What combination of kingdom cards makes for the fewest number of turns to end the game?How does Intrigue change your general Dominion strategy?How can I play Dominion with 5+ players without expansions?Are the Goons un-fun?Strategies and kingdom cards for a strong opening in Dominion?Is Saboteur better in a 4-player game than a 2-player game?Is it advantageous to go first in Dominion?What is the purpose of having randomizer cards for the non-kingdom cards?How can I minimize Black Market set up and clean up time?What to do with an early $8 hand?How important is game theory in Dominion?

How to back up a running Linode server?

What happened to Ghost?

Is Cola "probably the best-known" Latin word in the world? If not, which might it be?

Why are there synthetic chemicals in our bodies? Where do they come from?

What are the spoon bit of a spoon and fork bit of a fork called?

Copy line and insert it in a new position with sed or awk

Unexpected email from Yorkshire Bank

CRT Oscilloscope - part of the plot is missing

What is the limiting factor for a CAN bus to exceed 1Mbps bandwidth?

Accidentally deleted the "/usr/share" folder

Packet sniffer for MacOS Mojave and above

Junior developer struggles: how to communicate with management?

Can PCs use nonmagical armor and weapons looted from monsters?

Password expiration with Password manager

Survey Confirmation - Emphasize the question or the answer?

How did Arya manage to disguise herself?

Has any spacecraft ever had the ability to directly communicate with civilian air traffic control?

Can fracking help reduce CO2?

Is balancing necessary on a full-wheel change?

How do you center multiple equations that have multiple steps?

Can a cyclic Amine form an Amide?

What does air vanishing on contact sound like?

If Earth is tilted, why is Polaris always above the same spot?

Why do freehub and cassette have only one position that matches?



What combination of kingdom cards makes for the fewest number of turns to end the game?


How does Intrigue change your general Dominion strategy?How can I play Dominion with 5+ players without expansions?Are the Goons un-fun?Strategies and kingdom cards for a strong opening in Dominion?Is Saboteur better in a 4-player game than a 2-player game?Is it advantageous to go first in Dominion?What is the purpose of having randomizer cards for the non-kingdom cards?How can I minimize Black Market set up and clean up time?What to do with an early $8 hand?How important is game theory in Dominion?













3















I am wondering in a 2 player game, what is the fewest number of turns each players could take to end the game. Lets assume both player are working together to make this happen and have prefect luck, so stacking your deck each shuffle is allowed.










share|improve this question


























    3















    I am wondering in a 2 player game, what is the fewest number of turns each players could take to end the game. Lets assume both player are working together to make this happen and have prefect luck, so stacking your deck each shuffle is allowed.










    share|improve this question
























      3












      3








      3


      1






      I am wondering in a 2 player game, what is the fewest number of turns each players could take to end the game. Lets assume both player are working together to make this happen and have prefect luck, so stacking your deck each shuffle is allowed.










      share|improve this question














      I am wondering in a 2 player game, what is the fewest number of turns each players could take to end the game. Lets assume both player are working together to make this happen and have prefect luck, so stacking your deck each shuffle is allowed.







      dominion






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Apr 22 at 13:51









      StyxsksuStyxsksu

      398112




      398112




















          3 Answers
          3






          active

          oldest

          votes


















          4














          You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:



          The Kingdom:



          • Fortress

          • Villa

          • Pixie

          • Pooka

          • Tracker

          • Overlord

          • Lurker

          • King's Court

          • Bridge

          • Library


          • Travelling Fair


          • Advance

          I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:



          King's Court, King's Court, Lurker, Lurker, Overlord



          • Play King's Court (a)

            • Play King's Court (1)

              • Play Lurker (1), trash Overlord from supply

              • Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)

              • Play Lurker (3), do anything, doesn't matter


            • Play King's Court (2)

              • Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon

              • Play Overlord(2) as Lurker, gain Overlord from the trash

              • Play Overlord(3) as King's Court (a)



          That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.



          With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.



          The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.



          There is also a video of this combo being demonstrated on Dominion Online:



          https://www.youtube.com/watch?v=pbWdV9H2SKk




          So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:



          Turn 3, draw Quarry + 4 Copper.
          Stonemason -> 2 Villas (5 times).
          Stonemason -> 2 Trade Route (4-5 times).
          Win off Museum points



          Empties the Villa, Stonemason, and Trade Route piles to end the game.



          Details in this forum post.






          share|improve this answer
































            1














            While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.



            • Using workshops to gain a free care costing 4 or less

            • Using woodcutter for extra treasure and an extra buy

            • Using village to draw cards and play an extra workshop or woodcutter

            If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.






            share|improve this answer






























              0














              I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).



              Each player does the following (unless it specifies one player or the other):



              Turns 1 and 2: buy Highway + Chapel.



              Each deck is now 7 Copper, 3 Estates, Highway, and Chapel



              Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn



              Turn 4: Use chapel to discard 3 Estates and a Copper



              Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).



              Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.



              Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).



              Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels



              The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.



              Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.






              share|improve this answer

























                Your Answer








                StackExchange.ready(function()
                var channelOptions =
                tags: "".split(" "),
                id: "147"
                ;
                initTagRenderer("".split(" "), "".split(" "), channelOptions);

                StackExchange.using("externalEditor", function()
                // Have to fire editor after snippets, if snippets enabled
                if (StackExchange.settings.snippets.snippetsEnabled)
                StackExchange.using("snippets", function()
                createEditor();
                );

                else
                createEditor();

                );

                function createEditor()
                StackExchange.prepareEditor(
                heartbeatType: 'answer',
                autoActivateHeartbeat: false,
                convertImagesToLinks: false,
                noModals: true,
                showLowRepImageUploadWarning: true,
                reputationToPostImages: null,
                bindNavPrevention: true,
                postfix: "",
                imageUploader:
                brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
                contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
                allowUrls: true
                ,
                noCode: true, onDemand: true,
                discardSelector: ".discard-answer"
                ,immediatelyShowMarkdownHelp:true
                );



                );













                draft saved

                draft discarded


















                StackExchange.ready(
                function ()
                StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f45949%2fwhat-combination-of-kingdom-cards-makes-for-the-fewest-number-of-turns-to-end-th%23new-answer', 'question_page');

                );

                Post as a guest















                Required, but never shown

























                3 Answers
                3






                active

                oldest

                votes








                3 Answers
                3






                active

                oldest

                votes









                active

                oldest

                votes






                active

                oldest

                votes









                4














                You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:



                The Kingdom:



                • Fortress

                • Villa

                • Pixie

                • Pooka

                • Tracker

                • Overlord

                • Lurker

                • King's Court

                • Bridge

                • Library


                • Travelling Fair


                • Advance

                I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:



                King's Court, King's Court, Lurker, Lurker, Overlord



                • Play King's Court (a)

                  • Play King's Court (1)

                    • Play Lurker (1), trash Overlord from supply

                    • Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)

                    • Play Lurker (3), do anything, doesn't matter


                  • Play King's Court (2)

                    • Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon

                    • Play Overlord(2) as Lurker, gain Overlord from the trash

                    • Play Overlord(3) as King's Court (a)



                That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.



                With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.



                The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.



                There is also a video of this combo being demonstrated on Dominion Online:



                https://www.youtube.com/watch?v=pbWdV9H2SKk




                So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:



                Turn 3, draw Quarry + 4 Copper.
                Stonemason -> 2 Villas (5 times).
                Stonemason -> 2 Trade Route (4-5 times).
                Win off Museum points



                Empties the Villa, Stonemason, and Trade Route piles to end the game.



                Details in this forum post.






                share|improve this answer





























                  4














                  You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:



                  The Kingdom:



                  • Fortress

                  • Villa

                  • Pixie

                  • Pooka

                  • Tracker

                  • Overlord

                  • Lurker

                  • King's Court

                  • Bridge

                  • Library


                  • Travelling Fair


                  • Advance

                  I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:



                  King's Court, King's Court, Lurker, Lurker, Overlord



                  • Play King's Court (a)

                    • Play King's Court (1)

                      • Play Lurker (1), trash Overlord from supply

                      • Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)

                      • Play Lurker (3), do anything, doesn't matter


                    • Play King's Court (2)

                      • Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon

                      • Play Overlord(2) as Lurker, gain Overlord from the trash

                      • Play Overlord(3) as King's Court (a)



                  That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.



                  With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.



                  The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.



                  There is also a video of this combo being demonstrated on Dominion Online:



                  https://www.youtube.com/watch?v=pbWdV9H2SKk




                  So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:



                  Turn 3, draw Quarry + 4 Copper.
                  Stonemason -> 2 Villas (5 times).
                  Stonemason -> 2 Trade Route (4-5 times).
                  Win off Museum points



                  Empties the Villa, Stonemason, and Trade Route piles to end the game.



                  Details in this forum post.






                  share|improve this answer



























                    4












                    4








                    4







                    You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:



                    The Kingdom:



                    • Fortress

                    • Villa

                    • Pixie

                    • Pooka

                    • Tracker

                    • Overlord

                    • Lurker

                    • King's Court

                    • Bridge

                    • Library


                    • Travelling Fair


                    • Advance

                    I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:



                    King's Court, King's Court, Lurker, Lurker, Overlord



                    • Play King's Court (a)

                      • Play King's Court (1)

                        • Play Lurker (1), trash Overlord from supply

                        • Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)

                        • Play Lurker (3), do anything, doesn't matter


                      • Play King's Court (2)

                        • Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon

                        • Play Overlord(2) as Lurker, gain Overlord from the trash

                        • Play Overlord(3) as King's Court (a)



                    That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.



                    With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.



                    The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.



                    There is also a video of this combo being demonstrated on Dominion Online:



                    https://www.youtube.com/watch?v=pbWdV9H2SKk




                    So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:



                    Turn 3, draw Quarry + 4 Copper.
                    Stonemason -> 2 Villas (5 times).
                    Stonemason -> 2 Trade Route (4-5 times).
                    Win off Museum points



                    Empties the Villa, Stonemason, and Trade Route piles to end the game.



                    Details in this forum post.






                    share|improve this answer















                    You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:



                    The Kingdom:



                    • Fortress

                    • Villa

                    • Pixie

                    • Pooka

                    • Tracker

                    • Overlord

                    • Lurker

                    • King's Court

                    • Bridge

                    • Library


                    • Travelling Fair


                    • Advance

                    I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:



                    King's Court, King's Court, Lurker, Lurker, Overlord



                    • Play King's Court (a)

                      • Play King's Court (1)

                        • Play Lurker (1), trash Overlord from supply

                        • Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)

                        • Play Lurker (3), do anything, doesn't matter


                      • Play King's Court (2)

                        • Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon

                        • Play Overlord(2) as Lurker, gain Overlord from the trash

                        • Play Overlord(3) as King's Court (a)



                    That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.



                    With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.



                    The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.



                    There is also a video of this combo being demonstrated on Dominion Online:



                    https://www.youtube.com/watch?v=pbWdV9H2SKk




                    So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:



                    Turn 3, draw Quarry + 4 Copper.
                    Stonemason -> 2 Villas (5 times).
                    Stonemason -> 2 Trade Route (4-5 times).
                    Win off Museum points



                    Empties the Villa, Stonemason, and Trade Route piles to end the game.



                    Details in this forum post.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited Apr 22 at 14:33

























                    answered Apr 22 at 14:25









                    GendoIkariGendoIkari

                    45.2k396176




                    45.2k396176





















                        1














                        While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.



                        • Using workshops to gain a free care costing 4 or less

                        • Using woodcutter for extra treasure and an extra buy

                        • Using village to draw cards and play an extra workshop or woodcutter

                        If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.






                        share|improve this answer



























                          1














                          While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.



                          • Using workshops to gain a free care costing 4 or less

                          • Using woodcutter for extra treasure and an extra buy

                          • Using village to draw cards and play an extra workshop or woodcutter

                          If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.






                          share|improve this answer

























                            1












                            1








                            1







                            While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.



                            • Using workshops to gain a free care costing 4 or less

                            • Using woodcutter for extra treasure and an extra buy

                            • Using village to draw cards and play an extra workshop or woodcutter

                            If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.






                            share|improve this answer













                            While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.



                            • Using workshops to gain a free care costing 4 or less

                            • Using woodcutter for extra treasure and an extra buy

                            • Using village to draw cards and play an extra workshop or woodcutter

                            If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered Apr 22 at 17:26









                            BKlassenBKlassen

                            1113




                            1113





















                                0














                                I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).



                                Each player does the following (unless it specifies one player or the other):



                                Turns 1 and 2: buy Highway + Chapel.



                                Each deck is now 7 Copper, 3 Estates, Highway, and Chapel



                                Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn



                                Turn 4: Use chapel to discard 3 Estates and a Copper



                                Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).



                                Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.



                                Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).



                                Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels



                                The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.



                                Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.






                                share|improve this answer





























                                  0














                                  I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).



                                  Each player does the following (unless it specifies one player or the other):



                                  Turns 1 and 2: buy Highway + Chapel.



                                  Each deck is now 7 Copper, 3 Estates, Highway, and Chapel



                                  Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn



                                  Turn 4: Use chapel to discard 3 Estates and a Copper



                                  Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).



                                  Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.



                                  Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).



                                  Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels



                                  The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.



                                  Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.






                                  share|improve this answer



























                                    0












                                    0








                                    0







                                    I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).



                                    Each player does the following (unless it specifies one player or the other):



                                    Turns 1 and 2: buy Highway + Chapel.



                                    Each deck is now 7 Copper, 3 Estates, Highway, and Chapel



                                    Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn



                                    Turn 4: Use chapel to discard 3 Estates and a Copper



                                    Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).



                                    Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.



                                    Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).



                                    Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels



                                    The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.



                                    Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.






                                    share|improve this answer















                                    I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).



                                    Each player does the following (unless it specifies one player or the other):



                                    Turns 1 and 2: buy Highway + Chapel.



                                    Each deck is now 7 Copper, 3 Estates, Highway, and Chapel



                                    Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn



                                    Turn 4: Use chapel to discard 3 Estates and a Copper



                                    Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).



                                    Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.



                                    Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).



                                    Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels



                                    The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.



                                    Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.







                                    share|improve this answer














                                    share|improve this answer



                                    share|improve this answer








                                    edited Apr 22 at 19:40

























                                    answered Apr 22 at 15:00









                                    ZagsZags

                                    8,44431969




                                    8,44431969



























                                        draft saved

                                        draft discarded
















































                                        Thanks for contributing an answer to Board & Card Games Stack Exchange!


                                        • Please be sure to answer the question. Provide details and share your research!

                                        But avoid


                                        • Asking for help, clarification, or responding to other answers.

                                        • Making statements based on opinion; back them up with references or personal experience.

                                        To learn more, see our tips on writing great answers.




                                        draft saved


                                        draft discarded














                                        StackExchange.ready(
                                        function ()
                                        StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f45949%2fwhat-combination-of-kingdom-cards-makes-for-the-fewest-number-of-turns-to-end-th%23new-answer', 'question_page');

                                        );

                                        Post as a guest















                                        Required, but never shown





















































                                        Required, but never shown














                                        Required, but never shown












                                        Required, but never shown







                                        Required, but never shown

































                                        Required, but never shown














                                        Required, but never shown












                                        Required, but never shown







                                        Required, but never shown







                                        Popular posts from this blog

                                        Wikipedia:Vital articles Мазмуну Biography - Өмүр баян Philosophy and psychology - Философия жана психология Religion - Дин Social sciences - Коомдук илимдер Language and literature - Тил жана адабият Science - Илим Technology - Технология Arts and recreation - Искусство жана эс алуу History and geography - Тарых жана география Навигация менюсу

                                        Bruxelas-Capital Índice Historia | Composición | Situación lingüística | Clima | Cidades irmandadas | Notas | Véxase tamén | Menú de navegacióneO uso das linguas en Bruxelas e a situación do neerlandés"Rexión de Bruxelas Capital"o orixinalSitio da rexiónPáxina de Bruselas no sitio da Oficina de Promoción Turística de Valonia e BruxelasMapa Interactivo da Rexión de Bruxelas-CapitaleeWorldCat332144929079854441105155190212ID28008674080552-90000 0001 0666 3698n94104302ID540940339365017018237

                                        What should I write in an apology letter, since I have decided not to join a company after accepting an offer letterShould I keep looking after accepting a job offer?What should I do when I've been verbally told I would get an offer letter, but still haven't gotten one after 4 weeks?Do I accept an offer from a company that I am not likely to join?New job hasn't confirmed starting date and I want to give current employer as much notice as possibleHow should I address my manager in my resignation letter?HR delayed background verification, now jobless as resignedNo email communication after accepting a formal written offer. How should I phrase the call?What should I do if after receiving a verbal offer letter I am informed that my written job offer is put on hold due to some internal issues?Should I inform the current employer that I am about to resign within 1-2 weeks since I have signed the offer letter and waiting for visa?What company will do, if I send their offer letter to another company