Download app bundles from App Store to run on iOS Emulator on MacHow do I download an iOS App (IPA) file to my Mac after iTunes 12.7 update?Is it possible to install an iPhone app in MacBook Pro?Is there a procedure to report a buggy iOS app in the app store?Invisible App Store updatesHelp. Question about run application on IOS 5.1Can't install apps from App Store on iPhone with iOS 7Submitting iOS app with password protected contentApp Store not allowing app downloadsMessages App in iOS simulator?How can I make allow users with older versions of iOS to download an older version of my appHow can I control an iOS device's screen from a Mac?How can I get my iOS app approved and avoid the 30% Apple Store Fees?

Importance sampling estimation of power function

Why is the relationship between frequency and pitch exponential?

Credit card offering 0.5 miles for every cent rounded up. Too good to be true?

What's the correct term for a waitress in the Middle Ages?

Aligning object in a commutative diagram

How hard would it be to convert a glider into an powered electric aircraft?

Accidentally renamed tar.gz file to a non tar.gz file, will my file be messed up

What is the advantage of carrying a tripod and ND-filters when you could use image stacking instead?

How to make a setting relevant?

Incremental Ranges!

What can plausibly explain many of my very long and low-tech bridges?

Who operates delivery flights for commercial airlines?

What happens to foam insulation board after you pour concrete slab?

Can a 2nd-level sorcerer use sorcery points to create a 2nd-level spell slot?

Do manufacturers try make their components as close to ideal ones as possible?

Traffic law UK, pedestrians

When writing an error prompt, should we end the sentence with a exclamation mark or a dot?

Payment instructions from HomeAway look fishy to me

How is it possible that Gollum speaks Westron?

My coworkers think I had a long honeymoon. Actually I was diagnosed with cancer. How do I talk about it?

How were concentration and extermination camp guards recruited?

Pay as you go Or Oyster card

Why don’t airliners have temporary liveries?

How do I calculate APR from monthly instalments?



Download app bundles from App Store to run on iOS Emulator on Mac


How do I download an iOS App (IPA) file to my Mac after iTunes 12.7 update?Is it possible to install an iPhone app in MacBook Pro?Is there a procedure to report a buggy iOS app in the app store?Invisible App Store updatesHelp. Question about run application on IOS 5.1Can't install apps from App Store on iPhone with iOS 7Submitting iOS app with password protected contentApp Store not allowing app downloadsMessages App in iOS simulator?How can I make allow users with older versions of iOS to download an older version of my appHow can I control an iOS device's screen from a Mac?How can I get my iOS app approved and avoid the 30% Apple Store Fees?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








3















I want to run an iOS app (eWeLink) using the Appetize service, which I believe is an emulator. My goal is to be able to control my light switches from my Mac using the eWeLink app. In order to do that, I have to get the app as a a .zip or .tar.gz file containing the compressed .app bundle. How do I get that .app bundle?



When I go to App Store, it just wants to download directly to my iPhone. The app is available, but I want the bundle.










share|improve this question















migrated from superuser.com May 19 at 17:30


This question came from our site for computer enthusiasts and power users.













  • 2





    I think Xcode (which has simulator) runs an iOS app if it belongs to you. Other apps are encrypted and only developers or open source sites can give you the source code.

    – ankiiiiiii
    May 19 at 17:43











  • This is really a duplicate of apple.stackexchange.com/questions/113935/… from what I can see. You’re asking to get the IPA, but really, you want to run an IPA on macOS that isn’t compiled for marzipan

    – bmike
    May 20 at 1:05


















3















I want to run an iOS app (eWeLink) using the Appetize service, which I believe is an emulator. My goal is to be able to control my light switches from my Mac using the eWeLink app. In order to do that, I have to get the app as a a .zip or .tar.gz file containing the compressed .app bundle. How do I get that .app bundle?



When I go to App Store, it just wants to download directly to my iPhone. The app is available, but I want the bundle.










share|improve this question















migrated from superuser.com May 19 at 17:30


This question came from our site for computer enthusiasts and power users.













  • 2





    I think Xcode (which has simulator) runs an iOS app if it belongs to you. Other apps are encrypted and only developers or open source sites can give you the source code.

    – ankiiiiiii
    May 19 at 17:43











  • This is really a duplicate of apple.stackexchange.com/questions/113935/… from what I can see. You’re asking to get the IPA, but really, you want to run an IPA on macOS that isn’t compiled for marzipan

    – bmike
    May 20 at 1:05














3












3








3


1






I want to run an iOS app (eWeLink) using the Appetize service, which I believe is an emulator. My goal is to be able to control my light switches from my Mac using the eWeLink app. In order to do that, I have to get the app as a a .zip or .tar.gz file containing the compressed .app bundle. How do I get that .app bundle?



When I go to App Store, it just wants to download directly to my iPhone. The app is available, but I want the bundle.










share|improve this question
















I want to run an iOS app (eWeLink) using the Appetize service, which I believe is an emulator. My goal is to be able to control my light switches from my Mac using the eWeLink app. In order to do that, I have to get the app as a a .zip or .tar.gz file containing the compressed .app bundle. How do I get that .app bundle?



When I go to App Store, it just wants to download directly to my iPhone. The app is available, but I want the bundle.







ios






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited May 19 at 22:20









jksoegaard

22k12753




22k12753










asked May 19 at 15:55









user618user618

263




263




migrated from superuser.com May 19 at 17:30


This question came from our site for computer enthusiasts and power users.









migrated from superuser.com May 19 at 17:30


This question came from our site for computer enthusiasts and power users.









  • 2





    I think Xcode (which has simulator) runs an iOS app if it belongs to you. Other apps are encrypted and only developers or open source sites can give you the source code.

    – ankiiiiiii
    May 19 at 17:43











  • This is really a duplicate of apple.stackexchange.com/questions/113935/… from what I can see. You’re asking to get the IPA, but really, you want to run an IPA on macOS that isn’t compiled for marzipan

    – bmike
    May 20 at 1:05













  • 2





    I think Xcode (which has simulator) runs an iOS app if it belongs to you. Other apps are encrypted and only developers or open source sites can give you the source code.

    – ankiiiiiii
    May 19 at 17:43











  • This is really a duplicate of apple.stackexchange.com/questions/113935/… from what I can see. You’re asking to get the IPA, but really, you want to run an IPA on macOS that isn’t compiled for marzipan

    – bmike
    May 20 at 1:05








2




2





I think Xcode (which has simulator) runs an iOS app if it belongs to you. Other apps are encrypted and only developers or open source sites can give you the source code.

– ankiiiiiii
May 19 at 17:43





I think Xcode (which has simulator) runs an iOS app if it belongs to you. Other apps are encrypted and only developers or open source sites can give you the source code.

– ankiiiiiii
May 19 at 17:43













This is really a duplicate of apple.stackexchange.com/questions/113935/… from what I can see. You’re asking to get the IPA, but really, you want to run an IPA on macOS that isn’t compiled for marzipan

– bmike
May 20 at 1:05






This is really a duplicate of apple.stackexchange.com/questions/113935/… from what I can see. You’re asking to get the IPA, but really, you want to run an IPA on macOS that isn’t compiled for marzipan

– bmike
May 20 at 1:05











4 Answers
4






active

oldest

votes


















3














There's multiple points to address here:



1) The Appetize service is not an emulator. It allows you to run native mobile apps in the browser in order to provide apps demos, training, testing, etc. However it does so not by emulating the ARM CPU of an iOS device, but instead works by running the Intel version of said apps natively on an Intel CPU - while providing a "simulated" operating system that maps onto the browser.



2) The app bundle you need for the Appetize service is usually obtained by building the app for the Xcode Simulator. This requires you to have the source code for the app. If the app you want to run on the Appetize service is not open source, and you have not developed it yourself (or otherwise obtained the rights for the source code) - you cannot use this method.



3) The apps you download from the App Store are meant for execution on ARM CPUs. They cannot be directly used with the Appetize service, as that requires Intel executables. However, if you do want to obtain the files, it is possible (contrary to the other answers to your question). The easiest way of doing this is to use iTunes to access the App Store and download the apps, which are then accesssible on your local disk drive. This requires you to use either iTunes 12.6.3 (or older) or one of the other solutions described here:



How do I download an iOS App (IPA) file to my Mac after iTunes 12.7 update?



4) Very recent development has shown that it is indeed in some cases possible to translate an app built for the ARM CPU for the App Store into an app built for the Intel CPU meant for the Xcode Simulator (or the Appetize service). This is done by exploiting the fact that Apple these days requires app submissions to include bitcode. You can read more about that here:



https://www.highcaffeinecontent.com/blog/20190518-Translating-an-ARM-iOS-App-to-Intel-macOS-Using-Bitcode



5) The most practical way of achieving your goal of running the eWeLink app on your Mac in order to control light switches is to run the Android version of the app through an Android environment for the Mac, such as for example BlueStacks.






share|improve this answer























  • Yes, thank you. I should have said that I'm pretty sure I can run it on either a Mac or a PC with an Android emulator. Genymotion, BlueStacks, etc. I think the bottom line is that I can't run the iOS version on a Mac. –

    – user618
    May 19 at 22:35











  • I'd recommend that you remove your suggestion about bitcode translation. The translation process described in that article is highly experimental, only works for trivial command-line applications, and requires access to bitcode files which are not distributed through the App Store. It's not a viable solution for end users.

    – duskwuff
    May 20 at 0:18



















2














I am software developer and develop apps for iOS.




I want to run an iOS app on an emulator on my Mac




There is no iOS emulator in existence. There's an iOS simulator, available only for macOS.




In order to do that, I have to get the app as a a .zip or .tar.gz file containing the compressed .app bundle. How do I get that .app bundle?




There is no way to get an iOS .app bundle. iOS apps can (generally) be installed only on your iPhone, available only from the App Store app pre-installed on your iPhone.




When I go to App Store, it just wants to download directly to my iPhone. The app is available, but I want the bundle.




The only way you can run an app available on the App Store is on an iOS device.



The iOS Simulator is available along-with Xcode (developer tool to develop apps for various Apple hardware devices). You can build and run an app in iOS simulator only if you have access to the source code for the app (generally personal or open-source projects).



It is not possible to obtain code/app bundle for an arbitrary app available on the App Store and run it on iOS simulator.






share|improve this answer


















  • 1





    OK, I'm looking at Appetize, which is a MacOS program that behaves, I think, like an emulator. But maybe you call that a "simulator"? It comes preloaded with a few apps, but I am unable to log into the App Store with it to get more. In order to use it, you are supposed to upload the .app bundle, and you get a link. I amtrying to run it on a MacOS system. The app I'm trying to run isn't a Mac-built app. It's eWeLink, which is used to control switches. So I guess the question is how I can run eWeLink on a Mac. I'm pretty sure I can run it on a PC with an Android emulator.

    – user618
    May 19 at 21:23



















1














Note, I'm not a developer. That said I believe that the only way you are going to run anything in the Xcode Simulator is if it belongs to you.



The way I understand it the Simulator is not a VM (like Virtualbox, Parallels or VMWare) to run any iOS app on your Mac. Rather it is a troubleshooting/development tool to allow you to work on software that you wrote yourself before you install it on your iOS device of choice.






share|improve this answer






























    1














    Not possible.



    Appetize.io is not an emulator. It is a service which provides an interactive video stream of iOS Simulator running on a macOS system. iOS Simulator is a part of the Xcode development tools, and can be downloaded for free to run on any macOS system.



    The iOS Simulator is also not an emulator. It is an application which runs on macOS and runs iOS application bundles which have been compiled by a developer to run under the Simulator environment. These application bundles contain x86 code, instead of the ARM code that is typical for an iOS application. iOS applications downloaded from the App Store do not contain x86 code, so they cannot be run under the Simulator.






    share|improve this answer























    • Just wanted to add that it appears that at least for Android apps, one can easily download an .apk file that I guess is the Android equivalent of .app. So Mac won't let you have it, but I guess Google will.

      – user618
      May 20 at 2:19











    • @user618 It's not a matter of being able to download the bundle or not. There's ways to download an iOS app bundle on macOS; there's just no way to run it.

      – duskwuff
      May 20 at 4:07











    • As I said, Appetize asks you to upload a bundle so you can run it. You can argue with Appetize.

      – user618
      May 20 at 12:28


















    4 Answers
    4






    active

    oldest

    votes








    4 Answers
    4






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    3














    There's multiple points to address here:



    1) The Appetize service is not an emulator. It allows you to run native mobile apps in the browser in order to provide apps demos, training, testing, etc. However it does so not by emulating the ARM CPU of an iOS device, but instead works by running the Intel version of said apps natively on an Intel CPU - while providing a "simulated" operating system that maps onto the browser.



    2) The app bundle you need for the Appetize service is usually obtained by building the app for the Xcode Simulator. This requires you to have the source code for the app. If the app you want to run on the Appetize service is not open source, and you have not developed it yourself (or otherwise obtained the rights for the source code) - you cannot use this method.



    3) The apps you download from the App Store are meant for execution on ARM CPUs. They cannot be directly used with the Appetize service, as that requires Intel executables. However, if you do want to obtain the files, it is possible (contrary to the other answers to your question). The easiest way of doing this is to use iTunes to access the App Store and download the apps, which are then accesssible on your local disk drive. This requires you to use either iTunes 12.6.3 (or older) or one of the other solutions described here:



    How do I download an iOS App (IPA) file to my Mac after iTunes 12.7 update?



    4) Very recent development has shown that it is indeed in some cases possible to translate an app built for the ARM CPU for the App Store into an app built for the Intel CPU meant for the Xcode Simulator (or the Appetize service). This is done by exploiting the fact that Apple these days requires app submissions to include bitcode. You can read more about that here:



    https://www.highcaffeinecontent.com/blog/20190518-Translating-an-ARM-iOS-App-to-Intel-macOS-Using-Bitcode



    5) The most practical way of achieving your goal of running the eWeLink app on your Mac in order to control light switches is to run the Android version of the app through an Android environment for the Mac, such as for example BlueStacks.






    share|improve this answer























    • Yes, thank you. I should have said that I'm pretty sure I can run it on either a Mac or a PC with an Android emulator. Genymotion, BlueStacks, etc. I think the bottom line is that I can't run the iOS version on a Mac. –

      – user618
      May 19 at 22:35











    • I'd recommend that you remove your suggestion about bitcode translation. The translation process described in that article is highly experimental, only works for trivial command-line applications, and requires access to bitcode files which are not distributed through the App Store. It's not a viable solution for end users.

      – duskwuff
      May 20 at 0:18
















    3














    There's multiple points to address here:



    1) The Appetize service is not an emulator. It allows you to run native mobile apps in the browser in order to provide apps demos, training, testing, etc. However it does so not by emulating the ARM CPU of an iOS device, but instead works by running the Intel version of said apps natively on an Intel CPU - while providing a "simulated" operating system that maps onto the browser.



    2) The app bundle you need for the Appetize service is usually obtained by building the app for the Xcode Simulator. This requires you to have the source code for the app. If the app you want to run on the Appetize service is not open source, and you have not developed it yourself (or otherwise obtained the rights for the source code) - you cannot use this method.



    3) The apps you download from the App Store are meant for execution on ARM CPUs. They cannot be directly used with the Appetize service, as that requires Intel executables. However, if you do want to obtain the files, it is possible (contrary to the other answers to your question). The easiest way of doing this is to use iTunes to access the App Store and download the apps, which are then accesssible on your local disk drive. This requires you to use either iTunes 12.6.3 (or older) or one of the other solutions described here:



    How do I download an iOS App (IPA) file to my Mac after iTunes 12.7 update?



    4) Very recent development has shown that it is indeed in some cases possible to translate an app built for the ARM CPU for the App Store into an app built for the Intel CPU meant for the Xcode Simulator (or the Appetize service). This is done by exploiting the fact that Apple these days requires app submissions to include bitcode. You can read more about that here:



    https://www.highcaffeinecontent.com/blog/20190518-Translating-an-ARM-iOS-App-to-Intel-macOS-Using-Bitcode



    5) The most practical way of achieving your goal of running the eWeLink app on your Mac in order to control light switches is to run the Android version of the app through an Android environment for the Mac, such as for example BlueStacks.






    share|improve this answer























    • Yes, thank you. I should have said that I'm pretty sure I can run it on either a Mac or a PC with an Android emulator. Genymotion, BlueStacks, etc. I think the bottom line is that I can't run the iOS version on a Mac. –

      – user618
      May 19 at 22:35











    • I'd recommend that you remove your suggestion about bitcode translation. The translation process described in that article is highly experimental, only works for trivial command-line applications, and requires access to bitcode files which are not distributed through the App Store. It's not a viable solution for end users.

      – duskwuff
      May 20 at 0:18














    3












    3








    3







    There's multiple points to address here:



    1) The Appetize service is not an emulator. It allows you to run native mobile apps in the browser in order to provide apps demos, training, testing, etc. However it does so not by emulating the ARM CPU of an iOS device, but instead works by running the Intel version of said apps natively on an Intel CPU - while providing a "simulated" operating system that maps onto the browser.



    2) The app bundle you need for the Appetize service is usually obtained by building the app for the Xcode Simulator. This requires you to have the source code for the app. If the app you want to run on the Appetize service is not open source, and you have not developed it yourself (or otherwise obtained the rights for the source code) - you cannot use this method.



    3) The apps you download from the App Store are meant for execution on ARM CPUs. They cannot be directly used with the Appetize service, as that requires Intel executables. However, if you do want to obtain the files, it is possible (contrary to the other answers to your question). The easiest way of doing this is to use iTunes to access the App Store and download the apps, which are then accesssible on your local disk drive. This requires you to use either iTunes 12.6.3 (or older) or one of the other solutions described here:



    How do I download an iOS App (IPA) file to my Mac after iTunes 12.7 update?



    4) Very recent development has shown that it is indeed in some cases possible to translate an app built for the ARM CPU for the App Store into an app built for the Intel CPU meant for the Xcode Simulator (or the Appetize service). This is done by exploiting the fact that Apple these days requires app submissions to include bitcode. You can read more about that here:



    https://www.highcaffeinecontent.com/blog/20190518-Translating-an-ARM-iOS-App-to-Intel-macOS-Using-Bitcode



    5) The most practical way of achieving your goal of running the eWeLink app on your Mac in order to control light switches is to run the Android version of the app through an Android environment for the Mac, such as for example BlueStacks.






    share|improve this answer













    There's multiple points to address here:



    1) The Appetize service is not an emulator. It allows you to run native mobile apps in the browser in order to provide apps demos, training, testing, etc. However it does so not by emulating the ARM CPU of an iOS device, but instead works by running the Intel version of said apps natively on an Intel CPU - while providing a "simulated" operating system that maps onto the browser.



    2) The app bundle you need for the Appetize service is usually obtained by building the app for the Xcode Simulator. This requires you to have the source code for the app. If the app you want to run on the Appetize service is not open source, and you have not developed it yourself (or otherwise obtained the rights for the source code) - you cannot use this method.



    3) The apps you download from the App Store are meant for execution on ARM CPUs. They cannot be directly used with the Appetize service, as that requires Intel executables. However, if you do want to obtain the files, it is possible (contrary to the other answers to your question). The easiest way of doing this is to use iTunes to access the App Store and download the apps, which are then accesssible on your local disk drive. This requires you to use either iTunes 12.6.3 (or older) or one of the other solutions described here:



    How do I download an iOS App (IPA) file to my Mac after iTunes 12.7 update?



    4) Very recent development has shown that it is indeed in some cases possible to translate an app built for the ARM CPU for the App Store into an app built for the Intel CPU meant for the Xcode Simulator (or the Appetize service). This is done by exploiting the fact that Apple these days requires app submissions to include bitcode. You can read more about that here:



    https://www.highcaffeinecontent.com/blog/20190518-Translating-an-ARM-iOS-App-to-Intel-macOS-Using-Bitcode



    5) The most practical way of achieving your goal of running the eWeLink app on your Mac in order to control light switches is to run the Android version of the app through an Android environment for the Mac, such as for example BlueStacks.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered May 19 at 22:17









    jksoegaardjksoegaard

    22k12753




    22k12753












    • Yes, thank you. I should have said that I'm pretty sure I can run it on either a Mac or a PC with an Android emulator. Genymotion, BlueStacks, etc. I think the bottom line is that I can't run the iOS version on a Mac. –

      – user618
      May 19 at 22:35











    • I'd recommend that you remove your suggestion about bitcode translation. The translation process described in that article is highly experimental, only works for trivial command-line applications, and requires access to bitcode files which are not distributed through the App Store. It's not a viable solution for end users.

      – duskwuff
      May 20 at 0:18


















    • Yes, thank you. I should have said that I'm pretty sure I can run it on either a Mac or a PC with an Android emulator. Genymotion, BlueStacks, etc. I think the bottom line is that I can't run the iOS version on a Mac. –

      – user618
      May 19 at 22:35











    • I'd recommend that you remove your suggestion about bitcode translation. The translation process described in that article is highly experimental, only works for trivial command-line applications, and requires access to bitcode files which are not distributed through the App Store. It's not a viable solution for end users.

      – duskwuff
      May 20 at 0:18

















    Yes, thank you. I should have said that I'm pretty sure I can run it on either a Mac or a PC with an Android emulator. Genymotion, BlueStacks, etc. I think the bottom line is that I can't run the iOS version on a Mac. –

    – user618
    May 19 at 22:35





    Yes, thank you. I should have said that I'm pretty sure I can run it on either a Mac or a PC with an Android emulator. Genymotion, BlueStacks, etc. I think the bottom line is that I can't run the iOS version on a Mac. –

    – user618
    May 19 at 22:35













    I'd recommend that you remove your suggestion about bitcode translation. The translation process described in that article is highly experimental, only works for trivial command-line applications, and requires access to bitcode files which are not distributed through the App Store. It's not a viable solution for end users.

    – duskwuff
    May 20 at 0:18






    I'd recommend that you remove your suggestion about bitcode translation. The translation process described in that article is highly experimental, only works for trivial command-line applications, and requires access to bitcode files which are not distributed through the App Store. It's not a viable solution for end users.

    – duskwuff
    May 20 at 0:18














    2














    I am software developer and develop apps for iOS.




    I want to run an iOS app on an emulator on my Mac




    There is no iOS emulator in existence. There's an iOS simulator, available only for macOS.




    In order to do that, I have to get the app as a a .zip or .tar.gz file containing the compressed .app bundle. How do I get that .app bundle?




    There is no way to get an iOS .app bundle. iOS apps can (generally) be installed only on your iPhone, available only from the App Store app pre-installed on your iPhone.




    When I go to App Store, it just wants to download directly to my iPhone. The app is available, but I want the bundle.




    The only way you can run an app available on the App Store is on an iOS device.



    The iOS Simulator is available along-with Xcode (developer tool to develop apps for various Apple hardware devices). You can build and run an app in iOS simulator only if you have access to the source code for the app (generally personal or open-source projects).



    It is not possible to obtain code/app bundle for an arbitrary app available on the App Store and run it on iOS simulator.






    share|improve this answer


















    • 1





      OK, I'm looking at Appetize, which is a MacOS program that behaves, I think, like an emulator. But maybe you call that a "simulator"? It comes preloaded with a few apps, but I am unable to log into the App Store with it to get more. In order to use it, you are supposed to upload the .app bundle, and you get a link. I amtrying to run it on a MacOS system. The app I'm trying to run isn't a Mac-built app. It's eWeLink, which is used to control switches. So I guess the question is how I can run eWeLink on a Mac. I'm pretty sure I can run it on a PC with an Android emulator.

      – user618
      May 19 at 21:23
















    2














    I am software developer and develop apps for iOS.




    I want to run an iOS app on an emulator on my Mac




    There is no iOS emulator in existence. There's an iOS simulator, available only for macOS.




    In order to do that, I have to get the app as a a .zip or .tar.gz file containing the compressed .app bundle. How do I get that .app bundle?




    There is no way to get an iOS .app bundle. iOS apps can (generally) be installed only on your iPhone, available only from the App Store app pre-installed on your iPhone.




    When I go to App Store, it just wants to download directly to my iPhone. The app is available, but I want the bundle.




    The only way you can run an app available on the App Store is on an iOS device.



    The iOS Simulator is available along-with Xcode (developer tool to develop apps for various Apple hardware devices). You can build and run an app in iOS simulator only if you have access to the source code for the app (generally personal or open-source projects).



    It is not possible to obtain code/app bundle for an arbitrary app available on the App Store and run it on iOS simulator.






    share|improve this answer


















    • 1





      OK, I'm looking at Appetize, which is a MacOS program that behaves, I think, like an emulator. But maybe you call that a "simulator"? It comes preloaded with a few apps, but I am unable to log into the App Store with it to get more. In order to use it, you are supposed to upload the .app bundle, and you get a link. I amtrying to run it on a MacOS system. The app I'm trying to run isn't a Mac-built app. It's eWeLink, which is used to control switches. So I guess the question is how I can run eWeLink on a Mac. I'm pretty sure I can run it on a PC with an Android emulator.

      – user618
      May 19 at 21:23














    2












    2








    2







    I am software developer and develop apps for iOS.




    I want to run an iOS app on an emulator on my Mac




    There is no iOS emulator in existence. There's an iOS simulator, available only for macOS.




    In order to do that, I have to get the app as a a .zip or .tar.gz file containing the compressed .app bundle. How do I get that .app bundle?




    There is no way to get an iOS .app bundle. iOS apps can (generally) be installed only on your iPhone, available only from the App Store app pre-installed on your iPhone.




    When I go to App Store, it just wants to download directly to my iPhone. The app is available, but I want the bundle.




    The only way you can run an app available on the App Store is on an iOS device.



    The iOS Simulator is available along-with Xcode (developer tool to develop apps for various Apple hardware devices). You can build and run an app in iOS simulator only if you have access to the source code for the app (generally personal or open-source projects).



    It is not possible to obtain code/app bundle for an arbitrary app available on the App Store and run it on iOS simulator.






    share|improve this answer













    I am software developer and develop apps for iOS.




    I want to run an iOS app on an emulator on my Mac




    There is no iOS emulator in existence. There's an iOS simulator, available only for macOS.




    In order to do that, I have to get the app as a a .zip or .tar.gz file containing the compressed .app bundle. How do I get that .app bundle?




    There is no way to get an iOS .app bundle. iOS apps can (generally) be installed only on your iPhone, available only from the App Store app pre-installed on your iPhone.




    When I go to App Store, it just wants to download directly to my iPhone. The app is available, but I want the bundle.




    The only way you can run an app available on the App Store is on an iOS device.



    The iOS Simulator is available along-with Xcode (developer tool to develop apps for various Apple hardware devices). You can build and run an app in iOS simulator only if you have access to the source code for the app (generally personal or open-source projects).



    It is not possible to obtain code/app bundle for an arbitrary app available on the App Store and run it on iOS simulator.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered May 19 at 18:01









    Nimesh NeemaNimesh Neema

    19.7k85084




    19.7k85084







    • 1





      OK, I'm looking at Appetize, which is a MacOS program that behaves, I think, like an emulator. But maybe you call that a "simulator"? It comes preloaded with a few apps, but I am unable to log into the App Store with it to get more. In order to use it, you are supposed to upload the .app bundle, and you get a link. I amtrying to run it on a MacOS system. The app I'm trying to run isn't a Mac-built app. It's eWeLink, which is used to control switches. So I guess the question is how I can run eWeLink on a Mac. I'm pretty sure I can run it on a PC with an Android emulator.

      – user618
      May 19 at 21:23













    • 1





      OK, I'm looking at Appetize, which is a MacOS program that behaves, I think, like an emulator. But maybe you call that a "simulator"? It comes preloaded with a few apps, but I am unable to log into the App Store with it to get more. In order to use it, you are supposed to upload the .app bundle, and you get a link. I amtrying to run it on a MacOS system. The app I'm trying to run isn't a Mac-built app. It's eWeLink, which is used to control switches. So I guess the question is how I can run eWeLink on a Mac. I'm pretty sure I can run it on a PC with an Android emulator.

      – user618
      May 19 at 21:23








    1




    1





    OK, I'm looking at Appetize, which is a MacOS program that behaves, I think, like an emulator. But maybe you call that a "simulator"? It comes preloaded with a few apps, but I am unable to log into the App Store with it to get more. In order to use it, you are supposed to upload the .app bundle, and you get a link. I amtrying to run it on a MacOS system. The app I'm trying to run isn't a Mac-built app. It's eWeLink, which is used to control switches. So I guess the question is how I can run eWeLink on a Mac. I'm pretty sure I can run it on a PC with an Android emulator.

    – user618
    May 19 at 21:23






    OK, I'm looking at Appetize, which is a MacOS program that behaves, I think, like an emulator. But maybe you call that a "simulator"? It comes preloaded with a few apps, but I am unable to log into the App Store with it to get more. In order to use it, you are supposed to upload the .app bundle, and you get a link. I amtrying to run it on a MacOS system. The app I'm trying to run isn't a Mac-built app. It's eWeLink, which is used to control switches. So I guess the question is how I can run eWeLink on a Mac. I'm pretty sure I can run it on a PC with an Android emulator.

    – user618
    May 19 at 21:23












    1














    Note, I'm not a developer. That said I believe that the only way you are going to run anything in the Xcode Simulator is if it belongs to you.



    The way I understand it the Simulator is not a VM (like Virtualbox, Parallels or VMWare) to run any iOS app on your Mac. Rather it is a troubleshooting/development tool to allow you to work on software that you wrote yourself before you install it on your iOS device of choice.






    share|improve this answer



























      1














      Note, I'm not a developer. That said I believe that the only way you are going to run anything in the Xcode Simulator is if it belongs to you.



      The way I understand it the Simulator is not a VM (like Virtualbox, Parallels or VMWare) to run any iOS app on your Mac. Rather it is a troubleshooting/development tool to allow you to work on software that you wrote yourself before you install it on your iOS device of choice.






      share|improve this answer

























        1












        1








        1







        Note, I'm not a developer. That said I believe that the only way you are going to run anything in the Xcode Simulator is if it belongs to you.



        The way I understand it the Simulator is not a VM (like Virtualbox, Parallels or VMWare) to run any iOS app on your Mac. Rather it is a troubleshooting/development tool to allow you to work on software that you wrote yourself before you install it on your iOS device of choice.






        share|improve this answer













        Note, I'm not a developer. That said I believe that the only way you are going to run anything in the Xcode Simulator is if it belongs to you.



        The way I understand it the Simulator is not a VM (like Virtualbox, Parallels or VMWare) to run any iOS app on your Mac. Rather it is a troubleshooting/development tool to allow you to work on software that you wrote yourself before you install it on your iOS device of choice.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered May 19 at 17:56









        Steve ChambersSteve Chambers

        15.3k21741




        15.3k21741





















            1














            Not possible.



            Appetize.io is not an emulator. It is a service which provides an interactive video stream of iOS Simulator running on a macOS system. iOS Simulator is a part of the Xcode development tools, and can be downloaded for free to run on any macOS system.



            The iOS Simulator is also not an emulator. It is an application which runs on macOS and runs iOS application bundles which have been compiled by a developer to run under the Simulator environment. These application bundles contain x86 code, instead of the ARM code that is typical for an iOS application. iOS applications downloaded from the App Store do not contain x86 code, so they cannot be run under the Simulator.






            share|improve this answer























            • Just wanted to add that it appears that at least for Android apps, one can easily download an .apk file that I guess is the Android equivalent of .app. So Mac won't let you have it, but I guess Google will.

              – user618
              May 20 at 2:19











            • @user618 It's not a matter of being able to download the bundle or not. There's ways to download an iOS app bundle on macOS; there's just no way to run it.

              – duskwuff
              May 20 at 4:07











            • As I said, Appetize asks you to upload a bundle so you can run it. You can argue with Appetize.

              – user618
              May 20 at 12:28















            1














            Not possible.



            Appetize.io is not an emulator. It is a service which provides an interactive video stream of iOS Simulator running on a macOS system. iOS Simulator is a part of the Xcode development tools, and can be downloaded for free to run on any macOS system.



            The iOS Simulator is also not an emulator. It is an application which runs on macOS and runs iOS application bundles which have been compiled by a developer to run under the Simulator environment. These application bundles contain x86 code, instead of the ARM code that is typical for an iOS application. iOS applications downloaded from the App Store do not contain x86 code, so they cannot be run under the Simulator.






            share|improve this answer























            • Just wanted to add that it appears that at least for Android apps, one can easily download an .apk file that I guess is the Android equivalent of .app. So Mac won't let you have it, but I guess Google will.

              – user618
              May 20 at 2:19











            • @user618 It's not a matter of being able to download the bundle or not. There's ways to download an iOS app bundle on macOS; there's just no way to run it.

              – duskwuff
              May 20 at 4:07











            • As I said, Appetize asks you to upload a bundle so you can run it. You can argue with Appetize.

              – user618
              May 20 at 12:28













            1












            1








            1







            Not possible.



            Appetize.io is not an emulator. It is a service which provides an interactive video stream of iOS Simulator running on a macOS system. iOS Simulator is a part of the Xcode development tools, and can be downloaded for free to run on any macOS system.



            The iOS Simulator is also not an emulator. It is an application which runs on macOS and runs iOS application bundles which have been compiled by a developer to run under the Simulator environment. These application bundles contain x86 code, instead of the ARM code that is typical for an iOS application. iOS applications downloaded from the App Store do not contain x86 code, so they cannot be run under the Simulator.






            share|improve this answer













            Not possible.



            Appetize.io is not an emulator. It is a service which provides an interactive video stream of iOS Simulator running on a macOS system. iOS Simulator is a part of the Xcode development tools, and can be downloaded for free to run on any macOS system.



            The iOS Simulator is also not an emulator. It is an application which runs on macOS and runs iOS application bundles which have been compiled by a developer to run under the Simulator environment. These application bundles contain x86 code, instead of the ARM code that is typical for an iOS application. iOS applications downloaded from the App Store do not contain x86 code, so they cannot be run under the Simulator.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered May 20 at 0:23









            duskwuffduskwuff

            1,085410




            1,085410












            • Just wanted to add that it appears that at least for Android apps, one can easily download an .apk file that I guess is the Android equivalent of .app. So Mac won't let you have it, but I guess Google will.

              – user618
              May 20 at 2:19











            • @user618 It's not a matter of being able to download the bundle or not. There's ways to download an iOS app bundle on macOS; there's just no way to run it.

              – duskwuff
              May 20 at 4:07











            • As I said, Appetize asks you to upload a bundle so you can run it. You can argue with Appetize.

              – user618
              May 20 at 12:28

















            • Just wanted to add that it appears that at least for Android apps, one can easily download an .apk file that I guess is the Android equivalent of .app. So Mac won't let you have it, but I guess Google will.

              – user618
              May 20 at 2:19











            • @user618 It's not a matter of being able to download the bundle or not. There's ways to download an iOS app bundle on macOS; there's just no way to run it.

              – duskwuff
              May 20 at 4:07











            • As I said, Appetize asks you to upload a bundle so you can run it. You can argue with Appetize.

              – user618
              May 20 at 12:28
















            Just wanted to add that it appears that at least for Android apps, one can easily download an .apk file that I guess is the Android equivalent of .app. So Mac won't let you have it, but I guess Google will.

            – user618
            May 20 at 2:19





            Just wanted to add that it appears that at least for Android apps, one can easily download an .apk file that I guess is the Android equivalent of .app. So Mac won't let you have it, but I guess Google will.

            – user618
            May 20 at 2:19













            @user618 It's not a matter of being able to download the bundle or not. There's ways to download an iOS app bundle on macOS; there's just no way to run it.

            – duskwuff
            May 20 at 4:07





            @user618 It's not a matter of being able to download the bundle or not. There's ways to download an iOS app bundle on macOS; there's just no way to run it.

            – duskwuff
            May 20 at 4:07













            As I said, Appetize asks you to upload a bundle so you can run it. You can argue with Appetize.

            – user618
            May 20 at 12:28





            As I said, Appetize asks you to upload a bundle so you can run it. You can argue with Appetize.

            – user618
            May 20 at 12:28



            Popular posts from this blog

            Wikipedia:Vital articles Мазмуну Biography - Өмүр баян Philosophy and psychology - Философия жана психология Religion - Дин Social sciences - Коомдук илимдер Language and literature - Тил жана адабият Science - Илим Technology - Технология Arts and recreation - Искусство жана эс алуу History and geography - Тарых жана география Навигация менюсу

            Bruxelas-Capital Índice Historia | Composición | Situación lingüística | Clima | Cidades irmandadas | Notas | Véxase tamén | Menú de navegacióneO uso das linguas en Bruxelas e a situación do neerlandés"Rexión de Bruxelas Capital"o orixinalSitio da rexiónPáxina de Bruselas no sitio da Oficina de Promoción Turística de Valonia e BruxelasMapa Interactivo da Rexión de Bruxelas-CapitaleeWorldCat332144929079854441105155190212ID28008674080552-90000 0001 0666 3698n94104302ID540940339365017018237

            What should I write in an apology letter, since I have decided not to join a company after accepting an offer letterShould I keep looking after accepting a job offer?What should I do when I've been verbally told I would get an offer letter, but still haven't gotten one after 4 weeks?Do I accept an offer from a company that I am not likely to join?New job hasn't confirmed starting date and I want to give current employer as much notice as possibleHow should I address my manager in my resignation letter?HR delayed background verification, now jobless as resignedNo email communication after accepting a formal written offer. How should I phrase the call?What should I do if after receiving a verbal offer letter I am informed that my written job offer is put on hold due to some internal issues?Should I inform the current employer that I am about to resign within 1-2 weeks since I have signed the offer letter and waiting for visa?What company will do, if I send their offer letter to another company