Can more than one instance of Bend Luck be applied to the same roll by multiple Wild Magic sorcerers?What happens when two opposing instances of Bend Luck are applied to the same roll by multiple Wild Magic sorcerers?Do reroll and dice-adding abilities work on critical hits and critical failures?Forcing a disadvantage on an enemy's saving throw?Can a Wild Magic Sorcerer use Tides of Chaos while unconscious at 0 Hit Points?How Best to Improve Concentration Saves (or avoid the check all together)?Can a character use a luck point to affect a roll that was replaced by Portent?Does the Shadow Magic sorcerer's Hound of Ill Omen stack disadvantage if I summon more than one?If you have dis/advantage on a roll, do you have dis/advantage on a reroll?When can a Wild Magic sorcerer use Bend Luck if he can't see the die?Does the second part of the Wild Magic sorcerer's Tides of Chaos feature allow it to bypass the limitation of once per long rest?Can more than one creature benefit from multiple Hunter's Mark spells cast on the same target?

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Can more than one instance of Bend Luck be applied to the same roll by multiple Wild Magic sorcerers?


What happens when two opposing instances of Bend Luck are applied to the same roll by multiple Wild Magic sorcerers?Do reroll and dice-adding abilities work on critical hits and critical failures?Forcing a disadvantage on an enemy's saving throw?Can a Wild Magic Sorcerer use Tides of Chaos while unconscious at 0 Hit Points?How Best to Improve Concentration Saves (or avoid the check all together)?Can a character use a luck point to affect a roll that was replaced by Portent?Does the Shadow Magic sorcerer's Hound of Ill Omen stack disadvantage if I summon more than one?If you have dis/advantage on a roll, do you have dis/advantage on a reroll?When can a Wild Magic sorcerer use Bend Luck if he can't see the die?Does the second part of the Wild Magic sorcerer's Tides of Chaos feature allow it to bypass the limitation of once per long rest?Can more than one creature benefit from multiple Hunter's Mark spells cast on the same target?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








8












$begingroup$


Wild Magic sorcerers get the Bend Luck feature at 6th level (PHB, p. 103):




Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.




Let's say Rico the Wild Magic Sorcerer has a simulacrum, Ricotwo (obtained via a Wish spell). Rico sees Bob, his friend, make a difficult saving throw, and wants both him and his simulacrum to use Bend Luck to add not 1, but 2d4 to Bob's roll in total.



Can more than one instance of Bend Luck be applied to the same roll?










share|improve this question











$endgroup$











  • $begingroup$
    Related: rpg.stackexchange.com/q/148208/44723
    $endgroup$
    – Akixkisu
    May 17 at 9:01


















8












$begingroup$


Wild Magic sorcerers get the Bend Luck feature at 6th level (PHB, p. 103):




Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.




Let's say Rico the Wild Magic Sorcerer has a simulacrum, Ricotwo (obtained via a Wish spell). Rico sees Bob, his friend, make a difficult saving throw, and wants both him and his simulacrum to use Bend Luck to add not 1, but 2d4 to Bob's roll in total.



Can more than one instance of Bend Luck be applied to the same roll?










share|improve this question











$endgroup$











  • $begingroup$
    Related: rpg.stackexchange.com/q/148208/44723
    $endgroup$
    – Akixkisu
    May 17 at 9:01














8












8








8





$begingroup$


Wild Magic sorcerers get the Bend Luck feature at 6th level (PHB, p. 103):




Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.




Let's say Rico the Wild Magic Sorcerer has a simulacrum, Ricotwo (obtained via a Wish spell). Rico sees Bob, his friend, make a difficult saving throw, and wants both him and his simulacrum to use Bend Luck to add not 1, but 2d4 to Bob's roll in total.



Can more than one instance of Bend Luck be applied to the same roll?










share|improve this question











$endgroup$




Wild Magic sorcerers get the Bend Luck feature at 6th level (PHB, p. 103):




Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.




Let's say Rico the Wild Magic Sorcerer has a simulacrum, Ricotwo (obtained via a Wish spell). Rico sees Bob, his friend, make a difficult saving throw, and wants both him and his simulacrum to use Bend Luck to add not 1, but 2d4 to Bob's roll in total.



Can more than one instance of Bend Luck be applied to the same roll?







dnd-5e sorcerer stacking wild-magic simultaneous-effects






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited May 16 at 22:09









V2Blast

29.8k5108181




29.8k5108181










asked May 16 at 19:21









Gael LGael L

10.1k349186




10.1k349186











  • $begingroup$
    Related: rpg.stackexchange.com/q/148208/44723
    $endgroup$
    – Akixkisu
    May 17 at 9:01

















  • $begingroup$
    Related: rpg.stackexchange.com/q/148208/44723
    $endgroup$
    – Akixkisu
    May 17 at 9:01
















$begingroup$
Related: rpg.stackexchange.com/q/148208/44723
$endgroup$
– Akixkisu
May 17 at 9:01





$begingroup$
Related: rpg.stackexchange.com/q/148208/44723
$endgroup$
– Akixkisu
May 17 at 9:01











3 Answers
3






active

oldest

votes


















11












$begingroup$

No. The most potent effect is active.



This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.



DMG errata version 2.0 page 1:




Combining Game Effects (p. 252). This is a new subsection at the end
of the “Combat” section:




Different game features can affect a target at the same time. But when
two or more game features have the same name, only the effects of one
of them—the most potent one—apply while the durations of the effects
overlap. For example, if a target is ignited by a fire elemental’s
Fire Form trait, the ongoing fire damage doesn’t increase if the
burning target is subjected to that trait again. Game features include
spells, class features, feats, racial traits, monster abilities, and
magic items. See the related rule in the “Combining Magical Effects”
section of chapter 10 in the Player’s Handbook.








share|improve this answer











$endgroup$








  • 7




    $begingroup$
    You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
    $endgroup$
    – Someone_Evil
    May 16 at 19:58






  • 1




    $begingroup$
    Now I'm curious, what would happen if the effects were conflicting ? (i.e one person was trying to increase the roll while another was trying to decrease it )
    $endgroup$
    – Karan Shishoo
    May 17 at 6:53











  • $begingroup$
    @casualplayer that is a question that you can ask.
    $endgroup$
    – Akixkisu
    May 17 at 8:25






  • 1




    $begingroup$
    @casualplayer it depends on the circumstances of the effects, the most important things would be, do they overlap in duration?
    $endgroup$
    – Akixkisu
    May 17 at 8:27


















8












$begingroup$

Yes, but it won't work like that



You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.



This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:




Combining Game Effects (p. 252). This is a new subsection at
the end of the “Combat” section:




Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.





Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.






share|improve this answer









$endgroup$




















    1












    $begingroup$

    Yes, multiple instances of Bend Luck can apply



    Multiple sorcerers applying their Bend Luck to a roll as a reaction can both successfully apply their modifier to the roll. Each time one is applied, it is applied as a bonus or penalty to the roll.



    The "Combining Magical Effects" section does not apply




    ...apply while the durations of the effects overlap...




    Overlapping duration is a requirement for the combining magical effects rule. There is no duration for Bend Luck, so that section does not apply here.






    share|improve this answer











    $endgroup$












    • $begingroup$
      That is what I think as well, and I don’t undestand why someone downvoted your answer.
      $endgroup$
      – Gael L
      May 18 at 15:26











    Your Answer








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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    11












    $begingroup$

    No. The most potent effect is active.



    This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.



    DMG errata version 2.0 page 1:




    Combining Game Effects (p. 252). This is a new subsection at the end
    of the “Combat” section:




    Different game features can affect a target at the same time. But when
    two or more game features have the same name, only the effects of one
    of them—the most potent one—apply while the durations of the effects
    overlap. For example, if a target is ignited by a fire elemental’s
    Fire Form trait, the ongoing fire damage doesn’t increase if the
    burning target is subjected to that trait again. Game features include
    spells, class features, feats, racial traits, monster abilities, and
    magic items. See the related rule in the “Combining Magical Effects”
    section of chapter 10 in the Player’s Handbook.








    share|improve this answer











    $endgroup$








    • 7




      $begingroup$
      You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
      $endgroup$
      – Someone_Evil
      May 16 at 19:58






    • 1




      $begingroup$
      Now I'm curious, what would happen if the effects were conflicting ? (i.e one person was trying to increase the roll while another was trying to decrease it )
      $endgroup$
      – Karan Shishoo
      May 17 at 6:53











    • $begingroup$
      @casualplayer that is a question that you can ask.
      $endgroup$
      – Akixkisu
      May 17 at 8:25






    • 1




      $begingroup$
      @casualplayer it depends on the circumstances of the effects, the most important things would be, do they overlap in duration?
      $endgroup$
      – Akixkisu
      May 17 at 8:27















    11












    $begingroup$

    No. The most potent effect is active.



    This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.



    DMG errata version 2.0 page 1:




    Combining Game Effects (p. 252). This is a new subsection at the end
    of the “Combat” section:




    Different game features can affect a target at the same time. But when
    two or more game features have the same name, only the effects of one
    of them—the most potent one—apply while the durations of the effects
    overlap. For example, if a target is ignited by a fire elemental’s
    Fire Form trait, the ongoing fire damage doesn’t increase if the
    burning target is subjected to that trait again. Game features include
    spells, class features, feats, racial traits, monster abilities, and
    magic items. See the related rule in the “Combining Magical Effects”
    section of chapter 10 in the Player’s Handbook.








    share|improve this answer











    $endgroup$








    • 7




      $begingroup$
      You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
      $endgroup$
      – Someone_Evil
      May 16 at 19:58






    • 1




      $begingroup$
      Now I'm curious, what would happen if the effects were conflicting ? (i.e one person was trying to increase the roll while another was trying to decrease it )
      $endgroup$
      – Karan Shishoo
      May 17 at 6:53











    • $begingroup$
      @casualplayer that is a question that you can ask.
      $endgroup$
      – Akixkisu
      May 17 at 8:25






    • 1




      $begingroup$
      @casualplayer it depends on the circumstances of the effects, the most important things would be, do they overlap in duration?
      $endgroup$
      – Akixkisu
      May 17 at 8:27













    11












    11








    11





    $begingroup$

    No. The most potent effect is active.



    This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.



    DMG errata version 2.0 page 1:




    Combining Game Effects (p. 252). This is a new subsection at the end
    of the “Combat” section:




    Different game features can affect a target at the same time. But when
    two or more game features have the same name, only the effects of one
    of them—the most potent one—apply while the durations of the effects
    overlap. For example, if a target is ignited by a fire elemental’s
    Fire Form trait, the ongoing fire damage doesn’t increase if the
    burning target is subjected to that trait again. Game features include
    spells, class features, feats, racial traits, monster abilities, and
    magic items. See the related rule in the “Combining Magical Effects”
    section of chapter 10 in the Player’s Handbook.








    share|improve this answer











    $endgroup$



    No. The most potent effect is active.



    This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.



    DMG errata version 2.0 page 1:




    Combining Game Effects (p. 252). This is a new subsection at the end
    of the “Combat” section:




    Different game features can affect a target at the same time. But when
    two or more game features have the same name, only the effects of one
    of them—the most potent one—apply while the durations of the effects
    overlap. For example, if a target is ignited by a fire elemental’s
    Fire Form trait, the ongoing fire damage doesn’t increase if the
    burning target is subjected to that trait again. Game features include
    spells, class features, feats, racial traits, monster abilities, and
    magic items. See the related rule in the “Combining Magical Effects”
    section of chapter 10 in the Player’s Handbook.









    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited May 17 at 8:53









    V2Blast

    29.8k5108181




    29.8k5108181










    answered May 16 at 19:43









    AkixkisuAkixkisu

    2,873739




    2,873739







    • 7




      $begingroup$
      You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
      $endgroup$
      – Someone_Evil
      May 16 at 19:58






    • 1




      $begingroup$
      Now I'm curious, what would happen if the effects were conflicting ? (i.e one person was trying to increase the roll while another was trying to decrease it )
      $endgroup$
      – Karan Shishoo
      May 17 at 6:53











    • $begingroup$
      @casualplayer that is a question that you can ask.
      $endgroup$
      – Akixkisu
      May 17 at 8:25






    • 1




      $begingroup$
      @casualplayer it depends on the circumstances of the effects, the most important things would be, do they overlap in duration?
      $endgroup$
      – Akixkisu
      May 17 at 8:27












    • 7




      $begingroup$
      You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
      $endgroup$
      – Someone_Evil
      May 16 at 19:58






    • 1




      $begingroup$
      Now I'm curious, what would happen if the effects were conflicting ? (i.e one person was trying to increase the roll while another was trying to decrease it )
      $endgroup$
      – Karan Shishoo
      May 17 at 6:53











    • $begingroup$
      @casualplayer that is a question that you can ask.
      $endgroup$
      – Akixkisu
      May 17 at 8:25






    • 1




      $begingroup$
      @casualplayer it depends on the circumstances of the effects, the most important things would be, do they overlap in duration?
      $endgroup$
      – Akixkisu
      May 17 at 8:27







    7




    7




    $begingroup$
    You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
    $endgroup$
    – Someone_Evil
    May 16 at 19:58




    $begingroup$
    You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
    $endgroup$
    – Someone_Evil
    May 16 at 19:58




    1




    1




    $begingroup$
    Now I'm curious, what would happen if the effects were conflicting ? (i.e one person was trying to increase the roll while another was trying to decrease it )
    $endgroup$
    – Karan Shishoo
    May 17 at 6:53





    $begingroup$
    Now I'm curious, what would happen if the effects were conflicting ? (i.e one person was trying to increase the roll while another was trying to decrease it )
    $endgroup$
    – Karan Shishoo
    May 17 at 6:53













    $begingroup$
    @casualplayer that is a question that you can ask.
    $endgroup$
    – Akixkisu
    May 17 at 8:25




    $begingroup$
    @casualplayer that is a question that you can ask.
    $endgroup$
    – Akixkisu
    May 17 at 8:25




    1




    1




    $begingroup$
    @casualplayer it depends on the circumstances of the effects, the most important things would be, do they overlap in duration?
    $endgroup$
    – Akixkisu
    May 17 at 8:27




    $begingroup$
    @casualplayer it depends on the circumstances of the effects, the most important things would be, do they overlap in duration?
    $endgroup$
    – Akixkisu
    May 17 at 8:27













    8












    $begingroup$

    Yes, but it won't work like that



    You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.



    This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:




    Combining Game Effects (p. 252). This is a new subsection at
    the end of the “Combat” section:




    Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.





    Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.






    share|improve this answer









    $endgroup$

















      8












      $begingroup$

      Yes, but it won't work like that



      You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.



      This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:




      Combining Game Effects (p. 252). This is a new subsection at
      the end of the “Combat” section:




      Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.





      Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.






      share|improve this answer









      $endgroup$















        8












        8








        8





        $begingroup$

        Yes, but it won't work like that



        You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.



        This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:




        Combining Game Effects (p. 252). This is a new subsection at
        the end of the “Combat” section:




        Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.





        Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.






        share|improve this answer









        $endgroup$



        Yes, but it won't work like that



        You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.



        This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:




        Combining Game Effects (p. 252). This is a new subsection at
        the end of the “Combat” section:




        Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.





        Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered May 16 at 20:12









        the dark wandererthe dark wanderer

        39.2k4102209




        39.2k4102209





















            1












            $begingroup$

            Yes, multiple instances of Bend Luck can apply



            Multiple sorcerers applying their Bend Luck to a roll as a reaction can both successfully apply their modifier to the roll. Each time one is applied, it is applied as a bonus or penalty to the roll.



            The "Combining Magical Effects" section does not apply




            ...apply while the durations of the effects overlap...




            Overlapping duration is a requirement for the combining magical effects rule. There is no duration for Bend Luck, so that section does not apply here.






            share|improve this answer











            $endgroup$












            • $begingroup$
              That is what I think as well, and I don’t undestand why someone downvoted your answer.
              $endgroup$
              – Gael L
              May 18 at 15:26















            1












            $begingroup$

            Yes, multiple instances of Bend Luck can apply



            Multiple sorcerers applying their Bend Luck to a roll as a reaction can both successfully apply their modifier to the roll. Each time one is applied, it is applied as a bonus or penalty to the roll.



            The "Combining Magical Effects" section does not apply




            ...apply while the durations of the effects overlap...




            Overlapping duration is a requirement for the combining magical effects rule. There is no duration for Bend Luck, so that section does not apply here.






            share|improve this answer











            $endgroup$












            • $begingroup$
              That is what I think as well, and I don’t undestand why someone downvoted your answer.
              $endgroup$
              – Gael L
              May 18 at 15:26













            1












            1








            1





            $begingroup$

            Yes, multiple instances of Bend Luck can apply



            Multiple sorcerers applying their Bend Luck to a roll as a reaction can both successfully apply their modifier to the roll. Each time one is applied, it is applied as a bonus or penalty to the roll.



            The "Combining Magical Effects" section does not apply




            ...apply while the durations of the effects overlap...




            Overlapping duration is a requirement for the combining magical effects rule. There is no duration for Bend Luck, so that section does not apply here.






            share|improve this answer











            $endgroup$



            Yes, multiple instances of Bend Luck can apply



            Multiple sorcerers applying their Bend Luck to a roll as a reaction can both successfully apply their modifier to the roll. Each time one is applied, it is applied as a bonus or penalty to the roll.



            The "Combining Magical Effects" section does not apply




            ...apply while the durations of the effects overlap...




            Overlapping duration is a requirement for the combining magical effects rule. There is no duration for Bend Luck, so that section does not apply here.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited May 18 at 7:28









            V2Blast

            29.8k5108181




            29.8k5108181










            answered May 17 at 18:30









            GcLGcL

            14.2k14095




            14.2k14095











            • $begingroup$
              That is what I think as well, and I don’t undestand why someone downvoted your answer.
              $endgroup$
              – Gael L
              May 18 at 15:26
















            • $begingroup$
              That is what I think as well, and I don’t undestand why someone downvoted your answer.
              $endgroup$
              – Gael L
              May 18 at 15:26















            $begingroup$
            That is what I think as well, and I don’t undestand why someone downvoted your answer.
            $endgroup$
            – Gael L
            May 18 at 15:26




            $begingroup$
            That is what I think as well, and I don’t undestand why someone downvoted your answer.
            $endgroup$
            – Gael L
            May 18 at 15:26

















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