BOOM! All Clear for Mr. T The Next CEO of Stack OverflowWhat is the largest, compact connected-network polyomino for these tiles?ABC - A Blokus CommitmentPuzzle that consists of all possible combinations of pieces containing 5 squaresFind all the namesDon't clear your terminal history 3Don't clear your terminal history 4I've been all around Greece's paradise?A Floating Row - Tetris Puzzle

Help understanding this unsettling image of Titan, Epimetheus, and Saturn's rings?

What was the first Unix version to run on a microcomputer?

How do I align (1) and (2)?

Powershell. How to parse gci Name?

How did people program for Consoles with multiple CPUs?

What steps are necessary to read a Modern SSD in Medieval Europe?

Are police here, aren't itthey?

Running a General Election and the European Elections together

Reference request: Grassmannian and Plucker coordinates in type B, C, D

What does "Its cash flow is deeply negative" mean?

Domestic-to-international connection at Orlando (MCO)

Make solar eclipses exceedingly rare, but still have new moons

Is it possible to use a NPN BJT as switch, from single power source?

Newlines in BSD sed vs gsed

Find non-case sensitive string in a mixed list of elements?

The past simple of "gaslight" – "gaslighted" or "gaslit"?

Rotate a column

How to install OpenCV on Raspbian Stretch?

WOW air has ceased operation, can I get my tickets refunded?

Why don't programming languages automatically manage the synchronous/asynchronous problem?

Can MTA send mail via a relay without being told so?

Example of a Mathematician/Physicist whose Other Publications during their PhD eclipsed their PhD Thesis

Is it okay to majorly distort historical facts while writing a fiction story?

Won the lottery - how do I keep the money?



BOOM! All Clear for Mr. T



The Next CEO of Stack OverflowWhat is the largest, compact connected-network polyomino for these tiles?ABC - A Blokus CommitmentPuzzle that consists of all possible combinations of pieces containing 5 squaresFind all the namesDon't clear your terminal history 3Don't clear your terminal history 4I've been all around Greece's paradise?A Floating Row - Tetris Puzzle










10












$begingroup$


In Tetris 99, Mr. T loves performing All Clears, which happen when a piece clears all lines in the playing field. Being a gentleman, he also tries to minimize the total damage he sends to his opponents in the process.



Rules:




  • The total damage sent by a piece is the sum of all applicable bonuses:



    • An All Clear adds 4 damage.


    • When a piece clears multiple lines, a bonus is applied based on the number of lines cleared:



      +-------+--------+
      | Lines | Damage |
      +-------+--------+
      | 2 | 1 |
      | 3 | 2 |
      | 4 | 4 |
      +-------+--------+



    • When a piece clears a line and all of the last $n$ pieces also cleared lines, an $n$-combo bonus is applied based on $n$:



      +-------+--------+-------+--------+
      | Combo | Damage | Combo | Damage |
      +-------+--------+-------+--------+
      | 1 | 1 | 6 | 3 |
      | 2 | 1 | 7 | 4 |
      | 3 | 2 | 8 | 4 |
      | 4 | 2 | 9 | 4 |
      | 5 | 3 | 10+ | 5 |
      +-------+--------+-------+--------+



  • To generate the random piece sequence, the 7 tetriminos are placed in a bag and randomly drawn without replacement. This process repeats for the entire game.


  • Mr. T does not use hold or soft drop (pieces are never slid or rotated under each other), and no one ever attacks him. In practise, this means that all the pieces are dropped from above, in the order they occurred.


Now, suppose Mr. T just performed an All Clear.



  1. How little damage could he have sent to his opponents this game?


  2. How few pieces could he have used to achieve this minimum?










share|improve this question











$endgroup$











  • $begingroup$
    Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
    $endgroup$
    – athin
    yesterday











  • $begingroup$
    @athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
    $endgroup$
    – noedne
    yesterday











  • $begingroup$
    Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
    $endgroup$
    – athin
    yesterday






  • 1




    $begingroup$
    @athin Since the beginning of the game.
    $endgroup$
    – noedne
    yesterday










  • $begingroup$
    Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
    $endgroup$
    – Darrel Hoffman
    yesterday















10












$begingroup$


In Tetris 99, Mr. T loves performing All Clears, which happen when a piece clears all lines in the playing field. Being a gentleman, he also tries to minimize the total damage he sends to his opponents in the process.



Rules:




  • The total damage sent by a piece is the sum of all applicable bonuses:



    • An All Clear adds 4 damage.


    • When a piece clears multiple lines, a bonus is applied based on the number of lines cleared:



      +-------+--------+
      | Lines | Damage |
      +-------+--------+
      | 2 | 1 |
      | 3 | 2 |
      | 4 | 4 |
      +-------+--------+



    • When a piece clears a line and all of the last $n$ pieces also cleared lines, an $n$-combo bonus is applied based on $n$:



      +-------+--------+-------+--------+
      | Combo | Damage | Combo | Damage |
      +-------+--------+-------+--------+
      | 1 | 1 | 6 | 3 |
      | 2 | 1 | 7 | 4 |
      | 3 | 2 | 8 | 4 |
      | 4 | 2 | 9 | 4 |
      | 5 | 3 | 10+ | 5 |
      +-------+--------+-------+--------+



  • To generate the random piece sequence, the 7 tetriminos are placed in a bag and randomly drawn without replacement. This process repeats for the entire game.


  • Mr. T does not use hold or soft drop (pieces are never slid or rotated under each other), and no one ever attacks him. In practise, this means that all the pieces are dropped from above, in the order they occurred.


Now, suppose Mr. T just performed an All Clear.



  1. How little damage could he have sent to his opponents this game?


  2. How few pieces could he have used to achieve this minimum?










share|improve this question











$endgroup$











  • $begingroup$
    Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
    $endgroup$
    – athin
    yesterday











  • $begingroup$
    @athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
    $endgroup$
    – noedne
    yesterday











  • $begingroup$
    Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
    $endgroup$
    – athin
    yesterday






  • 1




    $begingroup$
    @athin Since the beginning of the game.
    $endgroup$
    – noedne
    yesterday










  • $begingroup$
    Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
    $endgroup$
    – Darrel Hoffman
    yesterday













10












10








10


2



$begingroup$


In Tetris 99, Mr. T loves performing All Clears, which happen when a piece clears all lines in the playing field. Being a gentleman, he also tries to minimize the total damage he sends to his opponents in the process.



Rules:




  • The total damage sent by a piece is the sum of all applicable bonuses:



    • An All Clear adds 4 damage.


    • When a piece clears multiple lines, a bonus is applied based on the number of lines cleared:



      +-------+--------+
      | Lines | Damage |
      +-------+--------+
      | 2 | 1 |
      | 3 | 2 |
      | 4 | 4 |
      +-------+--------+



    • When a piece clears a line and all of the last $n$ pieces also cleared lines, an $n$-combo bonus is applied based on $n$:



      +-------+--------+-------+--------+
      | Combo | Damage | Combo | Damage |
      +-------+--------+-------+--------+
      | 1 | 1 | 6 | 3 |
      | 2 | 1 | 7 | 4 |
      | 3 | 2 | 8 | 4 |
      | 4 | 2 | 9 | 4 |
      | 5 | 3 | 10+ | 5 |
      +-------+--------+-------+--------+



  • To generate the random piece sequence, the 7 tetriminos are placed in a bag and randomly drawn without replacement. This process repeats for the entire game.


  • Mr. T does not use hold or soft drop (pieces are never slid or rotated under each other), and no one ever attacks him. In practise, this means that all the pieces are dropped from above, in the order they occurred.


Now, suppose Mr. T just performed an All Clear.



  1. How little damage could he have sent to his opponents this game?


  2. How few pieces could he have used to achieve this minimum?










share|improve this question











$endgroup$




In Tetris 99, Mr. T loves performing All Clears, which happen when a piece clears all lines in the playing field. Being a gentleman, he also tries to minimize the total damage he sends to his opponents in the process.



Rules:




  • The total damage sent by a piece is the sum of all applicable bonuses:



    • An All Clear adds 4 damage.


    • When a piece clears multiple lines, a bonus is applied based on the number of lines cleared:



      +-------+--------+
      | Lines | Damage |
      +-------+--------+
      | 2 | 1 |
      | 3 | 2 |
      | 4 | 4 |
      +-------+--------+



    • When a piece clears a line and all of the last $n$ pieces also cleared lines, an $n$-combo bonus is applied based on $n$:



      +-------+--------+-------+--------+
      | Combo | Damage | Combo | Damage |
      +-------+--------+-------+--------+
      | 1 | 1 | 6 | 3 |
      | 2 | 1 | 7 | 4 |
      | 3 | 2 | 8 | 4 |
      | 4 | 2 | 9 | 4 |
      | 5 | 3 | 10+ | 5 |
      +-------+--------+-------+--------+



  • To generate the random piece sequence, the 7 tetriminos are placed in a bag and randomly drawn without replacement. This process repeats for the entire game.


  • Mr. T does not use hold or soft drop (pieces are never slid or rotated under each other), and no one ever attacks him. In practise, this means that all the pieces are dropped from above, in the order they occurred.


Now, suppose Mr. T just performed an All Clear.



  1. How little damage could he have sent to his opponents this game?


  2. How few pieces could he have used to achieve this minimum?







video-games polyomino tetris






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited yesterday









Bass

30.7k472187




30.7k472187










asked yesterday









noednenoedne

8,16912264




8,16912264











  • $begingroup$
    Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
    $endgroup$
    – athin
    yesterday











  • $begingroup$
    @athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
    $endgroup$
    – noedne
    yesterday











  • $begingroup$
    Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
    $endgroup$
    – athin
    yesterday






  • 1




    $begingroup$
    @athin Since the beginning of the game.
    $endgroup$
    – noedne
    yesterday










  • $begingroup$
    Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
    $endgroup$
    – Darrel Hoffman
    yesterday
















  • $begingroup$
    Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
    $endgroup$
    – athin
    yesterday











  • $begingroup$
    @athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
    $endgroup$
    – noedne
    yesterday











  • $begingroup$
    Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
    $endgroup$
    – athin
    yesterday






  • 1




    $begingroup$
    @athin Since the beginning of the game.
    $endgroup$
    – noedne
    yesterday










  • $begingroup$
    Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
    $endgroup$
    – Darrel Hoffman
    yesterday















$begingroup$
Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
$endgroup$
– athin
yesterday





$begingroup$
Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
$endgroup$
– athin
yesterday













$begingroup$
@athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
$endgroup$
– noedne
yesterday





$begingroup$
@athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
$endgroup$
– noedne
yesterday













$begingroup$
Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
$endgroup$
– athin
yesterday




$begingroup$
Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
$endgroup$
– athin
yesterday




1




1




$begingroup$
@athin Since the beginning of the game.
$endgroup$
– noedne
yesterday




$begingroup$
@athin Since the beginning of the game.
$endgroup$
– noedne
yesterday












$begingroup$
Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
$endgroup$
– Darrel Hoffman
yesterday




$begingroup$
Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
$endgroup$
– Darrel Hoffman
yesterday










2 Answers
2






active

oldest

votes


















8












$begingroup$

Since a single line doesn't do damage, it is possible to do




no other damage apart from the 4 damage from the all clear.




To achieve this, there are a couple of requirements:




* to avoid the multirow bonus, the last piece must be a horizontal line, and

* to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




To get these pieces one after the other




The bag must get refilled just before the final piece.




For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




$X equiv 1 ;(bmod; 7 ;)$
$X times 4 equiv 0 ;(bmod; 10;)$




Given these, the smallest $X$ that satisfies both requirements is




15 pieces.




This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




enter image description here

I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




(A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)






share|improve this answer











$endgroup$












  • $begingroup$
    This is exactly what I'm trying right now but still I couldn't find it..
    $endgroup$
    – athin
    yesterday










  • $begingroup$
    Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
    $endgroup$
    – noedne
    yesterday


















3












$begingroup$

As an upperbound, I can attack as little as




$5$ damage




with




$10$ pieces in total




by following configurations:




link







share|improve this answer









$endgroup$













    Your Answer





    StackExchange.ifUsing("editor", function ()
    return StackExchange.using("mathjaxEditing", function ()
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
    );
    );
    , "mathjax-editing");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "559"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fpuzzling.stackexchange.com%2fquestions%2f81132%2fboom-all-clear-for-mr-t%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    8












    $begingroup$

    Since a single line doesn't do damage, it is possible to do




    no other damage apart from the 4 damage from the all clear.




    To achieve this, there are a couple of requirements:




    * to avoid the multirow bonus, the last piece must be a horizontal line, and

    * to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




    To get these pieces one after the other




    The bag must get refilled just before the final piece.




    For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




    $X equiv 1 ;(bmod; 7 ;)$
    $X times 4 equiv 0 ;(bmod; 10;)$




    Given these, the smallest $X$ that satisfies both requirements is




    15 pieces.




    This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




    enter image description here

    I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




    (A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)






    share|improve this answer











    $endgroup$












    • $begingroup$
      This is exactly what I'm trying right now but still I couldn't find it..
      $endgroup$
      – athin
      yesterday










    • $begingroup$
      Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
      $endgroup$
      – noedne
      yesterday















    8












    $begingroup$

    Since a single line doesn't do damage, it is possible to do




    no other damage apart from the 4 damage from the all clear.




    To achieve this, there are a couple of requirements:




    * to avoid the multirow bonus, the last piece must be a horizontal line, and

    * to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




    To get these pieces one after the other




    The bag must get refilled just before the final piece.




    For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




    $X equiv 1 ;(bmod; 7 ;)$
    $X times 4 equiv 0 ;(bmod; 10;)$




    Given these, the smallest $X$ that satisfies both requirements is




    15 pieces.




    This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




    enter image description here

    I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




    (A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)






    share|improve this answer











    $endgroup$












    • $begingroup$
      This is exactly what I'm trying right now but still I couldn't find it..
      $endgroup$
      – athin
      yesterday










    • $begingroup$
      Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
      $endgroup$
      – noedne
      yesterday













    8












    8








    8





    $begingroup$

    Since a single line doesn't do damage, it is possible to do




    no other damage apart from the 4 damage from the all clear.




    To achieve this, there are a couple of requirements:




    * to avoid the multirow bonus, the last piece must be a horizontal line, and

    * to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




    To get these pieces one after the other




    The bag must get refilled just before the final piece.




    For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




    $X equiv 1 ;(bmod; 7 ;)$
    $X times 4 equiv 0 ;(bmod; 10;)$




    Given these, the smallest $X$ that satisfies both requirements is




    15 pieces.




    This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




    enter image description here

    I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




    (A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)






    share|improve this answer











    $endgroup$



    Since a single line doesn't do damage, it is possible to do




    no other damage apart from the 4 damage from the all clear.




    To achieve this, there are a couple of requirements:




    * to avoid the multirow bonus, the last piece must be a horizontal line, and

    * to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




    To get these pieces one after the other




    The bag must get refilled just before the final piece.




    For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




    $X equiv 1 ;(bmod; 7 ;)$
    $X times 4 equiv 0 ;(bmod; 10;)$




    Given these, the smallest $X$ that satisfies both requirements is




    15 pieces.




    This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




    enter image description here

    I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




    (A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 12 hours ago

























    answered yesterday









    BassBass

    30.7k472187




    30.7k472187











    • $begingroup$
      This is exactly what I'm trying right now but still I couldn't find it..
      $endgroup$
      – athin
      yesterday










    • $begingroup$
      Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
      $endgroup$
      – noedne
      yesterday
















    • $begingroup$
      This is exactly what I'm trying right now but still I couldn't find it..
      $endgroup$
      – athin
      yesterday










    • $begingroup$
      Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
      $endgroup$
      – noedne
      yesterday















    $begingroup$
    This is exactly what I'm trying right now but still I couldn't find it..
    $endgroup$
    – athin
    yesterday




    $begingroup$
    This is exactly what I'm trying right now but still I couldn't find it..
    $endgroup$
    – athin
    yesterday












    $begingroup$
    Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
    $endgroup$
    – noedne
    yesterday




    $begingroup$
    Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
    $endgroup$
    – noedne
    yesterday











    3












    $begingroup$

    As an upperbound, I can attack as little as




    $5$ damage




    with




    $10$ pieces in total




    by following configurations:




    link







    share|improve this answer









    $endgroup$

















      3












      $begingroup$

      As an upperbound, I can attack as little as




      $5$ damage




      with




      $10$ pieces in total




      by following configurations:




      link







      share|improve this answer









      $endgroup$















        3












        3








        3





        $begingroup$

        As an upperbound, I can attack as little as




        $5$ damage




        with




        $10$ pieces in total




        by following configurations:




        link







        share|improve this answer









        $endgroup$



        As an upperbound, I can attack as little as




        $5$ damage




        with




        $10$ pieces in total




        by following configurations:




        link








        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered yesterday









        athinathin

        8,46022776




        8,46022776



























            draft saved

            draft discarded
















































            Thanks for contributing an answer to Puzzling Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fpuzzling.stackexchange.com%2fquestions%2f81132%2fboom-all-clear-for-mr-t%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Club Baloncesto Breogán Índice Historia | Pavillón | Nome | O Breogán na cultura popular | Xogadores | Adestradores | Presidentes | Palmarés | Historial | Líderes | Notas | Véxase tamén | Menú de navegacióncbbreogan.galCadroGuía oficial da ACB 2009-10, páxina 201Guía oficial ACB 1992, páxina 183. Editorial DB.É de 6.500 espectadores sentados axeitándose á última normativa"Estudiantes Junior, entre as mellores canteiras"o orixinalHemeroteca El Mundo Deportivo, 16 setembro de 1970, páxina 12Historia do BreogánAlfredo Pérez, o último canoneiroHistoria C.B. BreogánHemeroteca de El Mundo DeportivoJimmy Wright, norteamericano do Breogán deixará Lugo por ameazas de morteResultados de Breogán en 1986-87Resultados de Breogán en 1990-91Ficha de Velimir Perasović en acb.comResultados de Breogán en 1994-95Breogán arrasa al Barça. "El Mundo Deportivo", 27 de setembro de 1999, páxina 58CB Breogán - FC BarcelonaA FEB invita a participar nunha nova Liga EuropeaCharlie Bell na prensa estatalMáximos anotadores 2005Tempada 2005-06 : Tódolos Xogadores da Xornada""Non quero pensar nunha man negra, mais pregúntome que está a pasar""o orixinalRaúl López, orgulloso dos xogadores, presume da boa saúde económica do BreogánJulio González confirma que cesa como presidente del BreogánHomenaxe a Lisardo GómezA tempada do rexurdimento celesteEntrevista a Lisardo GómezEl COB dinamita el Pazo para forzar el quinto (69-73)Cafés Candelas, patrocinador del CB Breogán"Suso Lázare, novo presidente do Breogán"o orixinalCafés Candelas Breogán firma el mayor triunfo de la historiaEl Breogán realizará 17 homenajes por su cincuenta aniversario"O Breogán honra ao seu fundador e primeiro presidente"o orixinalMiguel Giao recibiu a homenaxe do PazoHomenaxe aos primeiros gladiadores celestesO home que nos amosa como ver o Breo co corazónTita Franco será homenaxeada polos #50anosdeBreoJulio Vila recibirá unha homenaxe in memoriam polos #50anosdeBreo"O Breogán homenaxeará aos seus aboados máis veteráns"Pechada ovación a «Capi» Sanmartín e Ricardo «Corazón de González»Homenaxe por décadas de informaciónPaco García volve ao Pazo con motivo do 50 aniversario"Resultados y clasificaciones""O Cafés Candelas Breogán, campión da Copa Princesa""O Cafés Candelas Breogán, equipo ACB"C.B. Breogán"Proxecto social"o orixinal"Centros asociados"o orixinalFicha en imdb.comMario Camus trata la recuperación del amor en 'La vieja música', su última película"Páxina web oficial""Club Baloncesto Breogán""C. B. Breogán S.A.D."eehttp://www.fegaba.com

            Vilaño, A Laracha Índice Patrimonio | Lugares e parroquias | Véxase tamén | Menú de navegación43°14′52″N 8°36′03″O / 43.24775, -8.60070

            Cegueira Índice Epidemioloxía | Deficiencia visual | Tipos de cegueira | Principais causas de cegueira | Tratamento | Técnicas de adaptación e axudas | Vida dos cegos | Primeiros auxilios | Crenzas respecto das persoas cegas | Crenzas das persoas cegas | O neno deficiente visual | Aspectos psicolóxicos da cegueira | Notas | Véxase tamén | Menú de navegación54.054.154.436928256blindnessDicionario da Real Academia GalegaPortal das Palabras"International Standards: Visual Standards — Aspects and Ranges of Vision Loss with Emphasis on Population Surveys.""Visual impairment and blindness""Presentan un plan para previr a cegueira"o orixinalACCDV Associació Catalana de Cecs i Disminuïts Visuals - PMFTrachoma"Effect of gene therapy on visual function in Leber's congenital amaurosis"1844137110.1056/NEJMoa0802268Cans guía - os mellores amigos dos cegosArquivadoEscola de cans guía para cegos en Mortágua, PortugalArquivado"Tecnología para ciegos y deficientes visuales. Recopilación de recursos gratuitos en la Red""Colorino""‘COL.diesis’, escuchar los sonidos del color""COL.diesis: Transforming Colour into Melody and Implementing the Result in a Colour Sensor Device"o orixinal"Sistema de desarrollo de sinestesia color-sonido para invidentes utilizando un protocolo de audio""Enseñanza táctil - geometría y color. Juegos didácticos para niños ciegos y videntes""Sistema Constanz"L'ocupació laboral dels cecs a l'Estat espanyol està pràcticament equiparada a la de les persones amb visió, entrevista amb Pedro ZuritaONCE (Organización Nacional de Cegos de España)Prevención da cegueiraDescrición de deficiencias visuais (Disc@pnet)Braillín, un boneco atractivo para calquera neno, con ou sen discapacidade, que permite familiarizarse co sistema de escritura e lectura brailleAxudas Técnicas36838ID00897494007150-90057129528256DOID:1432HP:0000618D001766C10.597.751.941.162C97109C0155020