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Why is std::move not [[nodiscard]] in C++20?


Why can templates only be implemented in the header file?Why is “using namespace std” considered bad practice?What are move semantics?Why are elementwise additions much faster in separate loops than in a combined loop?Why is reading lines from stdin much slower in C++ than Python?Why is it faster to process a sorted array than an unsorted array?Why should I use a pointer rather than the object itself?enum to string in modern C++11 / C++14 / C++17 and future C++20Why is `std::reference_wrapper` deprecated in c++17 and removed in c++20?Why use std::make_unique in C++17?






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36















I've recently read about [[nodiscard]] in C++17, and as far as I understand it's a new feature (design by contract?) which forces you to use the return value. This makes sense for controversial functions like std::launder (nodiscard since C++20), but I wonder why std::move isn't defined like so in C++17/20. Do you know a good reason or is it because C++20 isn't finalised yet?










share|improve this question



















  • 1





    I know a reason that makes sense to me, but unless there's an official document explicitly saying why it isn't, that just turns the question to be opinion-based.

    – Sebastian Redl
    Apr 20 at 10:24






  • 8





    Because absolutely nothing bad (or at all) happens when you don't use it.

    – Sebastian Redl
    Apr 20 at 10:33






  • 6





    @SebastianRedl: similarly, nothing useful happens. It's the same as writing an empty statement, so [[nodiscard]] would help diagnose bugs. Also, nothing bad happens when vector::empty() is ignored, but that is marked [[nodiscard]] for obvious reasons.

    – Vittorio Romeo
    Apr 20 at 10:39






  • 5





    @SebastianRedl That sounds like a great reason to mark it [[nodiscard]]: "Hey, you did something completely pointless. Did you mean to do something else?"

    – Barry
    Apr 20 at 18:53






  • 4





    @bbalchev std::move doesn't move. Passing an object through std::move and ignoring the result does absolutely nothing.

    – tkausl
    Apr 20 at 23:04

















36















I've recently read about [[nodiscard]] in C++17, and as far as I understand it's a new feature (design by contract?) which forces you to use the return value. This makes sense for controversial functions like std::launder (nodiscard since C++20), but I wonder why std::move isn't defined like so in C++17/20. Do you know a good reason or is it because C++20 isn't finalised yet?










share|improve this question



















  • 1





    I know a reason that makes sense to me, but unless there's an official document explicitly saying why it isn't, that just turns the question to be opinion-based.

    – Sebastian Redl
    Apr 20 at 10:24






  • 8





    Because absolutely nothing bad (or at all) happens when you don't use it.

    – Sebastian Redl
    Apr 20 at 10:33






  • 6





    @SebastianRedl: similarly, nothing useful happens. It's the same as writing an empty statement, so [[nodiscard]] would help diagnose bugs. Also, nothing bad happens when vector::empty() is ignored, but that is marked [[nodiscard]] for obvious reasons.

    – Vittorio Romeo
    Apr 20 at 10:39






  • 5





    @SebastianRedl That sounds like a great reason to mark it [[nodiscard]]: "Hey, you did something completely pointless. Did you mean to do something else?"

    – Barry
    Apr 20 at 18:53






  • 4





    @bbalchev std::move doesn't move. Passing an object through std::move and ignoring the result does absolutely nothing.

    – tkausl
    Apr 20 at 23:04













36












36








36


3






I've recently read about [[nodiscard]] in C++17, and as far as I understand it's a new feature (design by contract?) which forces you to use the return value. This makes sense for controversial functions like std::launder (nodiscard since C++20), but I wonder why std::move isn't defined like so in C++17/20. Do you know a good reason or is it because C++20 isn't finalised yet?










share|improve this question
















I've recently read about [[nodiscard]] in C++17, and as far as I understand it's a new feature (design by contract?) which forces you to use the return value. This makes sense for controversial functions like std::launder (nodiscard since C++20), but I wonder why std::move isn't defined like so in C++17/20. Do you know a good reason or is it because C++20 isn't finalised yet?







c++ language-lawyer c++17 c++20






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Apr 20 at 19:21







bbalchev

















asked Apr 20 at 10:07









bbalchevbbalchev

3971416




3971416







  • 1





    I know a reason that makes sense to me, but unless there's an official document explicitly saying why it isn't, that just turns the question to be opinion-based.

    – Sebastian Redl
    Apr 20 at 10:24






  • 8





    Because absolutely nothing bad (or at all) happens when you don't use it.

    – Sebastian Redl
    Apr 20 at 10:33






  • 6





    @SebastianRedl: similarly, nothing useful happens. It's the same as writing an empty statement, so [[nodiscard]] would help diagnose bugs. Also, nothing bad happens when vector::empty() is ignored, but that is marked [[nodiscard]] for obvious reasons.

    – Vittorio Romeo
    Apr 20 at 10:39






  • 5





    @SebastianRedl That sounds like a great reason to mark it [[nodiscard]]: "Hey, you did something completely pointless. Did you mean to do something else?"

    – Barry
    Apr 20 at 18:53






  • 4





    @bbalchev std::move doesn't move. Passing an object through std::move and ignoring the result does absolutely nothing.

    – tkausl
    Apr 20 at 23:04












  • 1





    I know a reason that makes sense to me, but unless there's an official document explicitly saying why it isn't, that just turns the question to be opinion-based.

    – Sebastian Redl
    Apr 20 at 10:24






  • 8





    Because absolutely nothing bad (or at all) happens when you don't use it.

    – Sebastian Redl
    Apr 20 at 10:33






  • 6





    @SebastianRedl: similarly, nothing useful happens. It's the same as writing an empty statement, so [[nodiscard]] would help diagnose bugs. Also, nothing bad happens when vector::empty() is ignored, but that is marked [[nodiscard]] for obvious reasons.

    – Vittorio Romeo
    Apr 20 at 10:39






  • 5





    @SebastianRedl That sounds like a great reason to mark it [[nodiscard]]: "Hey, you did something completely pointless. Did you mean to do something else?"

    – Barry
    Apr 20 at 18:53






  • 4





    @bbalchev std::move doesn't move. Passing an object through std::move and ignoring the result does absolutely nothing.

    – tkausl
    Apr 20 at 23:04







1




1





I know a reason that makes sense to me, but unless there's an official document explicitly saying why it isn't, that just turns the question to be opinion-based.

– Sebastian Redl
Apr 20 at 10:24





I know a reason that makes sense to me, but unless there's an official document explicitly saying why it isn't, that just turns the question to be opinion-based.

– Sebastian Redl
Apr 20 at 10:24




8




8





Because absolutely nothing bad (or at all) happens when you don't use it.

– Sebastian Redl
Apr 20 at 10:33





Because absolutely nothing bad (or at all) happens when you don't use it.

– Sebastian Redl
Apr 20 at 10:33




6




6





@SebastianRedl: similarly, nothing useful happens. It's the same as writing an empty statement, so [[nodiscard]] would help diagnose bugs. Also, nothing bad happens when vector::empty() is ignored, but that is marked [[nodiscard]] for obvious reasons.

– Vittorio Romeo
Apr 20 at 10:39





@SebastianRedl: similarly, nothing useful happens. It's the same as writing an empty statement, so [[nodiscard]] would help diagnose bugs. Also, nothing bad happens when vector::empty() is ignored, but that is marked [[nodiscard]] for obvious reasons.

– Vittorio Romeo
Apr 20 at 10:39




5




5





@SebastianRedl That sounds like a great reason to mark it [[nodiscard]]: "Hey, you did something completely pointless. Did you mean to do something else?"

– Barry
Apr 20 at 18:53





@SebastianRedl That sounds like a great reason to mark it [[nodiscard]]: "Hey, you did something completely pointless. Did you mean to do something else?"

– Barry
Apr 20 at 18:53




4




4





@bbalchev std::move doesn't move. Passing an object through std::move and ignoring the result does absolutely nothing.

– tkausl
Apr 20 at 23:04





@bbalchev std::move doesn't move. Passing an object through std::move and ignoring the result does absolutely nothing.

– tkausl
Apr 20 at 23:04












2 Answers
2






active

oldest

votes


















26














AFAIK P0600R1 is the only proposal for adding [[nodiscard]] to the standard library that was applied to C++20. From that paper:




We suggest a conservative approach:



[...]



It should not be added when:



  • [...]

  • not using the return value makes no sense but doesn’t hurt and is usually not an error

  • [...]

So, [[nodiscard]] should not signal bad code if this



  • [...]

  • doesn’t hurt and probably no state change was meant that doesn’t happen



So the reason is that the standard library uses a conservative approach and a more aggresive one is not yet proposed.






share|improve this answer


















  • 3





    I dunno. Not using the return value of std::move is always an error in my book, and should thus be nodiscard according to your citation: it either implies that the user forgot to use the return value, or that the call is unnecessary, since it has no effect.

    – Konrad Rudolph
    Apr 20 at 23:21



















31














The MSVC standard library team went ahead and added several thousand instances of [[nodiscard]] since VS 2017 15.6, and have reported wild success with it (both in terms of finding lots of bugs and generating no user complaints). The criteria they described were approximately:



  1. Pure observers, e.g. vector::size(), vector::empty, and even std::count_if()

  2. Things that acquire raw resources, e.g. allocate()

  3. Functions where discarding the return value is extremely likely to lead to incorrect code, e.g. std::remove()

MSVC does mark both std::move() and std::forward() as [[nodiscard]] following these criteria.



While it's not officially annotated as such in the standard, it seems to provide clear user benefit and it's more a question of crafting such a paper to mark all the right things [[nodiscard]] (again, several thousand instances from MSVC) and apply them -- it's not complex work per se, but the volume is large. In the meantime, maybe prod your favorite standard library vendor and ask them to [[nodiscard]] lots of stuff?






share|improve this answer

























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    2 Answers
    2






    active

    oldest

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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    26














    AFAIK P0600R1 is the only proposal for adding [[nodiscard]] to the standard library that was applied to C++20. From that paper:




    We suggest a conservative approach:



    [...]



    It should not be added when:



    • [...]

    • not using the return value makes no sense but doesn’t hurt and is usually not an error

    • [...]

    So, [[nodiscard]] should not signal bad code if this



    • [...]

    • doesn’t hurt and probably no state change was meant that doesn’t happen



    So the reason is that the standard library uses a conservative approach and a more aggresive one is not yet proposed.






    share|improve this answer


















    • 3





      I dunno. Not using the return value of std::move is always an error in my book, and should thus be nodiscard according to your citation: it either implies that the user forgot to use the return value, or that the call is unnecessary, since it has no effect.

      – Konrad Rudolph
      Apr 20 at 23:21
















    26














    AFAIK P0600R1 is the only proposal for adding [[nodiscard]] to the standard library that was applied to C++20. From that paper:




    We suggest a conservative approach:



    [...]



    It should not be added when:



    • [...]

    • not using the return value makes no sense but doesn’t hurt and is usually not an error

    • [...]

    So, [[nodiscard]] should not signal bad code if this



    • [...]

    • doesn’t hurt and probably no state change was meant that doesn’t happen



    So the reason is that the standard library uses a conservative approach and a more aggresive one is not yet proposed.






    share|improve this answer


















    • 3





      I dunno. Not using the return value of std::move is always an error in my book, and should thus be nodiscard according to your citation: it either implies that the user forgot to use the return value, or that the call is unnecessary, since it has no effect.

      – Konrad Rudolph
      Apr 20 at 23:21














    26












    26








    26







    AFAIK P0600R1 is the only proposal for adding [[nodiscard]] to the standard library that was applied to C++20. From that paper:




    We suggest a conservative approach:



    [...]



    It should not be added when:



    • [...]

    • not using the return value makes no sense but doesn’t hurt and is usually not an error

    • [...]

    So, [[nodiscard]] should not signal bad code if this



    • [...]

    • doesn’t hurt and probably no state change was meant that doesn’t happen



    So the reason is that the standard library uses a conservative approach and a more aggresive one is not yet proposed.






    share|improve this answer













    AFAIK P0600R1 is the only proposal for adding [[nodiscard]] to the standard library that was applied to C++20. From that paper:




    We suggest a conservative approach:



    [...]



    It should not be added when:



    • [...]

    • not using the return value makes no sense but doesn’t hurt and is usually not an error

    • [...]

    So, [[nodiscard]] should not signal bad code if this



    • [...]

    • doesn’t hurt and probably no state change was meant that doesn’t happen



    So the reason is that the standard library uses a conservative approach and a more aggresive one is not yet proposed.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Apr 20 at 13:05









    cpplearnercpplearner

    6,10622543




    6,10622543







    • 3





      I dunno. Not using the return value of std::move is always an error in my book, and should thus be nodiscard according to your citation: it either implies that the user forgot to use the return value, or that the call is unnecessary, since it has no effect.

      – Konrad Rudolph
      Apr 20 at 23:21













    • 3





      I dunno. Not using the return value of std::move is always an error in my book, and should thus be nodiscard according to your citation: it either implies that the user forgot to use the return value, or that the call is unnecessary, since it has no effect.

      – Konrad Rudolph
      Apr 20 at 23:21








    3




    3





    I dunno. Not using the return value of std::move is always an error in my book, and should thus be nodiscard according to your citation: it either implies that the user forgot to use the return value, or that the call is unnecessary, since it has no effect.

    – Konrad Rudolph
    Apr 20 at 23:21






    I dunno. Not using the return value of std::move is always an error in my book, and should thus be nodiscard according to your citation: it either implies that the user forgot to use the return value, or that the call is unnecessary, since it has no effect.

    – Konrad Rudolph
    Apr 20 at 23:21














    31














    The MSVC standard library team went ahead and added several thousand instances of [[nodiscard]] since VS 2017 15.6, and have reported wild success with it (both in terms of finding lots of bugs and generating no user complaints). The criteria they described were approximately:



    1. Pure observers, e.g. vector::size(), vector::empty, and even std::count_if()

    2. Things that acquire raw resources, e.g. allocate()

    3. Functions where discarding the return value is extremely likely to lead to incorrect code, e.g. std::remove()

    MSVC does mark both std::move() and std::forward() as [[nodiscard]] following these criteria.



    While it's not officially annotated as such in the standard, it seems to provide clear user benefit and it's more a question of crafting such a paper to mark all the right things [[nodiscard]] (again, several thousand instances from MSVC) and apply them -- it's not complex work per se, but the volume is large. In the meantime, maybe prod your favorite standard library vendor and ask them to [[nodiscard]] lots of stuff?






    share|improve this answer





























      31














      The MSVC standard library team went ahead and added several thousand instances of [[nodiscard]] since VS 2017 15.6, and have reported wild success with it (both in terms of finding lots of bugs and generating no user complaints). The criteria they described were approximately:



      1. Pure observers, e.g. vector::size(), vector::empty, and even std::count_if()

      2. Things that acquire raw resources, e.g. allocate()

      3. Functions where discarding the return value is extremely likely to lead to incorrect code, e.g. std::remove()

      MSVC does mark both std::move() and std::forward() as [[nodiscard]] following these criteria.



      While it's not officially annotated as such in the standard, it seems to provide clear user benefit and it's more a question of crafting such a paper to mark all the right things [[nodiscard]] (again, several thousand instances from MSVC) and apply them -- it's not complex work per se, but the volume is large. In the meantime, maybe prod your favorite standard library vendor and ask them to [[nodiscard]] lots of stuff?






      share|improve this answer



























        31












        31








        31







        The MSVC standard library team went ahead and added several thousand instances of [[nodiscard]] since VS 2017 15.6, and have reported wild success with it (both in terms of finding lots of bugs and generating no user complaints). The criteria they described were approximately:



        1. Pure observers, e.g. vector::size(), vector::empty, and even std::count_if()

        2. Things that acquire raw resources, e.g. allocate()

        3. Functions where discarding the return value is extremely likely to lead to incorrect code, e.g. std::remove()

        MSVC does mark both std::move() and std::forward() as [[nodiscard]] following these criteria.



        While it's not officially annotated as such in the standard, it seems to provide clear user benefit and it's more a question of crafting such a paper to mark all the right things [[nodiscard]] (again, several thousand instances from MSVC) and apply them -- it's not complex work per se, but the volume is large. In the meantime, maybe prod your favorite standard library vendor and ask them to [[nodiscard]] lots of stuff?






        share|improve this answer















        The MSVC standard library team went ahead and added several thousand instances of [[nodiscard]] since VS 2017 15.6, and have reported wild success with it (both in terms of finding lots of bugs and generating no user complaints). The criteria they described were approximately:



        1. Pure observers, e.g. vector::size(), vector::empty, and even std::count_if()

        2. Things that acquire raw resources, e.g. allocate()

        3. Functions where discarding the return value is extremely likely to lead to incorrect code, e.g. std::remove()

        MSVC does mark both std::move() and std::forward() as [[nodiscard]] following these criteria.



        While it's not officially annotated as such in the standard, it seems to provide clear user benefit and it's more a question of crafting such a paper to mark all the right things [[nodiscard]] (again, several thousand instances from MSVC) and apply them -- it's not complex work per se, but the volume is large. In the meantime, maybe prod your favorite standard library vendor and ask them to [[nodiscard]] lots of stuff?







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Apr 20 at 21:44

























        answered Apr 20 at 18:52









        BarryBarry

        188k21337618




        188k21337618



























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