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If an enemy monster charms one PC and tells them to attack a second PC, and then the second PC charms the monster, what happens?


Specific charming rules?Does a subsequent charm effect override a previous one?Can a monster with a flying speed lift a Grappled PC and then drop them?Can a character Attack and Dash in one turn?Can a monk attack an enemy and then immediately hide?Can I attack with a weapon and then cast Shocking Grasp in one turn?Can a Monk stack Quivering Palms on the same target, then activate them one by one?Can one enemy in a group get a surprise attack before battle?How does the Berserker Axe's curse interact with Calm Emotions, Suggestion, and Dispel Magic?If I cast Gust of Wind and then move, what happens to the line of wind?If someone charms an abjuration wizard and then damages their Arcane Ward, does the charm spell end?If you have the Extra Attack feature, can you attack once, then ready your second attack as a grapple/shove?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








10












$begingroup$


Consider the following example:



Character A, Character B, and Character C are in one room. Character A is an eladrin (MToF p. 62) of 3rd level or higher. C is a succubus.

Characters A and B are allied. C is a foe.



First, C charms B (using the succubus' Charm action), and tells B to attack A.

Then, A charms C (using the autumn eladrin's Fey Step), and convinces C to stop attacking. (He also tries to charm B with this ability, but B succeeds on the Wisdom save.)



No other intervening events occur. Is B going to attack A?










share|improve this question











$endgroup$











  • $begingroup$
    Related: Specific charming rules?, Does a subsequent charm effect override a previous one?
    $endgroup$
    – V2Blast
    May 6 at 3:54











  • $begingroup$
    @V2Blast it is different for Succbus than normal charm
    $endgroup$
    – Carl Bozeman
    May 6 at 3:55










  • $begingroup$
    Just to clarify, per the rules quoted in V2Blast's answer, the eladrin (A) could charm two targets with his ability (provided they were both in range); but the question as currently worded only mentions charming the succubus (C). I'm assuming this is a deliberate part of the question, correct? As in, the eladrin has, for whatever reasons, chosen not to charm both B and C simultaneously?
    $endgroup$
    – Steve-O
    May 6 at 13:13






  • 1




    $begingroup$
    He tried b made the save
    $endgroup$
    – Carl Bozeman
    May 6 at 13:14

















10












$begingroup$


Consider the following example:



Character A, Character B, and Character C are in one room. Character A is an eladrin (MToF p. 62) of 3rd level or higher. C is a succubus.

Characters A and B are allied. C is a foe.



First, C charms B (using the succubus' Charm action), and tells B to attack A.

Then, A charms C (using the autumn eladrin's Fey Step), and convinces C to stop attacking. (He also tries to charm B with this ability, but B succeeds on the Wisdom save.)



No other intervening events occur. Is B going to attack A?










share|improve this question











$endgroup$











  • $begingroup$
    Related: Specific charming rules?, Does a subsequent charm effect override a previous one?
    $endgroup$
    – V2Blast
    May 6 at 3:54











  • $begingroup$
    @V2Blast it is different for Succbus than normal charm
    $endgroup$
    – Carl Bozeman
    May 6 at 3:55










  • $begingroup$
    Just to clarify, per the rules quoted in V2Blast's answer, the eladrin (A) could charm two targets with his ability (provided they were both in range); but the question as currently worded only mentions charming the succubus (C). I'm assuming this is a deliberate part of the question, correct? As in, the eladrin has, for whatever reasons, chosen not to charm both B and C simultaneously?
    $endgroup$
    – Steve-O
    May 6 at 13:13






  • 1




    $begingroup$
    He tried b made the save
    $endgroup$
    – Carl Bozeman
    May 6 at 13:14













10












10








10





$begingroup$


Consider the following example:



Character A, Character B, and Character C are in one room. Character A is an eladrin (MToF p. 62) of 3rd level or higher. C is a succubus.

Characters A and B are allied. C is a foe.



First, C charms B (using the succubus' Charm action), and tells B to attack A.

Then, A charms C (using the autumn eladrin's Fey Step), and convinces C to stop attacking. (He also tries to charm B with this ability, but B succeeds on the Wisdom save.)



No other intervening events occur. Is B going to attack A?










share|improve this question











$endgroup$




Consider the following example:



Character A, Character B, and Character C are in one room. Character A is an eladrin (MToF p. 62) of 3rd level or higher. C is a succubus.

Characters A and B are allied. C is a foe.



First, C charms B (using the succubus' Charm action), and tells B to attack A.

Then, A charms C (using the autumn eladrin's Fey Step), and convinces C to stop attacking. (He also tries to charm B with this ability, but B succeeds on the Wisdom save.)



No other intervening events occur. Is B going to attack A?







dnd-5e attack charmed






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited May 6 at 21:23









V2Blast

29.2k5105177




29.2k5105177










asked May 6 at 3:34









Carl BozemanCarl Bozeman

14117




14117











  • $begingroup$
    Related: Specific charming rules?, Does a subsequent charm effect override a previous one?
    $endgroup$
    – V2Blast
    May 6 at 3:54











  • $begingroup$
    @V2Blast it is different for Succbus than normal charm
    $endgroup$
    – Carl Bozeman
    May 6 at 3:55










  • $begingroup$
    Just to clarify, per the rules quoted in V2Blast's answer, the eladrin (A) could charm two targets with his ability (provided they were both in range); but the question as currently worded only mentions charming the succubus (C). I'm assuming this is a deliberate part of the question, correct? As in, the eladrin has, for whatever reasons, chosen not to charm both B and C simultaneously?
    $endgroup$
    – Steve-O
    May 6 at 13:13






  • 1




    $begingroup$
    He tried b made the save
    $endgroup$
    – Carl Bozeman
    May 6 at 13:14
















  • $begingroup$
    Related: Specific charming rules?, Does a subsequent charm effect override a previous one?
    $endgroup$
    – V2Blast
    May 6 at 3:54











  • $begingroup$
    @V2Blast it is different for Succbus than normal charm
    $endgroup$
    – Carl Bozeman
    May 6 at 3:55










  • $begingroup$
    Just to clarify, per the rules quoted in V2Blast's answer, the eladrin (A) could charm two targets with his ability (provided they were both in range); but the question as currently worded only mentions charming the succubus (C). I'm assuming this is a deliberate part of the question, correct? As in, the eladrin has, for whatever reasons, chosen not to charm both B and C simultaneously?
    $endgroup$
    – Steve-O
    May 6 at 13:13






  • 1




    $begingroup$
    He tried b made the save
    $endgroup$
    – Carl Bozeman
    May 6 at 13:14















$begingroup$
Related: Specific charming rules?, Does a subsequent charm effect override a previous one?
$endgroup$
– V2Blast
May 6 at 3:54





$begingroup$
Related: Specific charming rules?, Does a subsequent charm effect override a previous one?
$endgroup$
– V2Blast
May 6 at 3:54













$begingroup$
@V2Blast it is different for Succbus than normal charm
$endgroup$
– Carl Bozeman
May 6 at 3:55




$begingroup$
@V2Blast it is different for Succbus than normal charm
$endgroup$
– Carl Bozeman
May 6 at 3:55












$begingroup$
Just to clarify, per the rules quoted in V2Blast's answer, the eladrin (A) could charm two targets with his ability (provided they were both in range); but the question as currently worded only mentions charming the succubus (C). I'm assuming this is a deliberate part of the question, correct? As in, the eladrin has, for whatever reasons, chosen not to charm both B and C simultaneously?
$endgroup$
– Steve-O
May 6 at 13:13




$begingroup$
Just to clarify, per the rules quoted in V2Blast's answer, the eladrin (A) could charm two targets with his ability (provided they were both in range); but the question as currently worded only mentions charming the succubus (C). I'm assuming this is a deliberate part of the question, correct? As in, the eladrin has, for whatever reasons, chosen not to charm both B and C simultaneously?
$endgroup$
– Steve-O
May 6 at 13:13




1




1




$begingroup$
He tried b made the save
$endgroup$
– Carl Bozeman
May 6 at 13:14




$begingroup$
He tried b made the save
$endgroup$
– Carl Bozeman
May 6 at 13:14










3 Answers
3






active

oldest

votes


















13












$begingroup$

C (the succubus) can't directly attack A (the eladrin), but C's previous command to B still stands



The charmed condition on its own is pretty limited in what it does:




  • A charmed creature can't attack the charmer or target the charmer
    with harmful abilities or magical effects.

  • The charmer has advantage on any ability check to interact socially
    with the creature.



The succubus' Charm action is more specific (emphasis mine):




Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.



The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.




If a succubus charms a creature and it fails the Wisdom save, it must obey the succubus's verbal or telepathic commands. The only exceptions are if it suffers any direct harm or receives a suicidal command (such as to throw itself into lava), in which case it can repeat the save. If the succubus commands a charmed target to attack an ally, the charmed target follows that order.



The succubus (C) can Charm B, and then (assuming B fails the save) command B to attack A. So far, so good.



Then, we look at the eladrin's Fey Step feature (MToF, p. 62):




As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.



When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:



Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.




Unlike the succubus, the autumn eladrin's Fey Step simply imposes the charmed condition on a failed save, with no additional effects. Nothing about the condition forces the charmed target to obey the eladrin's orders in general. The charmed target simply can't harm the eladrin directly, and the eladrin has advantage on social interaction checks against the charmed target (e.g. Persuasion, Intimidation, Deception, or other Charisma checks not associated with specific skills).



The eladrin (A) can use Fey Step to teleport within 10 feet of the succubus (C), then attempt to charm it; if the succubus fails the save, then it is charmed by the eladrin. This prevents the succubus from directly attacking the eladrin.



However, nothing about this situation on its own affects the succubus' previous command to B, who is still charmed by the succubus - so if nothing else is done, B will still attack A (the eladrin) on A's turn. A could attempt to convince C (the succubus) to tell B to stop attacking, but there is no guarantee of success.



As C is an enemy monster, A's Charisma check (at advantage) would be made against a fixed DC; given that the two sides were previously in combat, it would likely still be quite difficult to convince the succubus to call off the attack.



Of course, the DM might decide that the charmed condition does provide some magical encouragement for the charmed target to find the charmer's demands more appealing, and so they might decide to set a less extreme DC for the check. In other words, it might be normally impossible to convince an enemy that's actively fighting you of something, but the charmed condition, in principle, makes them treat you as less of an active enemy - at the least, they can't attack you directly, and they're receptive to what you have to say - so that might make it possible (even if still difficult) to convince them of that thing.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    re:last paragraph Why are you sure that the social check will not be opposed by a check from the monster? Am I forgetting a rule about this? Also, the charmed condition already gives "some magical encouragement": it gives Advantage. For it to affect the DC too would be double jeopardy.
    $endgroup$
    – Szega
    May 6 at 8:01










  • $begingroup$
    @Szega: The DMG has guidelines for social interactions with NPCs, involving their starting attitude, the roleplaying, and the final Charisma check. There are tables providing general DCs for what the NPC might be willing to do if a set DC is beaten, depending on their starting attitude and how high the roll was (i.e. the highest DC beaten for that table). Of course, the DM could rule otherwise, but generally that's how social checks against NPCs are adjudicated.
    $endgroup$
    – V2Blast
    May 6 at 8:55






  • 1




    $begingroup$
    As for your other comment, what I meant was that it might be normally impossible to convince an enemy that's actively fighting you of something, but the charmed condition, in principle, makes them treat you as less of an active enemy - at the least, they can't attack you directly, and they're receptive to what you have to say - so that might make it possible (even if still difficult) to convince them of that thing.
    $endgroup$
    – V2Blast
    May 6 at 8:58










  • $begingroup$
    I don't have any resources on me at the moment, but don't a lot of other charm spells indicate what happens when commands stop being given? As this one does not I would be tempted to think they take no action rather than keep following the last command.
    $endgroup$
    – SeriousBri
    May 7 at 11:18


















7












$begingroup$

B attacks A



The Succubus' Charm action does more than just create the Charmed condition:




The charmed target obeys the fiend's verbal or telepathic commands.




The target (B) has been given a command - that command remains in effect until the Charm effect ends or the Succubus issues a new command. The Charm ends after 24 hours or if B passes a saving throw and in no other way - not the Succubus being Charmed by someone else or even dying.



The Charmed condition does the following:




  • A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.

  • The charmer has advantage on any ability check to interact socially with the creature.



Nothing there stops the succubus from ordering B to attack A - it is not an attack by the succubus, not a harmful ability and not a magical request: it's just a request to an ally, albeit a magically compelled ally. Some GMs may rule that it does prevent such an order, but even so, it would not terminate an order that had already been given.






share|improve this answer











$endgroup$








  • 2




    $begingroup$
    "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
    $endgroup$
    – V2Blast
    May 6 at 5:09










  • $begingroup$
    Fey step at 3rd lvl does for autumn eldarin
    $endgroup$
    – Carl Bozeman
    May 6 at 5:11











  • $begingroup$
    Sorry forgot to include some steps lack of sleep hitting hard
    $endgroup$
    – Carl Bozeman
    May 6 at 5:15


















2












$begingroup$

It really depends on how you read the Charmed condition:




A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.




Does ordering someone else to kill someone count as "attacking them"? In plain English, yes; in D&D, maybe. It isn't an "Attack" -- you don't roll a d20 against their AC.



In addition, "target the charmer with harmful abilities or magical effects" could even apply here. If we take "Target" loosely, magically telling B to attack A is "Target"ing A with a magical effect that is harmful to B (telepathic control of A).



If ordering someone else to kill them is an attack, then the succubus cannot order B to attack A. I'd argue if it is an attack, "letting an existing attack continue by doing nothing" is also an attack, so the Succubus would have to tell B to stop attacking A.



However the Succubus may not have time to revoke her order on B even in this case, and B will continue to attack A until the Succubus can get around to it.



On the other hand, if you take the narrow interpretation, then the a charmed target is free to order familiars, summons, allies, or charmed targets to attack the source of the charm effect. And the succubus is not restrained by the charm.



This narrow definition would even permit you to cast a fireball adjacent to the being who charmed you. A fireball is not an attack, and its target is the location not the creatures in the blast radius.



Overall, using the narrow definition of "target" and "attack" on the Charmed condition leads to pretty ridiculous results.



Using the plain English interpretation leads to a reasonable result -- someone Charmed cannot use abilities or magical effects or willingly cause attacks under their power to harm the Charmer. And no more fireball-sized loopholes.



This is backed by Jeremy Crawford, who in effect says:




5e has a slimmer definition of 'target' when compared to 4e. Target means, in game, what it means in English. ("If the rules do not specifically add or change the meaning in a significant way, the word means what it means in regular idiomatic English"). So target means: someone or something is chosen to be affected by the ability.




The Succubus is using magical effects to target and harm the Charmer.




A core part of this it that many Charm effects have extra effects on top of the Charmed condition, but the Eladrin Autumn teleport effect does not.



Now, as an aside, the Eladrin can charm two targets as part of her Fey Step; so it could try to charm both the Succubus and B. If successfully charmed, B would no longer attack A even though C orders her to.






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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

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    active

    oldest

    votes






    active

    oldest

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    13












    $begingroup$

    C (the succubus) can't directly attack A (the eladrin), but C's previous command to B still stands



    The charmed condition on its own is pretty limited in what it does:




    • A charmed creature can't attack the charmer or target the charmer
      with harmful abilities or magical effects.

    • The charmer has advantage on any ability check to interact socially
      with the creature.



    The succubus' Charm action is more specific (emphasis mine):




    Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.



    The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.




    If a succubus charms a creature and it fails the Wisdom save, it must obey the succubus's verbal or telepathic commands. The only exceptions are if it suffers any direct harm or receives a suicidal command (such as to throw itself into lava), in which case it can repeat the save. If the succubus commands a charmed target to attack an ally, the charmed target follows that order.



    The succubus (C) can Charm B, and then (assuming B fails the save) command B to attack A. So far, so good.



    Then, we look at the eladrin's Fey Step feature (MToF, p. 62):




    As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.



    When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:



    Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.




    Unlike the succubus, the autumn eladrin's Fey Step simply imposes the charmed condition on a failed save, with no additional effects. Nothing about the condition forces the charmed target to obey the eladrin's orders in general. The charmed target simply can't harm the eladrin directly, and the eladrin has advantage on social interaction checks against the charmed target (e.g. Persuasion, Intimidation, Deception, or other Charisma checks not associated with specific skills).



    The eladrin (A) can use Fey Step to teleport within 10 feet of the succubus (C), then attempt to charm it; if the succubus fails the save, then it is charmed by the eladrin. This prevents the succubus from directly attacking the eladrin.



    However, nothing about this situation on its own affects the succubus' previous command to B, who is still charmed by the succubus - so if nothing else is done, B will still attack A (the eladrin) on A's turn. A could attempt to convince C (the succubus) to tell B to stop attacking, but there is no guarantee of success.



    As C is an enemy monster, A's Charisma check (at advantage) would be made against a fixed DC; given that the two sides were previously in combat, it would likely still be quite difficult to convince the succubus to call off the attack.



    Of course, the DM might decide that the charmed condition does provide some magical encouragement for the charmed target to find the charmer's demands more appealing, and so they might decide to set a less extreme DC for the check. In other words, it might be normally impossible to convince an enemy that's actively fighting you of something, but the charmed condition, in principle, makes them treat you as less of an active enemy - at the least, they can't attack you directly, and they're receptive to what you have to say - so that might make it possible (even if still difficult) to convince them of that thing.






    share|improve this answer











    $endgroup$








    • 1




      $begingroup$
      re:last paragraph Why are you sure that the social check will not be opposed by a check from the monster? Am I forgetting a rule about this? Also, the charmed condition already gives "some magical encouragement": it gives Advantage. For it to affect the DC too would be double jeopardy.
      $endgroup$
      – Szega
      May 6 at 8:01










    • $begingroup$
      @Szega: The DMG has guidelines for social interactions with NPCs, involving their starting attitude, the roleplaying, and the final Charisma check. There are tables providing general DCs for what the NPC might be willing to do if a set DC is beaten, depending on their starting attitude and how high the roll was (i.e. the highest DC beaten for that table). Of course, the DM could rule otherwise, but generally that's how social checks against NPCs are adjudicated.
      $endgroup$
      – V2Blast
      May 6 at 8:55






    • 1




      $begingroup$
      As for your other comment, what I meant was that it might be normally impossible to convince an enemy that's actively fighting you of something, but the charmed condition, in principle, makes them treat you as less of an active enemy - at the least, they can't attack you directly, and they're receptive to what you have to say - so that might make it possible (even if still difficult) to convince them of that thing.
      $endgroup$
      – V2Blast
      May 6 at 8:58










    • $begingroup$
      I don't have any resources on me at the moment, but don't a lot of other charm spells indicate what happens when commands stop being given? As this one does not I would be tempted to think they take no action rather than keep following the last command.
      $endgroup$
      – SeriousBri
      May 7 at 11:18















    13












    $begingroup$

    C (the succubus) can't directly attack A (the eladrin), but C's previous command to B still stands



    The charmed condition on its own is pretty limited in what it does:




    • A charmed creature can't attack the charmer or target the charmer
      with harmful abilities or magical effects.

    • The charmer has advantage on any ability check to interact socially
      with the creature.



    The succubus' Charm action is more specific (emphasis mine):




    Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.



    The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.




    If a succubus charms a creature and it fails the Wisdom save, it must obey the succubus's verbal or telepathic commands. The only exceptions are if it suffers any direct harm or receives a suicidal command (such as to throw itself into lava), in which case it can repeat the save. If the succubus commands a charmed target to attack an ally, the charmed target follows that order.



    The succubus (C) can Charm B, and then (assuming B fails the save) command B to attack A. So far, so good.



    Then, we look at the eladrin's Fey Step feature (MToF, p. 62):




    As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.



    When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:



    Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.




    Unlike the succubus, the autumn eladrin's Fey Step simply imposes the charmed condition on a failed save, with no additional effects. Nothing about the condition forces the charmed target to obey the eladrin's orders in general. The charmed target simply can't harm the eladrin directly, and the eladrin has advantage on social interaction checks against the charmed target (e.g. Persuasion, Intimidation, Deception, or other Charisma checks not associated with specific skills).



    The eladrin (A) can use Fey Step to teleport within 10 feet of the succubus (C), then attempt to charm it; if the succubus fails the save, then it is charmed by the eladrin. This prevents the succubus from directly attacking the eladrin.



    However, nothing about this situation on its own affects the succubus' previous command to B, who is still charmed by the succubus - so if nothing else is done, B will still attack A (the eladrin) on A's turn. A could attempt to convince C (the succubus) to tell B to stop attacking, but there is no guarantee of success.



    As C is an enemy monster, A's Charisma check (at advantage) would be made against a fixed DC; given that the two sides were previously in combat, it would likely still be quite difficult to convince the succubus to call off the attack.



    Of course, the DM might decide that the charmed condition does provide some magical encouragement for the charmed target to find the charmer's demands more appealing, and so they might decide to set a less extreme DC for the check. In other words, it might be normally impossible to convince an enemy that's actively fighting you of something, but the charmed condition, in principle, makes them treat you as less of an active enemy - at the least, they can't attack you directly, and they're receptive to what you have to say - so that might make it possible (even if still difficult) to convince them of that thing.






    share|improve this answer











    $endgroup$








    • 1




      $begingroup$
      re:last paragraph Why are you sure that the social check will not be opposed by a check from the monster? Am I forgetting a rule about this? Also, the charmed condition already gives "some magical encouragement": it gives Advantage. For it to affect the DC too would be double jeopardy.
      $endgroup$
      – Szega
      May 6 at 8:01










    • $begingroup$
      @Szega: The DMG has guidelines for social interactions with NPCs, involving their starting attitude, the roleplaying, and the final Charisma check. There are tables providing general DCs for what the NPC might be willing to do if a set DC is beaten, depending on their starting attitude and how high the roll was (i.e. the highest DC beaten for that table). Of course, the DM could rule otherwise, but generally that's how social checks against NPCs are adjudicated.
      $endgroup$
      – V2Blast
      May 6 at 8:55






    • 1




      $begingroup$
      As for your other comment, what I meant was that it might be normally impossible to convince an enemy that's actively fighting you of something, but the charmed condition, in principle, makes them treat you as less of an active enemy - at the least, they can't attack you directly, and they're receptive to what you have to say - so that might make it possible (even if still difficult) to convince them of that thing.
      $endgroup$
      – V2Blast
      May 6 at 8:58










    • $begingroup$
      I don't have any resources on me at the moment, but don't a lot of other charm spells indicate what happens when commands stop being given? As this one does not I would be tempted to think they take no action rather than keep following the last command.
      $endgroup$
      – SeriousBri
      May 7 at 11:18













    13












    13








    13





    $begingroup$

    C (the succubus) can't directly attack A (the eladrin), but C's previous command to B still stands



    The charmed condition on its own is pretty limited in what it does:




    • A charmed creature can't attack the charmer or target the charmer
      with harmful abilities or magical effects.

    • The charmer has advantage on any ability check to interact socially
      with the creature.



    The succubus' Charm action is more specific (emphasis mine):




    Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.



    The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.




    If a succubus charms a creature and it fails the Wisdom save, it must obey the succubus's verbal or telepathic commands. The only exceptions are if it suffers any direct harm or receives a suicidal command (such as to throw itself into lava), in which case it can repeat the save. If the succubus commands a charmed target to attack an ally, the charmed target follows that order.



    The succubus (C) can Charm B, and then (assuming B fails the save) command B to attack A. So far, so good.



    Then, we look at the eladrin's Fey Step feature (MToF, p. 62):




    As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.



    When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:



    Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.




    Unlike the succubus, the autumn eladrin's Fey Step simply imposes the charmed condition on a failed save, with no additional effects. Nothing about the condition forces the charmed target to obey the eladrin's orders in general. The charmed target simply can't harm the eladrin directly, and the eladrin has advantage on social interaction checks against the charmed target (e.g. Persuasion, Intimidation, Deception, or other Charisma checks not associated with specific skills).



    The eladrin (A) can use Fey Step to teleport within 10 feet of the succubus (C), then attempt to charm it; if the succubus fails the save, then it is charmed by the eladrin. This prevents the succubus from directly attacking the eladrin.



    However, nothing about this situation on its own affects the succubus' previous command to B, who is still charmed by the succubus - so if nothing else is done, B will still attack A (the eladrin) on A's turn. A could attempt to convince C (the succubus) to tell B to stop attacking, but there is no guarantee of success.



    As C is an enemy monster, A's Charisma check (at advantage) would be made against a fixed DC; given that the two sides were previously in combat, it would likely still be quite difficult to convince the succubus to call off the attack.



    Of course, the DM might decide that the charmed condition does provide some magical encouragement for the charmed target to find the charmer's demands more appealing, and so they might decide to set a less extreme DC for the check. In other words, it might be normally impossible to convince an enemy that's actively fighting you of something, but the charmed condition, in principle, makes them treat you as less of an active enemy - at the least, they can't attack you directly, and they're receptive to what you have to say - so that might make it possible (even if still difficult) to convince them of that thing.






    share|improve this answer











    $endgroup$



    C (the succubus) can't directly attack A (the eladrin), but C's previous command to B still stands



    The charmed condition on its own is pretty limited in what it does:




    • A charmed creature can't attack the charmer or target the charmer
      with harmful abilities or magical effects.

    • The charmer has advantage on any ability check to interact socially
      with the creature.



    The succubus' Charm action is more specific (emphasis mine):




    Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.



    The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.




    If a succubus charms a creature and it fails the Wisdom save, it must obey the succubus's verbal or telepathic commands. The only exceptions are if it suffers any direct harm or receives a suicidal command (such as to throw itself into lava), in which case it can repeat the save. If the succubus commands a charmed target to attack an ally, the charmed target follows that order.



    The succubus (C) can Charm B, and then (assuming B fails the save) command B to attack A. So far, so good.



    Then, we look at the eladrin's Fey Step feature (MToF, p. 62):




    As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.



    When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:



    Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.




    Unlike the succubus, the autumn eladrin's Fey Step simply imposes the charmed condition on a failed save, with no additional effects. Nothing about the condition forces the charmed target to obey the eladrin's orders in general. The charmed target simply can't harm the eladrin directly, and the eladrin has advantage on social interaction checks against the charmed target (e.g. Persuasion, Intimidation, Deception, or other Charisma checks not associated with specific skills).



    The eladrin (A) can use Fey Step to teleport within 10 feet of the succubus (C), then attempt to charm it; if the succubus fails the save, then it is charmed by the eladrin. This prevents the succubus from directly attacking the eladrin.



    However, nothing about this situation on its own affects the succubus' previous command to B, who is still charmed by the succubus - so if nothing else is done, B will still attack A (the eladrin) on A's turn. A could attempt to convince C (the succubus) to tell B to stop attacking, but there is no guarantee of success.



    As C is an enemy monster, A's Charisma check (at advantage) would be made against a fixed DC; given that the two sides were previously in combat, it would likely still be quite difficult to convince the succubus to call off the attack.



    Of course, the DM might decide that the charmed condition does provide some magical encouragement for the charmed target to find the charmer's demands more appealing, and so they might decide to set a less extreme DC for the check. In other words, it might be normally impossible to convince an enemy that's actively fighting you of something, but the charmed condition, in principle, makes them treat you as less of an active enemy - at the least, they can't attack you directly, and they're receptive to what you have to say - so that might make it possible (even if still difficult) to convince them of that thing.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited May 6 at 21:22

























    answered May 6 at 5:43









    V2BlastV2Blast

    29.2k5105177




    29.2k5105177







    • 1




      $begingroup$
      re:last paragraph Why are you sure that the social check will not be opposed by a check from the monster? Am I forgetting a rule about this? Also, the charmed condition already gives "some magical encouragement": it gives Advantage. For it to affect the DC too would be double jeopardy.
      $endgroup$
      – Szega
      May 6 at 8:01










    • $begingroup$
      @Szega: The DMG has guidelines for social interactions with NPCs, involving their starting attitude, the roleplaying, and the final Charisma check. There are tables providing general DCs for what the NPC might be willing to do if a set DC is beaten, depending on their starting attitude and how high the roll was (i.e. the highest DC beaten for that table). Of course, the DM could rule otherwise, but generally that's how social checks against NPCs are adjudicated.
      $endgroup$
      – V2Blast
      May 6 at 8:55






    • 1




      $begingroup$
      As for your other comment, what I meant was that it might be normally impossible to convince an enemy that's actively fighting you of something, but the charmed condition, in principle, makes them treat you as less of an active enemy - at the least, they can't attack you directly, and they're receptive to what you have to say - so that might make it possible (even if still difficult) to convince them of that thing.
      $endgroup$
      – V2Blast
      May 6 at 8:58










    • $begingroup$
      I don't have any resources on me at the moment, but don't a lot of other charm spells indicate what happens when commands stop being given? As this one does not I would be tempted to think they take no action rather than keep following the last command.
      $endgroup$
      – SeriousBri
      May 7 at 11:18












    • 1




      $begingroup$
      re:last paragraph Why are you sure that the social check will not be opposed by a check from the monster? Am I forgetting a rule about this? Also, the charmed condition already gives "some magical encouragement": it gives Advantage. For it to affect the DC too would be double jeopardy.
      $endgroup$
      – Szega
      May 6 at 8:01










    • $begingroup$
      @Szega: The DMG has guidelines for social interactions with NPCs, involving their starting attitude, the roleplaying, and the final Charisma check. There are tables providing general DCs for what the NPC might be willing to do if a set DC is beaten, depending on their starting attitude and how high the roll was (i.e. the highest DC beaten for that table). Of course, the DM could rule otherwise, but generally that's how social checks against NPCs are adjudicated.
      $endgroup$
      – V2Blast
      May 6 at 8:55






    • 1




      $begingroup$
      As for your other comment, what I meant was that it might be normally impossible to convince an enemy that's actively fighting you of something, but the charmed condition, in principle, makes them treat you as less of an active enemy - at the least, they can't attack you directly, and they're receptive to what you have to say - so that might make it possible (even if still difficult) to convince them of that thing.
      $endgroup$
      – V2Blast
      May 6 at 8:58










    • $begingroup$
      I don't have any resources on me at the moment, but don't a lot of other charm spells indicate what happens when commands stop being given? As this one does not I would be tempted to think they take no action rather than keep following the last command.
      $endgroup$
      – SeriousBri
      May 7 at 11:18







    1




    1




    $begingroup$
    re:last paragraph Why are you sure that the social check will not be opposed by a check from the monster? Am I forgetting a rule about this? Also, the charmed condition already gives "some magical encouragement": it gives Advantage. For it to affect the DC too would be double jeopardy.
    $endgroup$
    – Szega
    May 6 at 8:01




    $begingroup$
    re:last paragraph Why are you sure that the social check will not be opposed by a check from the monster? Am I forgetting a rule about this? Also, the charmed condition already gives "some magical encouragement": it gives Advantage. For it to affect the DC too would be double jeopardy.
    $endgroup$
    – Szega
    May 6 at 8:01












    $begingroup$
    @Szega: The DMG has guidelines for social interactions with NPCs, involving their starting attitude, the roleplaying, and the final Charisma check. There are tables providing general DCs for what the NPC might be willing to do if a set DC is beaten, depending on their starting attitude and how high the roll was (i.e. the highest DC beaten for that table). Of course, the DM could rule otherwise, but generally that's how social checks against NPCs are adjudicated.
    $endgroup$
    – V2Blast
    May 6 at 8:55




    $begingroup$
    @Szega: The DMG has guidelines for social interactions with NPCs, involving their starting attitude, the roleplaying, and the final Charisma check. There are tables providing general DCs for what the NPC might be willing to do if a set DC is beaten, depending on their starting attitude and how high the roll was (i.e. the highest DC beaten for that table). Of course, the DM could rule otherwise, but generally that's how social checks against NPCs are adjudicated.
    $endgroup$
    – V2Blast
    May 6 at 8:55




    1




    1




    $begingroup$
    As for your other comment, what I meant was that it might be normally impossible to convince an enemy that's actively fighting you of something, but the charmed condition, in principle, makes them treat you as less of an active enemy - at the least, they can't attack you directly, and they're receptive to what you have to say - so that might make it possible (even if still difficult) to convince them of that thing.
    $endgroup$
    – V2Blast
    May 6 at 8:58




    $begingroup$
    As for your other comment, what I meant was that it might be normally impossible to convince an enemy that's actively fighting you of something, but the charmed condition, in principle, makes them treat you as less of an active enemy - at the least, they can't attack you directly, and they're receptive to what you have to say - so that might make it possible (even if still difficult) to convince them of that thing.
    $endgroup$
    – V2Blast
    May 6 at 8:58












    $begingroup$
    I don't have any resources on me at the moment, but don't a lot of other charm spells indicate what happens when commands stop being given? As this one does not I would be tempted to think they take no action rather than keep following the last command.
    $endgroup$
    – SeriousBri
    May 7 at 11:18




    $begingroup$
    I don't have any resources on me at the moment, but don't a lot of other charm spells indicate what happens when commands stop being given? As this one does not I would be tempted to think they take no action rather than keep following the last command.
    $endgroup$
    – SeriousBri
    May 7 at 11:18













    7












    $begingroup$

    B attacks A



    The Succubus' Charm action does more than just create the Charmed condition:




    The charmed target obeys the fiend's verbal or telepathic commands.




    The target (B) has been given a command - that command remains in effect until the Charm effect ends or the Succubus issues a new command. The Charm ends after 24 hours or if B passes a saving throw and in no other way - not the Succubus being Charmed by someone else or even dying.



    The Charmed condition does the following:




    • A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.

    • The charmer has advantage on any ability check to interact socially with the creature.



    Nothing there stops the succubus from ordering B to attack A - it is not an attack by the succubus, not a harmful ability and not a magical request: it's just a request to an ally, albeit a magically compelled ally. Some GMs may rule that it does prevent such an order, but even so, it would not terminate an order that had already been given.






    share|improve this answer











    $endgroup$








    • 2




      $begingroup$
      "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
      $endgroup$
      – V2Blast
      May 6 at 5:09










    • $begingroup$
      Fey step at 3rd lvl does for autumn eldarin
      $endgroup$
      – Carl Bozeman
      May 6 at 5:11











    • $begingroup$
      Sorry forgot to include some steps lack of sleep hitting hard
      $endgroup$
      – Carl Bozeman
      May 6 at 5:15















    7












    $begingroup$

    B attacks A



    The Succubus' Charm action does more than just create the Charmed condition:




    The charmed target obeys the fiend's verbal or telepathic commands.




    The target (B) has been given a command - that command remains in effect until the Charm effect ends or the Succubus issues a new command. The Charm ends after 24 hours or if B passes a saving throw and in no other way - not the Succubus being Charmed by someone else or even dying.



    The Charmed condition does the following:




    • A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.

    • The charmer has advantage on any ability check to interact socially with the creature.



    Nothing there stops the succubus from ordering B to attack A - it is not an attack by the succubus, not a harmful ability and not a magical request: it's just a request to an ally, albeit a magically compelled ally. Some GMs may rule that it does prevent such an order, but even so, it would not terminate an order that had already been given.






    share|improve this answer











    $endgroup$








    • 2




      $begingroup$
      "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
      $endgroup$
      – V2Blast
      May 6 at 5:09










    • $begingroup$
      Fey step at 3rd lvl does for autumn eldarin
      $endgroup$
      – Carl Bozeman
      May 6 at 5:11











    • $begingroup$
      Sorry forgot to include some steps lack of sleep hitting hard
      $endgroup$
      – Carl Bozeman
      May 6 at 5:15













    7












    7








    7





    $begingroup$

    B attacks A



    The Succubus' Charm action does more than just create the Charmed condition:




    The charmed target obeys the fiend's verbal or telepathic commands.




    The target (B) has been given a command - that command remains in effect until the Charm effect ends or the Succubus issues a new command. The Charm ends after 24 hours or if B passes a saving throw and in no other way - not the Succubus being Charmed by someone else or even dying.



    The Charmed condition does the following:




    • A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.

    • The charmer has advantage on any ability check to interact socially with the creature.



    Nothing there stops the succubus from ordering B to attack A - it is not an attack by the succubus, not a harmful ability and not a magical request: it's just a request to an ally, albeit a magically compelled ally. Some GMs may rule that it does prevent such an order, but even so, it would not terminate an order that had already been given.






    share|improve this answer











    $endgroup$



    B attacks A



    The Succubus' Charm action does more than just create the Charmed condition:




    The charmed target obeys the fiend's verbal or telepathic commands.




    The target (B) has been given a command - that command remains in effect until the Charm effect ends or the Succubus issues a new command. The Charm ends after 24 hours or if B passes a saving throw and in no other way - not the Succubus being Charmed by someone else or even dying.



    The Charmed condition does the following:




    • A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.

    • The charmer has advantage on any ability check to interact socially with the creature.



    Nothing there stops the succubus from ordering B to attack A - it is not an attack by the succubus, not a harmful ability and not a magical request: it's just a request to an ally, albeit a magically compelled ally. Some GMs may rule that it does prevent such an order, but even so, it would not terminate an order that had already been given.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited May 6 at 5:43









    V2Blast

    29.2k5105177




    29.2k5105177










    answered May 6 at 4:58









    Dale MDale M

    113k24295500




    113k24295500







    • 2




      $begingroup$
      "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
      $endgroup$
      – V2Blast
      May 6 at 5:09










    • $begingroup$
      Fey step at 3rd lvl does for autumn eldarin
      $endgroup$
      – Carl Bozeman
      May 6 at 5:11











    • $begingroup$
      Sorry forgot to include some steps lack of sleep hitting hard
      $endgroup$
      – Carl Bozeman
      May 6 at 5:15












    • 2




      $begingroup$
      "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
      $endgroup$
      – V2Blast
      May 6 at 5:09










    • $begingroup$
      Fey step at 3rd lvl does for autumn eldarin
      $endgroup$
      – Carl Bozeman
      May 6 at 5:11











    • $begingroup$
      Sorry forgot to include some steps lack of sleep hitting hard
      $endgroup$
      – Carl Bozeman
      May 6 at 5:15







    2




    2




    $begingroup$
    "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
    $endgroup$
    – V2Blast
    May 6 at 5:09




    $begingroup$
    "Fey Step allows you to teleport 30 feet, not charm someone." - The eladrin playable race's Fey Step feature has an additional effect based on season: "Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it."
    $endgroup$
    – V2Blast
    May 6 at 5:09












    $begingroup$
    Fey step at 3rd lvl does for autumn eldarin
    $endgroup$
    – Carl Bozeman
    May 6 at 5:11





    $begingroup$
    Fey step at 3rd lvl does for autumn eldarin
    $endgroup$
    – Carl Bozeman
    May 6 at 5:11













    $begingroup$
    Sorry forgot to include some steps lack of sleep hitting hard
    $endgroup$
    – Carl Bozeman
    May 6 at 5:15




    $begingroup$
    Sorry forgot to include some steps lack of sleep hitting hard
    $endgroup$
    – Carl Bozeman
    May 6 at 5:15











    2












    $begingroup$

    It really depends on how you read the Charmed condition:




    A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.




    Does ordering someone else to kill someone count as "attacking them"? In plain English, yes; in D&D, maybe. It isn't an "Attack" -- you don't roll a d20 against their AC.



    In addition, "target the charmer with harmful abilities or magical effects" could even apply here. If we take "Target" loosely, magically telling B to attack A is "Target"ing A with a magical effect that is harmful to B (telepathic control of A).



    If ordering someone else to kill them is an attack, then the succubus cannot order B to attack A. I'd argue if it is an attack, "letting an existing attack continue by doing nothing" is also an attack, so the Succubus would have to tell B to stop attacking A.



    However the Succubus may not have time to revoke her order on B even in this case, and B will continue to attack A until the Succubus can get around to it.



    On the other hand, if you take the narrow interpretation, then the a charmed target is free to order familiars, summons, allies, or charmed targets to attack the source of the charm effect. And the succubus is not restrained by the charm.



    This narrow definition would even permit you to cast a fireball adjacent to the being who charmed you. A fireball is not an attack, and its target is the location not the creatures in the blast radius.



    Overall, using the narrow definition of "target" and "attack" on the Charmed condition leads to pretty ridiculous results.



    Using the plain English interpretation leads to a reasonable result -- someone Charmed cannot use abilities or magical effects or willingly cause attacks under their power to harm the Charmer. And no more fireball-sized loopholes.



    This is backed by Jeremy Crawford, who in effect says:




    5e has a slimmer definition of 'target' when compared to 4e. Target means, in game, what it means in English. ("If the rules do not specifically add or change the meaning in a significant way, the word means what it means in regular idiomatic English"). So target means: someone or something is chosen to be affected by the ability.




    The Succubus is using magical effects to target and harm the Charmer.




    A core part of this it that many Charm effects have extra effects on top of the Charmed condition, but the Eladrin Autumn teleport effect does not.



    Now, as an aside, the Eladrin can charm two targets as part of her Fey Step; so it could try to charm both the Succubus and B. If successfully charmed, B would no longer attack A even though C orders her to.






    share|improve this answer











    $endgroup$

















      2












      $begingroup$

      It really depends on how you read the Charmed condition:




      A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.




      Does ordering someone else to kill someone count as "attacking them"? In plain English, yes; in D&D, maybe. It isn't an "Attack" -- you don't roll a d20 against their AC.



      In addition, "target the charmer with harmful abilities or magical effects" could even apply here. If we take "Target" loosely, magically telling B to attack A is "Target"ing A with a magical effect that is harmful to B (telepathic control of A).



      If ordering someone else to kill them is an attack, then the succubus cannot order B to attack A. I'd argue if it is an attack, "letting an existing attack continue by doing nothing" is also an attack, so the Succubus would have to tell B to stop attacking A.



      However the Succubus may not have time to revoke her order on B even in this case, and B will continue to attack A until the Succubus can get around to it.



      On the other hand, if you take the narrow interpretation, then the a charmed target is free to order familiars, summons, allies, or charmed targets to attack the source of the charm effect. And the succubus is not restrained by the charm.



      This narrow definition would even permit you to cast a fireball adjacent to the being who charmed you. A fireball is not an attack, and its target is the location not the creatures in the blast radius.



      Overall, using the narrow definition of "target" and "attack" on the Charmed condition leads to pretty ridiculous results.



      Using the plain English interpretation leads to a reasonable result -- someone Charmed cannot use abilities or magical effects or willingly cause attacks under their power to harm the Charmer. And no more fireball-sized loopholes.



      This is backed by Jeremy Crawford, who in effect says:




      5e has a slimmer definition of 'target' when compared to 4e. Target means, in game, what it means in English. ("If the rules do not specifically add or change the meaning in a significant way, the word means what it means in regular idiomatic English"). So target means: someone or something is chosen to be affected by the ability.




      The Succubus is using magical effects to target and harm the Charmer.




      A core part of this it that many Charm effects have extra effects on top of the Charmed condition, but the Eladrin Autumn teleport effect does not.



      Now, as an aside, the Eladrin can charm two targets as part of her Fey Step; so it could try to charm both the Succubus and B. If successfully charmed, B would no longer attack A even though C orders her to.






      share|improve this answer











      $endgroup$















        2












        2








        2





        $begingroup$

        It really depends on how you read the Charmed condition:




        A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.




        Does ordering someone else to kill someone count as "attacking them"? In plain English, yes; in D&D, maybe. It isn't an "Attack" -- you don't roll a d20 against their AC.



        In addition, "target the charmer with harmful abilities or magical effects" could even apply here. If we take "Target" loosely, magically telling B to attack A is "Target"ing A with a magical effect that is harmful to B (telepathic control of A).



        If ordering someone else to kill them is an attack, then the succubus cannot order B to attack A. I'd argue if it is an attack, "letting an existing attack continue by doing nothing" is also an attack, so the Succubus would have to tell B to stop attacking A.



        However the Succubus may not have time to revoke her order on B even in this case, and B will continue to attack A until the Succubus can get around to it.



        On the other hand, if you take the narrow interpretation, then the a charmed target is free to order familiars, summons, allies, or charmed targets to attack the source of the charm effect. And the succubus is not restrained by the charm.



        This narrow definition would even permit you to cast a fireball adjacent to the being who charmed you. A fireball is not an attack, and its target is the location not the creatures in the blast radius.



        Overall, using the narrow definition of "target" and "attack" on the Charmed condition leads to pretty ridiculous results.



        Using the plain English interpretation leads to a reasonable result -- someone Charmed cannot use abilities or magical effects or willingly cause attacks under their power to harm the Charmer. And no more fireball-sized loopholes.



        This is backed by Jeremy Crawford, who in effect says:




        5e has a slimmer definition of 'target' when compared to 4e. Target means, in game, what it means in English. ("If the rules do not specifically add or change the meaning in a significant way, the word means what it means in regular idiomatic English"). So target means: someone or something is chosen to be affected by the ability.




        The Succubus is using magical effects to target and harm the Charmer.




        A core part of this it that many Charm effects have extra effects on top of the Charmed condition, but the Eladrin Autumn teleport effect does not.



        Now, as an aside, the Eladrin can charm two targets as part of her Fey Step; so it could try to charm both the Succubus and B. If successfully charmed, B would no longer attack A even though C orders her to.






        share|improve this answer











        $endgroup$



        It really depends on how you read the Charmed condition:




        A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.




        Does ordering someone else to kill someone count as "attacking them"? In plain English, yes; in D&D, maybe. It isn't an "Attack" -- you don't roll a d20 against their AC.



        In addition, "target the charmer with harmful abilities or magical effects" could even apply here. If we take "Target" loosely, magically telling B to attack A is "Target"ing A with a magical effect that is harmful to B (telepathic control of A).



        If ordering someone else to kill them is an attack, then the succubus cannot order B to attack A. I'd argue if it is an attack, "letting an existing attack continue by doing nothing" is also an attack, so the Succubus would have to tell B to stop attacking A.



        However the Succubus may not have time to revoke her order on B even in this case, and B will continue to attack A until the Succubus can get around to it.



        On the other hand, if you take the narrow interpretation, then the a charmed target is free to order familiars, summons, allies, or charmed targets to attack the source of the charm effect. And the succubus is not restrained by the charm.



        This narrow definition would even permit you to cast a fireball adjacent to the being who charmed you. A fireball is not an attack, and its target is the location not the creatures in the blast radius.



        Overall, using the narrow definition of "target" and "attack" on the Charmed condition leads to pretty ridiculous results.



        Using the plain English interpretation leads to a reasonable result -- someone Charmed cannot use abilities or magical effects or willingly cause attacks under their power to harm the Charmer. And no more fireball-sized loopholes.



        This is backed by Jeremy Crawford, who in effect says:




        5e has a slimmer definition of 'target' when compared to 4e. Target means, in game, what it means in English. ("If the rules do not specifically add or change the meaning in a significant way, the word means what it means in regular idiomatic English"). So target means: someone or something is chosen to be affected by the ability.




        The Succubus is using magical effects to target and harm the Charmer.




        A core part of this it that many Charm effects have extra effects on top of the Charmed condition, but the Eladrin Autumn teleport effect does not.



        Now, as an aside, the Eladrin can charm two targets as part of her Fey Step; so it could try to charm both the Succubus and B. If successfully charmed, B would no longer attack A even though C orders her to.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited May 6 at 20:59









        V2Blast

        29.2k5105177




        29.2k5105177










        answered May 6 at 18:14









        YakkYakk

        8,4691444




        8,4691444



























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