If a warlock makes a Dancing Sword their pact weapon, is there a way to prevent it from disappearing if it's farther away for more than a minute?Pact of the Blade - Restructuring Magical Weapons?Can other party members wield a warlock's pact weapon?Can Moon Bow Invocation fire Magic Ammunition?Can I keep the sabre I made into my Pact Weapon without needing to summon it?Pact of the Blade and Antimagic FieldsCritical hit with Improved Pact Weapon or things like Hexblade's CurseIs there no way for a lone caster to planar bind a demon/devil with the Xanathar's spells?Is this homebrew “Throwing Weapons Master” feat balanced?If a magic weapon requires attunement, and a warlock makes it their pact weapon, does it still take up an attunement slot?Can a Pact of the Blade warlock use an existing thrown pact magic weapon so it functions as a “Returning” weapon?

Rock identification in KY

What is the word for reserving something for yourself before others do?

Are astronomers waiting to see something in an image from a gravitational lens that they've already seen in an adjacent image?

tikz convert color string to hex value

What's the output of a record needle playing an out-of-speed record

A newer friend of my brother's gave him a load of baseball cards that are supposedly extremely valuable. Is this a scam?

How does one intimidate enemies without having the capacity for violence?

What is a clear way to write a bar that has an extra beat?

LWC SFDX source push error TypeError: LWC1009: decl.moveTo is not a function

Codimension of non-flat locus

High voltage LED indicator 40-1000 VDC without additional power supply

Java Casting: Java 11 throws LambdaConversionException while 1.8 does not

Why doesn't H₄O²⁺ exist?

Why does Kotter return in Welcome Back Kotter?

Convert two switches to a dual stack, and add outlet - possible here?

Does detail obscure or enhance action?

Was any UN Security Council vote triple-vetoed?

How can I prevent hyper evolved versions of regular creatures from wiping out their cousins?

What are these boxed doors outside store fronts in New York?

I'm flying to France today and my passport expires in less than 2 months

Perform and show arithmetic with LuaLaTeX

Do infinite dimensional systems make sense?

dbcc cleantable batch size explanation

Paid for article while in US on F-1 visa?



If a warlock makes a Dancing Sword their pact weapon, is there a way to prevent it from disappearing if it's farther away for more than a minute?


Pact of the Blade - Restructuring Magical Weapons?Can other party members wield a warlock's pact weapon?Can Moon Bow Invocation fire Magic Ammunition?Can I keep the sabre I made into my Pact Weapon without needing to summon it?Pact of the Blade and Antimagic FieldsCritical hit with Improved Pact Weapon or things like Hexblade's CurseIs there no way for a lone caster to planar bind a demon/devil with the Xanathar's spells?Is this homebrew “Throwing Weapons Master” feat balanced?If a magic weapon requires attunement, and a warlock makes it their pact weapon, does it still take up an attunement slot?Can a Pact of the Blade warlock use an existing thrown pact magic weapon so it functions as a “Returning” weapon?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








5












$begingroup$


I currently have a Pact of the Blade warlock, and recently came across a dancing sword (a rapier). I am considering making it my pact weapon, but there is still a minor inconvenience. While the dancing sword’s ability to fly up to 30 feet is a nice ability to attack at a distance, the pact weapon of a warlock is stated in the PHB to disappear if further than 5 feet from the user for a minute.



Is there a way to circumvent this, and keep it from disappearing if it's far away for more than a minute?



I am considering finding either:



  • A way to prevent the weapon from disappearing after 1 minute as long as it is more than 5 feet from me

  • A way to re-summon the weapon back into my hand without using up an action

I am considering setting a trap with the weapon - Allowing it to lay hidden until an enemy walks past it, then command it to attack.



If neither work out, I think I’m capable of living with it. A minute of combat (apparently 10 rounds) does seem like plenty of time to fly the weapon back.










share|improve this question









New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 1




    $begingroup$
    Does your table allow multiclassing?
    $endgroup$
    – NautArch
    Apr 2 at 18:06










  • $begingroup$
    @NautArch So far nobody has multiclassed at our table for this campaign, and our DM isn’t against it. Most of us aren’t looking to do so for this campaign, but we’ve discussed this with each other and we wouldn’t mind too much if someone did.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:09










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Apr 3 at 1:02

















5












$begingroup$


I currently have a Pact of the Blade warlock, and recently came across a dancing sword (a rapier). I am considering making it my pact weapon, but there is still a minor inconvenience. While the dancing sword’s ability to fly up to 30 feet is a nice ability to attack at a distance, the pact weapon of a warlock is stated in the PHB to disappear if further than 5 feet from the user for a minute.



Is there a way to circumvent this, and keep it from disappearing if it's far away for more than a minute?



I am considering finding either:



  • A way to prevent the weapon from disappearing after 1 minute as long as it is more than 5 feet from me

  • A way to re-summon the weapon back into my hand without using up an action

I am considering setting a trap with the weapon - Allowing it to lay hidden until an enemy walks past it, then command it to attack.



If neither work out, I think I’m capable of living with it. A minute of combat (apparently 10 rounds) does seem like plenty of time to fly the weapon back.










share|improve this question









New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 1




    $begingroup$
    Does your table allow multiclassing?
    $endgroup$
    – NautArch
    Apr 2 at 18:06










  • $begingroup$
    @NautArch So far nobody has multiclassed at our table for this campaign, and our DM isn’t against it. Most of us aren’t looking to do so for this campaign, but we’ve discussed this with each other and we wouldn’t mind too much if someone did.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:09










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Apr 3 at 1:02













5












5








5





$begingroup$


I currently have a Pact of the Blade warlock, and recently came across a dancing sword (a rapier). I am considering making it my pact weapon, but there is still a minor inconvenience. While the dancing sword’s ability to fly up to 30 feet is a nice ability to attack at a distance, the pact weapon of a warlock is stated in the PHB to disappear if further than 5 feet from the user for a minute.



Is there a way to circumvent this, and keep it from disappearing if it's far away for more than a minute?



I am considering finding either:



  • A way to prevent the weapon from disappearing after 1 minute as long as it is more than 5 feet from me

  • A way to re-summon the weapon back into my hand without using up an action

I am considering setting a trap with the weapon - Allowing it to lay hidden until an enemy walks past it, then command it to attack.



If neither work out, I think I’m capable of living with it. A minute of combat (apparently 10 rounds) does seem like plenty of time to fly the weapon back.










share|improve this question









New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I currently have a Pact of the Blade warlock, and recently came across a dancing sword (a rapier). I am considering making it my pact weapon, but there is still a minor inconvenience. While the dancing sword’s ability to fly up to 30 feet is a nice ability to attack at a distance, the pact weapon of a warlock is stated in the PHB to disappear if further than 5 feet from the user for a minute.



Is there a way to circumvent this, and keep it from disappearing if it's far away for more than a minute?



I am considering finding either:



  • A way to prevent the weapon from disappearing after 1 minute as long as it is more than 5 feet from me

  • A way to re-summon the weapon back into my hand without using up an action

I am considering setting a trap with the weapon - Allowing it to lay hidden until an enemy walks past it, then command it to attack.



If neither work out, I think I’m capable of living with it. A minute of combat (apparently 10 rounds) does seem like plenty of time to fly the weapon back.







dnd-5e magic-items weapons warlock






share|improve this question









New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited Apr 3 at 1:07









V2Blast

26.1k590159




26.1k590159






New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked Apr 2 at 17:53









Cook DooCook Doo

888




888




New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 1




    $begingroup$
    Does your table allow multiclassing?
    $endgroup$
    – NautArch
    Apr 2 at 18:06










  • $begingroup$
    @NautArch So far nobody has multiclassed at our table for this campaign, and our DM isn’t against it. Most of us aren’t looking to do so for this campaign, but we’ve discussed this with each other and we wouldn’t mind too much if someone did.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:09










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Apr 3 at 1:02












  • 1




    $begingroup$
    Does your table allow multiclassing?
    $endgroup$
    – NautArch
    Apr 2 at 18:06










  • $begingroup$
    @NautArch So far nobody has multiclassed at our table for this campaign, and our DM isn’t against it. Most of us aren’t looking to do so for this campaign, but we’ve discussed this with each other and we wouldn’t mind too much if someone did.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:09










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Apr 3 at 1:02







1




1




$begingroup$
Does your table allow multiclassing?
$endgroup$
– NautArch
Apr 2 at 18:06




$begingroup$
Does your table allow multiclassing?
$endgroup$
– NautArch
Apr 2 at 18:06












$begingroup$
@NautArch So far nobody has multiclassed at our table for this campaign, and our DM isn’t against it. Most of us aren’t looking to do so for this campaign, but we’ve discussed this with each other and we wouldn’t mind too much if someone did.
$endgroup$
– Cook Doo
Apr 2 at 18:09




$begingroup$
@NautArch So far nobody has multiclassed at our table for this campaign, and our DM isn’t against it. Most of us aren’t looking to do so for this campaign, but we’ve discussed this with each other and we wouldn’t mind too much if someone did.
$endgroup$
– Cook Doo
Apr 2 at 18:09












$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Apr 3 at 1:02




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Apr 3 at 1:02










1 Answer
1






active

oldest

votes


















16












$begingroup$

A Dancing Blade automatically attempts to return to your hand after 4 attacks.



The Dancing Sword item description states that:




After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.




You can attack once with it each round as a bonus action, so the blade will likely return to your hand after 4 rounds. Unless you spend 6 rounds using your bonus action on something else after sending the sword flying or deliberately move away from the blade after sending it out, you shouldn't have to worry about it being out of your reach for a minute.



Alternatively...



You can take 3 levels of Fighter for the Eldritch Knight Weapon Bond feature.



The Weapon Bond feature states:




At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.



Once you have bonded a weapon to yourself, you can’t be disarmed of
that weapon unless you are incapacitated. If it is on the same plane
of existence, you can summon that weapon as a bonus action on your
turn, causing it to teleport instantly to your hand.




This will allow you to summon the blade to your hand with a bonus action.






share|improve this answer











$endgroup$












  • $begingroup$
    This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:14






  • 2




    $begingroup$
    @CookDoo as a readied action?
    $endgroup$
    – Rubiksmoose
    Apr 2 at 18:15










  • $begingroup$
    @Rubiksmoose Makes sense, that sounds like it will work.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:16










  • $begingroup$
    @CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
    $endgroup$
    – Michael Richardson
    Apr 2 at 21:10






  • 1




    $begingroup$
    @MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
    $endgroup$
    – V2Blast
    Apr 3 at 1:08












Your Answer





StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);






Cook Doo is a new contributor. Be nice, and check out our Code of Conduct.









draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144403%2fif-a-warlock-makes-a-dancing-sword-their-pact-weapon-is-there-a-way-to-prevent%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









16












$begingroup$

A Dancing Blade automatically attempts to return to your hand after 4 attacks.



The Dancing Sword item description states that:




After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.




You can attack once with it each round as a bonus action, so the blade will likely return to your hand after 4 rounds. Unless you spend 6 rounds using your bonus action on something else after sending the sword flying or deliberately move away from the blade after sending it out, you shouldn't have to worry about it being out of your reach for a minute.



Alternatively...



You can take 3 levels of Fighter for the Eldritch Knight Weapon Bond feature.



The Weapon Bond feature states:




At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.



Once you have bonded a weapon to yourself, you can’t be disarmed of
that weapon unless you are incapacitated. If it is on the same plane
of existence, you can summon that weapon as a bonus action on your
turn, causing it to teleport instantly to your hand.




This will allow you to summon the blade to your hand with a bonus action.






share|improve this answer











$endgroup$












  • $begingroup$
    This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:14






  • 2




    $begingroup$
    @CookDoo as a readied action?
    $endgroup$
    – Rubiksmoose
    Apr 2 at 18:15










  • $begingroup$
    @Rubiksmoose Makes sense, that sounds like it will work.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:16










  • $begingroup$
    @CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
    $endgroup$
    – Michael Richardson
    Apr 2 at 21:10






  • 1




    $begingroup$
    @MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
    $endgroup$
    – V2Blast
    Apr 3 at 1:08
















16












$begingroup$

A Dancing Blade automatically attempts to return to your hand after 4 attacks.



The Dancing Sword item description states that:




After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.




You can attack once with it each round as a bonus action, so the blade will likely return to your hand after 4 rounds. Unless you spend 6 rounds using your bonus action on something else after sending the sword flying or deliberately move away from the blade after sending it out, you shouldn't have to worry about it being out of your reach for a minute.



Alternatively...



You can take 3 levels of Fighter for the Eldritch Knight Weapon Bond feature.



The Weapon Bond feature states:




At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.



Once you have bonded a weapon to yourself, you can’t be disarmed of
that weapon unless you are incapacitated. If it is on the same plane
of existence, you can summon that weapon as a bonus action on your
turn, causing it to teleport instantly to your hand.




This will allow you to summon the blade to your hand with a bonus action.






share|improve this answer











$endgroup$












  • $begingroup$
    This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:14






  • 2




    $begingroup$
    @CookDoo as a readied action?
    $endgroup$
    – Rubiksmoose
    Apr 2 at 18:15










  • $begingroup$
    @Rubiksmoose Makes sense, that sounds like it will work.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:16










  • $begingroup$
    @CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
    $endgroup$
    – Michael Richardson
    Apr 2 at 21:10






  • 1




    $begingroup$
    @MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
    $endgroup$
    – V2Blast
    Apr 3 at 1:08














16












16








16





$begingroup$

A Dancing Blade automatically attempts to return to your hand after 4 attacks.



The Dancing Sword item description states that:




After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.




You can attack once with it each round as a bonus action, so the blade will likely return to your hand after 4 rounds. Unless you spend 6 rounds using your bonus action on something else after sending the sword flying or deliberately move away from the blade after sending it out, you shouldn't have to worry about it being out of your reach for a minute.



Alternatively...



You can take 3 levels of Fighter for the Eldritch Knight Weapon Bond feature.



The Weapon Bond feature states:




At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.



Once you have bonded a weapon to yourself, you can’t be disarmed of
that weapon unless you are incapacitated. If it is on the same plane
of existence, you can summon that weapon as a bonus action on your
turn, causing it to teleport instantly to your hand.




This will allow you to summon the blade to your hand with a bonus action.






share|improve this answer











$endgroup$



A Dancing Blade automatically attempts to return to your hand after 4 attacks.



The Dancing Sword item description states that:




After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.




You can attack once with it each round as a bonus action, so the blade will likely return to your hand after 4 rounds. Unless you spend 6 rounds using your bonus action on something else after sending the sword flying or deliberately move away from the blade after sending it out, you shouldn't have to worry about it being out of your reach for a minute.



Alternatively...



You can take 3 levels of Fighter for the Eldritch Knight Weapon Bond feature.



The Weapon Bond feature states:




At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.



Once you have bonded a weapon to yourself, you can’t be disarmed of
that weapon unless you are incapacitated. If it is on the same plane
of existence, you can summon that weapon as a bonus action on your
turn, causing it to teleport instantly to your hand.




This will allow you to summon the blade to your hand with a bonus action.







share|improve this answer














share|improve this answer



share|improve this answer








edited Apr 2 at 18:14

























answered Apr 2 at 18:06









user48255user48255

5,5261033




5,5261033











  • $begingroup$
    This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:14






  • 2




    $begingroup$
    @CookDoo as a readied action?
    $endgroup$
    – Rubiksmoose
    Apr 2 at 18:15










  • $begingroup$
    @Rubiksmoose Makes sense, that sounds like it will work.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:16










  • $begingroup$
    @CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
    $endgroup$
    – Michael Richardson
    Apr 2 at 21:10






  • 1




    $begingroup$
    @MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
    $endgroup$
    – V2Blast
    Apr 3 at 1:08

















  • $begingroup$
    This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:14






  • 2




    $begingroup$
    @CookDoo as a readied action?
    $endgroup$
    – Rubiksmoose
    Apr 2 at 18:15










  • $begingroup$
    @Rubiksmoose Makes sense, that sounds like it will work.
    $endgroup$
    – Cook Doo
    Apr 2 at 18:16










  • $begingroup$
    @CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
    $endgroup$
    – Michael Richardson
    Apr 2 at 21:10






  • 1




    $begingroup$
    @MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
    $endgroup$
    – V2Blast
    Apr 3 at 1:08
















$begingroup$
This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
$endgroup$
– Cook Doo
Apr 2 at 18:14




$begingroup$
This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
$endgroup$
– Cook Doo
Apr 2 at 18:14




2




2




$begingroup$
@CookDoo as a readied action?
$endgroup$
– Rubiksmoose
Apr 2 at 18:15




$begingroup$
@CookDoo as a readied action?
$endgroup$
– Rubiksmoose
Apr 2 at 18:15












$begingroup$
@Rubiksmoose Makes sense, that sounds like it will work.
$endgroup$
– Cook Doo
Apr 2 at 18:16




$begingroup$
@Rubiksmoose Makes sense, that sounds like it will work.
$endgroup$
– Cook Doo
Apr 2 at 18:16












$begingroup$
@CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
$endgroup$
– Michael Richardson
Apr 2 at 21:10




$begingroup$
@CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
$endgroup$
– Michael Richardson
Apr 2 at 21:10




1




1




$begingroup$
@MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
$endgroup$
– V2Blast
Apr 3 at 1:08





$begingroup$
@MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
$endgroup$
– V2Blast
Apr 3 at 1:08











Cook Doo is a new contributor. Be nice, and check out our Code of Conduct.









draft saved

draft discarded


















Cook Doo is a new contributor. Be nice, and check out our Code of Conduct.












Cook Doo is a new contributor. Be nice, and check out our Code of Conduct.











Cook Doo is a new contributor. Be nice, and check out our Code of Conduct.














Thanks for contributing an answer to Role-playing Games Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144403%2fif-a-warlock-makes-a-dancing-sword-their-pact-weapon-is-there-a-way-to-prevent%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Club Baloncesto Breogán Índice Historia | Pavillón | Nome | O Breogán na cultura popular | Xogadores | Adestradores | Presidentes | Palmarés | Historial | Líderes | Notas | Véxase tamén | Menú de navegacióncbbreogan.galCadroGuía oficial da ACB 2009-10, páxina 201Guía oficial ACB 1992, páxina 183. Editorial DB.É de 6.500 espectadores sentados axeitándose á última normativa"Estudiantes Junior, entre as mellores canteiras"o orixinalHemeroteca El Mundo Deportivo, 16 setembro de 1970, páxina 12Historia do BreogánAlfredo Pérez, o último canoneiroHistoria C.B. BreogánHemeroteca de El Mundo DeportivoJimmy Wright, norteamericano do Breogán deixará Lugo por ameazas de morteResultados de Breogán en 1986-87Resultados de Breogán en 1990-91Ficha de Velimir Perasović en acb.comResultados de Breogán en 1994-95Breogán arrasa al Barça. "El Mundo Deportivo", 27 de setembro de 1999, páxina 58CB Breogán - FC BarcelonaA FEB invita a participar nunha nova Liga EuropeaCharlie Bell na prensa estatalMáximos anotadores 2005Tempada 2005-06 : Tódolos Xogadores da Xornada""Non quero pensar nunha man negra, mais pregúntome que está a pasar""o orixinalRaúl López, orgulloso dos xogadores, presume da boa saúde económica do BreogánJulio González confirma que cesa como presidente del BreogánHomenaxe a Lisardo GómezA tempada do rexurdimento celesteEntrevista a Lisardo GómezEl COB dinamita el Pazo para forzar el quinto (69-73)Cafés Candelas, patrocinador del CB Breogán"Suso Lázare, novo presidente do Breogán"o orixinalCafés Candelas Breogán firma el mayor triunfo de la historiaEl Breogán realizará 17 homenajes por su cincuenta aniversario"O Breogán honra ao seu fundador e primeiro presidente"o orixinalMiguel Giao recibiu a homenaxe do PazoHomenaxe aos primeiros gladiadores celestesO home que nos amosa como ver o Breo co corazónTita Franco será homenaxeada polos #50anosdeBreoJulio Vila recibirá unha homenaxe in memoriam polos #50anosdeBreo"O Breogán homenaxeará aos seus aboados máis veteráns"Pechada ovación a «Capi» Sanmartín e Ricardo «Corazón de González»Homenaxe por décadas de informaciónPaco García volve ao Pazo con motivo do 50 aniversario"Resultados y clasificaciones""O Cafés Candelas Breogán, campión da Copa Princesa""O Cafés Candelas Breogán, equipo ACB"C.B. Breogán"Proxecto social"o orixinal"Centros asociados"o orixinalFicha en imdb.comMario Camus trata la recuperación del amor en 'La vieja música', su última película"Páxina web oficial""Club Baloncesto Breogán""C. B. Breogán S.A.D."eehttp://www.fegaba.com

Vilaño, A Laracha Índice Patrimonio | Lugares e parroquias | Véxase tamén | Menú de navegación43°14′52″N 8°36′03″O / 43.24775, -8.60070

Cegueira Índice Epidemioloxía | Deficiencia visual | Tipos de cegueira | Principais causas de cegueira | Tratamento | Técnicas de adaptación e axudas | Vida dos cegos | Primeiros auxilios | Crenzas respecto das persoas cegas | Crenzas das persoas cegas | O neno deficiente visual | Aspectos psicolóxicos da cegueira | Notas | Véxase tamén | Menú de navegación54.054.154.436928256blindnessDicionario da Real Academia GalegaPortal das Palabras"International Standards: Visual Standards — Aspects and Ranges of Vision Loss with Emphasis on Population Surveys.""Visual impairment and blindness""Presentan un plan para previr a cegueira"o orixinalACCDV Associació Catalana de Cecs i Disminuïts Visuals - PMFTrachoma"Effect of gene therapy on visual function in Leber's congenital amaurosis"1844137110.1056/NEJMoa0802268Cans guía - os mellores amigos dos cegosArquivadoEscola de cans guía para cegos en Mortágua, PortugalArquivado"Tecnología para ciegos y deficientes visuales. Recopilación de recursos gratuitos en la Red""Colorino""‘COL.diesis’, escuchar los sonidos del color""COL.diesis: Transforming Colour into Melody and Implementing the Result in a Colour Sensor Device"o orixinal"Sistema de desarrollo de sinestesia color-sonido para invidentes utilizando un protocolo de audio""Enseñanza táctil - geometría y color. Juegos didácticos para niños ciegos y videntes""Sistema Constanz"L'ocupació laboral dels cecs a l'Estat espanyol està pràcticament equiparada a la de les persones amb visió, entrevista amb Pedro ZuritaONCE (Organización Nacional de Cegos de España)Prevención da cegueiraDescrición de deficiencias visuais (Disc@pnet)Braillín, un boneco atractivo para calquera neno, con ou sen discapacidade, que permite familiarizarse co sistema de escritura e lectura brailleAxudas Técnicas36838ID00897494007150-90057129528256DOID:1432HP:0000618D001766C10.597.751.941.162C97109C0155020