Python: Add Submenu The 2019 Stack Overflow Developer Survey Results Are InAdd uv_layer to mesh, add uv-coords, with pythonHow to create toggle buttons in blender GUI from dynamic list of items?How to add a driver via python?Add a group instance with pythonPython: add object, then change propertiesCopying blender log to a scriptadd parameters (Grid, Random…) with pythonAdd camera moving along curve in PythonHow can I get the id name of a submenu?How to add a new item to the Mesh submenu of the Add Menu in this script?

What do hard-Brexiteers want with respect to the Irish border?

Is bread bad for ducks?

How come people say “Would of”?

A word that means fill it to the required quantity

Does adding complexity mean a more secure cipher?

Is it correct to say the Neural Networks are an alternative way of performing Maximum Likelihood Estimation? if not, why?

What information about me do stores get via my credit card?

Are spiders unable to hurt humans, especially very small spiders?

Button changing its text & action. Good or terrible?

Output the Arecibo Message

Geography at the pixel level

Is Cinnamon a desktop environment or a window manager? (Or both?)

What's the name of these plastic connectors

Can a rogue use sneak attack with weapons that have the thrown property even if they are not thrown?

How to type a long/em dash `—`

writing variables above the numbers in tikz picture

What is this business jet?

Why “相同意思的词” is called “同义词” instead of "同意词"?

For what reasons would an animal species NOT cross a *horizontal* land bridge?

Getting crown tickets for Statue of Liberty

Straighten subgroup lattice

Deal with toxic manager when you can't quit

Get name of standard action overriden in Visualforce contorller

Can we generate random numbers using irrational numbers like π and e?



Python: Add Submenu



The 2019 Stack Overflow Developer Survey Results Are InAdd uv_layer to mesh, add uv-coords, with pythonHow to create toggle buttons in blender GUI from dynamic list of items?How to add a driver via python?Add a group instance with pythonPython: add object, then change propertiesCopying blender log to a scriptadd parameters (Grid, Random…) with pythonAdd camera moving along curve in PythonHow can I get the id name of a submenu?How to add a new item to the Mesh submenu of the Add Menu in this script?



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:



class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'

def execute(self, context):
# ...affairs...
return 'FINISHED'


def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)


def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)


But now I need to add several operators and a submenu. I tried this example, and but it is not working:



class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'

def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)


def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)


def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)


So, what's the problem about? How can I solve it?










share|improve this question











$endgroup$


















    2












    $begingroup$


    I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:



    class MyOperator(bpy.types.Operator):
    bl_idname = 'object.MyOperator'
    bl_label = 'MyOperator'
    bl_options = 'REGISTER', 'UNDO'

    def execute(self, context):
    # ...affairs...
    return 'FINISHED'


    def task_func(self, context):
    self.layout.operator(MyOperator.bl_idname)


    def register():
    bpy.utils.register_class(MyOperator)
    bpy.types.VIEW3D_MT_object.append(task_func)


    But now I need to add several operators and a submenu. I tried this example, and but it is not working:



    class MyMenu(bpy.types.Menu):
    bl_idname = 'object.MyMenu'
    bl_label = 'MyMenu'

    def draw(self, context):
    layout = self.layout
    layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)


    def menu_func(self, context):
    # None of these is working :(
    self.layout.call_menu(name=MyMenu.bl_idname)
    self.layout.menu(MyMenu.bl_idname)


    def register():
    bpy.utils.register_class(MyOperator)
    bpy.types.VIEW3D_MT_object.append(menu_func)


    So, what's the problem about? How can I solve it?










    share|improve this question











    $endgroup$














      2












      2








      2





      $begingroup$


      I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:



      class MyOperator(bpy.types.Operator):
      bl_idname = 'object.MyOperator'
      bl_label = 'MyOperator'
      bl_options = 'REGISTER', 'UNDO'

      def execute(self, context):
      # ...affairs...
      return 'FINISHED'


      def task_func(self, context):
      self.layout.operator(MyOperator.bl_idname)


      def register():
      bpy.utils.register_class(MyOperator)
      bpy.types.VIEW3D_MT_object.append(task_func)


      But now I need to add several operators and a submenu. I tried this example, and but it is not working:



      class MyMenu(bpy.types.Menu):
      bl_idname = 'object.MyMenu'
      bl_label = 'MyMenu'

      def draw(self, context):
      layout = self.layout
      layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)


      def menu_func(self, context):
      # None of these is working :(
      self.layout.call_menu(name=MyMenu.bl_idname)
      self.layout.menu(MyMenu.bl_idname)


      def register():
      bpy.utils.register_class(MyOperator)
      bpy.types.VIEW3D_MT_object.append(menu_func)


      So, what's the problem about? How can I solve it?










      share|improve this question











      $endgroup$




      I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:



      class MyOperator(bpy.types.Operator):
      bl_idname = 'object.MyOperator'
      bl_label = 'MyOperator'
      bl_options = 'REGISTER', 'UNDO'

      def execute(self, context):
      # ...affairs...
      return 'FINISHED'


      def task_func(self, context):
      self.layout.operator(MyOperator.bl_idname)


      def register():
      bpy.utils.register_class(MyOperator)
      bpy.types.VIEW3D_MT_object.append(task_func)


      But now I need to add several operators and a submenu. I tried this example, and but it is not working:



      class MyMenu(bpy.types.Menu):
      bl_idname = 'object.MyMenu'
      bl_label = 'MyMenu'

      def draw(self, context):
      layout = self.layout
      layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)


      def menu_func(self, context):
      # None of these is working :(
      self.layout.call_menu(name=MyMenu.bl_idname)
      self.layout.menu(MyMenu.bl_idname)


      def register():
      bpy.utils.register_class(MyOperator)
      bpy.types.VIEW3D_MT_object.append(menu_func)


      So, what's the problem about? How can I solve it?







      python






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Apr 7 at 18:34









      metaphor_set

      4,6101721




      4,6101721










      asked Apr 7 at 13:35









      AivanF.AivanF.

      1647




      1647




















          1 Answer
          1






          active

          oldest

          votes


















          2












          $begingroup$

          There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



          Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



          import bpy

          class OBJECT_OT_myoperator(bpy.types.Operator):
          bl_idname = 'object.myoperator'
          bl_label = 'MyOperator'
          bl_options = 'REGISTER', 'UNDO'

          def execute(self, context):
          # ...affairs...
          return 'FINISHED'

          class OBJECT_MT_mymenu(bpy.types.Menu):
          bl_idname = 'object.mymenu'
          bl_label = 'MyMenu'

          def draw(self, context):
          layout = self.layout
          layout.operator(OBJECT_OT_myoperator.bl_idname)

          def menu_func(self, context):
          self.layout.menu(OBJECT_MT_mymenu.bl_idname)

          def register():
          bpy.utils.register_class(OBJECT_OT_myoperator)
          bpy.utils.register_class(OBJECT_MT_mymenu)
          bpy.types.VIEW3D_MT_object.append(menu_func)

          def unregister():
          bpy.utils.unregister_class(OBJECT_OT_myooperator)
          bpy.utils.unregister_class(OBJECT_MT_mymenu)
          bpy.types.VIEW3D_MT_object.remove(menu_func)

          if __name__ == "__main__":
          register()





          share|improve this answer











          $endgroup$













            Your Answer





            StackExchange.ifUsing("editor", function ()
            return StackExchange.using("mathjaxEditing", function ()
            StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
            StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
            );
            );
            , "mathjax-editing");

            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "502"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f136447%2fpython-add-submenu%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2












            $begingroup$

            There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



            Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



            import bpy

            class OBJECT_OT_myoperator(bpy.types.Operator):
            bl_idname = 'object.myoperator'
            bl_label = 'MyOperator'
            bl_options = 'REGISTER', 'UNDO'

            def execute(self, context):
            # ...affairs...
            return 'FINISHED'

            class OBJECT_MT_mymenu(bpy.types.Menu):
            bl_idname = 'object.mymenu'
            bl_label = 'MyMenu'

            def draw(self, context):
            layout = self.layout
            layout.operator(OBJECT_OT_myoperator.bl_idname)

            def menu_func(self, context):
            self.layout.menu(OBJECT_MT_mymenu.bl_idname)

            def register():
            bpy.utils.register_class(OBJECT_OT_myoperator)
            bpy.utils.register_class(OBJECT_MT_mymenu)
            bpy.types.VIEW3D_MT_object.append(menu_func)

            def unregister():
            bpy.utils.unregister_class(OBJECT_OT_myooperator)
            bpy.utils.unregister_class(OBJECT_MT_mymenu)
            bpy.types.VIEW3D_MT_object.remove(menu_func)

            if __name__ == "__main__":
            register()





            share|improve this answer











            $endgroup$

















              2












              $begingroup$

              There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



              Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



              import bpy

              class OBJECT_OT_myoperator(bpy.types.Operator):
              bl_idname = 'object.myoperator'
              bl_label = 'MyOperator'
              bl_options = 'REGISTER', 'UNDO'

              def execute(self, context):
              # ...affairs...
              return 'FINISHED'

              class OBJECT_MT_mymenu(bpy.types.Menu):
              bl_idname = 'object.mymenu'
              bl_label = 'MyMenu'

              def draw(self, context):
              layout = self.layout
              layout.operator(OBJECT_OT_myoperator.bl_idname)

              def menu_func(self, context):
              self.layout.menu(OBJECT_MT_mymenu.bl_idname)

              def register():
              bpy.utils.register_class(OBJECT_OT_myoperator)
              bpy.utils.register_class(OBJECT_MT_mymenu)
              bpy.types.VIEW3D_MT_object.append(menu_func)

              def unregister():
              bpy.utils.unregister_class(OBJECT_OT_myooperator)
              bpy.utils.unregister_class(OBJECT_MT_mymenu)
              bpy.types.VIEW3D_MT_object.remove(menu_func)

              if __name__ == "__main__":
              register()





              share|improve this answer











              $endgroup$















                2












                2








                2





                $begingroup$

                There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



                Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



                import bpy

                class OBJECT_OT_myoperator(bpy.types.Operator):
                bl_idname = 'object.myoperator'
                bl_label = 'MyOperator'
                bl_options = 'REGISTER', 'UNDO'

                def execute(self, context):
                # ...affairs...
                return 'FINISHED'

                class OBJECT_MT_mymenu(bpy.types.Menu):
                bl_idname = 'object.mymenu'
                bl_label = 'MyMenu'

                def draw(self, context):
                layout = self.layout
                layout.operator(OBJECT_OT_myoperator.bl_idname)

                def menu_func(self, context):
                self.layout.menu(OBJECT_MT_mymenu.bl_idname)

                def register():
                bpy.utils.register_class(OBJECT_OT_myoperator)
                bpy.utils.register_class(OBJECT_MT_mymenu)
                bpy.types.VIEW3D_MT_object.append(menu_func)

                def unregister():
                bpy.utils.unregister_class(OBJECT_OT_myooperator)
                bpy.utils.unregister_class(OBJECT_MT_mymenu)
                bpy.types.VIEW3D_MT_object.remove(menu_func)

                if __name__ == "__main__":
                register()





                share|improve this answer











                $endgroup$



                There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



                Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



                import bpy

                class OBJECT_OT_myoperator(bpy.types.Operator):
                bl_idname = 'object.myoperator'
                bl_label = 'MyOperator'
                bl_options = 'REGISTER', 'UNDO'

                def execute(self, context):
                # ...affairs...
                return 'FINISHED'

                class OBJECT_MT_mymenu(bpy.types.Menu):
                bl_idname = 'object.mymenu'
                bl_label = 'MyMenu'

                def draw(self, context):
                layout = self.layout
                layout.operator(OBJECT_OT_myoperator.bl_idname)

                def menu_func(self, context):
                self.layout.menu(OBJECT_MT_mymenu.bl_idname)

                def register():
                bpy.utils.register_class(OBJECT_OT_myoperator)
                bpy.utils.register_class(OBJECT_MT_mymenu)
                bpy.types.VIEW3D_MT_object.append(menu_func)

                def unregister():
                bpy.utils.unregister_class(OBJECT_OT_myooperator)
                bpy.utils.unregister_class(OBJECT_MT_mymenu)
                bpy.types.VIEW3D_MT_object.remove(menu_func)

                if __name__ == "__main__":
                register()






                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Apr 8 at 0:24









                AivanF.

                1647




                1647










                answered Apr 7 at 14:45









                batFINGERbatFINGER

                26.8k52977




                26.8k52977



























                    draft saved

                    draft discarded
















































                    Thanks for contributing an answer to Blender Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f136447%2fpython-add-submenu%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    How to write a 12-bar blues melodyI-IV-V blues progressionHow to play the bridges in a standard blues progressionHow does Gdim7 fit in C# minor?question on a certain chord progressionMusicology of Melody12 bar blues, spread rhythm: alternative to 6th chord to avoid finger stretchChord progressions/ Root key/ MelodiesHow to put chords (POP-EDM) under a given lead vocal melody (starting from a good knowledge in music theory)Are there “rules” for improvising with the minor pentatonic scale over 12-bar shuffle?Confusion about blues scale and chords

                    What if the end-user didn't have the required library?What is setup.py?What is a clean, pythonic way to have multiple constructors in Python?What does Ruby have that Python doesn't, and vice versa?What is the reason for having '//' in Python?How do I create a namespace package in Python?How to package shared objects that python modules depend on?setuptools vs. distutils: why is distutils still a thing?Navigation in Windows 10 vs code not going to virtualenv library when the same library is installed at user levelPython create package for local usePackaging a project that uses multiple python versionsWhy is permission denied on pip install except for when “--user” is included at end of command?

                    Esgonzo ibérico Índice Descrición Distribución Hábitat Ameazas Notas Véxase tamén "Acerca dos nomes dos anfibios e réptiles galegos""Chalcides bedriagai"Chalcides bedriagai en Carrascal, L. M. Salvador, A. (Eds). Enciclopedia virtual de los vertebrados españoles. Museo Nacional de Ciencias Naturales, Madrid. España.Fotos