Why were the rules for Proliferate changed?Why Does Magic Use The “Paris Mulligan” Rule?How can I tell what has changed in a Comprehensive Rules update?Wording on Volrath's ShapeshifterCards entering the battlefield simultaneously and “Enter the Battlefield” effectsWhy does rule 608.2b counter Last Word, when Last Word can't be countered?How does Sundial of the Infinite help you avoid losing turns to Eater of Days?Will countering a spell that left the stack still trigger abilities?In a multiplayer game, if a player is controlling another player's turn, may they reveal that player's hand?Can you give an example why the active player wants to have priority in Beginning of Combat first?Change in “can't be countered” wording

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Why were the rules for Proliferate changed?


Why Does Magic Use The “Paris Mulligan” Rule?How can I tell what has changed in a Comprehensive Rules update?Wording on Volrath's ShapeshifterCards entering the battlefield simultaneously and “Enter the Battlefield” effectsWhy does rule 608.2b counter Last Word, when Last Word can't be countered?How does Sundial of the Infinite help you avoid losing turns to Eater of Days?Will countering a spell that left the stack still trigger abilities?In a multiplayer game, if a player is controlling another player's turn, may they reveal that player's hand?Can you give an example why the active player wants to have priority in Beginning of Combat first?Change in “can't be countered” wording













14















With the release of War of the Spark, the rules for Proliferate changed. Previously, they allowed you to add 1 counter to the chosen permanents and players, of a type it already had. Now, it adds an additional counter for every type of counter already present.



This seems like a big change that suddenly changes the way a bunch of existing cards work; in most cases making all of those cards stronger. Why alter the power level of all those existing cards?
It almost seems like if they one day said that from now on, "Lifelink" means that you get 2 life for every damage instead of 1.



In this article about War of the Spark rules changes, it mentions that the rules were changed:




The rules for proliferate got a makeover! The rule reminding you who chooses counters is dropped, since there are no more choices on the counters, and the other two rules are updated to match the new reality.




But this seems to be a change just to deal with the fact that "Proliferate" changed; it's not an explanation of the fact that Proliferate changed or why.



Is there an article or source that announces and explains this change?










share|improve this question



















  • 4





    I think you're certainly correct in theory, especially considering past changes in the game that were causing issues with minor changes by comparison. However in practice, I don't think the situation of wanting to add more than one counter is going to come up all that often - and when there is a deck that benefits from it, Proliferate was very likely already a game changer for it before. For some situations, it can even be a nerf, such as your Infect Commander deck now having to make a choice playing against an experience counter commander.

    – TheThirdMan
    May 6 at 23:04
















14















With the release of War of the Spark, the rules for Proliferate changed. Previously, they allowed you to add 1 counter to the chosen permanents and players, of a type it already had. Now, it adds an additional counter for every type of counter already present.



This seems like a big change that suddenly changes the way a bunch of existing cards work; in most cases making all of those cards stronger. Why alter the power level of all those existing cards?
It almost seems like if they one day said that from now on, "Lifelink" means that you get 2 life for every damage instead of 1.



In this article about War of the Spark rules changes, it mentions that the rules were changed:




The rules for proliferate got a makeover! The rule reminding you who chooses counters is dropped, since there are no more choices on the counters, and the other two rules are updated to match the new reality.




But this seems to be a change just to deal with the fact that "Proliferate" changed; it's not an explanation of the fact that Proliferate changed or why.



Is there an article or source that announces and explains this change?










share|improve this question



















  • 4





    I think you're certainly correct in theory, especially considering past changes in the game that were causing issues with minor changes by comparison. However in practice, I don't think the situation of wanting to add more than one counter is going to come up all that often - and when there is a deck that benefits from it, Proliferate was very likely already a game changer for it before. For some situations, it can even be a nerf, such as your Infect Commander deck now having to make a choice playing against an experience counter commander.

    – TheThirdMan
    May 6 at 23:04














14












14








14








With the release of War of the Spark, the rules for Proliferate changed. Previously, they allowed you to add 1 counter to the chosen permanents and players, of a type it already had. Now, it adds an additional counter for every type of counter already present.



This seems like a big change that suddenly changes the way a bunch of existing cards work; in most cases making all of those cards stronger. Why alter the power level of all those existing cards?
It almost seems like if they one day said that from now on, "Lifelink" means that you get 2 life for every damage instead of 1.



In this article about War of the Spark rules changes, it mentions that the rules were changed:




The rules for proliferate got a makeover! The rule reminding you who chooses counters is dropped, since there are no more choices on the counters, and the other two rules are updated to match the new reality.




But this seems to be a change just to deal with the fact that "Proliferate" changed; it's not an explanation of the fact that Proliferate changed or why.



Is there an article or source that announces and explains this change?










share|improve this question
















With the release of War of the Spark, the rules for Proliferate changed. Previously, they allowed you to add 1 counter to the chosen permanents and players, of a type it already had. Now, it adds an additional counter for every type of counter already present.



This seems like a big change that suddenly changes the way a bunch of existing cards work; in most cases making all of those cards stronger. Why alter the power level of all those existing cards?
It almost seems like if they one day said that from now on, "Lifelink" means that you get 2 life for every damage instead of 1.



In this article about War of the Spark rules changes, it mentions that the rules were changed:




The rules for proliferate got a makeover! The rule reminding you who chooses counters is dropped, since there are no more choices on the counters, and the other two rules are updated to match the new reality.




But this seems to be a change just to deal with the fact that "Proliferate" changed; it's not an explanation of the fact that Proliferate changed or why.



Is there an article or source that announces and explains this change?







magic-the-gathering






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited May 6 at 23:37







GendoIkari

















asked May 6 at 22:46









GendoIkariGendoIkari

46.2k399182




46.2k399182







  • 4





    I think you're certainly correct in theory, especially considering past changes in the game that were causing issues with minor changes by comparison. However in practice, I don't think the situation of wanting to add more than one counter is going to come up all that often - and when there is a deck that benefits from it, Proliferate was very likely already a game changer for it before. For some situations, it can even be a nerf, such as your Infect Commander deck now having to make a choice playing against an experience counter commander.

    – TheThirdMan
    May 6 at 23:04













  • 4





    I think you're certainly correct in theory, especially considering past changes in the game that were causing issues with minor changes by comparison. However in practice, I don't think the situation of wanting to add more than one counter is going to come up all that often - and when there is a deck that benefits from it, Proliferate was very likely already a game changer for it before. For some situations, it can even be a nerf, such as your Infect Commander deck now having to make a choice playing against an experience counter commander.

    – TheThirdMan
    May 6 at 23:04








4




4





I think you're certainly correct in theory, especially considering past changes in the game that were causing issues with minor changes by comparison. However in practice, I don't think the situation of wanting to add more than one counter is going to come up all that often - and when there is a deck that benefits from it, Proliferate was very likely already a game changer for it before. For some situations, it can even be a nerf, such as your Infect Commander deck now having to make a choice playing against an experience counter commander.

– TheThirdMan
May 6 at 23:04






I think you're certainly correct in theory, especially considering past changes in the game that were causing issues with minor changes by comparison. However in practice, I don't think the situation of wanting to add more than one counter is going to come up all that often - and when there is a deck that benefits from it, Proliferate was very likely already a game changer for it before. For some situations, it can even be a nerf, such as your Infect Commander deck now having to make a choice playing against an experience counter commander.

– TheThirdMan
May 6 at 23:04











1 Answer
1






active

oldest

votes


















18














According to a post from Mark Rosewater (Lead Designer for Magic: The Gathering), the reasons were to make the mechanic as a whole more easily understandable, along with seemingly wanting to streamline the experience in digital MtG games.



Quoting the post in its entirety both for reference and relevance:




R&D is always on the lookout for ways to make cleaner, more straight-forward mechanics. This makes mechanics easier to process in tabletop and lessens the amounts of clicks on digital.



When we decided to bring back proliferate, we realized we could make a simple change that would both, on average, make the mechanic more powerful and clean it up for digital.



Previously if a player or creature had more than one counter, you the owner of the proliferating source chose which one of the different counters to duplicate. This new version doesn’t make you chose, but instead duplicates all of them. Remember, you still choose which players and/or permanents to proliferate.



Yes, there’s a tiny scenario where you have to chose between duplicating both a positive and a negative counter, but that’s far less likely than the scenario where you have two different types of counters you want to duplicate (especially on creatures as +1/+1 counters and -1/-1 counters negate one another).







share|improve this answer























  • On the issue of + and - counters on the same creature: I was under the impression, that those countered each other out and would be taken of the creature?

    – Erik
    May 7 at 8:35






  • 2





    @Erik You are right in your assessment. It can easily occur for players, though, if they have energy or experience counters and poison counters, for instance.

    – M.Herzkamp
    May 7 at 8:49






  • 1





    Or a Gideon with a +1/+1 and loyality counters, I see. Thank you.

    – Erik
    May 7 at 8:54






  • 1





    @Erik Yes the point was that it's not very likely for a creature to have both a good and a bad counter at the same time, because the most common type of good and bad counters that show up on creatures can't both exist at the same time.

    – GendoIkari
    May 7 at 13:39











  • @Erik If we take "positive" to mean "good" and "negative" to mean "bad", then not all positive counters cancel out with negative counters.

    – Acccumulation
    May 7 at 22:27











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









18














According to a post from Mark Rosewater (Lead Designer for Magic: The Gathering), the reasons were to make the mechanic as a whole more easily understandable, along with seemingly wanting to streamline the experience in digital MtG games.



Quoting the post in its entirety both for reference and relevance:




R&D is always on the lookout for ways to make cleaner, more straight-forward mechanics. This makes mechanics easier to process in tabletop and lessens the amounts of clicks on digital.



When we decided to bring back proliferate, we realized we could make a simple change that would both, on average, make the mechanic more powerful and clean it up for digital.



Previously if a player or creature had more than one counter, you the owner of the proliferating source chose which one of the different counters to duplicate. This new version doesn’t make you chose, but instead duplicates all of them. Remember, you still choose which players and/or permanents to proliferate.



Yes, there’s a tiny scenario where you have to chose between duplicating both a positive and a negative counter, but that’s far less likely than the scenario where you have two different types of counters you want to duplicate (especially on creatures as +1/+1 counters and -1/-1 counters negate one another).







share|improve this answer























  • On the issue of + and - counters on the same creature: I was under the impression, that those countered each other out and would be taken of the creature?

    – Erik
    May 7 at 8:35






  • 2





    @Erik You are right in your assessment. It can easily occur for players, though, if they have energy or experience counters and poison counters, for instance.

    – M.Herzkamp
    May 7 at 8:49






  • 1





    Or a Gideon with a +1/+1 and loyality counters, I see. Thank you.

    – Erik
    May 7 at 8:54






  • 1





    @Erik Yes the point was that it's not very likely for a creature to have both a good and a bad counter at the same time, because the most common type of good and bad counters that show up on creatures can't both exist at the same time.

    – GendoIkari
    May 7 at 13:39











  • @Erik If we take "positive" to mean "good" and "negative" to mean "bad", then not all positive counters cancel out with negative counters.

    – Acccumulation
    May 7 at 22:27















18














According to a post from Mark Rosewater (Lead Designer for Magic: The Gathering), the reasons were to make the mechanic as a whole more easily understandable, along with seemingly wanting to streamline the experience in digital MtG games.



Quoting the post in its entirety both for reference and relevance:




R&D is always on the lookout for ways to make cleaner, more straight-forward mechanics. This makes mechanics easier to process in tabletop and lessens the amounts of clicks on digital.



When we decided to bring back proliferate, we realized we could make a simple change that would both, on average, make the mechanic more powerful and clean it up for digital.



Previously if a player or creature had more than one counter, you the owner of the proliferating source chose which one of the different counters to duplicate. This new version doesn’t make you chose, but instead duplicates all of them. Remember, you still choose which players and/or permanents to proliferate.



Yes, there’s a tiny scenario where you have to chose between duplicating both a positive and a negative counter, but that’s far less likely than the scenario where you have two different types of counters you want to duplicate (especially on creatures as +1/+1 counters and -1/-1 counters negate one another).







share|improve this answer























  • On the issue of + and - counters on the same creature: I was under the impression, that those countered each other out and would be taken of the creature?

    – Erik
    May 7 at 8:35






  • 2





    @Erik You are right in your assessment. It can easily occur for players, though, if they have energy or experience counters and poison counters, for instance.

    – M.Herzkamp
    May 7 at 8:49






  • 1





    Or a Gideon with a +1/+1 and loyality counters, I see. Thank you.

    – Erik
    May 7 at 8:54






  • 1





    @Erik Yes the point was that it's not very likely for a creature to have both a good and a bad counter at the same time, because the most common type of good and bad counters that show up on creatures can't both exist at the same time.

    – GendoIkari
    May 7 at 13:39











  • @Erik If we take "positive" to mean "good" and "negative" to mean "bad", then not all positive counters cancel out with negative counters.

    – Acccumulation
    May 7 at 22:27













18












18








18







According to a post from Mark Rosewater (Lead Designer for Magic: The Gathering), the reasons were to make the mechanic as a whole more easily understandable, along with seemingly wanting to streamline the experience in digital MtG games.



Quoting the post in its entirety both for reference and relevance:




R&D is always on the lookout for ways to make cleaner, more straight-forward mechanics. This makes mechanics easier to process in tabletop and lessens the amounts of clicks on digital.



When we decided to bring back proliferate, we realized we could make a simple change that would both, on average, make the mechanic more powerful and clean it up for digital.



Previously if a player or creature had more than one counter, you the owner of the proliferating source chose which one of the different counters to duplicate. This new version doesn’t make you chose, but instead duplicates all of them. Remember, you still choose which players and/or permanents to proliferate.



Yes, there’s a tiny scenario where you have to chose between duplicating both a positive and a negative counter, but that’s far less likely than the scenario where you have two different types of counters you want to duplicate (especially on creatures as +1/+1 counters and -1/-1 counters negate one another).







share|improve this answer













According to a post from Mark Rosewater (Lead Designer for Magic: The Gathering), the reasons were to make the mechanic as a whole more easily understandable, along with seemingly wanting to streamline the experience in digital MtG games.



Quoting the post in its entirety both for reference and relevance:




R&D is always on the lookout for ways to make cleaner, more straight-forward mechanics. This makes mechanics easier to process in tabletop and lessens the amounts of clicks on digital.



When we decided to bring back proliferate, we realized we could make a simple change that would both, on average, make the mechanic more powerful and clean it up for digital.



Previously if a player or creature had more than one counter, you the owner of the proliferating source chose which one of the different counters to duplicate. This new version doesn’t make you chose, but instead duplicates all of them. Remember, you still choose which players and/or permanents to proliferate.



Yes, there’s a tiny scenario where you have to chose between duplicating both a positive and a negative counter, but that’s far less likely than the scenario where you have two different types of counters you want to duplicate (especially on creatures as +1/+1 counters and -1/-1 counters negate one another).








share|improve this answer












share|improve this answer



share|improve this answer










answered May 6 at 23:02









TheThirdManTheThirdMan

6,94811444




6,94811444












  • On the issue of + and - counters on the same creature: I was under the impression, that those countered each other out and would be taken of the creature?

    – Erik
    May 7 at 8:35






  • 2





    @Erik You are right in your assessment. It can easily occur for players, though, if they have energy or experience counters and poison counters, for instance.

    – M.Herzkamp
    May 7 at 8:49






  • 1





    Or a Gideon with a +1/+1 and loyality counters, I see. Thank you.

    – Erik
    May 7 at 8:54






  • 1





    @Erik Yes the point was that it's not very likely for a creature to have both a good and a bad counter at the same time, because the most common type of good and bad counters that show up on creatures can't both exist at the same time.

    – GendoIkari
    May 7 at 13:39











  • @Erik If we take "positive" to mean "good" and "negative" to mean "bad", then not all positive counters cancel out with negative counters.

    – Acccumulation
    May 7 at 22:27

















  • On the issue of + and - counters on the same creature: I was under the impression, that those countered each other out and would be taken of the creature?

    – Erik
    May 7 at 8:35






  • 2





    @Erik You are right in your assessment. It can easily occur for players, though, if they have energy or experience counters and poison counters, for instance.

    – M.Herzkamp
    May 7 at 8:49






  • 1





    Or a Gideon with a +1/+1 and loyality counters, I see. Thank you.

    – Erik
    May 7 at 8:54






  • 1





    @Erik Yes the point was that it's not very likely for a creature to have both a good and a bad counter at the same time, because the most common type of good and bad counters that show up on creatures can't both exist at the same time.

    – GendoIkari
    May 7 at 13:39











  • @Erik If we take "positive" to mean "good" and "negative" to mean "bad", then not all positive counters cancel out with negative counters.

    – Acccumulation
    May 7 at 22:27
















On the issue of + and - counters on the same creature: I was under the impression, that those countered each other out and would be taken of the creature?

– Erik
May 7 at 8:35





On the issue of + and - counters on the same creature: I was under the impression, that those countered each other out and would be taken of the creature?

– Erik
May 7 at 8:35




2




2





@Erik You are right in your assessment. It can easily occur for players, though, if they have energy or experience counters and poison counters, for instance.

– M.Herzkamp
May 7 at 8:49





@Erik You are right in your assessment. It can easily occur for players, though, if they have energy or experience counters and poison counters, for instance.

– M.Herzkamp
May 7 at 8:49




1




1





Or a Gideon with a +1/+1 and loyality counters, I see. Thank you.

– Erik
May 7 at 8:54





Or a Gideon with a +1/+1 and loyality counters, I see. Thank you.

– Erik
May 7 at 8:54




1




1





@Erik Yes the point was that it's not very likely for a creature to have both a good and a bad counter at the same time, because the most common type of good and bad counters that show up on creatures can't both exist at the same time.

– GendoIkari
May 7 at 13:39





@Erik Yes the point was that it's not very likely for a creature to have both a good and a bad counter at the same time, because the most common type of good and bad counters that show up on creatures can't both exist at the same time.

– GendoIkari
May 7 at 13:39













@Erik If we take "positive" to mean "good" and "negative" to mean "bad", then not all positive counters cancel out with negative counters.

– Acccumulation
May 7 at 22:27





@Erik If we take "positive" to mean "good" and "negative" to mean "bad", then not all positive counters cancel out with negative counters.

– Acccumulation
May 7 at 22:27

















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Club Baloncesto Breogán Índice Historia | Pavillón | Nome | O Breogán na cultura popular | Xogadores | Adestradores | Presidentes | Palmarés | Historial | Líderes | Notas | Véxase tamén | Menú de navegacióncbbreogan.galCadroGuía oficial da ACB 2009-10, páxina 201Guía oficial ACB 1992, páxina 183. Editorial DB.É de 6.500 espectadores sentados axeitándose á última normativa"Estudiantes Junior, entre as mellores canteiras"o orixinalHemeroteca El Mundo Deportivo, 16 setembro de 1970, páxina 12Historia do BreogánAlfredo Pérez, o último canoneiroHistoria C.B. BreogánHemeroteca de El Mundo DeportivoJimmy Wright, norteamericano do Breogán deixará Lugo por ameazas de morteResultados de Breogán en 1986-87Resultados de Breogán en 1990-91Ficha de Velimir Perasović en acb.comResultados de Breogán en 1994-95Breogán arrasa al Barça. "El Mundo Deportivo", 27 de setembro de 1999, páxina 58CB Breogán - FC BarcelonaA FEB invita a participar nunha nova Liga EuropeaCharlie Bell na prensa estatalMáximos anotadores 2005Tempada 2005-06 : Tódolos Xogadores da Xornada""Non quero pensar nunha man negra, mais pregúntome que está a pasar""o orixinalRaúl López, orgulloso dos xogadores, presume da boa saúde económica do BreogánJulio González confirma que cesa como presidente del BreogánHomenaxe a Lisardo GómezA tempada do rexurdimento celesteEntrevista a Lisardo GómezEl COB dinamita el Pazo para forzar el quinto (69-73)Cafés Candelas, patrocinador del CB Breogán"Suso Lázare, novo presidente do Breogán"o orixinalCafés Candelas Breogán firma el mayor triunfo de la historiaEl Breogán realizará 17 homenajes por su cincuenta aniversario"O Breogán honra ao seu fundador e primeiro presidente"o orixinalMiguel Giao recibiu a homenaxe do PazoHomenaxe aos primeiros gladiadores celestesO home que nos amosa como ver o Breo co corazónTita Franco será homenaxeada polos #50anosdeBreoJulio Vila recibirá unha homenaxe in memoriam polos #50anosdeBreo"O Breogán homenaxeará aos seus aboados máis veteráns"Pechada ovación a «Capi» Sanmartín e Ricardo «Corazón de González»Homenaxe por décadas de informaciónPaco García volve ao Pazo con motivo do 50 aniversario"Resultados y clasificaciones""O Cafés Candelas Breogán, campión da Copa Princesa""O Cafés Candelas Breogán, equipo ACB"C.B. Breogán"Proxecto social"o orixinal"Centros asociados"o orixinalFicha en imdb.comMario Camus trata la recuperación del amor en 'La vieja música', su última película"Páxina web oficial""Club Baloncesto Breogán""C. B. Breogán S.A.D."eehttp://www.fegaba.com

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Cegueira Índice Epidemioloxía | Deficiencia visual | Tipos de cegueira | Principais causas de cegueira | Tratamento | Técnicas de adaptación e axudas | Vida dos cegos | Primeiros auxilios | Crenzas respecto das persoas cegas | Crenzas das persoas cegas | O neno deficiente visual | Aspectos psicolóxicos da cegueira | Notas | Véxase tamén | Menú de navegación54.054.154.436928256blindnessDicionario da Real Academia GalegaPortal das Palabras"International Standards: Visual Standards — Aspects and Ranges of Vision Loss with Emphasis on Population Surveys.""Visual impairment and blindness""Presentan un plan para previr a cegueira"o orixinalACCDV Associació Catalana de Cecs i Disminuïts Visuals - PMFTrachoma"Effect of gene therapy on visual function in Leber's congenital amaurosis"1844137110.1056/NEJMoa0802268Cans guía - os mellores amigos dos cegosArquivadoEscola de cans guía para cegos en Mortágua, PortugalArquivado"Tecnología para ciegos y deficientes visuales. Recopilación de recursos gratuitos en la Red""Colorino""‘COL.diesis’, escuchar los sonidos del color""COL.diesis: Transforming Colour into Melody and Implementing the Result in a Colour Sensor Device"o orixinal"Sistema de desarrollo de sinestesia color-sonido para invidentes utilizando un protocolo de audio""Enseñanza táctil - geometría y color. Juegos didácticos para niños ciegos y videntes""Sistema Constanz"L'ocupació laboral dels cecs a l'Estat espanyol està pràcticament equiparada a la de les persones amb visió, entrevista amb Pedro ZuritaONCE (Organización Nacional de Cegos de España)Prevención da cegueiraDescrición de deficiencias visuais (Disc@pnet)Braillín, un boneco atractivo para calquera neno, con ou sen discapacidade, que permite familiarizarse co sistema de escritura e lectura brailleAxudas Técnicas36838ID00897494007150-90057129528256DOID:1432HP:0000618D001766C10.597.751.941.162C97109C0155020