How to get even lighting when using flash for group photos near wall?What is the inverse-square law, and how does it apply to lighting for photography?How to take photos of large groups (over 100 people)?How to avoid shadows under the eyes when using bounce flash?How to get beautiful even and soft lighting on face?Is there a way to achieve even lighting using one flash and a reflector?How can I avoid reflections in windows when using flash?How can I avoid dark horizontal lines (stripes or bands) with LED lighting?How can I get the lighting right for a taxidermy shoulder mount against the wall?Lighting the inside of an incubatorHow to light and use flash in large rooms with dark ceiling and colored walls?Options for a 5-flash 4-group lighting set-up using Canon (compatible) gear
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How to get even lighting when using flash for group photos near wall?
What is the inverse-square law, and how does it apply to lighting for photography?How to take photos of large groups (over 100 people)?How to avoid shadows under the eyes when using bounce flash?How to get beautiful even and soft lighting on face?Is there a way to achieve even lighting using one flash and a reflector?How can I avoid reflections in windows when using flash?How can I avoid dark horizontal lines (stripes or bands) with LED lighting?How can I get the lighting right for a taxidermy shoulder mount against the wall?Lighting the inside of an incubatorHow to light and use flash in large rooms with dark ceiling and colored walls?Options for a 5-flash 4-group lighting set-up using Canon (compatible) gear
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I'm having trouble getting nice even lighting when using my speedlight on my camera. I photographed a formal recently in a hall with high yellowish ceilings. I pointed the speedlight directly upwards at the ceiling to diffuse the light. However in many of my photos, especially those near walls, the light would be very bright near the top and dim near the bottom. What could I do to avoid this?

flash lighting bounce-flash
add a comment |
I'm having trouble getting nice even lighting when using my speedlight on my camera. I photographed a formal recently in a hall with high yellowish ceilings. I pointed the speedlight directly upwards at the ceiling to diffuse the light. However in many of my photos, especially those near walls, the light would be very bright near the top and dim near the bottom. What could I do to avoid this?

flash lighting bounce-flash
add a comment |
I'm having trouble getting nice even lighting when using my speedlight on my camera. I photographed a formal recently in a hall with high yellowish ceilings. I pointed the speedlight directly upwards at the ceiling to diffuse the light. However in many of my photos, especially those near walls, the light would be very bright near the top and dim near the bottom. What could I do to avoid this?

flash lighting bounce-flash
I'm having trouble getting nice even lighting when using my speedlight on my camera. I photographed a formal recently in a hall with high yellowish ceilings. I pointed the speedlight directly upwards at the ceiling to diffuse the light. However in many of my photos, especially those near walls, the light would be very bright near the top and dim near the bottom. What could I do to avoid this?

flash lighting bounce-flash
flash lighting bounce-flash
edited Apr 24 at 22:43
xiota
12.6k41966
12.6k41966
asked Apr 24 at 18:41
Geoff Shaw PhotographyGeoff Shaw Photography
212
212
add a comment |
add a comment |
4 Answers
4
active
oldest
votes
You need to think about the direction of the light when you bounce.
Bouncing isn't just about pointing the flash up, or up and forward. It's about picking the direction of your light. If you're bouncing, you have to stop thinking of the flash as your light source, and think of the reflecting surface your flash is pointed at as your light source. In other words, point the head of the flash at where you'd put a softbox in a studio. In this specific case, you put the light in the ceiling, straight over your head, more or less pointing downwards.
If you want the light to come from the front more, you need to bounce behind you. But there may not be a reflective surface (wall) there. So, choosing where in the room you do this, and how the room is shaped / how far away the walls/ceiling are all key. The higher the ceiling, the less liable you'll be able to bounce, because light, like all forms of electromagnetic energy, falls off according to inverse square. (1/x2). Double the distance, you quarter the light; triple it, and you've down to one-ninth. There are reasons to still use a high ISO setting, even if you use a flash.
You may need to set up a reflector or reflective surface, or rearrange where the group is standing, so you can use a bounce surface. Or. Consider taking that flash off camera, and remotely triggering it somehow (most commonly, with a radio transmitter/receiver).
See also: Neil van Nierkerk's Tangents website. He's got a ton of information on bouncing an on-camera flash.
add a comment |
In addition to what xiota suggests, you need to consider how the inverse square law applies here (What is the inverse-square law, and how does it apply to lighting for photography?).
If you were forced to only bounce the light off the ceiling, then to even out the exposure from top to bottom, you'd need to increase the total distance the light has to travel so that the difference between light path to top and light path to bottom are ratios that are closer together. This is often hard to control, as you can't adjust the ceiling height and often have little working room for which to move back - and the solution of decoupling the flash from the camera to move it further behind you, for example, actually opens the door to better lighting methods.
If you can get the flash off the camera - this would be the most ideal as you have more control over where the strobe sits relative to the subject and any sort of modifiers you want to use to soften the light.
If you cannot decouple the flash from the camera, then your next best option is to direct some of the light forward so that it can fill in where the main light path has started to fall-off. This is done by extending the bounce card up (if your flash has one), adding a home-made bounce card, or using a light modifier that throws the light in all directions (something like a Magmod of Fonger)
Thought I'd typed about the bounce card, but guess forgot.
– xiota
Apr 24 at 21:38
add a comment |
In addition to the light falloff across the frame, there are some light-dark bands, possibly caused by flickering artificial lights?
Options to consider:
Reduce shutter speed or use sync settings on camera to eliminate banding.
Use diffuser in addition to bouce.
- Use the bounce card on your flash.
- Change the angle of bounce. (See inkista's answer.)
- Try bouncing off nearby walls.
- Bounce off a reflector, held by assistant or stand.
- Umbrellas and soft boxes?
- Off camera flash (See Hueco's answer.)
The problem should be fairly easy to fix with post processing.
- Create layer with black to white gradient matching the change in light levels. You can even grab, expand, blur, invert, and desaturate a section of the wall. Using a portion of the wall will help reduce the appearance of the bands. You will need to clone out the logos.
- Find an appropriate layer blending mode. (I used overlay.)
- Change opacity to taste. (I used 35%.)
- Touch up with dodge and burn. (I skipped this, so banding is still visible.)
There are more complicated methods, but the basic idea of using layer blending modes is the same.


add a comment |
I pointed the speedlight directly upwards
Nop. The example image you are posting has different problems than the one described. Let me explore.
You have a harsh shadow clearly showing behind the guys' heads (red circles)
You have a clear gradient, this means you have a clear object producing an obstacle from your light to your scene. (Purple lines)
One interesting thing is that you still have a harsh shadow on the bottom part of the photo (green ovals)

Let's forget for now about the red and green circles and focus on that gradient.
It is clear to me that you are not really pointing the flash upwards, but only partially.

So, the main flash is still hitting the scene, (red zone) and the rest is illuminated by the bounced part.
This idea is reinforced now by the shadows on the red circles.
There is a chance you pulled the small bounce card some flashes have, this would explain the shadows on the purple circles.
If you are going to bounce the light, please avoid hitting your subjects with direct light coming from the flash.

Yes, you can pull now the small bounce flag of your flash. This will probably have a similar effect, depending on how wide is your lens, but will be a lot less noticeable because the power of the light coming from that little bounced zone is very small.
add a comment |
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4 Answers
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active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
You need to think about the direction of the light when you bounce.
Bouncing isn't just about pointing the flash up, or up and forward. It's about picking the direction of your light. If you're bouncing, you have to stop thinking of the flash as your light source, and think of the reflecting surface your flash is pointed at as your light source. In other words, point the head of the flash at where you'd put a softbox in a studio. In this specific case, you put the light in the ceiling, straight over your head, more or less pointing downwards.
If you want the light to come from the front more, you need to bounce behind you. But there may not be a reflective surface (wall) there. So, choosing where in the room you do this, and how the room is shaped / how far away the walls/ceiling are all key. The higher the ceiling, the less liable you'll be able to bounce, because light, like all forms of electromagnetic energy, falls off according to inverse square. (1/x2). Double the distance, you quarter the light; triple it, and you've down to one-ninth. There are reasons to still use a high ISO setting, even if you use a flash.
You may need to set up a reflector or reflective surface, or rearrange where the group is standing, so you can use a bounce surface. Or. Consider taking that flash off camera, and remotely triggering it somehow (most commonly, with a radio transmitter/receiver).
See also: Neil van Nierkerk's Tangents website. He's got a ton of information on bouncing an on-camera flash.
add a comment |
You need to think about the direction of the light when you bounce.
Bouncing isn't just about pointing the flash up, or up and forward. It's about picking the direction of your light. If you're bouncing, you have to stop thinking of the flash as your light source, and think of the reflecting surface your flash is pointed at as your light source. In other words, point the head of the flash at where you'd put a softbox in a studio. In this specific case, you put the light in the ceiling, straight over your head, more or less pointing downwards.
If you want the light to come from the front more, you need to bounce behind you. But there may not be a reflective surface (wall) there. So, choosing where in the room you do this, and how the room is shaped / how far away the walls/ceiling are all key. The higher the ceiling, the less liable you'll be able to bounce, because light, like all forms of electromagnetic energy, falls off according to inverse square. (1/x2). Double the distance, you quarter the light; triple it, and you've down to one-ninth. There are reasons to still use a high ISO setting, even if you use a flash.
You may need to set up a reflector or reflective surface, or rearrange where the group is standing, so you can use a bounce surface. Or. Consider taking that flash off camera, and remotely triggering it somehow (most commonly, with a radio transmitter/receiver).
See also: Neil van Nierkerk's Tangents website. He's got a ton of information on bouncing an on-camera flash.
add a comment |
You need to think about the direction of the light when you bounce.
Bouncing isn't just about pointing the flash up, or up and forward. It's about picking the direction of your light. If you're bouncing, you have to stop thinking of the flash as your light source, and think of the reflecting surface your flash is pointed at as your light source. In other words, point the head of the flash at where you'd put a softbox in a studio. In this specific case, you put the light in the ceiling, straight over your head, more or less pointing downwards.
If you want the light to come from the front more, you need to bounce behind you. But there may not be a reflective surface (wall) there. So, choosing where in the room you do this, and how the room is shaped / how far away the walls/ceiling are all key. The higher the ceiling, the less liable you'll be able to bounce, because light, like all forms of electromagnetic energy, falls off according to inverse square. (1/x2). Double the distance, you quarter the light; triple it, and you've down to one-ninth. There are reasons to still use a high ISO setting, even if you use a flash.
You may need to set up a reflector or reflective surface, or rearrange where the group is standing, so you can use a bounce surface. Or. Consider taking that flash off camera, and remotely triggering it somehow (most commonly, with a radio transmitter/receiver).
See also: Neil van Nierkerk's Tangents website. He's got a ton of information on bouncing an on-camera flash.
You need to think about the direction of the light when you bounce.
Bouncing isn't just about pointing the flash up, or up and forward. It's about picking the direction of your light. If you're bouncing, you have to stop thinking of the flash as your light source, and think of the reflecting surface your flash is pointed at as your light source. In other words, point the head of the flash at where you'd put a softbox in a studio. In this specific case, you put the light in the ceiling, straight over your head, more or less pointing downwards.
If you want the light to come from the front more, you need to bounce behind you. But there may not be a reflective surface (wall) there. So, choosing where in the room you do this, and how the room is shaped / how far away the walls/ceiling are all key. The higher the ceiling, the less liable you'll be able to bounce, because light, like all forms of electromagnetic energy, falls off according to inverse square. (1/x2). Double the distance, you quarter the light; triple it, and you've down to one-ninth. There are reasons to still use a high ISO setting, even if you use a flash.
You may need to set up a reflector or reflective surface, or rearrange where the group is standing, so you can use a bounce surface. Or. Consider taking that flash off camera, and remotely triggering it somehow (most commonly, with a radio transmitter/receiver).
See also: Neil van Nierkerk's Tangents website. He's got a ton of information on bouncing an on-camera flash.
edited Apr 25 at 2:42
answered Apr 24 at 21:24
inkistainkista
41.4k562107
41.4k562107
add a comment |
add a comment |
In addition to what xiota suggests, you need to consider how the inverse square law applies here (What is the inverse-square law, and how does it apply to lighting for photography?).
If you were forced to only bounce the light off the ceiling, then to even out the exposure from top to bottom, you'd need to increase the total distance the light has to travel so that the difference between light path to top and light path to bottom are ratios that are closer together. This is often hard to control, as you can't adjust the ceiling height and often have little working room for which to move back - and the solution of decoupling the flash from the camera to move it further behind you, for example, actually opens the door to better lighting methods.
If you can get the flash off the camera - this would be the most ideal as you have more control over where the strobe sits relative to the subject and any sort of modifiers you want to use to soften the light.
If you cannot decouple the flash from the camera, then your next best option is to direct some of the light forward so that it can fill in where the main light path has started to fall-off. This is done by extending the bounce card up (if your flash has one), adding a home-made bounce card, or using a light modifier that throws the light in all directions (something like a Magmod of Fonger)
Thought I'd typed about the bounce card, but guess forgot.
– xiota
Apr 24 at 21:38
add a comment |
In addition to what xiota suggests, you need to consider how the inverse square law applies here (What is the inverse-square law, and how does it apply to lighting for photography?).
If you were forced to only bounce the light off the ceiling, then to even out the exposure from top to bottom, you'd need to increase the total distance the light has to travel so that the difference between light path to top and light path to bottom are ratios that are closer together. This is often hard to control, as you can't adjust the ceiling height and often have little working room for which to move back - and the solution of decoupling the flash from the camera to move it further behind you, for example, actually opens the door to better lighting methods.
If you can get the flash off the camera - this would be the most ideal as you have more control over where the strobe sits relative to the subject and any sort of modifiers you want to use to soften the light.
If you cannot decouple the flash from the camera, then your next best option is to direct some of the light forward so that it can fill in where the main light path has started to fall-off. This is done by extending the bounce card up (if your flash has one), adding a home-made bounce card, or using a light modifier that throws the light in all directions (something like a Magmod of Fonger)
Thought I'd typed about the bounce card, but guess forgot.
– xiota
Apr 24 at 21:38
add a comment |
In addition to what xiota suggests, you need to consider how the inverse square law applies here (What is the inverse-square law, and how does it apply to lighting for photography?).
If you were forced to only bounce the light off the ceiling, then to even out the exposure from top to bottom, you'd need to increase the total distance the light has to travel so that the difference between light path to top and light path to bottom are ratios that are closer together. This is often hard to control, as you can't adjust the ceiling height and often have little working room for which to move back - and the solution of decoupling the flash from the camera to move it further behind you, for example, actually opens the door to better lighting methods.
If you can get the flash off the camera - this would be the most ideal as you have more control over where the strobe sits relative to the subject and any sort of modifiers you want to use to soften the light.
If you cannot decouple the flash from the camera, then your next best option is to direct some of the light forward so that it can fill in where the main light path has started to fall-off. This is done by extending the bounce card up (if your flash has one), adding a home-made bounce card, or using a light modifier that throws the light in all directions (something like a Magmod of Fonger)
In addition to what xiota suggests, you need to consider how the inverse square law applies here (What is the inverse-square law, and how does it apply to lighting for photography?).
If you were forced to only bounce the light off the ceiling, then to even out the exposure from top to bottom, you'd need to increase the total distance the light has to travel so that the difference between light path to top and light path to bottom are ratios that are closer together. This is often hard to control, as you can't adjust the ceiling height and often have little working room for which to move back - and the solution of decoupling the flash from the camera to move it further behind you, for example, actually opens the door to better lighting methods.
If you can get the flash off the camera - this would be the most ideal as you have more control over where the strobe sits relative to the subject and any sort of modifiers you want to use to soften the light.
If you cannot decouple the flash from the camera, then your next best option is to direct some of the light forward so that it can fill in where the main light path has started to fall-off. This is done by extending the bounce card up (if your flash has one), adding a home-made bounce card, or using a light modifier that throws the light in all directions (something like a Magmod of Fonger)
answered Apr 24 at 19:42
HuecoHueco
12.9k32859
12.9k32859
Thought I'd typed about the bounce card, but guess forgot.
– xiota
Apr 24 at 21:38
add a comment |
Thought I'd typed about the bounce card, but guess forgot.
– xiota
Apr 24 at 21:38
Thought I'd typed about the bounce card, but guess forgot.
– xiota
Apr 24 at 21:38
Thought I'd typed about the bounce card, but guess forgot.
– xiota
Apr 24 at 21:38
add a comment |
In addition to the light falloff across the frame, there are some light-dark bands, possibly caused by flickering artificial lights?
Options to consider:
Reduce shutter speed or use sync settings on camera to eliminate banding.
Use diffuser in addition to bouce.
- Use the bounce card on your flash.
- Change the angle of bounce. (See inkista's answer.)
- Try bouncing off nearby walls.
- Bounce off a reflector, held by assistant or stand.
- Umbrellas and soft boxes?
- Off camera flash (See Hueco's answer.)
The problem should be fairly easy to fix with post processing.
- Create layer with black to white gradient matching the change in light levels. You can even grab, expand, blur, invert, and desaturate a section of the wall. Using a portion of the wall will help reduce the appearance of the bands. You will need to clone out the logos.
- Find an appropriate layer blending mode. (I used overlay.)
- Change opacity to taste. (I used 35%.)
- Touch up with dodge and burn. (I skipped this, so banding is still visible.)
There are more complicated methods, but the basic idea of using layer blending modes is the same.


add a comment |
In addition to the light falloff across the frame, there are some light-dark bands, possibly caused by flickering artificial lights?
Options to consider:
Reduce shutter speed or use sync settings on camera to eliminate banding.
Use diffuser in addition to bouce.
- Use the bounce card on your flash.
- Change the angle of bounce. (See inkista's answer.)
- Try bouncing off nearby walls.
- Bounce off a reflector, held by assistant or stand.
- Umbrellas and soft boxes?
- Off camera flash (See Hueco's answer.)
The problem should be fairly easy to fix with post processing.
- Create layer with black to white gradient matching the change in light levels. You can even grab, expand, blur, invert, and desaturate a section of the wall. Using a portion of the wall will help reduce the appearance of the bands. You will need to clone out the logos.
- Find an appropriate layer blending mode. (I used overlay.)
- Change opacity to taste. (I used 35%.)
- Touch up with dodge and burn. (I skipped this, so banding is still visible.)
There are more complicated methods, but the basic idea of using layer blending modes is the same.


add a comment |
In addition to the light falloff across the frame, there are some light-dark bands, possibly caused by flickering artificial lights?
Options to consider:
Reduce shutter speed or use sync settings on camera to eliminate banding.
Use diffuser in addition to bouce.
- Use the bounce card on your flash.
- Change the angle of bounce. (See inkista's answer.)
- Try bouncing off nearby walls.
- Bounce off a reflector, held by assistant or stand.
- Umbrellas and soft boxes?
- Off camera flash (See Hueco's answer.)
The problem should be fairly easy to fix with post processing.
- Create layer with black to white gradient matching the change in light levels. You can even grab, expand, blur, invert, and desaturate a section of the wall. Using a portion of the wall will help reduce the appearance of the bands. You will need to clone out the logos.
- Find an appropriate layer blending mode. (I used overlay.)
- Change opacity to taste. (I used 35%.)
- Touch up with dodge and burn. (I skipped this, so banding is still visible.)
There are more complicated methods, but the basic idea of using layer blending modes is the same.


In addition to the light falloff across the frame, there are some light-dark bands, possibly caused by flickering artificial lights?
Options to consider:
Reduce shutter speed or use sync settings on camera to eliminate banding.
Use diffuser in addition to bouce.
- Use the bounce card on your flash.
- Change the angle of bounce. (See inkista's answer.)
- Try bouncing off nearby walls.
- Bounce off a reflector, held by assistant or stand.
- Umbrellas and soft boxes?
- Off camera flash (See Hueco's answer.)
The problem should be fairly easy to fix with post processing.
- Create layer with black to white gradient matching the change in light levels. You can even grab, expand, blur, invert, and desaturate a section of the wall. Using a portion of the wall will help reduce the appearance of the bands. You will need to clone out the logos.
- Find an appropriate layer blending mode. (I used overlay.)
- Change opacity to taste. (I used 35%.)
- Touch up with dodge and burn. (I skipped this, so banding is still visible.)
There are more complicated methods, but the basic idea of using layer blending modes is the same.


edited Apr 24 at 22:17
answered Apr 24 at 19:13
xiotaxiota
12.6k41966
12.6k41966
add a comment |
add a comment |
I pointed the speedlight directly upwards
Nop. The example image you are posting has different problems than the one described. Let me explore.
You have a harsh shadow clearly showing behind the guys' heads (red circles)
You have a clear gradient, this means you have a clear object producing an obstacle from your light to your scene. (Purple lines)
One interesting thing is that you still have a harsh shadow on the bottom part of the photo (green ovals)

Let's forget for now about the red and green circles and focus on that gradient.
It is clear to me that you are not really pointing the flash upwards, but only partially.

So, the main flash is still hitting the scene, (red zone) and the rest is illuminated by the bounced part.
This idea is reinforced now by the shadows on the red circles.
There is a chance you pulled the small bounce card some flashes have, this would explain the shadows on the purple circles.
If you are going to bounce the light, please avoid hitting your subjects with direct light coming from the flash.

Yes, you can pull now the small bounce flag of your flash. This will probably have a similar effect, depending on how wide is your lens, but will be a lot less noticeable because the power of the light coming from that little bounced zone is very small.
add a comment |
I pointed the speedlight directly upwards
Nop. The example image you are posting has different problems than the one described. Let me explore.
You have a harsh shadow clearly showing behind the guys' heads (red circles)
You have a clear gradient, this means you have a clear object producing an obstacle from your light to your scene. (Purple lines)
One interesting thing is that you still have a harsh shadow on the bottom part of the photo (green ovals)

Let's forget for now about the red and green circles and focus on that gradient.
It is clear to me that you are not really pointing the flash upwards, but only partially.

So, the main flash is still hitting the scene, (red zone) and the rest is illuminated by the bounced part.
This idea is reinforced now by the shadows on the red circles.
There is a chance you pulled the small bounce card some flashes have, this would explain the shadows on the purple circles.
If you are going to bounce the light, please avoid hitting your subjects with direct light coming from the flash.

Yes, you can pull now the small bounce flag of your flash. This will probably have a similar effect, depending on how wide is your lens, but will be a lot less noticeable because the power of the light coming from that little bounced zone is very small.
add a comment |
I pointed the speedlight directly upwards
Nop. The example image you are posting has different problems than the one described. Let me explore.
You have a harsh shadow clearly showing behind the guys' heads (red circles)
You have a clear gradient, this means you have a clear object producing an obstacle from your light to your scene. (Purple lines)
One interesting thing is that you still have a harsh shadow on the bottom part of the photo (green ovals)

Let's forget for now about the red and green circles and focus on that gradient.
It is clear to me that you are not really pointing the flash upwards, but only partially.

So, the main flash is still hitting the scene, (red zone) and the rest is illuminated by the bounced part.
This idea is reinforced now by the shadows on the red circles.
There is a chance you pulled the small bounce card some flashes have, this would explain the shadows on the purple circles.
If you are going to bounce the light, please avoid hitting your subjects with direct light coming from the flash.

Yes, you can pull now the small bounce flag of your flash. This will probably have a similar effect, depending on how wide is your lens, but will be a lot less noticeable because the power of the light coming from that little bounced zone is very small.
I pointed the speedlight directly upwards
Nop. The example image you are posting has different problems than the one described. Let me explore.
You have a harsh shadow clearly showing behind the guys' heads (red circles)
You have a clear gradient, this means you have a clear object producing an obstacle from your light to your scene. (Purple lines)
One interesting thing is that you still have a harsh shadow on the bottom part of the photo (green ovals)

Let's forget for now about the red and green circles and focus on that gradient.
It is clear to me that you are not really pointing the flash upwards, but only partially.

So, the main flash is still hitting the scene, (red zone) and the rest is illuminated by the bounced part.
This idea is reinforced now by the shadows on the red circles.
There is a chance you pulled the small bounce card some flashes have, this would explain the shadows on the purple circles.
If you are going to bounce the light, please avoid hitting your subjects with direct light coming from the flash.

Yes, you can pull now the small bounce flag of your flash. This will probably have a similar effect, depending on how wide is your lens, but will be a lot less noticeable because the power of the light coming from that little bounced zone is very small.
edited Apr 26 at 5:30
answered Apr 26 at 5:25
RafaelRafael
14.4k12244
14.4k12244
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