Can a generation ship withstand its own oxygen and daily wear for many thousands of years?Society rules for marriages and love on multigeneration shipHow do I make oxygen for a generation ship?Exploring deep ocean at 1GPa with minimum metal availableMotives for preventing a generation ship from reaching its destination - but not destroy itHow much ice do I need at 0.79c to protect my megastructureIs there any material today that could withstand the impact of a baseball at 0.05c?Generation ship: How big exactly?Build an impregnable fortress in the middle ages with modern technologyConquering the Galaxy with DNA - What is the best vector?Would these structural reinforcements improve dragon wings?
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Can a generation ship withstand its own oxygen and daily wear for many thousands of years?
Society rules for marriages and love on multigeneration shipHow do I make oxygen for a generation ship?Exploring deep ocean at 1GPa with minimum metal availableMotives for preventing a generation ship from reaching its destination - but not destroy itHow much ice do I need at 0.79c to protect my megastructureIs there any material today that could withstand the impact of a baseball at 0.05c?Generation ship: How big exactly?Build an impregnable fortress in the middle ages with modern technologyConquering the Galaxy with DNA - What is the best vector?Would these structural reinforcements improve dragon wings?
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Regarding the idea of a generation ship carrying a community of people for thousands of years to another planet:
Is there is any material for an engineered structure or set of systems that will resist oxidation for the many thousands of years required for the journey?
Also, material fatigue and wear caused by the movement of people after just a few hundred years would soon compromise the structure. Almost all other items used daily will not last even one generation. The only way to overcome these problems would be to have a large number of spare de-oxygenated ships in tow to move into.
I'm skeptical about the idea. I think the maintenance store would be too big. The whole thing would be too massive to get up to speed. Has anyone discussed this? Maybe I'm behind on it. It seems to be step 1 in engineering design for a reliable structure. Do we have the materials to withstand the conditions for the duration?
science-based materials generation-ships oxygen
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show 5 more comments
$begingroup$
Regarding the idea of a generation ship carrying a community of people for thousands of years to another planet:
Is there is any material for an engineered structure or set of systems that will resist oxidation for the many thousands of years required for the journey?
Also, material fatigue and wear caused by the movement of people after just a few hundred years would soon compromise the structure. Almost all other items used daily will not last even one generation. The only way to overcome these problems would be to have a large number of spare de-oxygenated ships in tow to move into.
I'm skeptical about the idea. I think the maintenance store would be too big. The whole thing would be too massive to get up to speed. Has anyone discussed this? Maybe I'm behind on it. It seems to be step 1 in engineering design for a reliable structure. Do we have the materials to withstand the conditions for the duration?
science-based materials generation-ships oxygen
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"The whole thing would be too massive to get up to speed." is a separate question. Best to remove it from here and, if you cared, post it separately.
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– Starfish Prime
May 16 at 6:26
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Hello Matt. While you're in the mood to be skeptical about generation ships, consider the fundamental problem with population control. You must either design your ship to accommodate generations worth of population growth, or you must be astoundingly strict with it - especially as you need to replace jobs, not simply people. Zippo freedom of choice when it comes to your education path because the guy or gal who's most likely to die when you turn 24 cleaned the sewers. You're right, generation ships are... impractical.
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– JBH
May 16 at 13:38
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The suggestion of towing unused generation ships behind basically takes the tyranny of the rocket equation up to 11.
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– JMac
May 16 at 16:12
11
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Why worry about towing spare ships, or even how long your ship will last? Just bring along your own manufacturing and materials recycling capabilities. Rebuild/replace the elements that wear out. Ultimately there's no reason why anything can't be recaptured or recycled, the limit is really energy - and if you're building a ship that can travel for thousands of years, you must already have a solution for energy.
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– dwizum
May 16 at 18:34
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You've asked a pretty specific question, so I'll leave this as a comment - you have completely forgotten about paint. Most likely it doesn't fit in your aesthetic, but on something like a generation ship, it would be crucial to give yourself a low-cost, easily replaceable wear surface. Even if you have advanced manufacturing abilities, you need to be teaching the kids things like this anyway.
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– Sean Boddy
May 17 at 2:35
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show 5 more comments
$begingroup$
Regarding the idea of a generation ship carrying a community of people for thousands of years to another planet:
Is there is any material for an engineered structure or set of systems that will resist oxidation for the many thousands of years required for the journey?
Also, material fatigue and wear caused by the movement of people after just a few hundred years would soon compromise the structure. Almost all other items used daily will not last even one generation. The only way to overcome these problems would be to have a large number of spare de-oxygenated ships in tow to move into.
I'm skeptical about the idea. I think the maintenance store would be too big. The whole thing would be too massive to get up to speed. Has anyone discussed this? Maybe I'm behind on it. It seems to be step 1 in engineering design for a reliable structure. Do we have the materials to withstand the conditions for the duration?
science-based materials generation-ships oxygen
$endgroup$
Regarding the idea of a generation ship carrying a community of people for thousands of years to another planet:
Is there is any material for an engineered structure or set of systems that will resist oxidation for the many thousands of years required for the journey?
Also, material fatigue and wear caused by the movement of people after just a few hundred years would soon compromise the structure. Almost all other items used daily will not last even one generation. The only way to overcome these problems would be to have a large number of spare de-oxygenated ships in tow to move into.
I'm skeptical about the idea. I think the maintenance store would be too big. The whole thing would be too massive to get up to speed. Has anyone discussed this? Maybe I'm behind on it. It seems to be step 1 in engineering design for a reliable structure. Do we have the materials to withstand the conditions for the duration?
science-based materials generation-ships oxygen
science-based materials generation-ships oxygen
edited May 16 at 14:56
Cyn
14.7k23069
14.7k23069
asked May 16 at 5:52
Matt SkepticMatt Skeptic
13926
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"The whole thing would be too massive to get up to speed." is a separate question. Best to remove it from here and, if you cared, post it separately.
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– Starfish Prime
May 16 at 6:26
2
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Hello Matt. While you're in the mood to be skeptical about generation ships, consider the fundamental problem with population control. You must either design your ship to accommodate generations worth of population growth, or you must be astoundingly strict with it - especially as you need to replace jobs, not simply people. Zippo freedom of choice when it comes to your education path because the guy or gal who's most likely to die when you turn 24 cleaned the sewers. You're right, generation ships are... impractical.
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– JBH
May 16 at 13:38
3
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The suggestion of towing unused generation ships behind basically takes the tyranny of the rocket equation up to 11.
$endgroup$
– JMac
May 16 at 16:12
11
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Why worry about towing spare ships, or even how long your ship will last? Just bring along your own manufacturing and materials recycling capabilities. Rebuild/replace the elements that wear out. Ultimately there's no reason why anything can't be recaptured or recycled, the limit is really energy - and if you're building a ship that can travel for thousands of years, you must already have a solution for energy.
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– dwizum
May 16 at 18:34
3
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You've asked a pretty specific question, so I'll leave this as a comment - you have completely forgotten about paint. Most likely it doesn't fit in your aesthetic, but on something like a generation ship, it would be crucial to give yourself a low-cost, easily replaceable wear surface. Even if you have advanced manufacturing abilities, you need to be teaching the kids things like this anyway.
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– Sean Boddy
May 17 at 2:35
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show 5 more comments
2
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"The whole thing would be too massive to get up to speed." is a separate question. Best to remove it from here and, if you cared, post it separately.
$endgroup$
– Starfish Prime
May 16 at 6:26
2
$begingroup$
Hello Matt. While you're in the mood to be skeptical about generation ships, consider the fundamental problem with population control. You must either design your ship to accommodate generations worth of population growth, or you must be astoundingly strict with it - especially as you need to replace jobs, not simply people. Zippo freedom of choice when it comes to your education path because the guy or gal who's most likely to die when you turn 24 cleaned the sewers. You're right, generation ships are... impractical.
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– JBH
May 16 at 13:38
3
$begingroup$
The suggestion of towing unused generation ships behind basically takes the tyranny of the rocket equation up to 11.
$endgroup$
– JMac
May 16 at 16:12
11
$begingroup$
Why worry about towing spare ships, or even how long your ship will last? Just bring along your own manufacturing and materials recycling capabilities. Rebuild/replace the elements that wear out. Ultimately there's no reason why anything can't be recaptured or recycled, the limit is really energy - and if you're building a ship that can travel for thousands of years, you must already have a solution for energy.
$endgroup$
– dwizum
May 16 at 18:34
3
$begingroup$
You've asked a pretty specific question, so I'll leave this as a comment - you have completely forgotten about paint. Most likely it doesn't fit in your aesthetic, but on something like a generation ship, it would be crucial to give yourself a low-cost, easily replaceable wear surface. Even if you have advanced manufacturing abilities, you need to be teaching the kids things like this anyway.
$endgroup$
– Sean Boddy
May 17 at 2:35
2
2
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"The whole thing would be too massive to get up to speed." is a separate question. Best to remove it from here and, if you cared, post it separately.
$endgroup$
– Starfish Prime
May 16 at 6:26
$begingroup$
"The whole thing would be too massive to get up to speed." is a separate question. Best to remove it from here and, if you cared, post it separately.
$endgroup$
– Starfish Prime
May 16 at 6:26
2
2
$begingroup$
Hello Matt. While you're in the mood to be skeptical about generation ships, consider the fundamental problem with population control. You must either design your ship to accommodate generations worth of population growth, or you must be astoundingly strict with it - especially as you need to replace jobs, not simply people. Zippo freedom of choice when it comes to your education path because the guy or gal who's most likely to die when you turn 24 cleaned the sewers. You're right, generation ships are... impractical.
$endgroup$
– JBH
May 16 at 13:38
$begingroup$
Hello Matt. While you're in the mood to be skeptical about generation ships, consider the fundamental problem with population control. You must either design your ship to accommodate generations worth of population growth, or you must be astoundingly strict with it - especially as you need to replace jobs, not simply people. Zippo freedom of choice when it comes to your education path because the guy or gal who's most likely to die when you turn 24 cleaned the sewers. You're right, generation ships are... impractical.
$endgroup$
– JBH
May 16 at 13:38
3
3
$begingroup$
The suggestion of towing unused generation ships behind basically takes the tyranny of the rocket equation up to 11.
$endgroup$
– JMac
May 16 at 16:12
$begingroup$
The suggestion of towing unused generation ships behind basically takes the tyranny of the rocket equation up to 11.
$endgroup$
– JMac
May 16 at 16:12
11
11
$begingroup$
Why worry about towing spare ships, or even how long your ship will last? Just bring along your own manufacturing and materials recycling capabilities. Rebuild/replace the elements that wear out. Ultimately there's no reason why anything can't be recaptured or recycled, the limit is really energy - and if you're building a ship that can travel for thousands of years, you must already have a solution for energy.
$endgroup$
– dwizum
May 16 at 18:34
$begingroup$
Why worry about towing spare ships, or even how long your ship will last? Just bring along your own manufacturing and materials recycling capabilities. Rebuild/replace the elements that wear out. Ultimately there's no reason why anything can't be recaptured or recycled, the limit is really energy - and if you're building a ship that can travel for thousands of years, you must already have a solution for energy.
$endgroup$
– dwizum
May 16 at 18:34
3
3
$begingroup$
You've asked a pretty specific question, so I'll leave this as a comment - you have completely forgotten about paint. Most likely it doesn't fit in your aesthetic, but on something like a generation ship, it would be crucial to give yourself a low-cost, easily replaceable wear surface. Even if you have advanced manufacturing abilities, you need to be teaching the kids things like this anyway.
$endgroup$
– Sean Boddy
May 17 at 2:35
$begingroup$
You've asked a pretty specific question, so I'll leave this as a comment - you have completely forgotten about paint. Most likely it doesn't fit in your aesthetic, but on something like a generation ship, it would be crucial to give yourself a low-cost, easily replaceable wear surface. Even if you have advanced manufacturing abilities, you need to be teaching the kids things like this anyway.
$endgroup$
– Sean Boddy
May 17 at 2:35
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show 5 more comments
17 Answers
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Titanium
Immunity to Environmental Attack
Architectural titanium's unsurpassed corrosion resistance results from its stable, highly-adherent, protective surface oxide film. Because the metal is highly reactive and has a strong affinity for oxygen, the beneficial oxide film forms spontaneously when exposed to moisture or air. In fact, a damaged oxide film can generally restore itself instantaneously.
Lowest Thermal Expansion
Titanium's coefficient of thermal expansion is half that of stainless steel and copper and one-third that of aluminium. It is virtually equal to that of glass and concrete, making titanium highly compatible with these materials. Consequently, thermal stress on titanium is very low.
Light Weight
The specific gravity of titanium is 4.51 g/cm3 - about 60% that of steel, half that of copper and 1.7 times that of aluminium. Being such a lightweight metal, titanium imposes less burden on structure. It is easily fabricated and permits ease of installation.
Environmentally Safe
Due this its relative inertness in most atmospheres, titanium is considered environmentally friendly. It is 100% recyclable and the product of a renewable resource.
Greatest Strength
In addition to having excellent mechanical strength (comparable to mild steel), titanium is durable and shock resistant. Its modulus of elasticity (a measure of strain rate) is half that of stainless steel. This means titanium is more flexible than other architectural metals during earthquakes and other periods of violent movement.
https://www.azom.com/article.aspx?ArticleID=1299
You also build thing for ease of repair. Walkway's top most layer is replaceable. Handrails are replaceable. As things wear out, they are taken back, smelted down and recast and reused.
Design everything modular so it can be unbolted and replaced as needed and the old one recycled into new products.
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The problem with replaceable wearing parts is that material is lost as dust or even gas, and the lost material from all parts is mixed together. Thus you have to have 100%-efficient recovery of mixed muck
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– Chris H
May 16 at 8:56
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@ChrisH : thus, nanomachines and Universal Constructor...
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– vsz
May 16 at 9:05
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@vsz yes, but that's rather like building the repair bots out of handwavium instead of the ship - good in the right story
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– Chris H
May 16 at 9:12
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@ChrisH: Your ship only has to last "many thousands" of years, not millions. A titanium handrail or walkway will probably take many hundreds or a thousand years before it needs to be recast, needing only a tiny bit of extra titanium from the ship's reserve of bulk titanium. Or to reduce wear, use something organically recyclable like wood or plant fiber "carpet" as a top layer over the titanium. Organic material as dust / gas can be recycled by the ecosystem.
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– Peter Cordes
May 16 at 9:37
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@PeterCordes the latter solution particularly appeals to me, though for living space I reckon you'd essentially never need to recast. It probably didn't experience a lot of wear, but the Pantheon's bronze ceiling lasted 1500 years before being removed by the Pope to make weapons
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– Chris H
May 16 at 10:30
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You need to fundamentally abandon the idea of building a generation ship, and sending it off into deep space.
A generation ship needs to be self sustaining, which includes the capability to recycle and manufacture any part of the ship several times over. This kind of manufacturing capability you most likely need anyway when you arrive at your target.
The design criteria will contain some estimates on how good your recycling works, and you will as much spare parts/spare material along as your fuel budget allows, but effectively your crew will spend their journey rebuilding their ship over and over again.
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"The Generational Ship of Theseus I, II, III, IV and V"
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– Chronocidal
May 16 at 11:51
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+1 for pointing out the need to manufacture and maintain. We call them "generation ships," but what they are really small cities containing every aspect of a city, from education and emergency services to industry and manufacturing. The only difference is *no raw material," meaning no logging, mining, original farming, etc. Basically not one atom of new resource throughout the trip. It's all recycled.
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– JBH
May 16 at 13:35
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@JBH That's not quite right - you can collect hydrogen from deep space and, assuming fusion reactors, get helium. I'm not sure what you'd do with the helium, but it's not something you brought with you.
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– Spitemaster
May 16 at 14:22
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@Spitemaster, yeah. I did mention "basically." You could pick up the random rock, too... but the fundamental premise is that you can't find as much as you'll need. That means a chunk of the ship is nothing more than a raw material warehouse.
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– JBH
May 16 at 14:25
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@JBH - hence, Cities In Flight heh.
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– davidbak
May 16 at 21:03
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The key is in the ecosystem you're taking with you.
Organic tech.
I contend that it's about an integrated system, not just about one aspect of that system.
The floor is a Tapestry Lawn:

Attribution: grassfreelawns.co.uk
The various species of bee and other insect that you'll no doubt be wanting to take with you to populate your new world will love it, as will the worms and soil bacteria. (Moles, gophers, well - that's your choice)
The ivy and other vines and creepers that you decorate the walls with acts as fine self-repairing handholds and homes for insects (a food source for the many birds/bats that are part of your habitat).
While there might be some large common areas for trees, flowering plants (insects and birds), most of the oxygen production can be from wheat/barley and other food crops in your farming bays.
Solid human-waste composted with dead plant matter would of course be used as fertilizer, as would urea, trace salts and water from the liquid waste to grow the plants necessary for life. Minerals necessary to re-manufacture metal or ceramic parts could be extracted at this point too.
Fabrics that the inhabitants need would be made from compostable plant-fiber, faux leather from bacterial matting, furniture from wood (see futon).
Your aquaculture bays would house and produce fish, oyster, shrimp, algae and various plants, as well as more varied marine habitats for transplantation to the new world - again recycling the O2 and other nutrients.
Many seeds and corms and tubers would be preserved and held in reserve to re-grow after damage. All this would require maintenance by; gardeners, arborealists, microbiologists, chemists, habitat management specialists, waste recycling engineers ... etc. This would provide rich educational opportunities for the future children, helping to maintain hands-on skills throughout the voyage necessary for populating the destination-world.
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The people you need for mainteance are also the people you will need when you arrive at your new homeworld, so that is a plus.
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– Julian Egner
May 17 at 12:09
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Is there is any material for an engineered structure or set of systems that will resist oxidation for the many thousands of years required for the journey?
Aluminum, when in contact with oxygen, forms a thin layer of oxide which protects the underlying metal from further oxidation. Moreover, aluminum has a more favorable elasticity to density ratio when compared to iron, so it is already preferred for applications where weight is a concern (yes, aerospace is such an application)
The only way to overcome these problems would be to have a large number of spare de-oxygenated ships in tow to move into.
False. Fatigued metal can be recovered by a proper thermal cycle. You just need some spare parts and a thermal cycling facility.
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It's worth mentioning that Aluminum fatigues even at quite low stresses. Steel can handle a much higher fraction of its breaking strain without growing fatigue cracks. If there's a large enough safety factor, you essentially don't have to worry about fatigue in steel. That's one of the many reasons why it's used more commonly than Aluminum.
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– Robin Bennett
May 16 at 8:07
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@RobinBennett Even worse (and directly related), aluminum doesn't have a fatigue limit. It always gets weaker as more cycles are put into it, whereas steel and titanium have been shown to be able to withstand cyclic loading indefinitely if certain thresholds are not exceeded. Basically the reason to use aluminum over titanium is cost, which shouldn't be a primary concern for generation ships.
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– JMac
May 16 at 16:17
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@JMac - thank you, that was the phrase I was missing.
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– Robin Bennett
May 17 at 7:38
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Aluminium is definitely out. Aluminium aircraft structures corrode quickly (I work on them) usually where they are joined. Galvanic or electrolytic corrosion is also going to occur at all metallic joints - even titanium over (say) 50,000 years. The inner workings of the ship will have to be fastened together and we can't make everything out of titanium. We are staying on planet earth.
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– Matt Skeptic
May 20 at 5:56
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For a long time but not indefinitely.
There is a calculation you'll have to do. Every time someone walks down a corridor, how much of the surface is worn away. Every time someone uses a handrail, how much is worn away. Damage can be repaired, fatigued metal can be heat treated. Wear of non-organic materials is lost to the system and extra must be carried to replace it.
While you can work on replaceable coverings for surfaces, even ones you can develop in your own labs from plants grown on the ship. Little by little the hard surfaces underneath will be worn away and need replacing.
You might be able to drag it out for thousands of years, but sooner or later you'll have to get new materials from the outside. No matter how hard wearing, no matter how carefully you maintain protective coverings, nothing is forever.
The same is true of your oxygen
While the air and water within a closed system can potentially be recycled forever. That's not true of any leak, any use of an airlock, any time air escapes the ship it will need to be replaced. Again, unless the system is perfectly sealed, which is unlikely, you'll occasionally need to get more air/water in.

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In a closed environment, no structural material can really be said to be "lost". The issue is your ability to recycle and reconstitute things, and that will be limited by your energy budget. That makes nuclear fuel the limiting factor. The dust from those worn-down steps could have been collected and sintered back into an artificial stone, given sufficient will and power.
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– Starfish Prime
May 16 at 7:34
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@StarfishPrime, that's actually easier with the stone than with metal from the other answers, but it's simply an example of even the hardest wearing materials having a limited life. The dust from those steps is most likely to end up in the general compost mix with all the other general dust from the vessel, but that could potentially be converted into a replacement material.
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– Separatrix
May 16 at 7:37
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You would want to create an ingrained culture of "using things lightly" — walking and sitting gracefully and with minimal impact. The less things are slammed and stomped on, the better over the long haul.
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– Mary C
May 22 at 3:09
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Even if you could protect the exposed parts of the ship, things like electronics will degrade. You will need a power source and engines to keep the environment habitable and then slow down at the end of the trip, which also have to last for thousands of years.
The only practical solution is maintenance. As you suggest, keeping spares for such a long journey may be difficult. You could send a second, uninhabited supply ship perhaps. But really you need manufacturing and recycling facilities on-board.
You could consider advanced 3D printers that work at a molecular level, i.e. Star Trek style replicators. You could also consider nano-technology that is able to repair materials on a microscopic scale. But you will still need some industrial processes for things like energy production.
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I think if you make the generational ship large enough, you can incorporate enough redundant and mutually reinforcing systems that they become reasonable.
Steps for creating a generational ship:
- Hollow out a M-type asterroid to use as a shell
- Get resources needed for life from C and S type asteroids as well as icy comets.
- Import Biomass to seed the living chamber (This is arguably the hardest part as all of the seed biomass would have to be imported from preexisting ecosystems intact)
- Use an Orion drive for propulsion, supported by less energetic nuclear propulsion systems for finer control
Ships could be made in size from a couple hundred meters to kilometers in size.
Size would be determined by estimated flight time, minimum viable ecosystem size, material strength, cost, etc...
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The ship can't be very big as it must hold a minimal atmospheric pressure in the vacuum of space (like many aircraft do in our atmosphere) as the hull gets larger it will need to be stronger and heavier. There will have to be many small modules. This means that re-manufacturing ie. smelting titanium and casting new parts is going to be very challenging.
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– Matt Skeptic
May 20 at 6:11
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I'm not sure this is a problem is you leave 100s or 1000s of meters of nickel-iron between a main habitation chamber and space. The vast majority of this ship is natural nickel-iron asteroid vs a completely manufactured vessel.
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– bob0the0mighty
May 20 at 13:51
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Frame challenge: If you have the tech to build a generation ship, why is it taking you thousands of years to reach your destination? This is almost certainly harder than building a ship that can accelerate at 1g (or even some decent fraction thereof) and get you anywhere in at most a few hundred years (probably less).
For the math explaining how this works, see this related answer on the sister site Astronomy SE: https://astronomy.stackexchange.com/questions/14559/how-long-would-it-take-to-reach-the-edge-of-the-reachable-universe/14562#14562
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To even reach the closest destinations in our stellar neighbourhood (with distances in the order of 10 to 100 lightyears), we'd have to reach some significant fractions of the speed of light to get there in a few hundred years. Anything further out than 1000 lightyears will be for the foreseeable future (correct me if I'm wrong) impossible to reach in less than 1000 years. Unless you want to include FTL travel... (but then again, there's that science-based thingy...)
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– Inarion
May 17 at 9:38
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@Inarion: 1g reaches near speed of light very fast. It does not take 1000 years, from your frame of reference as the traveler, to travel 1000 lightyears.
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– R..
May 17 at 17:33
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We can't keep accelerating against inherent inertia at 1g until we reach the speed of light. We can't even accelerate sub atomic masses to anywhere near that speed. Light speed is generally accepted as being impossible for anything except light.
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– Matt Skeptic
May 19 at 9:26
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See this answer on sister site astronomy: astronomy.stackexchange.com/a/14562/2803
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– R..
May 19 at 14:04
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You need serious propulsion technology and energy to accelerate continuously at 1g for years or even days, but I find that kind of advancement more plausible than the technology to make a generation ship without an overwhelming chance of catastrophic failure. See the linked answer above for details on the relativistic stuff.
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– R..
May 20 at 7:10
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You could have self-replicating, self-recycling maintenance nanobots which work at the molecular level. The only input you then need is some form of energy to keep them (and the rest of the ship) running.
At a larger scale you could rebuild or replace whole parts of the ship. All you need is an almost 100% efficient recycling plant.
In the end you’ll always lose some matter (even black holes do) but if you have an outside energy source (e.g. a star’s radiation) and your ship is really advanced it could turn energy into matter.
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add a comment |
$begingroup$
No.
Things break. You will lose your oxygen because the recycling system will fail. All machines fail given enough time. You will have to carry many sets of replaceable parts and hope that there is enough parts to get you alive to your destination. But too many parts and the tyranny of the rocket equation will bite you because you will need gigantic amount of propelent to accelerate. Orion drives won't save you: the stress of the nuclear explosions is dangerous and the plate or the shock absorbers can (will) break when you need them the most. Nuclear propulsion won't save you. The exposure to the hot neutrons that both fission and fusion release will damage your machinery.
Also biospheres can break too. I don't know the minimum size that an ecosystem must have to be able to support a human and even if this size is small enough to be placed inside a hollow asteroid biospheres can collapse as the mass extinctions the Earth have shown. A critical species may go extinct, cascading an ecological collapse, for example. Or another species can grow unchecked and destroy the ecosystem, like the algal blooms. And how will you get energy to feed your ecosystem once you go beyond the martian orbit? From machines that will break down once you are in the middle of the voyage?
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1
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Well said Geronimo! I asked the question because I've read all sorts of deep thinkers on the subject that seem to ignore the first principles of feasibility. The human psychology problem has been well discussed so I thought I would throw in another fundamental problem in the hope of installing a reality check. After reading the answers above I think you will agree that we are staying on planet earth and no other multicellular life form can possibly visit us - single cells in comets may make it.
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– Matt Skeptic
May 19 at 1:46
add a comment |
$begingroup$
Build a large enough 'rocket ship' that it doesn't matter precisely what it's made of as it will drag its own atmosphere with it. A roughly spherical one approximately 13,000km wide would do nicely. Perhaps harvest planets in order to do so. This will be reasonably resistant to wear and tear unless your passengers start doing really stupid things (disclaimer: anecdotal evidence suggests this may be more of a risk than you thought). Provided that doesn't happen, it will last much longer than your typical generation ship would be designed for, so you can move it around the universe much more slowly. You then 'merely' need to solve the problems of how to accelerate it (0.5g will get you most places after a reasonably small number of generations), and how to supply it with energy (A sufficiently large fusion source would work - no need to have one 1.4m km wide, perhaps bury several fusion plants under the surface). Probably wouldn't hurt to make the ship rotate, so make it rotate around a pole, and put the thrusters/engine/whatever at one pole.
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Planet-scale ships are an option - but 0.5g acceleration will squash any reasonable planet into a pancake, assuming you can find that much energy. Not really sure how fast you could safely accelerate, but maybe 0.001g wouldn't end civilization. The acceleration on Earth due to the Moon is .000005g, by comparison, and that's enough to cause (much of) the tides.
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– fluffysheap
May 17 at 17:16
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@fluffysheap - if the acceleration was a constant 0.5g (or slowly changed), I'm not sure that would create too much of a problem. At one pole you'd have gravity 50% of what it is on earth, and at the other 150%. Gravity on the surface would not be "vertical" (i.e. towards the centre of the earth) - meaning you'd build at at angle to the horizon, and the seas would presumably all end up at one pole. I don't immediately see why you'd squish the 'planet' into a pancake unless you had a liquid core - which isn't a requirement.
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– abligh
May 17 at 17:41
1
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How are we going to build something 13000 kilometres in diameter? How are we going to harvest planets?
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– Matt Skeptic
May 20 at 6:49
add a comment |
$begingroup$
Think Bigger
Carry extra mass. Build the ship in a huge asteroid or something. I know you objected because it would take too long "to get up to speed", but I disagree. A trip that already takes generations can afford to spend a long time accelerating, so long as you get up to speed quickly relative to the total length of the journey.
Has anyone discussed this?
When talking about scifi space concepts, the answer to this question is always Isaac Arthur.
https://www.youtube.com/watch?v=H2f0Wd3zNj0
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add a comment |
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Get new material after a while
If you can't withstand millenias of wear, then just get new material to replace it. Catch asteroids as you go or make pit stops on planets to get new metal, oxygen and fuel.
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2
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Interstellar space is quite lackluster in terms of any material available. We have a hard time coming up with a propulsion system that can even get you up to speed once, never mind several times. The next star you'll reach is will be your destination.
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– Whitecold
May 16 at 13:38
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@Whitecold Why would it be an issue to just refill your fuel tank at the next planet and start a route to the next one ?
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– Pierre Cathé
May 16 at 13:53
2
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Because your next planet is far, far away, and extracting resources is hard, especially when you have to get them into orbit. So the best strategy is to select a habitable star system, go there, build up a colony, and once it grew large enough it can build another generation ship that goes on.
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– Whitecold
May 16 at 15:31
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@Whitecold That's a good basis for an answer of your own, but I think if there were a habitable planet close by, then we wouldn't have the question at all.
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– Pierre Cathé
May 16 at 15:41
1
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No need to mine planets. Uninhabitable comets and dwarf planets are much better supply sources because of their lower gravity. So you'd hop from star to star, refueling on each stop, until you arrive at your final destination where there's a habitable planet.
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– MSalters
May 17 at 9:35
|
show 1 more comment
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You have to repair the ship, and the hard part is hanging onto your mass.
A generation ship needs to be fully self-sustaining, and that means having manufacturing and recycling facilities for everything. This is tough if you only have a few hundred people, but if you have a million, plus good automation, it's not that implausible. Generation ships have to be big.
Stopping wear entirely isn't practical, everything wears out, especially when humans and other living things keep growing in it. You have to repair and maintain. Even the dust can be swept up and recycled. It has to be. On Earth, materials that wear away turn into dust and just blow away and become part of the planet, but in space, if you don't dispose of your dust, in a few thousand years your ship will be knee-deep in dust. And if you throw it overboard rather than recycle it, you'll soon run out of supplies and/or ship.
So really, you need to worry about how much of your mass escapes into space. Some of it will be air leaking out when you open an airlock to do maintenance. Some of it will be bits of the hull getting blasted off by micrometeors. Some of it will be garbage that you just can't recycle and have to throw overboard (need to keep that to an extreme minimum!) And some will just be a few atoms slipping out through the seams. But all that adds up.
Isaac Arthur's video on ark ships covers this in more detail. A spacecraft leaking mass effectively has a half-life rather than a linear rate of loss, and the more mass you lose, the shorter the half-life. No matter how much extra material you take with you, hanging onto the mass you have dominates. But eventually it leaks out, and the only way to maintain enough material to last indefinitely is to stop and replenish it every so often, or build your ship big enough that it holds onto mass by gravity rather than by sealing.
Assuming that second option isn't viable, building bigger still helps. Assuming you don't intentionally throw material overboard, leakage is proportional to the surface area of the ship, but total mass is proportional to the volume. Still, endurance of a few tens of thousand years is probably the best you can do. That's good for a couple of hundred light years of range at 1-5% of light speed, so it's viable. But range will still be a problem.
But resupply is practical. Nearly every star system probably has an Oort cloud, and comets are basically made of rocket fuel. Asteroids are pretty much made of spaceship construction material. If you can realistically travel through interstellar space, you by definition have the ability to reach an Oort cloud. All you need is a refinery on board capable of processing a couple of comets into fuel, then you can visit a nearby asteroid and pick up any heavy materials you might happen to need. And then you can continue on your way. Problems in resupplying are more about the delay and inconvenience of having to stop than about any impossibility in the technology. So, over long distances, the better you seal and recycle, the faster you go.
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add a comment |
$begingroup$
Of course it can, earth is one of these.
I think one way of building this ship is to build a recycling factory that will make the real spaceship out of the prototype parts. So you have proven that you are able to recycle all parts.
Of course the recycling factory should be onboard. The ship so big that all devices are multiple times on it (even the recycling factory).
In fact the only critical device you need is something that takes anything in and sort atoms to get pure material out. This technology is not that far away from us. The basic principle is what happens in a mass spectrometer.
Once you get that the only remaining problem is to keep all material on board so the spaceship does not vanish due to billions of imperceptible collisions.
How and I forgot some kind of energy harvesting system, solar panels ?
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Hi, welcome to worldbuilding.SE. Please take the time to read our tour if you haven’t yet. Your answer doesn’t answer the question, the OP is asking about if there is a material a spaceship could be made out of that could last for thousands of years. Your answer does not address this and does not provide any possible suitable material (or challenge the question and state that there isn’t such a material). Please visit the help center for guidance on how to answer questions or edit your answer to better answer the OP’s question.
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– Liam Morris
May 17 at 22:02
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The question state "any material or set of system" it even mention a spare parts store. Your comment fit with almost all others answers.
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– bokan
May 17 at 22:38
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The actual wording is “any material for an engineered structure or set of systems” (emphasis mine). This means they are looking for a material which a system or structure could be constructed out of, they are not looking for a set of systems. Also, by “maintenance store” i think they mean an area where maintenance supplies are stored, not an actual shop where supplies could be purchased. Its easy to see how both of these phrases could be easily misinterpreted.
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– Liam Morris
May 17 at 23:08
add a comment |
$begingroup$
The best option is probably to just use interstellar asteroids or make long duration comets into generation ships with a little bit of gravitational slingshotting.
It will be faster than anything of similar size we could hope to propel with any engines ever, without the associated cost in energy.
And all we need to transport there is a small colony with the manufacturing capacity to build all its parts and further parts for expansion and replacements. Even the population needed for maintenance and other tasks could be created after a core team created/brought the first parts of the station.
Someone said something about lack of choice in trades: I don't think we should think in terms of medieval guilds. Rather, everyone will learn the basics of many skills and specialise in some that interest them or which no-one else is equally talented in. If a task is very unpopular, people will have to do it in turns until someone starts to like it or can be convinced to take it upon them.
The asteroid just needs an abundance of the most volatile or important materials, some of which can be transported there with rockets in advance, or maybe even by joining 2 or 3 smaller asteroids.
If a large enough asteroid flew by the planet, if would even be possible to cover it in a layer of liquid hydrogen or such. The advantage would be that when something gets set in motion, it won't be able to reach escape velocity due to the resistance. Everything stays in a liquid bubble and can be recycled.
On a side note, well mixed materials (used up resources) can be recycled over the millenia by simply exposing them to heat, wear, gravity, solvents, current, radiation, crystallisation and so on. It takes a while, but time is not the essence on a generation ship.
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add a comment |
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Metallic structures can really last centuries. The main problem would be the perishables (food,water, oxygen etc...)
If you imagine 3d printing is advanced enough, you would just need a big enough stockpile of raw materials, metals and stuff for electronics and can manufacture spare parts from that. Maybe you can mine some asteroids on the way to replenish your metal stockpile.
It would be much cheaper and consume less resources to keep everyone in deep hibernation.
Let robots do all the work, maintenance, navigation.
Maybe have a small rotating crew of humans be on duty just in case.
Even better, just carry seeds and "manufacture" humans once you arrive at your destination with artificial wombs. A tiny ship could potentially carry billions of people using this method.
The idea of an "ark" type generation ship where everyone is supposed to live for centuries in a closed space is really the most inefficient method.
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Hi Fred, we are looking at journeys of at least 60,000 years (which is why I don't think it will ever happen. Who is going to take a young family on one of these ships?) If we are talking about seeding humans somewhere else in the future then I for one would rather spend my money on beer and pizza. That's probably another reason it won't happen. Best regards.
$endgroup$
– Matt Skeptic
May 20 at 7:07
add a comment |
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17 Answers
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$begingroup$
Titanium
Immunity to Environmental Attack
Architectural titanium's unsurpassed corrosion resistance results from its stable, highly-adherent, protective surface oxide film. Because the metal is highly reactive and has a strong affinity for oxygen, the beneficial oxide film forms spontaneously when exposed to moisture or air. In fact, a damaged oxide film can generally restore itself instantaneously.
Lowest Thermal Expansion
Titanium's coefficient of thermal expansion is half that of stainless steel and copper and one-third that of aluminium. It is virtually equal to that of glass and concrete, making titanium highly compatible with these materials. Consequently, thermal stress on titanium is very low.
Light Weight
The specific gravity of titanium is 4.51 g/cm3 - about 60% that of steel, half that of copper and 1.7 times that of aluminium. Being such a lightweight metal, titanium imposes less burden on structure. It is easily fabricated and permits ease of installation.
Environmentally Safe
Due this its relative inertness in most atmospheres, titanium is considered environmentally friendly. It is 100% recyclable and the product of a renewable resource.
Greatest Strength
In addition to having excellent mechanical strength (comparable to mild steel), titanium is durable and shock resistant. Its modulus of elasticity (a measure of strain rate) is half that of stainless steel. This means titanium is more flexible than other architectural metals during earthquakes and other periods of violent movement.
https://www.azom.com/article.aspx?ArticleID=1299
You also build thing for ease of repair. Walkway's top most layer is replaceable. Handrails are replaceable. As things wear out, they are taken back, smelted down and recast and reused.
Design everything modular so it can be unbolted and replaced as needed and the old one recycled into new products.
$endgroup$
7
$begingroup$
The problem with replaceable wearing parts is that material is lost as dust or even gas, and the lost material from all parts is mixed together. Thus you have to have 100%-efficient recovery of mixed muck
$endgroup$
– Chris H
May 16 at 8:56
2
$begingroup$
@ChrisH : thus, nanomachines and Universal Constructor...
$endgroup$
– vsz
May 16 at 9:05
2
$begingroup$
@vsz yes, but that's rather like building the repair bots out of handwavium instead of the ship - good in the right story
$endgroup$
– Chris H
May 16 at 9:12
18
$begingroup$
@ChrisH: Your ship only has to last "many thousands" of years, not millions. A titanium handrail or walkway will probably take many hundreds or a thousand years before it needs to be recast, needing only a tiny bit of extra titanium from the ship's reserve of bulk titanium. Or to reduce wear, use something organically recyclable like wood or plant fiber "carpet" as a top layer over the titanium. Organic material as dust / gas can be recycled by the ecosystem.
$endgroup$
– Peter Cordes
May 16 at 9:37
6
$begingroup$
@PeterCordes the latter solution particularly appeals to me, though for living space I reckon you'd essentially never need to recast. It probably didn't experience a lot of wear, but the Pantheon's bronze ceiling lasted 1500 years before being removed by the Pope to make weapons
$endgroup$
– Chris H
May 16 at 10:30
|
show 9 more comments
$begingroup$
Titanium
Immunity to Environmental Attack
Architectural titanium's unsurpassed corrosion resistance results from its stable, highly-adherent, protective surface oxide film. Because the metal is highly reactive and has a strong affinity for oxygen, the beneficial oxide film forms spontaneously when exposed to moisture or air. In fact, a damaged oxide film can generally restore itself instantaneously.
Lowest Thermal Expansion
Titanium's coefficient of thermal expansion is half that of stainless steel and copper and one-third that of aluminium. It is virtually equal to that of glass and concrete, making titanium highly compatible with these materials. Consequently, thermal stress on titanium is very low.
Light Weight
The specific gravity of titanium is 4.51 g/cm3 - about 60% that of steel, half that of copper and 1.7 times that of aluminium. Being such a lightweight metal, titanium imposes less burden on structure. It is easily fabricated and permits ease of installation.
Environmentally Safe
Due this its relative inertness in most atmospheres, titanium is considered environmentally friendly. It is 100% recyclable and the product of a renewable resource.
Greatest Strength
In addition to having excellent mechanical strength (comparable to mild steel), titanium is durable and shock resistant. Its modulus of elasticity (a measure of strain rate) is half that of stainless steel. This means titanium is more flexible than other architectural metals during earthquakes and other periods of violent movement.
https://www.azom.com/article.aspx?ArticleID=1299
You also build thing for ease of repair. Walkway's top most layer is replaceable. Handrails are replaceable. As things wear out, they are taken back, smelted down and recast and reused.
Design everything modular so it can be unbolted and replaced as needed and the old one recycled into new products.
$endgroup$
7
$begingroup$
The problem with replaceable wearing parts is that material is lost as dust or even gas, and the lost material from all parts is mixed together. Thus you have to have 100%-efficient recovery of mixed muck
$endgroup$
– Chris H
May 16 at 8:56
2
$begingroup$
@ChrisH : thus, nanomachines and Universal Constructor...
$endgroup$
– vsz
May 16 at 9:05
2
$begingroup$
@vsz yes, but that's rather like building the repair bots out of handwavium instead of the ship - good in the right story
$endgroup$
– Chris H
May 16 at 9:12
18
$begingroup$
@ChrisH: Your ship only has to last "many thousands" of years, not millions. A titanium handrail or walkway will probably take many hundreds or a thousand years before it needs to be recast, needing only a tiny bit of extra titanium from the ship's reserve of bulk titanium. Or to reduce wear, use something organically recyclable like wood or plant fiber "carpet" as a top layer over the titanium. Organic material as dust / gas can be recycled by the ecosystem.
$endgroup$
– Peter Cordes
May 16 at 9:37
6
$begingroup$
@PeterCordes the latter solution particularly appeals to me, though for living space I reckon you'd essentially never need to recast. It probably didn't experience a lot of wear, but the Pantheon's bronze ceiling lasted 1500 years before being removed by the Pope to make weapons
$endgroup$
– Chris H
May 16 at 10:30
|
show 9 more comments
$begingroup$
Titanium
Immunity to Environmental Attack
Architectural titanium's unsurpassed corrosion resistance results from its stable, highly-adherent, protective surface oxide film. Because the metal is highly reactive and has a strong affinity for oxygen, the beneficial oxide film forms spontaneously when exposed to moisture or air. In fact, a damaged oxide film can generally restore itself instantaneously.
Lowest Thermal Expansion
Titanium's coefficient of thermal expansion is half that of stainless steel and copper and one-third that of aluminium. It is virtually equal to that of glass and concrete, making titanium highly compatible with these materials. Consequently, thermal stress on titanium is very low.
Light Weight
The specific gravity of titanium is 4.51 g/cm3 - about 60% that of steel, half that of copper and 1.7 times that of aluminium. Being such a lightweight metal, titanium imposes less burden on structure. It is easily fabricated and permits ease of installation.
Environmentally Safe
Due this its relative inertness in most atmospheres, titanium is considered environmentally friendly. It is 100% recyclable and the product of a renewable resource.
Greatest Strength
In addition to having excellent mechanical strength (comparable to mild steel), titanium is durable and shock resistant. Its modulus of elasticity (a measure of strain rate) is half that of stainless steel. This means titanium is more flexible than other architectural metals during earthquakes and other periods of violent movement.
https://www.azom.com/article.aspx?ArticleID=1299
You also build thing for ease of repair. Walkway's top most layer is replaceable. Handrails are replaceable. As things wear out, they are taken back, smelted down and recast and reused.
Design everything modular so it can be unbolted and replaced as needed and the old one recycled into new products.
$endgroup$
Titanium
Immunity to Environmental Attack
Architectural titanium's unsurpassed corrosion resistance results from its stable, highly-adherent, protective surface oxide film. Because the metal is highly reactive and has a strong affinity for oxygen, the beneficial oxide film forms spontaneously when exposed to moisture or air. In fact, a damaged oxide film can generally restore itself instantaneously.
Lowest Thermal Expansion
Titanium's coefficient of thermal expansion is half that of stainless steel and copper and one-third that of aluminium. It is virtually equal to that of glass and concrete, making titanium highly compatible with these materials. Consequently, thermal stress on titanium is very low.
Light Weight
The specific gravity of titanium is 4.51 g/cm3 - about 60% that of steel, half that of copper and 1.7 times that of aluminium. Being such a lightweight metal, titanium imposes less burden on structure. It is easily fabricated and permits ease of installation.
Environmentally Safe
Due this its relative inertness in most atmospheres, titanium is considered environmentally friendly. It is 100% recyclable and the product of a renewable resource.
Greatest Strength
In addition to having excellent mechanical strength (comparable to mild steel), titanium is durable and shock resistant. Its modulus of elasticity (a measure of strain rate) is half that of stainless steel. This means titanium is more flexible than other architectural metals during earthquakes and other periods of violent movement.
https://www.azom.com/article.aspx?ArticleID=1299
You also build thing for ease of repair. Walkway's top most layer is replaceable. Handrails are replaceable. As things wear out, they are taken back, smelted down and recast and reused.
Design everything modular so it can be unbolted and replaced as needed and the old one recycled into new products.
answered May 16 at 6:24
ThorneThorne
20.8k43163
20.8k43163
7
$begingroup$
The problem with replaceable wearing parts is that material is lost as dust or even gas, and the lost material from all parts is mixed together. Thus you have to have 100%-efficient recovery of mixed muck
$endgroup$
– Chris H
May 16 at 8:56
2
$begingroup$
@ChrisH : thus, nanomachines and Universal Constructor...
$endgroup$
– vsz
May 16 at 9:05
2
$begingroup$
@vsz yes, but that's rather like building the repair bots out of handwavium instead of the ship - good in the right story
$endgroup$
– Chris H
May 16 at 9:12
18
$begingroup$
@ChrisH: Your ship only has to last "many thousands" of years, not millions. A titanium handrail or walkway will probably take many hundreds or a thousand years before it needs to be recast, needing only a tiny bit of extra titanium from the ship's reserve of bulk titanium. Or to reduce wear, use something organically recyclable like wood or plant fiber "carpet" as a top layer over the titanium. Organic material as dust / gas can be recycled by the ecosystem.
$endgroup$
– Peter Cordes
May 16 at 9:37
6
$begingroup$
@PeterCordes the latter solution particularly appeals to me, though for living space I reckon you'd essentially never need to recast. It probably didn't experience a lot of wear, but the Pantheon's bronze ceiling lasted 1500 years before being removed by the Pope to make weapons
$endgroup$
– Chris H
May 16 at 10:30
|
show 9 more comments
7
$begingroup$
The problem with replaceable wearing parts is that material is lost as dust or even gas, and the lost material from all parts is mixed together. Thus you have to have 100%-efficient recovery of mixed muck
$endgroup$
– Chris H
May 16 at 8:56
2
$begingroup$
@ChrisH : thus, nanomachines and Universal Constructor...
$endgroup$
– vsz
May 16 at 9:05
2
$begingroup$
@vsz yes, but that's rather like building the repair bots out of handwavium instead of the ship - good in the right story
$endgroup$
– Chris H
May 16 at 9:12
18
$begingroup$
@ChrisH: Your ship only has to last "many thousands" of years, not millions. A titanium handrail or walkway will probably take many hundreds or a thousand years before it needs to be recast, needing only a tiny bit of extra titanium from the ship's reserve of bulk titanium. Or to reduce wear, use something organically recyclable like wood or plant fiber "carpet" as a top layer over the titanium. Organic material as dust / gas can be recycled by the ecosystem.
$endgroup$
– Peter Cordes
May 16 at 9:37
6
$begingroup$
@PeterCordes the latter solution particularly appeals to me, though for living space I reckon you'd essentially never need to recast. It probably didn't experience a lot of wear, but the Pantheon's bronze ceiling lasted 1500 years before being removed by the Pope to make weapons
$endgroup$
– Chris H
May 16 at 10:30
7
7
$begingroup$
The problem with replaceable wearing parts is that material is lost as dust or even gas, and the lost material from all parts is mixed together. Thus you have to have 100%-efficient recovery of mixed muck
$endgroup$
– Chris H
May 16 at 8:56
$begingroup$
The problem with replaceable wearing parts is that material is lost as dust or even gas, and the lost material from all parts is mixed together. Thus you have to have 100%-efficient recovery of mixed muck
$endgroup$
– Chris H
May 16 at 8:56
2
2
$begingroup$
@ChrisH : thus, nanomachines and Universal Constructor...
$endgroup$
– vsz
May 16 at 9:05
$begingroup$
@ChrisH : thus, nanomachines and Universal Constructor...
$endgroup$
– vsz
May 16 at 9:05
2
2
$begingroup$
@vsz yes, but that's rather like building the repair bots out of handwavium instead of the ship - good in the right story
$endgroup$
– Chris H
May 16 at 9:12
$begingroup$
@vsz yes, but that's rather like building the repair bots out of handwavium instead of the ship - good in the right story
$endgroup$
– Chris H
May 16 at 9:12
18
18
$begingroup$
@ChrisH: Your ship only has to last "many thousands" of years, not millions. A titanium handrail or walkway will probably take many hundreds or a thousand years before it needs to be recast, needing only a tiny bit of extra titanium from the ship's reserve of bulk titanium. Or to reduce wear, use something organically recyclable like wood or plant fiber "carpet" as a top layer over the titanium. Organic material as dust / gas can be recycled by the ecosystem.
$endgroup$
– Peter Cordes
May 16 at 9:37
$begingroup$
@ChrisH: Your ship only has to last "many thousands" of years, not millions. A titanium handrail or walkway will probably take many hundreds or a thousand years before it needs to be recast, needing only a tiny bit of extra titanium from the ship's reserve of bulk titanium. Or to reduce wear, use something organically recyclable like wood or plant fiber "carpet" as a top layer over the titanium. Organic material as dust / gas can be recycled by the ecosystem.
$endgroup$
– Peter Cordes
May 16 at 9:37
6
6
$begingroup$
@PeterCordes the latter solution particularly appeals to me, though for living space I reckon you'd essentially never need to recast. It probably didn't experience a lot of wear, but the Pantheon's bronze ceiling lasted 1500 years before being removed by the Pope to make weapons
$endgroup$
– Chris H
May 16 at 10:30
$begingroup$
@PeterCordes the latter solution particularly appeals to me, though for living space I reckon you'd essentially never need to recast. It probably didn't experience a lot of wear, but the Pantheon's bronze ceiling lasted 1500 years before being removed by the Pope to make weapons
$endgroup$
– Chris H
May 16 at 10:30
|
show 9 more comments
$begingroup$
You need to fundamentally abandon the idea of building a generation ship, and sending it off into deep space.
A generation ship needs to be self sustaining, which includes the capability to recycle and manufacture any part of the ship several times over. This kind of manufacturing capability you most likely need anyway when you arrive at your target.
The design criteria will contain some estimates on how good your recycling works, and you will as much spare parts/spare material along as your fuel budget allows, but effectively your crew will spend their journey rebuilding their ship over and over again.
$endgroup$
14
$begingroup$
"The Generational Ship of Theseus I, II, III, IV and V"
$endgroup$
– Chronocidal
May 16 at 11:51
$begingroup$
+1 for pointing out the need to manufacture and maintain. We call them "generation ships," but what they are really small cities containing every aspect of a city, from education and emergency services to industry and manufacturing. The only difference is *no raw material," meaning no logging, mining, original farming, etc. Basically not one atom of new resource throughout the trip. It's all recycled.
$endgroup$
– JBH
May 16 at 13:35
4
$begingroup$
@JBH That's not quite right - you can collect hydrogen from deep space and, assuming fusion reactors, get helium. I'm not sure what you'd do with the helium, but it's not something you brought with you.
$endgroup$
– Spitemaster
May 16 at 14:22
2
$begingroup$
@Spitemaster, yeah. I did mention "basically." You could pick up the random rock, too... but the fundamental premise is that you can't find as much as you'll need. That means a chunk of the ship is nothing more than a raw material warehouse.
$endgroup$
– JBH
May 16 at 14:25
$begingroup$
@JBH - hence, Cities In Flight heh.
$endgroup$
– davidbak
May 16 at 21:03
add a comment |
$begingroup$
You need to fundamentally abandon the idea of building a generation ship, and sending it off into deep space.
A generation ship needs to be self sustaining, which includes the capability to recycle and manufacture any part of the ship several times over. This kind of manufacturing capability you most likely need anyway when you arrive at your target.
The design criteria will contain some estimates on how good your recycling works, and you will as much spare parts/spare material along as your fuel budget allows, but effectively your crew will spend their journey rebuilding their ship over and over again.
$endgroup$
14
$begingroup$
"The Generational Ship of Theseus I, II, III, IV and V"
$endgroup$
– Chronocidal
May 16 at 11:51
$begingroup$
+1 for pointing out the need to manufacture and maintain. We call them "generation ships," but what they are really small cities containing every aspect of a city, from education and emergency services to industry and manufacturing. The only difference is *no raw material," meaning no logging, mining, original farming, etc. Basically not one atom of new resource throughout the trip. It's all recycled.
$endgroup$
– JBH
May 16 at 13:35
4
$begingroup$
@JBH That's not quite right - you can collect hydrogen from deep space and, assuming fusion reactors, get helium. I'm not sure what you'd do with the helium, but it's not something you brought with you.
$endgroup$
– Spitemaster
May 16 at 14:22
2
$begingroup$
@Spitemaster, yeah. I did mention "basically." You could pick up the random rock, too... but the fundamental premise is that you can't find as much as you'll need. That means a chunk of the ship is nothing more than a raw material warehouse.
$endgroup$
– JBH
May 16 at 14:25
$begingroup$
@JBH - hence, Cities In Flight heh.
$endgroup$
– davidbak
May 16 at 21:03
add a comment |
$begingroup$
You need to fundamentally abandon the idea of building a generation ship, and sending it off into deep space.
A generation ship needs to be self sustaining, which includes the capability to recycle and manufacture any part of the ship several times over. This kind of manufacturing capability you most likely need anyway when you arrive at your target.
The design criteria will contain some estimates on how good your recycling works, and you will as much spare parts/spare material along as your fuel budget allows, but effectively your crew will spend their journey rebuilding their ship over and over again.
$endgroup$
You need to fundamentally abandon the idea of building a generation ship, and sending it off into deep space.
A generation ship needs to be self sustaining, which includes the capability to recycle and manufacture any part of the ship several times over. This kind of manufacturing capability you most likely need anyway when you arrive at your target.
The design criteria will contain some estimates on how good your recycling works, and you will as much spare parts/spare material along as your fuel budget allows, but effectively your crew will spend their journey rebuilding their ship over and over again.
answered May 16 at 6:50
WhitecoldWhitecold
1,436314
1,436314
14
$begingroup$
"The Generational Ship of Theseus I, II, III, IV and V"
$endgroup$
– Chronocidal
May 16 at 11:51
$begingroup$
+1 for pointing out the need to manufacture and maintain. We call them "generation ships," but what they are really small cities containing every aspect of a city, from education and emergency services to industry and manufacturing. The only difference is *no raw material," meaning no logging, mining, original farming, etc. Basically not one atom of new resource throughout the trip. It's all recycled.
$endgroup$
– JBH
May 16 at 13:35
4
$begingroup$
@JBH That's not quite right - you can collect hydrogen from deep space and, assuming fusion reactors, get helium. I'm not sure what you'd do with the helium, but it's not something you brought with you.
$endgroup$
– Spitemaster
May 16 at 14:22
2
$begingroup$
@Spitemaster, yeah. I did mention "basically." You could pick up the random rock, too... but the fundamental premise is that you can't find as much as you'll need. That means a chunk of the ship is nothing more than a raw material warehouse.
$endgroup$
– JBH
May 16 at 14:25
$begingroup$
@JBH - hence, Cities In Flight heh.
$endgroup$
– davidbak
May 16 at 21:03
add a comment |
14
$begingroup$
"The Generational Ship of Theseus I, II, III, IV and V"
$endgroup$
– Chronocidal
May 16 at 11:51
$begingroup$
+1 for pointing out the need to manufacture and maintain. We call them "generation ships," but what they are really small cities containing every aspect of a city, from education and emergency services to industry and manufacturing. The only difference is *no raw material," meaning no logging, mining, original farming, etc. Basically not one atom of new resource throughout the trip. It's all recycled.
$endgroup$
– JBH
May 16 at 13:35
4
$begingroup$
@JBH That's not quite right - you can collect hydrogen from deep space and, assuming fusion reactors, get helium. I'm not sure what you'd do with the helium, but it's not something you brought with you.
$endgroup$
– Spitemaster
May 16 at 14:22
2
$begingroup$
@Spitemaster, yeah. I did mention "basically." You could pick up the random rock, too... but the fundamental premise is that you can't find as much as you'll need. That means a chunk of the ship is nothing more than a raw material warehouse.
$endgroup$
– JBH
May 16 at 14:25
$begingroup$
@JBH - hence, Cities In Flight heh.
$endgroup$
– davidbak
May 16 at 21:03
14
14
$begingroup$
"The Generational Ship of Theseus I, II, III, IV and V"
$endgroup$
– Chronocidal
May 16 at 11:51
$begingroup$
"The Generational Ship of Theseus I, II, III, IV and V"
$endgroup$
– Chronocidal
May 16 at 11:51
$begingroup$
+1 for pointing out the need to manufacture and maintain. We call them "generation ships," but what they are really small cities containing every aspect of a city, from education and emergency services to industry and manufacturing. The only difference is *no raw material," meaning no logging, mining, original farming, etc. Basically not one atom of new resource throughout the trip. It's all recycled.
$endgroup$
– JBH
May 16 at 13:35
$begingroup$
+1 for pointing out the need to manufacture and maintain. We call them "generation ships," but what they are really small cities containing every aspect of a city, from education and emergency services to industry and manufacturing. The only difference is *no raw material," meaning no logging, mining, original farming, etc. Basically not one atom of new resource throughout the trip. It's all recycled.
$endgroup$
– JBH
May 16 at 13:35
4
4
$begingroup$
@JBH That's not quite right - you can collect hydrogen from deep space and, assuming fusion reactors, get helium. I'm not sure what you'd do with the helium, but it's not something you brought with you.
$endgroup$
– Spitemaster
May 16 at 14:22
$begingroup$
@JBH That's not quite right - you can collect hydrogen from deep space and, assuming fusion reactors, get helium. I'm not sure what you'd do with the helium, but it's not something you brought with you.
$endgroup$
– Spitemaster
May 16 at 14:22
2
2
$begingroup$
@Spitemaster, yeah. I did mention "basically." You could pick up the random rock, too... but the fundamental premise is that you can't find as much as you'll need. That means a chunk of the ship is nothing more than a raw material warehouse.
$endgroup$
– JBH
May 16 at 14:25
$begingroup$
@Spitemaster, yeah. I did mention "basically." You could pick up the random rock, too... but the fundamental premise is that you can't find as much as you'll need. That means a chunk of the ship is nothing more than a raw material warehouse.
$endgroup$
– JBH
May 16 at 14:25
$begingroup$
@JBH - hence, Cities In Flight heh.
$endgroup$
– davidbak
May 16 at 21:03
$begingroup$
@JBH - hence, Cities In Flight heh.
$endgroup$
– davidbak
May 16 at 21:03
add a comment |
$begingroup$
The key is in the ecosystem you're taking with you.
Organic tech.
I contend that it's about an integrated system, not just about one aspect of that system.
The floor is a Tapestry Lawn:

Attribution: grassfreelawns.co.uk
The various species of bee and other insect that you'll no doubt be wanting to take with you to populate your new world will love it, as will the worms and soil bacteria. (Moles, gophers, well - that's your choice)
The ivy and other vines and creepers that you decorate the walls with acts as fine self-repairing handholds and homes for insects (a food source for the many birds/bats that are part of your habitat).
While there might be some large common areas for trees, flowering plants (insects and birds), most of the oxygen production can be from wheat/barley and other food crops in your farming bays.
Solid human-waste composted with dead plant matter would of course be used as fertilizer, as would urea, trace salts and water from the liquid waste to grow the plants necessary for life. Minerals necessary to re-manufacture metal or ceramic parts could be extracted at this point too.
Fabrics that the inhabitants need would be made from compostable plant-fiber, faux leather from bacterial matting, furniture from wood (see futon).
Your aquaculture bays would house and produce fish, oyster, shrimp, algae and various plants, as well as more varied marine habitats for transplantation to the new world - again recycling the O2 and other nutrients.
Many seeds and corms and tubers would be preserved and held in reserve to re-grow after damage. All this would require maintenance by; gardeners, arborealists, microbiologists, chemists, habitat management specialists, waste recycling engineers ... etc. This would provide rich educational opportunities for the future children, helping to maintain hands-on skills throughout the voyage necessary for populating the destination-world.
$endgroup$
3
$begingroup$
The people you need for mainteance are also the people you will need when you arrive at your new homeworld, so that is a plus.
$endgroup$
– Julian Egner
May 17 at 12:09
add a comment |
$begingroup$
The key is in the ecosystem you're taking with you.
Organic tech.
I contend that it's about an integrated system, not just about one aspect of that system.
The floor is a Tapestry Lawn:

Attribution: grassfreelawns.co.uk
The various species of bee and other insect that you'll no doubt be wanting to take with you to populate your new world will love it, as will the worms and soil bacteria. (Moles, gophers, well - that's your choice)
The ivy and other vines and creepers that you decorate the walls with acts as fine self-repairing handholds and homes for insects (a food source for the many birds/bats that are part of your habitat).
While there might be some large common areas for trees, flowering plants (insects and birds), most of the oxygen production can be from wheat/barley and other food crops in your farming bays.
Solid human-waste composted with dead plant matter would of course be used as fertilizer, as would urea, trace salts and water from the liquid waste to grow the plants necessary for life. Minerals necessary to re-manufacture metal or ceramic parts could be extracted at this point too.
Fabrics that the inhabitants need would be made from compostable plant-fiber, faux leather from bacterial matting, furniture from wood (see futon).
Your aquaculture bays would house and produce fish, oyster, shrimp, algae and various plants, as well as more varied marine habitats for transplantation to the new world - again recycling the O2 and other nutrients.
Many seeds and corms and tubers would be preserved and held in reserve to re-grow after damage. All this would require maintenance by; gardeners, arborealists, microbiologists, chemists, habitat management specialists, waste recycling engineers ... etc. This would provide rich educational opportunities for the future children, helping to maintain hands-on skills throughout the voyage necessary for populating the destination-world.
$endgroup$
3
$begingroup$
The people you need for mainteance are also the people you will need when you arrive at your new homeworld, so that is a plus.
$endgroup$
– Julian Egner
May 17 at 12:09
add a comment |
$begingroup$
The key is in the ecosystem you're taking with you.
Organic tech.
I contend that it's about an integrated system, not just about one aspect of that system.
The floor is a Tapestry Lawn:

Attribution: grassfreelawns.co.uk
The various species of bee and other insect that you'll no doubt be wanting to take with you to populate your new world will love it, as will the worms and soil bacteria. (Moles, gophers, well - that's your choice)
The ivy and other vines and creepers that you decorate the walls with acts as fine self-repairing handholds and homes for insects (a food source for the many birds/bats that are part of your habitat).
While there might be some large common areas for trees, flowering plants (insects and birds), most of the oxygen production can be from wheat/barley and other food crops in your farming bays.
Solid human-waste composted with dead plant matter would of course be used as fertilizer, as would urea, trace salts and water from the liquid waste to grow the plants necessary for life. Minerals necessary to re-manufacture metal or ceramic parts could be extracted at this point too.
Fabrics that the inhabitants need would be made from compostable plant-fiber, faux leather from bacterial matting, furniture from wood (see futon).
Your aquaculture bays would house and produce fish, oyster, shrimp, algae and various plants, as well as more varied marine habitats for transplantation to the new world - again recycling the O2 and other nutrients.
Many seeds and corms and tubers would be preserved and held in reserve to re-grow after damage. All this would require maintenance by; gardeners, arborealists, microbiologists, chemists, habitat management specialists, waste recycling engineers ... etc. This would provide rich educational opportunities for the future children, helping to maintain hands-on skills throughout the voyage necessary for populating the destination-world.
$endgroup$
The key is in the ecosystem you're taking with you.
Organic tech.
I contend that it's about an integrated system, not just about one aspect of that system.
The floor is a Tapestry Lawn:

Attribution: grassfreelawns.co.uk
The various species of bee and other insect that you'll no doubt be wanting to take with you to populate your new world will love it, as will the worms and soil bacteria. (Moles, gophers, well - that's your choice)
The ivy and other vines and creepers that you decorate the walls with acts as fine self-repairing handholds and homes for insects (a food source for the many birds/bats that are part of your habitat).
While there might be some large common areas for trees, flowering plants (insects and birds), most of the oxygen production can be from wheat/barley and other food crops in your farming bays.
Solid human-waste composted with dead plant matter would of course be used as fertilizer, as would urea, trace salts and water from the liquid waste to grow the plants necessary for life. Minerals necessary to re-manufacture metal or ceramic parts could be extracted at this point too.
Fabrics that the inhabitants need would be made from compostable plant-fiber, faux leather from bacterial matting, furniture from wood (see futon).
Your aquaculture bays would house and produce fish, oyster, shrimp, algae and various plants, as well as more varied marine habitats for transplantation to the new world - again recycling the O2 and other nutrients.
Many seeds and corms and tubers would be preserved and held in reserve to re-grow after damage. All this would require maintenance by; gardeners, arborealists, microbiologists, chemists, habitat management specialists, waste recycling engineers ... etc. This would provide rich educational opportunities for the future children, helping to maintain hands-on skills throughout the voyage necessary for populating the destination-world.
edited May 16 at 14:21
answered May 16 at 12:52
Hoyle's ghostHoyle's ghost
9,26332160
9,26332160
3
$begingroup$
The people you need for mainteance are also the people you will need when you arrive at your new homeworld, so that is a plus.
$endgroup$
– Julian Egner
May 17 at 12:09
add a comment |
3
$begingroup$
The people you need for mainteance are also the people you will need when you arrive at your new homeworld, so that is a plus.
$endgroup$
– Julian Egner
May 17 at 12:09
3
3
$begingroup$
The people you need for mainteance are also the people you will need when you arrive at your new homeworld, so that is a plus.
$endgroup$
– Julian Egner
May 17 at 12:09
$begingroup$
The people you need for mainteance are also the people you will need when you arrive at your new homeworld, so that is a plus.
$endgroup$
– Julian Egner
May 17 at 12:09
add a comment |
$begingroup$
Is there is any material for an engineered structure or set of systems that will resist oxidation for the many thousands of years required for the journey?
Aluminum, when in contact with oxygen, forms a thin layer of oxide which protects the underlying metal from further oxidation. Moreover, aluminum has a more favorable elasticity to density ratio when compared to iron, so it is already preferred for applications where weight is a concern (yes, aerospace is such an application)
The only way to overcome these problems would be to have a large number of spare de-oxygenated ships in tow to move into.
False. Fatigued metal can be recovered by a proper thermal cycle. You just need some spare parts and a thermal cycling facility.
$endgroup$
5
$begingroup$
It's worth mentioning that Aluminum fatigues even at quite low stresses. Steel can handle a much higher fraction of its breaking strain without growing fatigue cracks. If there's a large enough safety factor, you essentially don't have to worry about fatigue in steel. That's one of the many reasons why it's used more commonly than Aluminum.
$endgroup$
– Robin Bennett
May 16 at 8:07
6
$begingroup$
@RobinBennett Even worse (and directly related), aluminum doesn't have a fatigue limit. It always gets weaker as more cycles are put into it, whereas steel and titanium have been shown to be able to withstand cyclic loading indefinitely if certain thresholds are not exceeded. Basically the reason to use aluminum over titanium is cost, which shouldn't be a primary concern for generation ships.
$endgroup$
– JMac
May 16 at 16:17
$begingroup$
@JMac - thank you, that was the phrase I was missing.
$endgroup$
– Robin Bennett
May 17 at 7:38
1
$begingroup$
Aluminium is definitely out. Aluminium aircraft structures corrode quickly (I work on them) usually where they are joined. Galvanic or electrolytic corrosion is also going to occur at all metallic joints - even titanium over (say) 50,000 years. The inner workings of the ship will have to be fastened together and we can't make everything out of titanium. We are staying on planet earth.
$endgroup$
– Matt Skeptic
May 20 at 5:56
add a comment |
$begingroup$
Is there is any material for an engineered structure or set of systems that will resist oxidation for the many thousands of years required for the journey?
Aluminum, when in contact with oxygen, forms a thin layer of oxide which protects the underlying metal from further oxidation. Moreover, aluminum has a more favorable elasticity to density ratio when compared to iron, so it is already preferred for applications where weight is a concern (yes, aerospace is such an application)
The only way to overcome these problems would be to have a large number of spare de-oxygenated ships in tow to move into.
False. Fatigued metal can be recovered by a proper thermal cycle. You just need some spare parts and a thermal cycling facility.
$endgroup$
5
$begingroup$
It's worth mentioning that Aluminum fatigues even at quite low stresses. Steel can handle a much higher fraction of its breaking strain without growing fatigue cracks. If there's a large enough safety factor, you essentially don't have to worry about fatigue in steel. That's one of the many reasons why it's used more commonly than Aluminum.
$endgroup$
– Robin Bennett
May 16 at 8:07
6
$begingroup$
@RobinBennett Even worse (and directly related), aluminum doesn't have a fatigue limit. It always gets weaker as more cycles are put into it, whereas steel and titanium have been shown to be able to withstand cyclic loading indefinitely if certain thresholds are not exceeded. Basically the reason to use aluminum over titanium is cost, which shouldn't be a primary concern for generation ships.
$endgroup$
– JMac
May 16 at 16:17
$begingroup$
@JMac - thank you, that was the phrase I was missing.
$endgroup$
– Robin Bennett
May 17 at 7:38
1
$begingroup$
Aluminium is definitely out. Aluminium aircraft structures corrode quickly (I work on them) usually where they are joined. Galvanic or electrolytic corrosion is also going to occur at all metallic joints - even titanium over (say) 50,000 years. The inner workings of the ship will have to be fastened together and we can't make everything out of titanium. We are staying on planet earth.
$endgroup$
– Matt Skeptic
May 20 at 5:56
add a comment |
$begingroup$
Is there is any material for an engineered structure or set of systems that will resist oxidation for the many thousands of years required for the journey?
Aluminum, when in contact with oxygen, forms a thin layer of oxide which protects the underlying metal from further oxidation. Moreover, aluminum has a more favorable elasticity to density ratio when compared to iron, so it is already preferred for applications where weight is a concern (yes, aerospace is such an application)
The only way to overcome these problems would be to have a large number of spare de-oxygenated ships in tow to move into.
False. Fatigued metal can be recovered by a proper thermal cycle. You just need some spare parts and a thermal cycling facility.
$endgroup$
Is there is any material for an engineered structure or set of systems that will resist oxidation for the many thousands of years required for the journey?
Aluminum, when in contact with oxygen, forms a thin layer of oxide which protects the underlying metal from further oxidation. Moreover, aluminum has a more favorable elasticity to density ratio when compared to iron, so it is already preferred for applications where weight is a concern (yes, aerospace is such an application)
The only way to overcome these problems would be to have a large number of spare de-oxygenated ships in tow to move into.
False. Fatigued metal can be recovered by a proper thermal cycle. You just need some spare parts and a thermal cycling facility.
edited May 16 at 6:14
answered May 16 at 6:04
L.Dutch♦L.Dutch
96.9k30225468
96.9k30225468
5
$begingroup$
It's worth mentioning that Aluminum fatigues even at quite low stresses. Steel can handle a much higher fraction of its breaking strain without growing fatigue cracks. If there's a large enough safety factor, you essentially don't have to worry about fatigue in steel. That's one of the many reasons why it's used more commonly than Aluminum.
$endgroup$
– Robin Bennett
May 16 at 8:07
6
$begingroup$
@RobinBennett Even worse (and directly related), aluminum doesn't have a fatigue limit. It always gets weaker as more cycles are put into it, whereas steel and titanium have been shown to be able to withstand cyclic loading indefinitely if certain thresholds are not exceeded. Basically the reason to use aluminum over titanium is cost, which shouldn't be a primary concern for generation ships.
$endgroup$
– JMac
May 16 at 16:17
$begingroup$
@JMac - thank you, that was the phrase I was missing.
$endgroup$
– Robin Bennett
May 17 at 7:38
1
$begingroup$
Aluminium is definitely out. Aluminium aircraft structures corrode quickly (I work on them) usually where they are joined. Galvanic or electrolytic corrosion is also going to occur at all metallic joints - even titanium over (say) 50,000 years. The inner workings of the ship will have to be fastened together and we can't make everything out of titanium. We are staying on planet earth.
$endgroup$
– Matt Skeptic
May 20 at 5:56
add a comment |
5
$begingroup$
It's worth mentioning that Aluminum fatigues even at quite low stresses. Steel can handle a much higher fraction of its breaking strain without growing fatigue cracks. If there's a large enough safety factor, you essentially don't have to worry about fatigue in steel. That's one of the many reasons why it's used more commonly than Aluminum.
$endgroup$
– Robin Bennett
May 16 at 8:07
6
$begingroup$
@RobinBennett Even worse (and directly related), aluminum doesn't have a fatigue limit. It always gets weaker as more cycles are put into it, whereas steel and titanium have been shown to be able to withstand cyclic loading indefinitely if certain thresholds are not exceeded. Basically the reason to use aluminum over titanium is cost, which shouldn't be a primary concern for generation ships.
$endgroup$
– JMac
May 16 at 16:17
$begingroup$
@JMac - thank you, that was the phrase I was missing.
$endgroup$
– Robin Bennett
May 17 at 7:38
1
$begingroup$
Aluminium is definitely out. Aluminium aircraft structures corrode quickly (I work on them) usually where they are joined. Galvanic or electrolytic corrosion is also going to occur at all metallic joints - even titanium over (say) 50,000 years. The inner workings of the ship will have to be fastened together and we can't make everything out of titanium. We are staying on planet earth.
$endgroup$
– Matt Skeptic
May 20 at 5:56
5
5
$begingroup$
It's worth mentioning that Aluminum fatigues even at quite low stresses. Steel can handle a much higher fraction of its breaking strain without growing fatigue cracks. If there's a large enough safety factor, you essentially don't have to worry about fatigue in steel. That's one of the many reasons why it's used more commonly than Aluminum.
$endgroup$
– Robin Bennett
May 16 at 8:07
$begingroup$
It's worth mentioning that Aluminum fatigues even at quite low stresses. Steel can handle a much higher fraction of its breaking strain without growing fatigue cracks. If there's a large enough safety factor, you essentially don't have to worry about fatigue in steel. That's one of the many reasons why it's used more commonly than Aluminum.
$endgroup$
– Robin Bennett
May 16 at 8:07
6
6
$begingroup$
@RobinBennett Even worse (and directly related), aluminum doesn't have a fatigue limit. It always gets weaker as more cycles are put into it, whereas steel and titanium have been shown to be able to withstand cyclic loading indefinitely if certain thresholds are not exceeded. Basically the reason to use aluminum over titanium is cost, which shouldn't be a primary concern for generation ships.
$endgroup$
– JMac
May 16 at 16:17
$begingroup$
@RobinBennett Even worse (and directly related), aluminum doesn't have a fatigue limit. It always gets weaker as more cycles are put into it, whereas steel and titanium have been shown to be able to withstand cyclic loading indefinitely if certain thresholds are not exceeded. Basically the reason to use aluminum over titanium is cost, which shouldn't be a primary concern for generation ships.
$endgroup$
– JMac
May 16 at 16:17
$begingroup$
@JMac - thank you, that was the phrase I was missing.
$endgroup$
– Robin Bennett
May 17 at 7:38
$begingroup$
@JMac - thank you, that was the phrase I was missing.
$endgroup$
– Robin Bennett
May 17 at 7:38
1
1
$begingroup$
Aluminium is definitely out. Aluminium aircraft structures corrode quickly (I work on them) usually where they are joined. Galvanic or electrolytic corrosion is also going to occur at all metallic joints - even titanium over (say) 50,000 years. The inner workings of the ship will have to be fastened together and we can't make everything out of titanium. We are staying on planet earth.
$endgroup$
– Matt Skeptic
May 20 at 5:56
$begingroup$
Aluminium is definitely out. Aluminium aircraft structures corrode quickly (I work on them) usually where they are joined. Galvanic or electrolytic corrosion is also going to occur at all metallic joints - even titanium over (say) 50,000 years. The inner workings of the ship will have to be fastened together and we can't make everything out of titanium. We are staying on planet earth.
$endgroup$
– Matt Skeptic
May 20 at 5:56
add a comment |
$begingroup$
For a long time but not indefinitely.
There is a calculation you'll have to do. Every time someone walks down a corridor, how much of the surface is worn away. Every time someone uses a handrail, how much is worn away. Damage can be repaired, fatigued metal can be heat treated. Wear of non-organic materials is lost to the system and extra must be carried to replace it.
While you can work on replaceable coverings for surfaces, even ones you can develop in your own labs from plants grown on the ship. Little by little the hard surfaces underneath will be worn away and need replacing.
You might be able to drag it out for thousands of years, but sooner or later you'll have to get new materials from the outside. No matter how hard wearing, no matter how carefully you maintain protective coverings, nothing is forever.
The same is true of your oxygen
While the air and water within a closed system can potentially be recycled forever. That's not true of any leak, any use of an airlock, any time air escapes the ship it will need to be replaced. Again, unless the system is perfectly sealed, which is unlikely, you'll occasionally need to get more air/water in.

$endgroup$
1
$begingroup$
In a closed environment, no structural material can really be said to be "lost". The issue is your ability to recycle and reconstitute things, and that will be limited by your energy budget. That makes nuclear fuel the limiting factor. The dust from those worn-down steps could have been collected and sintered back into an artificial stone, given sufficient will and power.
$endgroup$
– Starfish Prime
May 16 at 7:34
1
$begingroup$
@StarfishPrime, that's actually easier with the stone than with metal from the other answers, but it's simply an example of even the hardest wearing materials having a limited life. The dust from those steps is most likely to end up in the general compost mix with all the other general dust from the vessel, but that could potentially be converted into a replacement material.
$endgroup$
– Separatrix
May 16 at 7:37
$begingroup$
You would want to create an ingrained culture of "using things lightly" — walking and sitting gracefully and with minimal impact. The less things are slammed and stomped on, the better over the long haul.
$endgroup$
– Mary C
May 22 at 3:09
add a comment |
$begingroup$
For a long time but not indefinitely.
There is a calculation you'll have to do. Every time someone walks down a corridor, how much of the surface is worn away. Every time someone uses a handrail, how much is worn away. Damage can be repaired, fatigued metal can be heat treated. Wear of non-organic materials is lost to the system and extra must be carried to replace it.
While you can work on replaceable coverings for surfaces, even ones you can develop in your own labs from plants grown on the ship. Little by little the hard surfaces underneath will be worn away and need replacing.
You might be able to drag it out for thousands of years, but sooner or later you'll have to get new materials from the outside. No matter how hard wearing, no matter how carefully you maintain protective coverings, nothing is forever.
The same is true of your oxygen
While the air and water within a closed system can potentially be recycled forever. That's not true of any leak, any use of an airlock, any time air escapes the ship it will need to be replaced. Again, unless the system is perfectly sealed, which is unlikely, you'll occasionally need to get more air/water in.

$endgroup$
1
$begingroup$
In a closed environment, no structural material can really be said to be "lost". The issue is your ability to recycle and reconstitute things, and that will be limited by your energy budget. That makes nuclear fuel the limiting factor. The dust from those worn-down steps could have been collected and sintered back into an artificial stone, given sufficient will and power.
$endgroup$
– Starfish Prime
May 16 at 7:34
1
$begingroup$
@StarfishPrime, that's actually easier with the stone than with metal from the other answers, but it's simply an example of even the hardest wearing materials having a limited life. The dust from those steps is most likely to end up in the general compost mix with all the other general dust from the vessel, but that could potentially be converted into a replacement material.
$endgroup$
– Separatrix
May 16 at 7:37
$begingroup$
You would want to create an ingrained culture of "using things lightly" — walking and sitting gracefully and with minimal impact. The less things are slammed and stomped on, the better over the long haul.
$endgroup$
– Mary C
May 22 at 3:09
add a comment |
$begingroup$
For a long time but not indefinitely.
There is a calculation you'll have to do. Every time someone walks down a corridor, how much of the surface is worn away. Every time someone uses a handrail, how much is worn away. Damage can be repaired, fatigued metal can be heat treated. Wear of non-organic materials is lost to the system and extra must be carried to replace it.
While you can work on replaceable coverings for surfaces, even ones you can develop in your own labs from plants grown on the ship. Little by little the hard surfaces underneath will be worn away and need replacing.
You might be able to drag it out for thousands of years, but sooner or later you'll have to get new materials from the outside. No matter how hard wearing, no matter how carefully you maintain protective coverings, nothing is forever.
The same is true of your oxygen
While the air and water within a closed system can potentially be recycled forever. That's not true of any leak, any use of an airlock, any time air escapes the ship it will need to be replaced. Again, unless the system is perfectly sealed, which is unlikely, you'll occasionally need to get more air/water in.

$endgroup$
For a long time but not indefinitely.
There is a calculation you'll have to do. Every time someone walks down a corridor, how much of the surface is worn away. Every time someone uses a handrail, how much is worn away. Damage can be repaired, fatigued metal can be heat treated. Wear of non-organic materials is lost to the system and extra must be carried to replace it.
While you can work on replaceable coverings for surfaces, even ones you can develop in your own labs from plants grown on the ship. Little by little the hard surfaces underneath will be worn away and need replacing.
You might be able to drag it out for thousands of years, but sooner or later you'll have to get new materials from the outside. No matter how hard wearing, no matter how carefully you maintain protective coverings, nothing is forever.
The same is true of your oxygen
While the air and water within a closed system can potentially be recycled forever. That's not true of any leak, any use of an airlock, any time air escapes the ship it will need to be replaced. Again, unless the system is perfectly sealed, which is unlikely, you'll occasionally need to get more air/water in.

edited May 16 at 7:35
answered May 16 at 7:22
SeparatrixSeparatrix
87.8k32205341
87.8k32205341
1
$begingroup$
In a closed environment, no structural material can really be said to be "lost". The issue is your ability to recycle and reconstitute things, and that will be limited by your energy budget. That makes nuclear fuel the limiting factor. The dust from those worn-down steps could have been collected and sintered back into an artificial stone, given sufficient will and power.
$endgroup$
– Starfish Prime
May 16 at 7:34
1
$begingroup$
@StarfishPrime, that's actually easier with the stone than with metal from the other answers, but it's simply an example of even the hardest wearing materials having a limited life. The dust from those steps is most likely to end up in the general compost mix with all the other general dust from the vessel, but that could potentially be converted into a replacement material.
$endgroup$
– Separatrix
May 16 at 7:37
$begingroup$
You would want to create an ingrained culture of "using things lightly" — walking and sitting gracefully and with minimal impact. The less things are slammed and stomped on, the better over the long haul.
$endgroup$
– Mary C
May 22 at 3:09
add a comment |
1
$begingroup$
In a closed environment, no structural material can really be said to be "lost". The issue is your ability to recycle and reconstitute things, and that will be limited by your energy budget. That makes nuclear fuel the limiting factor. The dust from those worn-down steps could have been collected and sintered back into an artificial stone, given sufficient will and power.
$endgroup$
– Starfish Prime
May 16 at 7:34
1
$begingroup$
@StarfishPrime, that's actually easier with the stone than with metal from the other answers, but it's simply an example of even the hardest wearing materials having a limited life. The dust from those steps is most likely to end up in the general compost mix with all the other general dust from the vessel, but that could potentially be converted into a replacement material.
$endgroup$
– Separatrix
May 16 at 7:37
$begingroup$
You would want to create an ingrained culture of "using things lightly" — walking and sitting gracefully and with minimal impact. The less things are slammed and stomped on, the better over the long haul.
$endgroup$
– Mary C
May 22 at 3:09
1
1
$begingroup$
In a closed environment, no structural material can really be said to be "lost". The issue is your ability to recycle and reconstitute things, and that will be limited by your energy budget. That makes nuclear fuel the limiting factor. The dust from those worn-down steps could have been collected and sintered back into an artificial stone, given sufficient will and power.
$endgroup$
– Starfish Prime
May 16 at 7:34
$begingroup$
In a closed environment, no structural material can really be said to be "lost". The issue is your ability to recycle and reconstitute things, and that will be limited by your energy budget. That makes nuclear fuel the limiting factor. The dust from those worn-down steps could have been collected and sintered back into an artificial stone, given sufficient will and power.
$endgroup$
– Starfish Prime
May 16 at 7:34
1
1
$begingroup$
@StarfishPrime, that's actually easier with the stone than with metal from the other answers, but it's simply an example of even the hardest wearing materials having a limited life. The dust from those steps is most likely to end up in the general compost mix with all the other general dust from the vessel, but that could potentially be converted into a replacement material.
$endgroup$
– Separatrix
May 16 at 7:37
$begingroup$
@StarfishPrime, that's actually easier with the stone than with metal from the other answers, but it's simply an example of even the hardest wearing materials having a limited life. The dust from those steps is most likely to end up in the general compost mix with all the other general dust from the vessel, but that could potentially be converted into a replacement material.
$endgroup$
– Separatrix
May 16 at 7:37
$begingroup$
You would want to create an ingrained culture of "using things lightly" — walking and sitting gracefully and with minimal impact. The less things are slammed and stomped on, the better over the long haul.
$endgroup$
– Mary C
May 22 at 3:09
$begingroup$
You would want to create an ingrained culture of "using things lightly" — walking and sitting gracefully and with minimal impact. The less things are slammed and stomped on, the better over the long haul.
$endgroup$
– Mary C
May 22 at 3:09
add a comment |
$begingroup$
Even if you could protect the exposed parts of the ship, things like electronics will degrade. You will need a power source and engines to keep the environment habitable and then slow down at the end of the trip, which also have to last for thousands of years.
The only practical solution is maintenance. As you suggest, keeping spares for such a long journey may be difficult. You could send a second, uninhabited supply ship perhaps. But really you need manufacturing and recycling facilities on-board.
You could consider advanced 3D printers that work at a molecular level, i.e. Star Trek style replicators. You could also consider nano-technology that is able to repair materials on a microscopic scale. But you will still need some industrial processes for things like energy production.
$endgroup$
add a comment |
$begingroup$
Even if you could protect the exposed parts of the ship, things like electronics will degrade. You will need a power source and engines to keep the environment habitable and then slow down at the end of the trip, which also have to last for thousands of years.
The only practical solution is maintenance. As you suggest, keeping spares for such a long journey may be difficult. You could send a second, uninhabited supply ship perhaps. But really you need manufacturing and recycling facilities on-board.
You could consider advanced 3D printers that work at a molecular level, i.e. Star Trek style replicators. You could also consider nano-technology that is able to repair materials on a microscopic scale. But you will still need some industrial processes for things like energy production.
$endgroup$
add a comment |
$begingroup$
Even if you could protect the exposed parts of the ship, things like electronics will degrade. You will need a power source and engines to keep the environment habitable and then slow down at the end of the trip, which also have to last for thousands of years.
The only practical solution is maintenance. As you suggest, keeping spares for such a long journey may be difficult. You could send a second, uninhabited supply ship perhaps. But really you need manufacturing and recycling facilities on-board.
You could consider advanced 3D printers that work at a molecular level, i.e. Star Trek style replicators. You could also consider nano-technology that is able to repair materials on a microscopic scale. But you will still need some industrial processes for things like energy production.
$endgroup$
Even if you could protect the exposed parts of the ship, things like electronics will degrade. You will need a power source and engines to keep the environment habitable and then slow down at the end of the trip, which also have to last for thousands of years.
The only practical solution is maintenance. As you suggest, keeping spares for such a long journey may be difficult. You could send a second, uninhabited supply ship perhaps. But really you need manufacturing and recycling facilities on-board.
You could consider advanced 3D printers that work at a molecular level, i.e. Star Trek style replicators. You could also consider nano-technology that is able to repair materials on a microscopic scale. But you will still need some industrial processes for things like energy production.
answered May 16 at 9:54
useruser
42913
42913
add a comment |
add a comment |
$begingroup$
I think if you make the generational ship large enough, you can incorporate enough redundant and mutually reinforcing systems that they become reasonable.
Steps for creating a generational ship:
- Hollow out a M-type asterroid to use as a shell
- Get resources needed for life from C and S type asteroids as well as icy comets.
- Import Biomass to seed the living chamber (This is arguably the hardest part as all of the seed biomass would have to be imported from preexisting ecosystems intact)
- Use an Orion drive for propulsion, supported by less energetic nuclear propulsion systems for finer control
Ships could be made in size from a couple hundred meters to kilometers in size.
Size would be determined by estimated flight time, minimum viable ecosystem size, material strength, cost, etc...
$endgroup$
$begingroup$
The ship can't be very big as it must hold a minimal atmospheric pressure in the vacuum of space (like many aircraft do in our atmosphere) as the hull gets larger it will need to be stronger and heavier. There will have to be many small modules. This means that re-manufacturing ie. smelting titanium and casting new parts is going to be very challenging.
$endgroup$
– Matt Skeptic
May 20 at 6:11
$begingroup$
I'm not sure this is a problem is you leave 100s or 1000s of meters of nickel-iron between a main habitation chamber and space. The vast majority of this ship is natural nickel-iron asteroid vs a completely manufactured vessel.
$endgroup$
– bob0the0mighty
May 20 at 13:51
add a comment |
$begingroup$
I think if you make the generational ship large enough, you can incorporate enough redundant and mutually reinforcing systems that they become reasonable.
Steps for creating a generational ship:
- Hollow out a M-type asterroid to use as a shell
- Get resources needed for life from C and S type asteroids as well as icy comets.
- Import Biomass to seed the living chamber (This is arguably the hardest part as all of the seed biomass would have to be imported from preexisting ecosystems intact)
- Use an Orion drive for propulsion, supported by less energetic nuclear propulsion systems for finer control
Ships could be made in size from a couple hundred meters to kilometers in size.
Size would be determined by estimated flight time, minimum viable ecosystem size, material strength, cost, etc...
$endgroup$
$begingroup$
The ship can't be very big as it must hold a minimal atmospheric pressure in the vacuum of space (like many aircraft do in our atmosphere) as the hull gets larger it will need to be stronger and heavier. There will have to be many small modules. This means that re-manufacturing ie. smelting titanium and casting new parts is going to be very challenging.
$endgroup$
– Matt Skeptic
May 20 at 6:11
$begingroup$
I'm not sure this is a problem is you leave 100s or 1000s of meters of nickel-iron between a main habitation chamber and space. The vast majority of this ship is natural nickel-iron asteroid vs a completely manufactured vessel.
$endgroup$
– bob0the0mighty
May 20 at 13:51
add a comment |
$begingroup$
I think if you make the generational ship large enough, you can incorporate enough redundant and mutually reinforcing systems that they become reasonable.
Steps for creating a generational ship:
- Hollow out a M-type asterroid to use as a shell
- Get resources needed for life from C and S type asteroids as well as icy comets.
- Import Biomass to seed the living chamber (This is arguably the hardest part as all of the seed biomass would have to be imported from preexisting ecosystems intact)
- Use an Orion drive for propulsion, supported by less energetic nuclear propulsion systems for finer control
Ships could be made in size from a couple hundred meters to kilometers in size.
Size would be determined by estimated flight time, minimum viable ecosystem size, material strength, cost, etc...
$endgroup$
I think if you make the generational ship large enough, you can incorporate enough redundant and mutually reinforcing systems that they become reasonable.
Steps for creating a generational ship:
- Hollow out a M-type asterroid to use as a shell
- Get resources needed for life from C and S type asteroids as well as icy comets.
- Import Biomass to seed the living chamber (This is arguably the hardest part as all of the seed biomass would have to be imported from preexisting ecosystems intact)
- Use an Orion drive for propulsion, supported by less energetic nuclear propulsion systems for finer control
Ships could be made in size from a couple hundred meters to kilometers in size.
Size would be determined by estimated flight time, minimum viable ecosystem size, material strength, cost, etc...
edited May 16 at 15:18
answered May 16 at 15:11
bob0the0mightybob0the0mighty
27927
27927
$begingroup$
The ship can't be very big as it must hold a minimal atmospheric pressure in the vacuum of space (like many aircraft do in our atmosphere) as the hull gets larger it will need to be stronger and heavier. There will have to be many small modules. This means that re-manufacturing ie. smelting titanium and casting new parts is going to be very challenging.
$endgroup$
– Matt Skeptic
May 20 at 6:11
$begingroup$
I'm not sure this is a problem is you leave 100s or 1000s of meters of nickel-iron between a main habitation chamber and space. The vast majority of this ship is natural nickel-iron asteroid vs a completely manufactured vessel.
$endgroup$
– bob0the0mighty
May 20 at 13:51
add a comment |
$begingroup$
The ship can't be very big as it must hold a minimal atmospheric pressure in the vacuum of space (like many aircraft do in our atmosphere) as the hull gets larger it will need to be stronger and heavier. There will have to be many small modules. This means that re-manufacturing ie. smelting titanium and casting new parts is going to be very challenging.
$endgroup$
– Matt Skeptic
May 20 at 6:11
$begingroup$
I'm not sure this is a problem is you leave 100s or 1000s of meters of nickel-iron between a main habitation chamber and space. The vast majority of this ship is natural nickel-iron asteroid vs a completely manufactured vessel.
$endgroup$
– bob0the0mighty
May 20 at 13:51
$begingroup$
The ship can't be very big as it must hold a minimal atmospheric pressure in the vacuum of space (like many aircraft do in our atmosphere) as the hull gets larger it will need to be stronger and heavier. There will have to be many small modules. This means that re-manufacturing ie. smelting titanium and casting new parts is going to be very challenging.
$endgroup$
– Matt Skeptic
May 20 at 6:11
$begingroup$
The ship can't be very big as it must hold a minimal atmospheric pressure in the vacuum of space (like many aircraft do in our atmosphere) as the hull gets larger it will need to be stronger and heavier. There will have to be many small modules. This means that re-manufacturing ie. smelting titanium and casting new parts is going to be very challenging.
$endgroup$
– Matt Skeptic
May 20 at 6:11
$begingroup$
I'm not sure this is a problem is you leave 100s or 1000s of meters of nickel-iron between a main habitation chamber and space. The vast majority of this ship is natural nickel-iron asteroid vs a completely manufactured vessel.
$endgroup$
– bob0the0mighty
May 20 at 13:51
$begingroup$
I'm not sure this is a problem is you leave 100s or 1000s of meters of nickel-iron between a main habitation chamber and space. The vast majority of this ship is natural nickel-iron asteroid vs a completely manufactured vessel.
$endgroup$
– bob0the0mighty
May 20 at 13:51
add a comment |
$begingroup$
Frame challenge: If you have the tech to build a generation ship, why is it taking you thousands of years to reach your destination? This is almost certainly harder than building a ship that can accelerate at 1g (or even some decent fraction thereof) and get you anywhere in at most a few hundred years (probably less).
For the math explaining how this works, see this related answer on the sister site Astronomy SE: https://astronomy.stackexchange.com/questions/14559/how-long-would-it-take-to-reach-the-edge-of-the-reachable-universe/14562#14562
$endgroup$
1
$begingroup$
To even reach the closest destinations in our stellar neighbourhood (with distances in the order of 10 to 100 lightyears), we'd have to reach some significant fractions of the speed of light to get there in a few hundred years. Anything further out than 1000 lightyears will be for the foreseeable future (correct me if I'm wrong) impossible to reach in less than 1000 years. Unless you want to include FTL travel... (but then again, there's that science-based thingy...)
$endgroup$
– Inarion
May 17 at 9:38
$begingroup$
@Inarion: 1g reaches near speed of light very fast. It does not take 1000 years, from your frame of reference as the traveler, to travel 1000 lightyears.
$endgroup$
– R..
May 17 at 17:33
1
$begingroup$
We can't keep accelerating against inherent inertia at 1g until we reach the speed of light. We can't even accelerate sub atomic masses to anywhere near that speed. Light speed is generally accepted as being impossible for anything except light.
$endgroup$
– Matt Skeptic
May 19 at 9:26
1
$begingroup$
See this answer on sister site astronomy: astronomy.stackexchange.com/a/14562/2803
$endgroup$
– R..
May 19 at 14:04
1
$begingroup$
You need serious propulsion technology and energy to accelerate continuously at 1g for years or even days, but I find that kind of advancement more plausible than the technology to make a generation ship without an overwhelming chance of catastrophic failure. See the linked answer above for details on the relativistic stuff.
$endgroup$
– R..
May 20 at 7:10
|
show 3 more comments
$begingroup$
Frame challenge: If you have the tech to build a generation ship, why is it taking you thousands of years to reach your destination? This is almost certainly harder than building a ship that can accelerate at 1g (or even some decent fraction thereof) and get you anywhere in at most a few hundred years (probably less).
For the math explaining how this works, see this related answer on the sister site Astronomy SE: https://astronomy.stackexchange.com/questions/14559/how-long-would-it-take-to-reach-the-edge-of-the-reachable-universe/14562#14562
$endgroup$
1
$begingroup$
To even reach the closest destinations in our stellar neighbourhood (with distances in the order of 10 to 100 lightyears), we'd have to reach some significant fractions of the speed of light to get there in a few hundred years. Anything further out than 1000 lightyears will be for the foreseeable future (correct me if I'm wrong) impossible to reach in less than 1000 years. Unless you want to include FTL travel... (but then again, there's that science-based thingy...)
$endgroup$
– Inarion
May 17 at 9:38
$begingroup$
@Inarion: 1g reaches near speed of light very fast. It does not take 1000 years, from your frame of reference as the traveler, to travel 1000 lightyears.
$endgroup$
– R..
May 17 at 17:33
1
$begingroup$
We can't keep accelerating against inherent inertia at 1g until we reach the speed of light. We can't even accelerate sub atomic masses to anywhere near that speed. Light speed is generally accepted as being impossible for anything except light.
$endgroup$
– Matt Skeptic
May 19 at 9:26
1
$begingroup$
See this answer on sister site astronomy: astronomy.stackexchange.com/a/14562/2803
$endgroup$
– R..
May 19 at 14:04
1
$begingroup$
You need serious propulsion technology and energy to accelerate continuously at 1g for years or even days, but I find that kind of advancement more plausible than the technology to make a generation ship without an overwhelming chance of catastrophic failure. See the linked answer above for details on the relativistic stuff.
$endgroup$
– R..
May 20 at 7:10
|
show 3 more comments
$begingroup$
Frame challenge: If you have the tech to build a generation ship, why is it taking you thousands of years to reach your destination? This is almost certainly harder than building a ship that can accelerate at 1g (or even some decent fraction thereof) and get you anywhere in at most a few hundred years (probably less).
For the math explaining how this works, see this related answer on the sister site Astronomy SE: https://astronomy.stackexchange.com/questions/14559/how-long-would-it-take-to-reach-the-edge-of-the-reachable-universe/14562#14562
$endgroup$
Frame challenge: If you have the tech to build a generation ship, why is it taking you thousands of years to reach your destination? This is almost certainly harder than building a ship that can accelerate at 1g (or even some decent fraction thereof) and get you anywhere in at most a few hundred years (probably less).
For the math explaining how this works, see this related answer on the sister site Astronomy SE: https://astronomy.stackexchange.com/questions/14559/how-long-would-it-take-to-reach-the-edge-of-the-reachable-universe/14562#14562
edited May 20 at 22:56
answered May 17 at 2:46
R..R..
59447
59447
1
$begingroup$
To even reach the closest destinations in our stellar neighbourhood (with distances in the order of 10 to 100 lightyears), we'd have to reach some significant fractions of the speed of light to get there in a few hundred years. Anything further out than 1000 lightyears will be for the foreseeable future (correct me if I'm wrong) impossible to reach in less than 1000 years. Unless you want to include FTL travel... (but then again, there's that science-based thingy...)
$endgroup$
– Inarion
May 17 at 9:38
$begingroup$
@Inarion: 1g reaches near speed of light very fast. It does not take 1000 years, from your frame of reference as the traveler, to travel 1000 lightyears.
$endgroup$
– R..
May 17 at 17:33
1
$begingroup$
We can't keep accelerating against inherent inertia at 1g until we reach the speed of light. We can't even accelerate sub atomic masses to anywhere near that speed. Light speed is generally accepted as being impossible for anything except light.
$endgroup$
– Matt Skeptic
May 19 at 9:26
1
$begingroup$
See this answer on sister site astronomy: astronomy.stackexchange.com/a/14562/2803
$endgroup$
– R..
May 19 at 14:04
1
$begingroup$
You need serious propulsion technology and energy to accelerate continuously at 1g for years or even days, but I find that kind of advancement more plausible than the technology to make a generation ship without an overwhelming chance of catastrophic failure. See the linked answer above for details on the relativistic stuff.
$endgroup$
– R..
May 20 at 7:10
|
show 3 more comments
1
$begingroup$
To even reach the closest destinations in our stellar neighbourhood (with distances in the order of 10 to 100 lightyears), we'd have to reach some significant fractions of the speed of light to get there in a few hundred years. Anything further out than 1000 lightyears will be for the foreseeable future (correct me if I'm wrong) impossible to reach in less than 1000 years. Unless you want to include FTL travel... (but then again, there's that science-based thingy...)
$endgroup$
– Inarion
May 17 at 9:38
$begingroup$
@Inarion: 1g reaches near speed of light very fast. It does not take 1000 years, from your frame of reference as the traveler, to travel 1000 lightyears.
$endgroup$
– R..
May 17 at 17:33
1
$begingroup$
We can't keep accelerating against inherent inertia at 1g until we reach the speed of light. We can't even accelerate sub atomic masses to anywhere near that speed. Light speed is generally accepted as being impossible for anything except light.
$endgroup$
– Matt Skeptic
May 19 at 9:26
1
$begingroup$
See this answer on sister site astronomy: astronomy.stackexchange.com/a/14562/2803
$endgroup$
– R..
May 19 at 14:04
1
$begingroup$
You need serious propulsion technology and energy to accelerate continuously at 1g for years or even days, but I find that kind of advancement more plausible than the technology to make a generation ship without an overwhelming chance of catastrophic failure. See the linked answer above for details on the relativistic stuff.
$endgroup$
– R..
May 20 at 7:10
1
1
$begingroup$
To even reach the closest destinations in our stellar neighbourhood (with distances in the order of 10 to 100 lightyears), we'd have to reach some significant fractions of the speed of light to get there in a few hundred years. Anything further out than 1000 lightyears will be for the foreseeable future (correct me if I'm wrong) impossible to reach in less than 1000 years. Unless you want to include FTL travel... (but then again, there's that science-based thingy...)
$endgroup$
– Inarion
May 17 at 9:38
$begingroup$
To even reach the closest destinations in our stellar neighbourhood (with distances in the order of 10 to 100 lightyears), we'd have to reach some significant fractions of the speed of light to get there in a few hundred years. Anything further out than 1000 lightyears will be for the foreseeable future (correct me if I'm wrong) impossible to reach in less than 1000 years. Unless you want to include FTL travel... (but then again, there's that science-based thingy...)
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– Inarion
May 17 at 9:38
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@Inarion: 1g reaches near speed of light very fast. It does not take 1000 years, from your frame of reference as the traveler, to travel 1000 lightyears.
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– R..
May 17 at 17:33
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@Inarion: 1g reaches near speed of light very fast. It does not take 1000 years, from your frame of reference as the traveler, to travel 1000 lightyears.
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– R..
May 17 at 17:33
1
1
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We can't keep accelerating against inherent inertia at 1g until we reach the speed of light. We can't even accelerate sub atomic masses to anywhere near that speed. Light speed is generally accepted as being impossible for anything except light.
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– Matt Skeptic
May 19 at 9:26
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We can't keep accelerating against inherent inertia at 1g until we reach the speed of light. We can't even accelerate sub atomic masses to anywhere near that speed. Light speed is generally accepted as being impossible for anything except light.
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– Matt Skeptic
May 19 at 9:26
1
1
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See this answer on sister site astronomy: astronomy.stackexchange.com/a/14562/2803
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– R..
May 19 at 14:04
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See this answer on sister site astronomy: astronomy.stackexchange.com/a/14562/2803
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– R..
May 19 at 14:04
1
1
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You need serious propulsion technology and energy to accelerate continuously at 1g for years or even days, but I find that kind of advancement more plausible than the technology to make a generation ship without an overwhelming chance of catastrophic failure. See the linked answer above for details on the relativistic stuff.
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– R..
May 20 at 7:10
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You need serious propulsion technology and energy to accelerate continuously at 1g for years or even days, but I find that kind of advancement more plausible than the technology to make a generation ship without an overwhelming chance of catastrophic failure. See the linked answer above for details on the relativistic stuff.
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– R..
May 20 at 7:10
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show 3 more comments
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You could have self-replicating, self-recycling maintenance nanobots which work at the molecular level. The only input you then need is some form of energy to keep them (and the rest of the ship) running.
At a larger scale you could rebuild or replace whole parts of the ship. All you need is an almost 100% efficient recycling plant.
In the end you’ll always lose some matter (even black holes do) but if you have an outside energy source (e.g. a star’s radiation) and your ship is really advanced it could turn energy into matter.
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add a comment |
$begingroup$
You could have self-replicating, self-recycling maintenance nanobots which work at the molecular level. The only input you then need is some form of energy to keep them (and the rest of the ship) running.
At a larger scale you could rebuild or replace whole parts of the ship. All you need is an almost 100% efficient recycling plant.
In the end you’ll always lose some matter (even black holes do) but if you have an outside energy source (e.g. a star’s radiation) and your ship is really advanced it could turn energy into matter.
$endgroup$
add a comment |
$begingroup$
You could have self-replicating, self-recycling maintenance nanobots which work at the molecular level. The only input you then need is some form of energy to keep them (and the rest of the ship) running.
At a larger scale you could rebuild or replace whole parts of the ship. All you need is an almost 100% efficient recycling plant.
In the end you’ll always lose some matter (even black holes do) but if you have an outside energy source (e.g. a star’s radiation) and your ship is really advanced it could turn energy into matter.
$endgroup$
You could have self-replicating, self-recycling maintenance nanobots which work at the molecular level. The only input you then need is some form of energy to keep them (and the rest of the ship) running.
At a larger scale you could rebuild or replace whole parts of the ship. All you need is an almost 100% efficient recycling plant.
In the end you’ll always lose some matter (even black holes do) but if you have an outside energy source (e.g. a star’s radiation) and your ship is really advanced it could turn energy into matter.
answered May 16 at 10:08
MichaelMichael
33737
33737
add a comment |
add a comment |
$begingroup$
No.
Things break. You will lose your oxygen because the recycling system will fail. All machines fail given enough time. You will have to carry many sets of replaceable parts and hope that there is enough parts to get you alive to your destination. But too many parts and the tyranny of the rocket equation will bite you because you will need gigantic amount of propelent to accelerate. Orion drives won't save you: the stress of the nuclear explosions is dangerous and the plate or the shock absorbers can (will) break when you need them the most. Nuclear propulsion won't save you. The exposure to the hot neutrons that both fission and fusion release will damage your machinery.
Also biospheres can break too. I don't know the minimum size that an ecosystem must have to be able to support a human and even if this size is small enough to be placed inside a hollow asteroid biospheres can collapse as the mass extinctions the Earth have shown. A critical species may go extinct, cascading an ecological collapse, for example. Or another species can grow unchecked and destroy the ecosystem, like the algal blooms. And how will you get energy to feed your ecosystem once you go beyond the martian orbit? From machines that will break down once you are in the middle of the voyage?
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1
$begingroup$
Well said Geronimo! I asked the question because I've read all sorts of deep thinkers on the subject that seem to ignore the first principles of feasibility. The human psychology problem has been well discussed so I thought I would throw in another fundamental problem in the hope of installing a reality check. After reading the answers above I think you will agree that we are staying on planet earth and no other multicellular life form can possibly visit us - single cells in comets may make it.
$endgroup$
– Matt Skeptic
May 19 at 1:46
add a comment |
$begingroup$
No.
Things break. You will lose your oxygen because the recycling system will fail. All machines fail given enough time. You will have to carry many sets of replaceable parts and hope that there is enough parts to get you alive to your destination. But too many parts and the tyranny of the rocket equation will bite you because you will need gigantic amount of propelent to accelerate. Orion drives won't save you: the stress of the nuclear explosions is dangerous and the plate or the shock absorbers can (will) break when you need them the most. Nuclear propulsion won't save you. The exposure to the hot neutrons that both fission and fusion release will damage your machinery.
Also biospheres can break too. I don't know the minimum size that an ecosystem must have to be able to support a human and even if this size is small enough to be placed inside a hollow asteroid biospheres can collapse as the mass extinctions the Earth have shown. A critical species may go extinct, cascading an ecological collapse, for example. Or another species can grow unchecked and destroy the ecosystem, like the algal blooms. And how will you get energy to feed your ecosystem once you go beyond the martian orbit? From machines that will break down once you are in the middle of the voyage?
$endgroup$
1
$begingroup$
Well said Geronimo! I asked the question because I've read all sorts of deep thinkers on the subject that seem to ignore the first principles of feasibility. The human psychology problem has been well discussed so I thought I would throw in another fundamental problem in the hope of installing a reality check. After reading the answers above I think you will agree that we are staying on planet earth and no other multicellular life form can possibly visit us - single cells in comets may make it.
$endgroup$
– Matt Skeptic
May 19 at 1:46
add a comment |
$begingroup$
No.
Things break. You will lose your oxygen because the recycling system will fail. All machines fail given enough time. You will have to carry many sets of replaceable parts and hope that there is enough parts to get you alive to your destination. But too many parts and the tyranny of the rocket equation will bite you because you will need gigantic amount of propelent to accelerate. Orion drives won't save you: the stress of the nuclear explosions is dangerous and the plate or the shock absorbers can (will) break when you need them the most. Nuclear propulsion won't save you. The exposure to the hot neutrons that both fission and fusion release will damage your machinery.
Also biospheres can break too. I don't know the minimum size that an ecosystem must have to be able to support a human and even if this size is small enough to be placed inside a hollow asteroid biospheres can collapse as the mass extinctions the Earth have shown. A critical species may go extinct, cascading an ecological collapse, for example. Or another species can grow unchecked and destroy the ecosystem, like the algal blooms. And how will you get energy to feed your ecosystem once you go beyond the martian orbit? From machines that will break down once you are in the middle of the voyage?
$endgroup$
No.
Things break. You will lose your oxygen because the recycling system will fail. All machines fail given enough time. You will have to carry many sets of replaceable parts and hope that there is enough parts to get you alive to your destination. But too many parts and the tyranny of the rocket equation will bite you because you will need gigantic amount of propelent to accelerate. Orion drives won't save you: the stress of the nuclear explosions is dangerous and the plate or the shock absorbers can (will) break when you need them the most. Nuclear propulsion won't save you. The exposure to the hot neutrons that both fission and fusion release will damage your machinery.
Also biospheres can break too. I don't know the minimum size that an ecosystem must have to be able to support a human and even if this size is small enough to be placed inside a hollow asteroid biospheres can collapse as the mass extinctions the Earth have shown. A critical species may go extinct, cascading an ecological collapse, for example. Or another species can grow unchecked and destroy the ecosystem, like the algal blooms. And how will you get energy to feed your ecosystem once you go beyond the martian orbit? From machines that will break down once you are in the middle of the voyage?
answered May 16 at 23:12
GeronimoGeronimo
1,406414
1,406414
1
$begingroup$
Well said Geronimo! I asked the question because I've read all sorts of deep thinkers on the subject that seem to ignore the first principles of feasibility. The human psychology problem has been well discussed so I thought I would throw in another fundamental problem in the hope of installing a reality check. After reading the answers above I think you will agree that we are staying on planet earth and no other multicellular life form can possibly visit us - single cells in comets may make it.
$endgroup$
– Matt Skeptic
May 19 at 1:46
add a comment |
1
$begingroup$
Well said Geronimo! I asked the question because I've read all sorts of deep thinkers on the subject that seem to ignore the first principles of feasibility. The human psychology problem has been well discussed so I thought I would throw in another fundamental problem in the hope of installing a reality check. After reading the answers above I think you will agree that we are staying on planet earth and no other multicellular life form can possibly visit us - single cells in comets may make it.
$endgroup$
– Matt Skeptic
May 19 at 1:46
1
1
$begingroup$
Well said Geronimo! I asked the question because I've read all sorts of deep thinkers on the subject that seem to ignore the first principles of feasibility. The human psychology problem has been well discussed so I thought I would throw in another fundamental problem in the hope of installing a reality check. After reading the answers above I think you will agree that we are staying on planet earth and no other multicellular life form can possibly visit us - single cells in comets may make it.
$endgroup$
– Matt Skeptic
May 19 at 1:46
$begingroup$
Well said Geronimo! I asked the question because I've read all sorts of deep thinkers on the subject that seem to ignore the first principles of feasibility. The human psychology problem has been well discussed so I thought I would throw in another fundamental problem in the hope of installing a reality check. After reading the answers above I think you will agree that we are staying on planet earth and no other multicellular life form can possibly visit us - single cells in comets may make it.
$endgroup$
– Matt Skeptic
May 19 at 1:46
add a comment |
$begingroup$
Build a large enough 'rocket ship' that it doesn't matter precisely what it's made of as it will drag its own atmosphere with it. A roughly spherical one approximately 13,000km wide would do nicely. Perhaps harvest planets in order to do so. This will be reasonably resistant to wear and tear unless your passengers start doing really stupid things (disclaimer: anecdotal evidence suggests this may be more of a risk than you thought). Provided that doesn't happen, it will last much longer than your typical generation ship would be designed for, so you can move it around the universe much more slowly. You then 'merely' need to solve the problems of how to accelerate it (0.5g will get you most places after a reasonably small number of generations), and how to supply it with energy (A sufficiently large fusion source would work - no need to have one 1.4m km wide, perhaps bury several fusion plants under the surface). Probably wouldn't hurt to make the ship rotate, so make it rotate around a pole, and put the thrusters/engine/whatever at one pole.
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$begingroup$
Planet-scale ships are an option - but 0.5g acceleration will squash any reasonable planet into a pancake, assuming you can find that much energy. Not really sure how fast you could safely accelerate, but maybe 0.001g wouldn't end civilization. The acceleration on Earth due to the Moon is .000005g, by comparison, and that's enough to cause (much of) the tides.
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– fluffysheap
May 17 at 17:16
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@fluffysheap - if the acceleration was a constant 0.5g (or slowly changed), I'm not sure that would create too much of a problem. At one pole you'd have gravity 50% of what it is on earth, and at the other 150%. Gravity on the surface would not be "vertical" (i.e. towards the centre of the earth) - meaning you'd build at at angle to the horizon, and the seas would presumably all end up at one pole. I don't immediately see why you'd squish the 'planet' into a pancake unless you had a liquid core - which isn't a requirement.
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– abligh
May 17 at 17:41
1
$begingroup$
How are we going to build something 13000 kilometres in diameter? How are we going to harvest planets?
$endgroup$
– Matt Skeptic
May 20 at 6:49
add a comment |
$begingroup$
Build a large enough 'rocket ship' that it doesn't matter precisely what it's made of as it will drag its own atmosphere with it. A roughly spherical one approximately 13,000km wide would do nicely. Perhaps harvest planets in order to do so. This will be reasonably resistant to wear and tear unless your passengers start doing really stupid things (disclaimer: anecdotal evidence suggests this may be more of a risk than you thought). Provided that doesn't happen, it will last much longer than your typical generation ship would be designed for, so you can move it around the universe much more slowly. You then 'merely' need to solve the problems of how to accelerate it (0.5g will get you most places after a reasonably small number of generations), and how to supply it with energy (A sufficiently large fusion source would work - no need to have one 1.4m km wide, perhaps bury several fusion plants under the surface). Probably wouldn't hurt to make the ship rotate, so make it rotate around a pole, and put the thrusters/engine/whatever at one pole.
$endgroup$
$begingroup$
Planet-scale ships are an option - but 0.5g acceleration will squash any reasonable planet into a pancake, assuming you can find that much energy. Not really sure how fast you could safely accelerate, but maybe 0.001g wouldn't end civilization. The acceleration on Earth due to the Moon is .000005g, by comparison, and that's enough to cause (much of) the tides.
$endgroup$
– fluffysheap
May 17 at 17:16
$begingroup$
@fluffysheap - if the acceleration was a constant 0.5g (or slowly changed), I'm not sure that would create too much of a problem. At one pole you'd have gravity 50% of what it is on earth, and at the other 150%. Gravity on the surface would not be "vertical" (i.e. towards the centre of the earth) - meaning you'd build at at angle to the horizon, and the seas would presumably all end up at one pole. I don't immediately see why you'd squish the 'planet' into a pancake unless you had a liquid core - which isn't a requirement.
$endgroup$
– abligh
May 17 at 17:41
1
$begingroup$
How are we going to build something 13000 kilometres in diameter? How are we going to harvest planets?
$endgroup$
– Matt Skeptic
May 20 at 6:49
add a comment |
$begingroup$
Build a large enough 'rocket ship' that it doesn't matter precisely what it's made of as it will drag its own atmosphere with it. A roughly spherical one approximately 13,000km wide would do nicely. Perhaps harvest planets in order to do so. This will be reasonably resistant to wear and tear unless your passengers start doing really stupid things (disclaimer: anecdotal evidence suggests this may be more of a risk than you thought). Provided that doesn't happen, it will last much longer than your typical generation ship would be designed for, so you can move it around the universe much more slowly. You then 'merely' need to solve the problems of how to accelerate it (0.5g will get you most places after a reasonably small number of generations), and how to supply it with energy (A sufficiently large fusion source would work - no need to have one 1.4m km wide, perhaps bury several fusion plants under the surface). Probably wouldn't hurt to make the ship rotate, so make it rotate around a pole, and put the thrusters/engine/whatever at one pole.
$endgroup$
Build a large enough 'rocket ship' that it doesn't matter precisely what it's made of as it will drag its own atmosphere with it. A roughly spherical one approximately 13,000km wide would do nicely. Perhaps harvest planets in order to do so. This will be reasonably resistant to wear and tear unless your passengers start doing really stupid things (disclaimer: anecdotal evidence suggests this may be more of a risk than you thought). Provided that doesn't happen, it will last much longer than your typical generation ship would be designed for, so you can move it around the universe much more slowly. You then 'merely' need to solve the problems of how to accelerate it (0.5g will get you most places after a reasonably small number of generations), and how to supply it with energy (A sufficiently large fusion source would work - no need to have one 1.4m km wide, perhaps bury several fusion plants under the surface). Probably wouldn't hurt to make the ship rotate, so make it rotate around a pole, and put the thrusters/engine/whatever at one pole.
edited May 17 at 8:39
answered May 17 at 7:45
ablighabligh
1213
1213
$begingroup$
Planet-scale ships are an option - but 0.5g acceleration will squash any reasonable planet into a pancake, assuming you can find that much energy. Not really sure how fast you could safely accelerate, but maybe 0.001g wouldn't end civilization. The acceleration on Earth due to the Moon is .000005g, by comparison, and that's enough to cause (much of) the tides.
$endgroup$
– fluffysheap
May 17 at 17:16
$begingroup$
@fluffysheap - if the acceleration was a constant 0.5g (or slowly changed), I'm not sure that would create too much of a problem. At one pole you'd have gravity 50% of what it is on earth, and at the other 150%. Gravity on the surface would not be "vertical" (i.e. towards the centre of the earth) - meaning you'd build at at angle to the horizon, and the seas would presumably all end up at one pole. I don't immediately see why you'd squish the 'planet' into a pancake unless you had a liquid core - which isn't a requirement.
$endgroup$
– abligh
May 17 at 17:41
1
$begingroup$
How are we going to build something 13000 kilometres in diameter? How are we going to harvest planets?
$endgroup$
– Matt Skeptic
May 20 at 6:49
add a comment |
$begingroup$
Planet-scale ships are an option - but 0.5g acceleration will squash any reasonable planet into a pancake, assuming you can find that much energy. Not really sure how fast you could safely accelerate, but maybe 0.001g wouldn't end civilization. The acceleration on Earth due to the Moon is .000005g, by comparison, and that's enough to cause (much of) the tides.
$endgroup$
– fluffysheap
May 17 at 17:16
$begingroup$
@fluffysheap - if the acceleration was a constant 0.5g (or slowly changed), I'm not sure that would create too much of a problem. At one pole you'd have gravity 50% of what it is on earth, and at the other 150%. Gravity on the surface would not be "vertical" (i.e. towards the centre of the earth) - meaning you'd build at at angle to the horizon, and the seas would presumably all end up at one pole. I don't immediately see why you'd squish the 'planet' into a pancake unless you had a liquid core - which isn't a requirement.
$endgroup$
– abligh
May 17 at 17:41
1
$begingroup$
How are we going to build something 13000 kilometres in diameter? How are we going to harvest planets?
$endgroup$
– Matt Skeptic
May 20 at 6:49
$begingroup$
Planet-scale ships are an option - but 0.5g acceleration will squash any reasonable planet into a pancake, assuming you can find that much energy. Not really sure how fast you could safely accelerate, but maybe 0.001g wouldn't end civilization. The acceleration on Earth due to the Moon is .000005g, by comparison, and that's enough to cause (much of) the tides.
$endgroup$
– fluffysheap
May 17 at 17:16
$begingroup$
Planet-scale ships are an option - but 0.5g acceleration will squash any reasonable planet into a pancake, assuming you can find that much energy. Not really sure how fast you could safely accelerate, but maybe 0.001g wouldn't end civilization. The acceleration on Earth due to the Moon is .000005g, by comparison, and that's enough to cause (much of) the tides.
$endgroup$
– fluffysheap
May 17 at 17:16
$begingroup$
@fluffysheap - if the acceleration was a constant 0.5g (or slowly changed), I'm not sure that would create too much of a problem. At one pole you'd have gravity 50% of what it is on earth, and at the other 150%. Gravity on the surface would not be "vertical" (i.e. towards the centre of the earth) - meaning you'd build at at angle to the horizon, and the seas would presumably all end up at one pole. I don't immediately see why you'd squish the 'planet' into a pancake unless you had a liquid core - which isn't a requirement.
$endgroup$
– abligh
May 17 at 17:41
$begingroup$
@fluffysheap - if the acceleration was a constant 0.5g (or slowly changed), I'm not sure that would create too much of a problem. At one pole you'd have gravity 50% of what it is on earth, and at the other 150%. Gravity on the surface would not be "vertical" (i.e. towards the centre of the earth) - meaning you'd build at at angle to the horizon, and the seas would presumably all end up at one pole. I don't immediately see why you'd squish the 'planet' into a pancake unless you had a liquid core - which isn't a requirement.
$endgroup$
– abligh
May 17 at 17:41
1
1
$begingroup$
How are we going to build something 13000 kilometres in diameter? How are we going to harvest planets?
$endgroup$
– Matt Skeptic
May 20 at 6:49
$begingroup$
How are we going to build something 13000 kilometres in diameter? How are we going to harvest planets?
$endgroup$
– Matt Skeptic
May 20 at 6:49
add a comment |
$begingroup$
Think Bigger
Carry extra mass. Build the ship in a huge asteroid or something. I know you objected because it would take too long "to get up to speed", but I disagree. A trip that already takes generations can afford to spend a long time accelerating, so long as you get up to speed quickly relative to the total length of the journey.
Has anyone discussed this?
When talking about scifi space concepts, the answer to this question is always Isaac Arthur.
https://www.youtube.com/watch?v=H2f0Wd3zNj0
$endgroup$
add a comment |
$begingroup$
Think Bigger
Carry extra mass. Build the ship in a huge asteroid or something. I know you objected because it would take too long "to get up to speed", but I disagree. A trip that already takes generations can afford to spend a long time accelerating, so long as you get up to speed quickly relative to the total length of the journey.
Has anyone discussed this?
When talking about scifi space concepts, the answer to this question is always Isaac Arthur.
https://www.youtube.com/watch?v=H2f0Wd3zNj0
$endgroup$
add a comment |
$begingroup$
Think Bigger
Carry extra mass. Build the ship in a huge asteroid or something. I know you objected because it would take too long "to get up to speed", but I disagree. A trip that already takes generations can afford to spend a long time accelerating, so long as you get up to speed quickly relative to the total length of the journey.
Has anyone discussed this?
When talking about scifi space concepts, the answer to this question is always Isaac Arthur.
https://www.youtube.com/watch?v=H2f0Wd3zNj0
$endgroup$
Think Bigger
Carry extra mass. Build the ship in a huge asteroid or something. I know you objected because it would take too long "to get up to speed", but I disagree. A trip that already takes generations can afford to spend a long time accelerating, so long as you get up to speed quickly relative to the total length of the journey.
Has anyone discussed this?
When talking about scifi space concepts, the answer to this question is always Isaac Arthur.
https://www.youtube.com/watch?v=H2f0Wd3zNj0
answered May 17 at 21:00
HarabeckHarabeck
88438
88438
add a comment |
add a comment |
$begingroup$
Get new material after a while
If you can't withstand millenias of wear, then just get new material to replace it. Catch asteroids as you go or make pit stops on planets to get new metal, oxygen and fuel.
$endgroup$
2
$begingroup$
Interstellar space is quite lackluster in terms of any material available. We have a hard time coming up with a propulsion system that can even get you up to speed once, never mind several times. The next star you'll reach is will be your destination.
$endgroup$
– Whitecold
May 16 at 13:38
$begingroup$
@Whitecold Why would it be an issue to just refill your fuel tank at the next planet and start a route to the next one ?
$endgroup$
– Pierre Cathé
May 16 at 13:53
2
$begingroup$
Because your next planet is far, far away, and extracting resources is hard, especially when you have to get them into orbit. So the best strategy is to select a habitable star system, go there, build up a colony, and once it grew large enough it can build another generation ship that goes on.
$endgroup$
– Whitecold
May 16 at 15:31
$begingroup$
@Whitecold That's a good basis for an answer of your own, but I think if there were a habitable planet close by, then we wouldn't have the question at all.
$endgroup$
– Pierre Cathé
May 16 at 15:41
1
$begingroup$
No need to mine planets. Uninhabitable comets and dwarf planets are much better supply sources because of their lower gravity. So you'd hop from star to star, refueling on each stop, until you arrive at your final destination where there's a habitable planet.
$endgroup$
– MSalters
May 17 at 9:35
|
show 1 more comment
$begingroup$
Get new material after a while
If you can't withstand millenias of wear, then just get new material to replace it. Catch asteroids as you go or make pit stops on planets to get new metal, oxygen and fuel.
$endgroup$
2
$begingroup$
Interstellar space is quite lackluster in terms of any material available. We have a hard time coming up with a propulsion system that can even get you up to speed once, never mind several times. The next star you'll reach is will be your destination.
$endgroup$
– Whitecold
May 16 at 13:38
$begingroup$
@Whitecold Why would it be an issue to just refill your fuel tank at the next planet and start a route to the next one ?
$endgroup$
– Pierre Cathé
May 16 at 13:53
2
$begingroup$
Because your next planet is far, far away, and extracting resources is hard, especially when you have to get them into orbit. So the best strategy is to select a habitable star system, go there, build up a colony, and once it grew large enough it can build another generation ship that goes on.
$endgroup$
– Whitecold
May 16 at 15:31
$begingroup$
@Whitecold That's a good basis for an answer of your own, but I think if there were a habitable planet close by, then we wouldn't have the question at all.
$endgroup$
– Pierre Cathé
May 16 at 15:41
1
$begingroup$
No need to mine planets. Uninhabitable comets and dwarf planets are much better supply sources because of their lower gravity. So you'd hop from star to star, refueling on each stop, until you arrive at your final destination where there's a habitable planet.
$endgroup$
– MSalters
May 17 at 9:35
|
show 1 more comment
$begingroup$
Get new material after a while
If you can't withstand millenias of wear, then just get new material to replace it. Catch asteroids as you go or make pit stops on planets to get new metal, oxygen and fuel.
$endgroup$
Get new material after a while
If you can't withstand millenias of wear, then just get new material to replace it. Catch asteroids as you go or make pit stops on planets to get new metal, oxygen and fuel.
edited May 16 at 13:53
answered May 16 at 9:48
Pierre CathéPierre Cathé
1194
1194
2
$begingroup$
Interstellar space is quite lackluster in terms of any material available. We have a hard time coming up with a propulsion system that can even get you up to speed once, never mind several times. The next star you'll reach is will be your destination.
$endgroup$
– Whitecold
May 16 at 13:38
$begingroup$
@Whitecold Why would it be an issue to just refill your fuel tank at the next planet and start a route to the next one ?
$endgroup$
– Pierre Cathé
May 16 at 13:53
2
$begingroup$
Because your next planet is far, far away, and extracting resources is hard, especially when you have to get them into orbit. So the best strategy is to select a habitable star system, go there, build up a colony, and once it grew large enough it can build another generation ship that goes on.
$endgroup$
– Whitecold
May 16 at 15:31
$begingroup$
@Whitecold That's a good basis for an answer of your own, but I think if there were a habitable planet close by, then we wouldn't have the question at all.
$endgroup$
– Pierre Cathé
May 16 at 15:41
1
$begingroup$
No need to mine planets. Uninhabitable comets and dwarf planets are much better supply sources because of their lower gravity. So you'd hop from star to star, refueling on each stop, until you arrive at your final destination where there's a habitable planet.
$endgroup$
– MSalters
May 17 at 9:35
|
show 1 more comment
2
$begingroup$
Interstellar space is quite lackluster in terms of any material available. We have a hard time coming up with a propulsion system that can even get you up to speed once, never mind several times. The next star you'll reach is will be your destination.
$endgroup$
– Whitecold
May 16 at 13:38
$begingroup$
@Whitecold Why would it be an issue to just refill your fuel tank at the next planet and start a route to the next one ?
$endgroup$
– Pierre Cathé
May 16 at 13:53
2
$begingroup$
Because your next planet is far, far away, and extracting resources is hard, especially when you have to get them into orbit. So the best strategy is to select a habitable star system, go there, build up a colony, and once it grew large enough it can build another generation ship that goes on.
$endgroup$
– Whitecold
May 16 at 15:31
$begingroup$
@Whitecold That's a good basis for an answer of your own, but I think if there were a habitable planet close by, then we wouldn't have the question at all.
$endgroup$
– Pierre Cathé
May 16 at 15:41
1
$begingroup$
No need to mine planets. Uninhabitable comets and dwarf planets are much better supply sources because of their lower gravity. So you'd hop from star to star, refueling on each stop, until you arrive at your final destination where there's a habitable planet.
$endgroup$
– MSalters
May 17 at 9:35
2
2
$begingroup$
Interstellar space is quite lackluster in terms of any material available. We have a hard time coming up with a propulsion system that can even get you up to speed once, never mind several times. The next star you'll reach is will be your destination.
$endgroup$
– Whitecold
May 16 at 13:38
$begingroup$
Interstellar space is quite lackluster in terms of any material available. We have a hard time coming up with a propulsion system that can even get you up to speed once, never mind several times. The next star you'll reach is will be your destination.
$endgroup$
– Whitecold
May 16 at 13:38
$begingroup$
@Whitecold Why would it be an issue to just refill your fuel tank at the next planet and start a route to the next one ?
$endgroup$
– Pierre Cathé
May 16 at 13:53
$begingroup$
@Whitecold Why would it be an issue to just refill your fuel tank at the next planet and start a route to the next one ?
$endgroup$
– Pierre Cathé
May 16 at 13:53
2
2
$begingroup$
Because your next planet is far, far away, and extracting resources is hard, especially when you have to get them into orbit. So the best strategy is to select a habitable star system, go there, build up a colony, and once it grew large enough it can build another generation ship that goes on.
$endgroup$
– Whitecold
May 16 at 15:31
$begingroup$
Because your next planet is far, far away, and extracting resources is hard, especially when you have to get them into orbit. So the best strategy is to select a habitable star system, go there, build up a colony, and once it grew large enough it can build another generation ship that goes on.
$endgroup$
– Whitecold
May 16 at 15:31
$begingroup$
@Whitecold That's a good basis for an answer of your own, but I think if there were a habitable planet close by, then we wouldn't have the question at all.
$endgroup$
– Pierre Cathé
May 16 at 15:41
$begingroup$
@Whitecold That's a good basis for an answer of your own, but I think if there were a habitable planet close by, then we wouldn't have the question at all.
$endgroup$
– Pierre Cathé
May 16 at 15:41
1
1
$begingroup$
No need to mine planets. Uninhabitable comets and dwarf planets are much better supply sources because of their lower gravity. So you'd hop from star to star, refueling on each stop, until you arrive at your final destination where there's a habitable planet.
$endgroup$
– MSalters
May 17 at 9:35
$begingroup$
No need to mine planets. Uninhabitable comets and dwarf planets are much better supply sources because of their lower gravity. So you'd hop from star to star, refueling on each stop, until you arrive at your final destination where there's a habitable planet.
$endgroup$
– MSalters
May 17 at 9:35
|
show 1 more comment
$begingroup$
You have to repair the ship, and the hard part is hanging onto your mass.
A generation ship needs to be fully self-sustaining, and that means having manufacturing and recycling facilities for everything. This is tough if you only have a few hundred people, but if you have a million, plus good automation, it's not that implausible. Generation ships have to be big.
Stopping wear entirely isn't practical, everything wears out, especially when humans and other living things keep growing in it. You have to repair and maintain. Even the dust can be swept up and recycled. It has to be. On Earth, materials that wear away turn into dust and just blow away and become part of the planet, but in space, if you don't dispose of your dust, in a few thousand years your ship will be knee-deep in dust. And if you throw it overboard rather than recycle it, you'll soon run out of supplies and/or ship.
So really, you need to worry about how much of your mass escapes into space. Some of it will be air leaking out when you open an airlock to do maintenance. Some of it will be bits of the hull getting blasted off by micrometeors. Some of it will be garbage that you just can't recycle and have to throw overboard (need to keep that to an extreme minimum!) And some will just be a few atoms slipping out through the seams. But all that adds up.
Isaac Arthur's video on ark ships covers this in more detail. A spacecraft leaking mass effectively has a half-life rather than a linear rate of loss, and the more mass you lose, the shorter the half-life. No matter how much extra material you take with you, hanging onto the mass you have dominates. But eventually it leaks out, and the only way to maintain enough material to last indefinitely is to stop and replenish it every so often, or build your ship big enough that it holds onto mass by gravity rather than by sealing.
Assuming that second option isn't viable, building bigger still helps. Assuming you don't intentionally throw material overboard, leakage is proportional to the surface area of the ship, but total mass is proportional to the volume. Still, endurance of a few tens of thousand years is probably the best you can do. That's good for a couple of hundred light years of range at 1-5% of light speed, so it's viable. But range will still be a problem.
But resupply is practical. Nearly every star system probably has an Oort cloud, and comets are basically made of rocket fuel. Asteroids are pretty much made of spaceship construction material. If you can realistically travel through interstellar space, you by definition have the ability to reach an Oort cloud. All you need is a refinery on board capable of processing a couple of comets into fuel, then you can visit a nearby asteroid and pick up any heavy materials you might happen to need. And then you can continue on your way. Problems in resupplying are more about the delay and inconvenience of having to stop than about any impossibility in the technology. So, over long distances, the better you seal and recycle, the faster you go.
$endgroup$
add a comment |
$begingroup$
You have to repair the ship, and the hard part is hanging onto your mass.
A generation ship needs to be fully self-sustaining, and that means having manufacturing and recycling facilities for everything. This is tough if you only have a few hundred people, but if you have a million, plus good automation, it's not that implausible. Generation ships have to be big.
Stopping wear entirely isn't practical, everything wears out, especially when humans and other living things keep growing in it. You have to repair and maintain. Even the dust can be swept up and recycled. It has to be. On Earth, materials that wear away turn into dust and just blow away and become part of the planet, but in space, if you don't dispose of your dust, in a few thousand years your ship will be knee-deep in dust. And if you throw it overboard rather than recycle it, you'll soon run out of supplies and/or ship.
So really, you need to worry about how much of your mass escapes into space. Some of it will be air leaking out when you open an airlock to do maintenance. Some of it will be bits of the hull getting blasted off by micrometeors. Some of it will be garbage that you just can't recycle and have to throw overboard (need to keep that to an extreme minimum!) And some will just be a few atoms slipping out through the seams. But all that adds up.
Isaac Arthur's video on ark ships covers this in more detail. A spacecraft leaking mass effectively has a half-life rather than a linear rate of loss, and the more mass you lose, the shorter the half-life. No matter how much extra material you take with you, hanging onto the mass you have dominates. But eventually it leaks out, and the only way to maintain enough material to last indefinitely is to stop and replenish it every so often, or build your ship big enough that it holds onto mass by gravity rather than by sealing.
Assuming that second option isn't viable, building bigger still helps. Assuming you don't intentionally throw material overboard, leakage is proportional to the surface area of the ship, but total mass is proportional to the volume. Still, endurance of a few tens of thousand years is probably the best you can do. That's good for a couple of hundred light years of range at 1-5% of light speed, so it's viable. But range will still be a problem.
But resupply is practical. Nearly every star system probably has an Oort cloud, and comets are basically made of rocket fuel. Asteroids are pretty much made of spaceship construction material. If you can realistically travel through interstellar space, you by definition have the ability to reach an Oort cloud. All you need is a refinery on board capable of processing a couple of comets into fuel, then you can visit a nearby asteroid and pick up any heavy materials you might happen to need. And then you can continue on your way. Problems in resupplying are more about the delay and inconvenience of having to stop than about any impossibility in the technology. So, over long distances, the better you seal and recycle, the faster you go.
$endgroup$
add a comment |
$begingroup$
You have to repair the ship, and the hard part is hanging onto your mass.
A generation ship needs to be fully self-sustaining, and that means having manufacturing and recycling facilities for everything. This is tough if you only have a few hundred people, but if you have a million, plus good automation, it's not that implausible. Generation ships have to be big.
Stopping wear entirely isn't practical, everything wears out, especially when humans and other living things keep growing in it. You have to repair and maintain. Even the dust can be swept up and recycled. It has to be. On Earth, materials that wear away turn into dust and just blow away and become part of the planet, but in space, if you don't dispose of your dust, in a few thousand years your ship will be knee-deep in dust. And if you throw it overboard rather than recycle it, you'll soon run out of supplies and/or ship.
So really, you need to worry about how much of your mass escapes into space. Some of it will be air leaking out when you open an airlock to do maintenance. Some of it will be bits of the hull getting blasted off by micrometeors. Some of it will be garbage that you just can't recycle and have to throw overboard (need to keep that to an extreme minimum!) And some will just be a few atoms slipping out through the seams. But all that adds up.
Isaac Arthur's video on ark ships covers this in more detail. A spacecraft leaking mass effectively has a half-life rather than a linear rate of loss, and the more mass you lose, the shorter the half-life. No matter how much extra material you take with you, hanging onto the mass you have dominates. But eventually it leaks out, and the only way to maintain enough material to last indefinitely is to stop and replenish it every so often, or build your ship big enough that it holds onto mass by gravity rather than by sealing.
Assuming that second option isn't viable, building bigger still helps. Assuming you don't intentionally throw material overboard, leakage is proportional to the surface area of the ship, but total mass is proportional to the volume. Still, endurance of a few tens of thousand years is probably the best you can do. That's good for a couple of hundred light years of range at 1-5% of light speed, so it's viable. But range will still be a problem.
But resupply is practical. Nearly every star system probably has an Oort cloud, and comets are basically made of rocket fuel. Asteroids are pretty much made of spaceship construction material. If you can realistically travel through interstellar space, you by definition have the ability to reach an Oort cloud. All you need is a refinery on board capable of processing a couple of comets into fuel, then you can visit a nearby asteroid and pick up any heavy materials you might happen to need. And then you can continue on your way. Problems in resupplying are more about the delay and inconvenience of having to stop than about any impossibility in the technology. So, over long distances, the better you seal and recycle, the faster you go.
$endgroup$
You have to repair the ship, and the hard part is hanging onto your mass.
A generation ship needs to be fully self-sustaining, and that means having manufacturing and recycling facilities for everything. This is tough if you only have a few hundred people, but if you have a million, plus good automation, it's not that implausible. Generation ships have to be big.
Stopping wear entirely isn't practical, everything wears out, especially when humans and other living things keep growing in it. You have to repair and maintain. Even the dust can be swept up and recycled. It has to be. On Earth, materials that wear away turn into dust and just blow away and become part of the planet, but in space, if you don't dispose of your dust, in a few thousand years your ship will be knee-deep in dust. And if you throw it overboard rather than recycle it, you'll soon run out of supplies and/or ship.
So really, you need to worry about how much of your mass escapes into space. Some of it will be air leaking out when you open an airlock to do maintenance. Some of it will be bits of the hull getting blasted off by micrometeors. Some of it will be garbage that you just can't recycle and have to throw overboard (need to keep that to an extreme minimum!) And some will just be a few atoms slipping out through the seams. But all that adds up.
Isaac Arthur's video on ark ships covers this in more detail. A spacecraft leaking mass effectively has a half-life rather than a linear rate of loss, and the more mass you lose, the shorter the half-life. No matter how much extra material you take with you, hanging onto the mass you have dominates. But eventually it leaks out, and the only way to maintain enough material to last indefinitely is to stop and replenish it every so often, or build your ship big enough that it holds onto mass by gravity rather than by sealing.
Assuming that second option isn't viable, building bigger still helps. Assuming you don't intentionally throw material overboard, leakage is proportional to the surface area of the ship, but total mass is proportional to the volume. Still, endurance of a few tens of thousand years is probably the best you can do. That's good for a couple of hundred light years of range at 1-5% of light speed, so it's viable. But range will still be a problem.
But resupply is practical. Nearly every star system probably has an Oort cloud, and comets are basically made of rocket fuel. Asteroids are pretty much made of spaceship construction material. If you can realistically travel through interstellar space, you by definition have the ability to reach an Oort cloud. All you need is a refinery on board capable of processing a couple of comets into fuel, then you can visit a nearby asteroid and pick up any heavy materials you might happen to need. And then you can continue on your way. Problems in resupplying are more about the delay and inconvenience of having to stop than about any impossibility in the technology. So, over long distances, the better you seal and recycle, the faster you go.
answered May 17 at 17:10
fluffysheapfluffysheap
74938
74938
add a comment |
add a comment |
$begingroup$
Of course it can, earth is one of these.
I think one way of building this ship is to build a recycling factory that will make the real spaceship out of the prototype parts. So you have proven that you are able to recycle all parts.
Of course the recycling factory should be onboard. The ship so big that all devices are multiple times on it (even the recycling factory).
In fact the only critical device you need is something that takes anything in and sort atoms to get pure material out. This technology is not that far away from us. The basic principle is what happens in a mass spectrometer.
Once you get that the only remaining problem is to keep all material on board so the spaceship does not vanish due to billions of imperceptible collisions.
How and I forgot some kind of energy harvesting system, solar panels ?
$endgroup$
$begingroup$
Hi, welcome to worldbuilding.SE. Please take the time to read our tour if you haven’t yet. Your answer doesn’t answer the question, the OP is asking about if there is a material a spaceship could be made out of that could last for thousands of years. Your answer does not address this and does not provide any possible suitable material (or challenge the question and state that there isn’t such a material). Please visit the help center for guidance on how to answer questions or edit your answer to better answer the OP’s question.
$endgroup$
– Liam Morris
May 17 at 22:02
$begingroup$
The question state "any material or set of system" it even mention a spare parts store. Your comment fit with almost all others answers.
$endgroup$
– bokan
May 17 at 22:38
$begingroup$
The actual wording is “any material for an engineered structure or set of systems” (emphasis mine). This means they are looking for a material which a system or structure could be constructed out of, they are not looking for a set of systems. Also, by “maintenance store” i think they mean an area where maintenance supplies are stored, not an actual shop where supplies could be purchased. Its easy to see how both of these phrases could be easily misinterpreted.
$endgroup$
– Liam Morris
May 17 at 23:08
add a comment |
$begingroup$
Of course it can, earth is one of these.
I think one way of building this ship is to build a recycling factory that will make the real spaceship out of the prototype parts. So you have proven that you are able to recycle all parts.
Of course the recycling factory should be onboard. The ship so big that all devices are multiple times on it (even the recycling factory).
In fact the only critical device you need is something that takes anything in and sort atoms to get pure material out. This technology is not that far away from us. The basic principle is what happens in a mass spectrometer.
Once you get that the only remaining problem is to keep all material on board so the spaceship does not vanish due to billions of imperceptible collisions.
How and I forgot some kind of energy harvesting system, solar panels ?
$endgroup$
$begingroup$
Hi, welcome to worldbuilding.SE. Please take the time to read our tour if you haven’t yet. Your answer doesn’t answer the question, the OP is asking about if there is a material a spaceship could be made out of that could last for thousands of years. Your answer does not address this and does not provide any possible suitable material (or challenge the question and state that there isn’t such a material). Please visit the help center for guidance on how to answer questions or edit your answer to better answer the OP’s question.
$endgroup$
– Liam Morris
May 17 at 22:02
$begingroup$
The question state "any material or set of system" it even mention a spare parts store. Your comment fit with almost all others answers.
$endgroup$
– bokan
May 17 at 22:38
$begingroup$
The actual wording is “any material for an engineered structure or set of systems” (emphasis mine). This means they are looking for a material which a system or structure could be constructed out of, they are not looking for a set of systems. Also, by “maintenance store” i think they mean an area where maintenance supplies are stored, not an actual shop where supplies could be purchased. Its easy to see how both of these phrases could be easily misinterpreted.
$endgroup$
– Liam Morris
May 17 at 23:08
add a comment |
$begingroup$
Of course it can, earth is one of these.
I think one way of building this ship is to build a recycling factory that will make the real spaceship out of the prototype parts. So you have proven that you are able to recycle all parts.
Of course the recycling factory should be onboard. The ship so big that all devices are multiple times on it (even the recycling factory).
In fact the only critical device you need is something that takes anything in and sort atoms to get pure material out. This technology is not that far away from us. The basic principle is what happens in a mass spectrometer.
Once you get that the only remaining problem is to keep all material on board so the spaceship does not vanish due to billions of imperceptible collisions.
How and I forgot some kind of energy harvesting system, solar panels ?
$endgroup$
Of course it can, earth is one of these.
I think one way of building this ship is to build a recycling factory that will make the real spaceship out of the prototype parts. So you have proven that you are able to recycle all parts.
Of course the recycling factory should be onboard. The ship so big that all devices are multiple times on it (even the recycling factory).
In fact the only critical device you need is something that takes anything in and sort atoms to get pure material out. This technology is not that far away from us. The basic principle is what happens in a mass spectrometer.
Once you get that the only remaining problem is to keep all material on board so the spaceship does not vanish due to billions of imperceptible collisions.
How and I forgot some kind of energy harvesting system, solar panels ?
answered May 17 at 21:28
bokanbokan
1011
1011
$begingroup$
Hi, welcome to worldbuilding.SE. Please take the time to read our tour if you haven’t yet. Your answer doesn’t answer the question, the OP is asking about if there is a material a spaceship could be made out of that could last for thousands of years. Your answer does not address this and does not provide any possible suitable material (or challenge the question and state that there isn’t such a material). Please visit the help center for guidance on how to answer questions or edit your answer to better answer the OP’s question.
$endgroup$
– Liam Morris
May 17 at 22:02
$begingroup$
The question state "any material or set of system" it even mention a spare parts store. Your comment fit with almost all others answers.
$endgroup$
– bokan
May 17 at 22:38
$begingroup$
The actual wording is “any material for an engineered structure or set of systems” (emphasis mine). This means they are looking for a material which a system or structure could be constructed out of, they are not looking for a set of systems. Also, by “maintenance store” i think they mean an area where maintenance supplies are stored, not an actual shop where supplies could be purchased. Its easy to see how both of these phrases could be easily misinterpreted.
$endgroup$
– Liam Morris
May 17 at 23:08
add a comment |
$begingroup$
Hi, welcome to worldbuilding.SE. Please take the time to read our tour if you haven’t yet. Your answer doesn’t answer the question, the OP is asking about if there is a material a spaceship could be made out of that could last for thousands of years. Your answer does not address this and does not provide any possible suitable material (or challenge the question and state that there isn’t such a material). Please visit the help center for guidance on how to answer questions or edit your answer to better answer the OP’s question.
$endgroup$
– Liam Morris
May 17 at 22:02
$begingroup$
The question state "any material or set of system" it even mention a spare parts store. Your comment fit with almost all others answers.
$endgroup$
– bokan
May 17 at 22:38
$begingroup$
The actual wording is “any material for an engineered structure or set of systems” (emphasis mine). This means they are looking for a material which a system or structure could be constructed out of, they are not looking for a set of systems. Also, by “maintenance store” i think they mean an area where maintenance supplies are stored, not an actual shop where supplies could be purchased. Its easy to see how both of these phrases could be easily misinterpreted.
$endgroup$
– Liam Morris
May 17 at 23:08
$begingroup$
Hi, welcome to worldbuilding.SE. Please take the time to read our tour if you haven’t yet. Your answer doesn’t answer the question, the OP is asking about if there is a material a spaceship could be made out of that could last for thousands of years. Your answer does not address this and does not provide any possible suitable material (or challenge the question and state that there isn’t such a material). Please visit the help center for guidance on how to answer questions or edit your answer to better answer the OP’s question.
$endgroup$
– Liam Morris
May 17 at 22:02
$begingroup$
Hi, welcome to worldbuilding.SE. Please take the time to read our tour if you haven’t yet. Your answer doesn’t answer the question, the OP is asking about if there is a material a spaceship could be made out of that could last for thousands of years. Your answer does not address this and does not provide any possible suitable material (or challenge the question and state that there isn’t such a material). Please visit the help center for guidance on how to answer questions or edit your answer to better answer the OP’s question.
$endgroup$
– Liam Morris
May 17 at 22:02
$begingroup$
The question state "any material or set of system" it even mention a spare parts store. Your comment fit with almost all others answers.
$endgroup$
– bokan
May 17 at 22:38
$begingroup$
The question state "any material or set of system" it even mention a spare parts store. Your comment fit with almost all others answers.
$endgroup$
– bokan
May 17 at 22:38
$begingroup$
The actual wording is “any material for an engineered structure or set of systems” (emphasis mine). This means they are looking for a material which a system or structure could be constructed out of, they are not looking for a set of systems. Also, by “maintenance store” i think they mean an area where maintenance supplies are stored, not an actual shop where supplies could be purchased. Its easy to see how both of these phrases could be easily misinterpreted.
$endgroup$
– Liam Morris
May 17 at 23:08
$begingroup$
The actual wording is “any material for an engineered structure or set of systems” (emphasis mine). This means they are looking for a material which a system or structure could be constructed out of, they are not looking for a set of systems. Also, by “maintenance store” i think they mean an area where maintenance supplies are stored, not an actual shop where supplies could be purchased. Its easy to see how both of these phrases could be easily misinterpreted.
$endgroup$
– Liam Morris
May 17 at 23:08
add a comment |
$begingroup$
The best option is probably to just use interstellar asteroids or make long duration comets into generation ships with a little bit of gravitational slingshotting.
It will be faster than anything of similar size we could hope to propel with any engines ever, without the associated cost in energy.
And all we need to transport there is a small colony with the manufacturing capacity to build all its parts and further parts for expansion and replacements. Even the population needed for maintenance and other tasks could be created after a core team created/brought the first parts of the station.
Someone said something about lack of choice in trades: I don't think we should think in terms of medieval guilds. Rather, everyone will learn the basics of many skills and specialise in some that interest them or which no-one else is equally talented in. If a task is very unpopular, people will have to do it in turns until someone starts to like it or can be convinced to take it upon them.
The asteroid just needs an abundance of the most volatile or important materials, some of which can be transported there with rockets in advance, or maybe even by joining 2 or 3 smaller asteroids.
If a large enough asteroid flew by the planet, if would even be possible to cover it in a layer of liquid hydrogen or such. The advantage would be that when something gets set in motion, it won't be able to reach escape velocity due to the resistance. Everything stays in a liquid bubble and can be recycled.
On a side note, well mixed materials (used up resources) can be recycled over the millenia by simply exposing them to heat, wear, gravity, solvents, current, radiation, crystallisation and so on. It takes a while, but time is not the essence on a generation ship.
$endgroup$
add a comment |
$begingroup$
The best option is probably to just use interstellar asteroids or make long duration comets into generation ships with a little bit of gravitational slingshotting.
It will be faster than anything of similar size we could hope to propel with any engines ever, without the associated cost in energy.
And all we need to transport there is a small colony with the manufacturing capacity to build all its parts and further parts for expansion and replacements. Even the population needed for maintenance and other tasks could be created after a core team created/brought the first parts of the station.
Someone said something about lack of choice in trades: I don't think we should think in terms of medieval guilds. Rather, everyone will learn the basics of many skills and specialise in some that interest them or which no-one else is equally talented in. If a task is very unpopular, people will have to do it in turns until someone starts to like it or can be convinced to take it upon them.
The asteroid just needs an abundance of the most volatile or important materials, some of which can be transported there with rockets in advance, or maybe even by joining 2 or 3 smaller asteroids.
If a large enough asteroid flew by the planet, if would even be possible to cover it in a layer of liquid hydrogen or such. The advantage would be that when something gets set in motion, it won't be able to reach escape velocity due to the resistance. Everything stays in a liquid bubble and can be recycled.
On a side note, well mixed materials (used up resources) can be recycled over the millenia by simply exposing them to heat, wear, gravity, solvents, current, radiation, crystallisation and so on. It takes a while, but time is not the essence on a generation ship.
$endgroup$
add a comment |
$begingroup$
The best option is probably to just use interstellar asteroids or make long duration comets into generation ships with a little bit of gravitational slingshotting.
It will be faster than anything of similar size we could hope to propel with any engines ever, without the associated cost in energy.
And all we need to transport there is a small colony with the manufacturing capacity to build all its parts and further parts for expansion and replacements. Even the population needed for maintenance and other tasks could be created after a core team created/brought the first parts of the station.
Someone said something about lack of choice in trades: I don't think we should think in terms of medieval guilds. Rather, everyone will learn the basics of many skills and specialise in some that interest them or which no-one else is equally talented in. If a task is very unpopular, people will have to do it in turns until someone starts to like it or can be convinced to take it upon them.
The asteroid just needs an abundance of the most volatile or important materials, some of which can be transported there with rockets in advance, or maybe even by joining 2 or 3 smaller asteroids.
If a large enough asteroid flew by the planet, if would even be possible to cover it in a layer of liquid hydrogen or such. The advantage would be that when something gets set in motion, it won't be able to reach escape velocity due to the resistance. Everything stays in a liquid bubble and can be recycled.
On a side note, well mixed materials (used up resources) can be recycled over the millenia by simply exposing them to heat, wear, gravity, solvents, current, radiation, crystallisation and so on. It takes a while, but time is not the essence on a generation ship.
$endgroup$
The best option is probably to just use interstellar asteroids or make long duration comets into generation ships with a little bit of gravitational slingshotting.
It will be faster than anything of similar size we could hope to propel with any engines ever, without the associated cost in energy.
And all we need to transport there is a small colony with the manufacturing capacity to build all its parts and further parts for expansion and replacements. Even the population needed for maintenance and other tasks could be created after a core team created/brought the first parts of the station.
Someone said something about lack of choice in trades: I don't think we should think in terms of medieval guilds. Rather, everyone will learn the basics of many skills and specialise in some that interest them or which no-one else is equally talented in. If a task is very unpopular, people will have to do it in turns until someone starts to like it or can be convinced to take it upon them.
The asteroid just needs an abundance of the most volatile or important materials, some of which can be transported there with rockets in advance, or maybe even by joining 2 or 3 smaller asteroids.
If a large enough asteroid flew by the planet, if would even be possible to cover it in a layer of liquid hydrogen or such. The advantage would be that when something gets set in motion, it won't be able to reach escape velocity due to the resistance. Everything stays in a liquid bubble and can be recycled.
On a side note, well mixed materials (used up resources) can be recycled over the millenia by simply exposing them to heat, wear, gravity, solvents, current, radiation, crystallisation and so on. It takes a while, but time is not the essence on a generation ship.
answered May 17 at 22:38
Carl DombrowskiCarl Dombrowski
5684
5684
add a comment |
add a comment |
$begingroup$
Metallic structures can really last centuries. The main problem would be the perishables (food,water, oxygen etc...)
If you imagine 3d printing is advanced enough, you would just need a big enough stockpile of raw materials, metals and stuff for electronics and can manufacture spare parts from that. Maybe you can mine some asteroids on the way to replenish your metal stockpile.
It would be much cheaper and consume less resources to keep everyone in deep hibernation.
Let robots do all the work, maintenance, navigation.
Maybe have a small rotating crew of humans be on duty just in case.
Even better, just carry seeds and "manufacture" humans once you arrive at your destination with artificial wombs. A tiny ship could potentially carry billions of people using this method.
The idea of an "ark" type generation ship where everyone is supposed to live for centuries in a closed space is really the most inefficient method.
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Hi Fred, we are looking at journeys of at least 60,000 years (which is why I don't think it will ever happen. Who is going to take a young family on one of these ships?) If we are talking about seeding humans somewhere else in the future then I for one would rather spend my money on beer and pizza. That's probably another reason it won't happen. Best regards.
$endgroup$
– Matt Skeptic
May 20 at 7:07
add a comment |
$begingroup$
Metallic structures can really last centuries. The main problem would be the perishables (food,water, oxygen etc...)
If you imagine 3d printing is advanced enough, you would just need a big enough stockpile of raw materials, metals and stuff for electronics and can manufacture spare parts from that. Maybe you can mine some asteroids on the way to replenish your metal stockpile.
It would be much cheaper and consume less resources to keep everyone in deep hibernation.
Let robots do all the work, maintenance, navigation.
Maybe have a small rotating crew of humans be on duty just in case.
Even better, just carry seeds and "manufacture" humans once you arrive at your destination with artificial wombs. A tiny ship could potentially carry billions of people using this method.
The idea of an "ark" type generation ship where everyone is supposed to live for centuries in a closed space is really the most inefficient method.
$endgroup$
$begingroup$
Hi Fred, we are looking at journeys of at least 60,000 years (which is why I don't think it will ever happen. Who is going to take a young family on one of these ships?) If we are talking about seeding humans somewhere else in the future then I for one would rather spend my money on beer and pizza. That's probably another reason it won't happen. Best regards.
$endgroup$
– Matt Skeptic
May 20 at 7:07
add a comment |
$begingroup$
Metallic structures can really last centuries. The main problem would be the perishables (food,water, oxygen etc...)
If you imagine 3d printing is advanced enough, you would just need a big enough stockpile of raw materials, metals and stuff for electronics and can manufacture spare parts from that. Maybe you can mine some asteroids on the way to replenish your metal stockpile.
It would be much cheaper and consume less resources to keep everyone in deep hibernation.
Let robots do all the work, maintenance, navigation.
Maybe have a small rotating crew of humans be on duty just in case.
Even better, just carry seeds and "manufacture" humans once you arrive at your destination with artificial wombs. A tiny ship could potentially carry billions of people using this method.
The idea of an "ark" type generation ship where everyone is supposed to live for centuries in a closed space is really the most inefficient method.
$endgroup$
Metallic structures can really last centuries. The main problem would be the perishables (food,water, oxygen etc...)
If you imagine 3d printing is advanced enough, you would just need a big enough stockpile of raw materials, metals and stuff for electronics and can manufacture spare parts from that. Maybe you can mine some asteroids on the way to replenish your metal stockpile.
It would be much cheaper and consume less resources to keep everyone in deep hibernation.
Let robots do all the work, maintenance, navigation.
Maybe have a small rotating crew of humans be on duty just in case.
Even better, just carry seeds and "manufacture" humans once you arrive at your destination with artificial wombs. A tiny ship could potentially carry billions of people using this method.
The idea of an "ark" type generation ship where everyone is supposed to live for centuries in a closed space is really the most inefficient method.
edited May 20 at 0:05
answered May 20 at 0:00
FredFred
2,5551820
2,5551820
$begingroup$
Hi Fred, we are looking at journeys of at least 60,000 years (which is why I don't think it will ever happen. Who is going to take a young family on one of these ships?) If we are talking about seeding humans somewhere else in the future then I for one would rather spend my money on beer and pizza. That's probably another reason it won't happen. Best regards.
$endgroup$
– Matt Skeptic
May 20 at 7:07
add a comment |
$begingroup$
Hi Fred, we are looking at journeys of at least 60,000 years (which is why I don't think it will ever happen. Who is going to take a young family on one of these ships?) If we are talking about seeding humans somewhere else in the future then I for one would rather spend my money on beer and pizza. That's probably another reason it won't happen. Best regards.
$endgroup$
– Matt Skeptic
May 20 at 7:07
$begingroup$
Hi Fred, we are looking at journeys of at least 60,000 years (which is why I don't think it will ever happen. Who is going to take a young family on one of these ships?) If we are talking about seeding humans somewhere else in the future then I for one would rather spend my money on beer and pizza. That's probably another reason it won't happen. Best regards.
$endgroup$
– Matt Skeptic
May 20 at 7:07
$begingroup$
Hi Fred, we are looking at journeys of at least 60,000 years (which is why I don't think it will ever happen. Who is going to take a young family on one of these ships?) If we are talking about seeding humans somewhere else in the future then I for one would rather spend my money on beer and pizza. That's probably another reason it won't happen. Best regards.
$endgroup$
– Matt Skeptic
May 20 at 7:07
add a comment |
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$begingroup$
"The whole thing would be too massive to get up to speed." is a separate question. Best to remove it from here and, if you cared, post it separately.
$endgroup$
– Starfish Prime
May 16 at 6:26
2
$begingroup$
Hello Matt. While you're in the mood to be skeptical about generation ships, consider the fundamental problem with population control. You must either design your ship to accommodate generations worth of population growth, or you must be astoundingly strict with it - especially as you need to replace jobs, not simply people. Zippo freedom of choice when it comes to your education path because the guy or gal who's most likely to die when you turn 24 cleaned the sewers. You're right, generation ships are... impractical.
$endgroup$
– JBH
May 16 at 13:38
3
$begingroup$
The suggestion of towing unused generation ships behind basically takes the tyranny of the rocket equation up to 11.
$endgroup$
– JMac
May 16 at 16:12
11
$begingroup$
Why worry about towing spare ships, or even how long your ship will last? Just bring along your own manufacturing and materials recycling capabilities. Rebuild/replace the elements that wear out. Ultimately there's no reason why anything can't be recaptured or recycled, the limit is really energy - and if you're building a ship that can travel for thousands of years, you must already have a solution for energy.
$endgroup$
– dwizum
May 16 at 18:34
3
$begingroup$
You've asked a pretty specific question, so I'll leave this as a comment - you have completely forgotten about paint. Most likely it doesn't fit in your aesthetic, but on something like a generation ship, it would be crucial to give yourself a low-cost, easily replaceable wear surface. Even if you have advanced manufacturing abilities, you need to be teaching the kids things like this anyway.
$endgroup$
– Sean Boddy
May 17 at 2:35