What combination of kingdom cards makes for the fewest number of turns to end the game?How does Intrigue change your general Dominion strategy?How can I play Dominion with 5+ players without expansions?Are the Goons un-fun?Strategies and kingdom cards for a strong opening in Dominion?Is Saboteur better in a 4-player game than a 2-player game?Is it advantageous to go first in Dominion?What is the purpose of having randomizer cards for the non-kingdom cards?How can I minimize Black Market set up and clean up time?What to do with an early $8 hand?How important is game theory in Dominion?
How to back up a running Linode server?
What happened to Ghost?
Is Cola "probably the best-known" Latin word in the world? If not, which might it be?
Why are there synthetic chemicals in our bodies? Where do they come from?
What are the spoon bit of a spoon and fork bit of a fork called?
Copy line and insert it in a new position with sed or awk
Unexpected email from Yorkshire Bank
CRT Oscilloscope - part of the plot is missing
What is the limiting factor for a CAN bus to exceed 1Mbps bandwidth?
Accidentally deleted the "/usr/share" folder
Packet sniffer for MacOS Mojave and above
Junior developer struggles: how to communicate with management?
Can PCs use nonmagical armor and weapons looted from monsters?
Password expiration with Password manager
Survey Confirmation - Emphasize the question or the answer?
How did Arya manage to disguise herself?
Has any spacecraft ever had the ability to directly communicate with civilian air traffic control?
Can fracking help reduce CO2?
Is balancing necessary on a full-wheel change?
How do you center multiple equations that have multiple steps?
Can a cyclic Amine form an Amide?
What does air vanishing on contact sound like?
If Earth is tilted, why is Polaris always above the same spot?
Why do freehub and cassette have only one position that matches?
What combination of kingdom cards makes for the fewest number of turns to end the game?
How does Intrigue change your general Dominion strategy?How can I play Dominion with 5+ players without expansions?Are the Goons un-fun?Strategies and kingdom cards for a strong opening in Dominion?Is Saboteur better in a 4-player game than a 2-player game?Is it advantageous to go first in Dominion?What is the purpose of having randomizer cards for the non-kingdom cards?How can I minimize Black Market set up and clean up time?What to do with an early $8 hand?How important is game theory in Dominion?
I am wondering in a 2 player game, what is the fewest number of turns each players could take to end the game. Lets assume both player are working together to make this happen and have prefect luck, so stacking your deck each shuffle is allowed.
dominion
add a comment |
I am wondering in a 2 player game, what is the fewest number of turns each players could take to end the game. Lets assume both player are working together to make this happen and have prefect luck, so stacking your deck each shuffle is allowed.
dominion
add a comment |
I am wondering in a 2 player game, what is the fewest number of turns each players could take to end the game. Lets assume both player are working together to make this happen and have prefect luck, so stacking your deck each shuffle is allowed.
dominion
I am wondering in a 2 player game, what is the fewest number of turns each players could take to end the game. Lets assume both player are working together to make this happen and have prefect luck, so stacking your deck each shuffle is allowed.
dominion
dominion
asked Apr 22 at 13:51
StyxsksuStyxsksu
398112
398112
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:
The Kingdom:
- Fortress
- Villa
- Pixie
- Pooka
- Tracker
- Overlord
- Lurker
- King's Court
- Bridge
Library
Travelling Fair
- Advance
I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:
King's Court, King's Court, Lurker, Lurker, Overlord
- Play King's Court (a)
- Play King's Court (1)
- Play Lurker (1), trash Overlord from supply
- Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)
- Play Lurker (3), do anything, doesn't matter
- Play King's Court (2)
- Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon
- Play Overlord(2) as Lurker, gain Overlord from the trash
- Play Overlord(3) as King's Court (a)
- Play King's Court (1)
That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.
With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.
The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.
There is also a video of this combo being demonstrated on Dominion Online:
https://www.youtube.com/watch?v=pbWdV9H2SKk
So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:
Turn 3, draw Quarry + 4 Copper.
Stonemason -> 2 Villas (5 times).
Stonemason -> 2 Trade Route (4-5 times).
Win off Museum points
Empties the Villa, Stonemason, and Trade Route piles to end the game.
Details in this forum post.
add a comment |
While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.
- Using workshops to gain a free care costing 4 or less
- Using woodcutter for extra treasure and an extra buy
- Using village to draw cards and play an extra workshop or woodcutter
If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.
add a comment |
I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).
Each player does the following (unless it specifies one player or the other):
Turns 1 and 2: buy Highway + Chapel.
Each deck is now 7 Copper, 3 Estates, Highway, and Chapel
Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn
Turn 4: Use chapel to discard 3 Estates and a Copper
Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).
Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.
Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).
Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels
The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.
Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "147"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f45949%2fwhat-combination-of-kingdom-cards-makes-for-the-fewest-number-of-turns-to-end-th%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:
The Kingdom:
- Fortress
- Villa
- Pixie
- Pooka
- Tracker
- Overlord
- Lurker
- King's Court
- Bridge
Library
Travelling Fair
- Advance
I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:
King's Court, King's Court, Lurker, Lurker, Overlord
- Play King's Court (a)
- Play King's Court (1)
- Play Lurker (1), trash Overlord from supply
- Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)
- Play Lurker (3), do anything, doesn't matter
- Play King's Court (2)
- Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon
- Play Overlord(2) as Lurker, gain Overlord from the trash
- Play Overlord(3) as King's Court (a)
- Play King's Court (1)
That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.
With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.
The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.
There is also a video of this combo being demonstrated on Dominion Online:
https://www.youtube.com/watch?v=pbWdV9H2SKk
So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:
Turn 3, draw Quarry + 4 Copper.
Stonemason -> 2 Villas (5 times).
Stonemason -> 2 Trade Route (4-5 times).
Win off Museum points
Empties the Villa, Stonemason, and Trade Route piles to end the game.
Details in this forum post.
add a comment |
You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:
The Kingdom:
- Fortress
- Villa
- Pixie
- Pooka
- Tracker
- Overlord
- Lurker
- King's Court
- Bridge
Library
Travelling Fair
- Advance
I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:
King's Court, King's Court, Lurker, Lurker, Overlord
- Play King's Court (a)
- Play King's Court (1)
- Play Lurker (1), trash Overlord from supply
- Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)
- Play Lurker (3), do anything, doesn't matter
- Play King's Court (2)
- Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon
- Play Overlord(2) as Lurker, gain Overlord from the trash
- Play Overlord(3) as King's Court (a)
- Play King's Court (1)
That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.
With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.
The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.
There is also a video of this combo being demonstrated on Dominion Online:
https://www.youtube.com/watch?v=pbWdV9H2SKk
So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:
Turn 3, draw Quarry + 4 Copper.
Stonemason -> 2 Villas (5 times).
Stonemason -> 2 Trade Route (4-5 times).
Win off Museum points
Empties the Villa, Stonemason, and Trade Route piles to end the game.
Details in this forum post.
add a comment |
You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:
The Kingdom:
- Fortress
- Villa
- Pixie
- Pooka
- Tracker
- Overlord
- Lurker
- King's Court
- Bridge
Library
Travelling Fair
- Advance
I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:
King's Court, King's Court, Lurker, Lurker, Overlord
- Play King's Court (a)
- Play King's Court (1)
- Play Lurker (1), trash Overlord from supply
- Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)
- Play Lurker (3), do anything, doesn't matter
- Play King's Court (2)
- Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon
- Play Overlord(2) as Lurker, gain Overlord from the trash
- Play Overlord(3) as King's Court (a)
- Play King's Court (1)
That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.
With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.
The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.
There is also a video of this combo being demonstrated on Dominion Online:
https://www.youtube.com/watch?v=pbWdV9H2SKk
So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:
Turn 3, draw Quarry + 4 Copper.
Stonemason -> 2 Villas (5 times).
Stonemason -> 2 Trade Route (4-5 times).
Win off Museum points
Empties the Villa, Stonemason, and Trade Route piles to end the game.
Details in this forum post.
You can end the game, even buying/gaining every single card in the entire supply, on turn 1! There are multiple possible ways to do this, but here is one:
The Kingdom:
- Fortress
- Villa
- Pixie
- Pooka
- Tracker
- Overlord
- Lurker
- King's Court
- Bridge
Library
Travelling Fair
- Advance
I'm not going to go into all of the details here, because it gets quite long and complex, but the final step is to have bought a Travelling Fair, and a Villa to return to action phase. Then have a hand of:
King's Court, King's Court, Lurker, Lurker, Overlord
- Play King's Court (a)
- Play King's Court (1)
- Play Lurker (1), trash Overlord from supply
- Play Lurker (2), gain Overlord from the trash (put it on your deck because of Travelling Fair)
- Play Lurker (3), do anything, doesn't matter
- Play King's Court (2)
- Play Overlord(1) as Pixie, draw next Overlord, trash it to get the Boon
- Play Overlord(2) as Lurker, gain Overlord from the trash
- Play Overlord(3) as King's Court (a)
- Play King's Court (1)
That last step wraps back to the first... you have the same hand, same card on top of your deck, same cards in the trash. Except you have received a Boon.
With the infinite Boons, you will have received every Silver in the game from The Mountain's Gift, drawn them all into hand from The Sea's Gift, and gained all of the cards with The Earth's Gift.
The full details of this combo are written out in this forum post. All credit goes to Mith and other f.ds members.
There is also a video of this combo being demonstrated on Dominion Online:
https://www.youtube.com/watch?v=pbWdV9H2SKk
So that particular combination requires a very convoluted setup and an extremely lucky starting hand, with the exact right Heirlooms. So here's a very short game that happened in a real, regular randomized game:
Turn 3, draw Quarry + 4 Copper.
Stonemason -> 2 Villas (5 times).
Stonemason -> 2 Trade Route (4-5 times).
Win off Museum points
Empties the Villa, Stonemason, and Trade Route piles to end the game.
Details in this forum post.
edited Apr 22 at 14:33
answered Apr 22 at 14:25
GendoIkariGendoIkari
45.2k396176
45.2k396176
add a comment |
add a comment |
While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.
- Using workshops to gain a free care costing 4 or less
- Using woodcutter for extra treasure and an extra buy
- Using village to draw cards and play an extra workshop or woodcutter
If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.
add a comment |
While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.
- Using workshops to gain a free care costing 4 or less
- Using woodcutter for extra treasure and an extra buy
- Using village to draw cards and play an extra workshop or woodcutter
If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.
add a comment |
While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.
- Using workshops to gain a free care costing 4 or less
- Using woodcutter for extra treasure and an extra buy
- Using village to draw cards and play an extra workshop or woodcutter
If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.
While not as fast as GendoIkari's answer, using just villages, workshops and woodcutters from the base game it would be possible to have a game end very quickly.
- Using workshops to gain a free care costing 4 or less
- Using woodcutter for extra treasure and an extra buy
- Using village to draw cards and play an extra workshop or woodcutter
If both players used the effects of workshop and their treasure to only buy from these supply piles they would be able to rapidly deplete them.
answered Apr 22 at 17:26
BKlassenBKlassen
1113
1113
add a comment |
add a comment |
I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).
Each player does the following (unless it specifies one player or the other):
Turns 1 and 2: buy Highway + Chapel.
Each deck is now 7 Copper, 3 Estates, Highway, and Chapel
Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn
Turn 4: Use chapel to discard 3 Estates and a Copper
Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).
Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.
Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).
Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels
The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.
Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.
add a comment |
I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).
Each player does the following (unless it specifies one player or the other):
Turns 1 and 2: buy Highway + Chapel.
Each deck is now 7 Copper, 3 Estates, Highway, and Chapel
Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn
Turn 4: Use chapel to discard 3 Estates and a Copper
Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).
Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.
Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).
Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels
The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.
Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.
add a comment |
I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).
Each player does the following (unless it specifies one player or the other):
Turns 1 and 2: buy Highway + Chapel.
Each deck is now 7 Copper, 3 Estates, Highway, and Chapel
Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn
Turn 4: Use chapel to discard 3 Estates and a Copper
Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).
Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.
Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).
Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels
The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.
Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.
I can get the game to end in 6.5 turns using just kingdom cards. This is not as impressive as the 3 turns posted by Gendolkari (posted concurrently with this).
Each player does the following (unless it specifies one player or the other):
Turns 1 and 2: buy Highway + Chapel.
Each deck is now 7 Copper, 3 Estates, Highway, and Chapel
Turn 3: Play Highway and 5 coppers (5 money, 2 buys, all cards cost 1 less). Buy Highway and Pawn
Turn 4: Use chapel to discard 3 Estates and a Copper
Each deck is now 6 Copper, 2 Highways, Chapel, and Pawn (and the next drawn card must be a Copper).
Turn 5: Play 2 Highways, Pawn (choosing +buy and +money), and 4 Coppers (5 money, 4 buys, all cards cost 2 less). Buy Port, Bridge, and 2 Pawns.
Each deck is now 6 Copper, 3 Pawns, 2 Highways, 2 Ports, Chapel (2 Coppers and a Chapel must be the next three cards drawn).
Turn 6: Play 2 Copper, 2 Highways, 2 Ports, 2 Pawns (choosing +draw and +buy), and Bridge (Chapel unused; 3 money, 6 buys, all cards cost 3 less). Player 1 buys 2 Ports, 2 Pawns, 2 Chapels. Player 2 buys 1 Port, 2 Pawns, 3 Chapels
The Port and Pawn piles are now empty and the Chapel pile has only 3 left. The top of each deck is 4 Coppers and a Pawn.
Turn 7 (player 1): Play 4 Coppers and Pawn (+1 card, +1 action), draw and play 2 Highways. Buy the remaining 3 Chapels. The game ends from 3 empty piles.
edited Apr 22 at 19:40
answered Apr 22 at 15:00
ZagsZags
8,44431969
8,44431969
add a comment |
add a comment |
Thanks for contributing an answer to Board & Card Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f45949%2fwhat-combination-of-kingdom-cards-makes-for-the-fewest-number-of-turns-to-end-th%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown