Can the Levitate spell be used to cause damage by slamming a creature?Are there mechanics for a PC to pull a levitated PC?Is the “half your speed” used in standing from prone your normal speed, or current speed?Can Bigby's Hand move creatures that are Grappled into the air?What is the tractive force of Tenser's Floating Disk?Levitate + Glide = Sustained Flight?Can Catapult be used on Delayed Blast Fireball?Would the Gust spell be able to move someone under the effect of the Levitate spell?How does the Levitate spell interact with Tenser's Floating Disk?How does the spell Slow affect freefall?Does Levitate cancel (horizontal) inertia?
Printing Pascal’s triangle for n number of rows in Python
Explain the ending of Black Mirror's "Smithereens"
Cardinal exponentiations inequality
What are neighboring ports?
Which languages would be most useful in Europe at the end of the 19th century?
Electricity free spaceship
Why not invest in precious metals?
Live action TV show where High school Kids go into the virtual world and have to clear levels
If there's something that implicates the president why is there then a national security issue? (John Dowd)
How to make insert mode mapping count as multiple undos?
Is it expected that a reader will skip parts of what you write?
What aircraft was used as Air Force One for the flight between Southampton and Shannon?
Whats the meaning of enp#s#f#?
Specific use case of to_address
Does the new finding on "reversing a quantum jump mid-flight" rule out any interpretations of QM?
Non-aqueous eyes?
Understanding "Current Draw" in terms of "Ohm's Law"
How can I end combat quickly when the outcome is inevitable?
Does putting salt first make it easier for attacker to bruteforce the hash?
How can I deal with uncomfortable silence from my partner?
Has there been a multiethnic Star Trek character?
Teaching a class likely meant to inflate the GPA of student athletes
How to trick the reader into thinking they're following a redshirt instead of the protagonist?
Why am I getting a strange double quote (“) in Open Office instead of the ordinary one (")?
Can the Levitate spell be used to cause damage by slamming a creature?
Are there mechanics for a PC to pull a levitated PC?Is the “half your speed” used in standing from prone your normal speed, or current speed?Can Bigby's Hand move creatures that are Grappled into the air?What is the tractive force of Tenser's Floating Disk?Levitate + Glide = Sustained Flight?Can Catapult be used on Delayed Blast Fireball?Would the Gust spell be able to move someone under the effect of the Levitate spell?How does the Levitate spell interact with Tenser's Floating Disk?How does the spell Slow affect freefall?Does Levitate cancel (horizontal) inertia?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
One of my players suggested using the levitate spell as a weapon in our last session.
Following his logic, he’ll levitate an enemy 20 feet up and then slam it into a wall or the ground or keep pushing him up and then slam it for a “falling” damage of X feet.
I’m uncertain whether the spell can be used that way as the speed you move a target is not specified. If the levitate move action imprints an acceleration equal to gravity then the action can be considered an attack.
Can levitate be used on this way?
dnd-5e spells damage
$endgroup$
add a comment |
$begingroup$
One of my players suggested using the levitate spell as a weapon in our last session.
Following his logic, he’ll levitate an enemy 20 feet up and then slam it into a wall or the ground or keep pushing him up and then slam it for a “falling” damage of X feet.
I’m uncertain whether the spell can be used that way as the speed you move a target is not specified. If the levitate move action imprints an acceleration equal to gravity then the action can be considered an attack.
Can levitate be used on this way?
dnd-5e spells damage
$endgroup$
add a comment |
$begingroup$
One of my players suggested using the levitate spell as a weapon in our last session.
Following his logic, he’ll levitate an enemy 20 feet up and then slam it into a wall or the ground or keep pushing him up and then slam it for a “falling” damage of X feet.
I’m uncertain whether the spell can be used that way as the speed you move a target is not specified. If the levitate move action imprints an acceleration equal to gravity then the action can be considered an attack.
Can levitate be used on this way?
dnd-5e spells damage
$endgroup$
One of my players suggested using the levitate spell as a weapon in our last session.
Following his logic, he’ll levitate an enemy 20 feet up and then slam it into a wall or the ground or keep pushing him up and then slam it for a “falling” damage of X feet.
I’m uncertain whether the spell can be used that way as the speed you move a target is not specified. If the levitate move action imprints an acceleration equal to gravity then the action can be considered an attack.
Can levitate be used on this way?
dnd-5e spells damage
dnd-5e spells damage
edited May 24 at 7:24
V2Blast
30.3k5111184
30.3k5111184
asked May 24 at 6:51
Jorge CórdobaJorge Córdoba
1,027721
1,027721
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
TLDR: While levitating, a creature is not falling, therefore the rules for falling damage cannot be applied.
To answer your question, lets look at the rules for the two things involved here: Levitate and falling
Levitate (PHB 255)
One creature or object of your choice that you can see within range
rises vertically, up to 20 feet, and remains suspended there for the
duration. The spell can levitate a target that weighs up to 500
pounds. An unwilling creature that succeeds on a Constitution saving
throw is unaffected.
The target can move only by pushing or pulling
against a fixed object or surface within reach (such as a wall or a
ceiling), which allows it to move as if it were climbing. You can
change the target’s altitude by up to 20 feet in either direction on
your turn. If you are the target, you can move up or down as part of
your move. Otherwise, you can use your action to move the target,
which must remain within the spell’s range. When the spell ends, the
target floats gently to the ground if it is still aloft.
First partial problem with the idea is that slamming the target into walls doesn't work, because the caster can only change altitude.
Falling (PHB 183)
A fall from a great height is one of the most common hazards facing an
adventurer. At the end of a fall, a creature takes 1d6 bludgeoning
damage for every 10 feet it fell, to a maximum of 20d6. The creature
lands prone, unless it avoids taking damage from the fall.
Here is the big problem. Nothing in the description of falling says anything about acceleration, or gravity, or the like.
Instead, it says "At the end of a fall". While a fall is a change in altitude, a change is altitude is not necessarily a fall.
I would rule that while the levitate spell is active, no fall is taking place, and so no falling damage can occur.
Obligatory: 5e is not a physics simulator.
$endgroup$
$begingroup$
“You can use your acción to move the target”. You can, therefore move them OR change their altitude.
$endgroup$
– Jorge Córdoba
May 24 at 7:19
1
$begingroup$
@JorgeCórdoba The movement you can do refers to the target's altitude change that was just described. That sentence is talking about using your action, to facilitate the movement, not describing an additional option. See Jeremy Crawford's tweet: sageadvice.eu/2017/01/27/…
$endgroup$
– Willem Renzema
May 24 at 7:26
$begingroup$
That’s weird. I would have thought that by saying “otherwise” it meant... well, otherwise... :)
$endgroup$
– Jorge Córdoba
May 24 at 8:48
2
$begingroup$
@JorgeCórdoba In this case, the "Otherwise" is used in relation to the "If you are the target...", and describes which part of your turn (Action, Bonus Acton, Reaction, or Movement) is consumed to change the target's altitude. So, those sentences are meant to be read as "If you are the target, you use your movement, otherwise (if another creature is the target), you use your action."
$endgroup$
– Willem Renzema
May 24 at 9:11
add a comment |
$begingroup$
No
The relevant parts of levitate are:
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
You can change the target's altitude by up to 20 feet in either direction on your turn.
When the spell ends, the target floats gently to the ground if it is still aloft.
It’s remarkably silent about slamming or dropping people for damage.
$endgroup$
1
$begingroup$
Remarkably, or unremarkably? :D
$endgroup$
– NautArch
May 24 at 13:07
$begingroup$
@NautArch sarcasm or not sarcasm (by me) :-)
$endgroup$
– Dale M
May 24 at 21:58
add a comment |
$begingroup$
No, but the wording is ambiguous
You cannot use Levitate to move a creature in any direction other than up & down. Slamming them into a wall isn't one of the capabilities of this spell, that is something even Telekinesis cannot do.
And while the wording is somewhat ambiguous, you're also unable to drop them to the ground, only change their altitude, as per the description of the spell:
You can change the target’s altitude by up to 20 feet in either direction on your turn.
You're also unable to raise them up to a height then drop them by cancelling the spell - as described here:
When the spell ends, the target floats gently to the ground if it is still aloft.
$endgroup$
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
May 24 at 8:28
$begingroup$
Short and sweet, and answers the question. I'm pretty sure this spell was specifically designed to be a non-damaging spell (hence the floating gently to the ground bit, and only being able to adjust altitude). Of course it has utility of taking combatants out of play (enemy barbarian? float him into the air and watch him flail futilely trying to get close enough to smack you; meanwhile your allies take care of the remaining threats, then form a welcoming party below him as you end the spell)
$endgroup$
– Doktor J
May 24 at 19:08
$begingroup$
@DoktorJ short?
$endgroup$
– András
May 24 at 19:51
$begingroup$
@András "Short and sweet, and answers the question" refers to Whambulance's answer. Myself, I have a tendency toward verbosity... (my comment is almost as long as the answer, LOL) but I tend to not talk about myself and my writings unless asked :)
$endgroup$
– Doktor J
May 24 at 19:56
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f148577%2fcan-the-levitate-spell-be-used-to-cause-damage-by-slamming-a-creature%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
TLDR: While levitating, a creature is not falling, therefore the rules for falling damage cannot be applied.
To answer your question, lets look at the rules for the two things involved here: Levitate and falling
Levitate (PHB 255)
One creature or object of your choice that you can see within range
rises vertically, up to 20 feet, and remains suspended there for the
duration. The spell can levitate a target that weighs up to 500
pounds. An unwilling creature that succeeds on a Constitution saving
throw is unaffected.
The target can move only by pushing or pulling
against a fixed object or surface within reach (such as a wall or a
ceiling), which allows it to move as if it were climbing. You can
change the target’s altitude by up to 20 feet in either direction on
your turn. If you are the target, you can move up or down as part of
your move. Otherwise, you can use your action to move the target,
which must remain within the spell’s range. When the spell ends, the
target floats gently to the ground if it is still aloft.
First partial problem with the idea is that slamming the target into walls doesn't work, because the caster can only change altitude.
Falling (PHB 183)
A fall from a great height is one of the most common hazards facing an
adventurer. At the end of a fall, a creature takes 1d6 bludgeoning
damage for every 10 feet it fell, to a maximum of 20d6. The creature
lands prone, unless it avoids taking damage from the fall.
Here is the big problem. Nothing in the description of falling says anything about acceleration, or gravity, or the like.
Instead, it says "At the end of a fall". While a fall is a change in altitude, a change is altitude is not necessarily a fall.
I would rule that while the levitate spell is active, no fall is taking place, and so no falling damage can occur.
Obligatory: 5e is not a physics simulator.
$endgroup$
$begingroup$
“You can use your acción to move the target”. You can, therefore move them OR change their altitude.
$endgroup$
– Jorge Córdoba
May 24 at 7:19
1
$begingroup$
@JorgeCórdoba The movement you can do refers to the target's altitude change that was just described. That sentence is talking about using your action, to facilitate the movement, not describing an additional option. See Jeremy Crawford's tweet: sageadvice.eu/2017/01/27/…
$endgroup$
– Willem Renzema
May 24 at 7:26
$begingroup$
That’s weird. I would have thought that by saying “otherwise” it meant... well, otherwise... :)
$endgroup$
– Jorge Córdoba
May 24 at 8:48
2
$begingroup$
@JorgeCórdoba In this case, the "Otherwise" is used in relation to the "If you are the target...", and describes which part of your turn (Action, Bonus Acton, Reaction, or Movement) is consumed to change the target's altitude. So, those sentences are meant to be read as "If you are the target, you use your movement, otherwise (if another creature is the target), you use your action."
$endgroup$
– Willem Renzema
May 24 at 9:11
add a comment |
$begingroup$
TLDR: While levitating, a creature is not falling, therefore the rules for falling damage cannot be applied.
To answer your question, lets look at the rules for the two things involved here: Levitate and falling
Levitate (PHB 255)
One creature or object of your choice that you can see within range
rises vertically, up to 20 feet, and remains suspended there for the
duration. The spell can levitate a target that weighs up to 500
pounds. An unwilling creature that succeeds on a Constitution saving
throw is unaffected.
The target can move only by pushing or pulling
against a fixed object or surface within reach (such as a wall or a
ceiling), which allows it to move as if it were climbing. You can
change the target’s altitude by up to 20 feet in either direction on
your turn. If you are the target, you can move up or down as part of
your move. Otherwise, you can use your action to move the target,
which must remain within the spell’s range. When the spell ends, the
target floats gently to the ground if it is still aloft.
First partial problem with the idea is that slamming the target into walls doesn't work, because the caster can only change altitude.
Falling (PHB 183)
A fall from a great height is one of the most common hazards facing an
adventurer. At the end of a fall, a creature takes 1d6 bludgeoning
damage for every 10 feet it fell, to a maximum of 20d6. The creature
lands prone, unless it avoids taking damage from the fall.
Here is the big problem. Nothing in the description of falling says anything about acceleration, or gravity, or the like.
Instead, it says "At the end of a fall". While a fall is a change in altitude, a change is altitude is not necessarily a fall.
I would rule that while the levitate spell is active, no fall is taking place, and so no falling damage can occur.
Obligatory: 5e is not a physics simulator.
$endgroup$
$begingroup$
“You can use your acción to move the target”. You can, therefore move them OR change their altitude.
$endgroup$
– Jorge Córdoba
May 24 at 7:19
1
$begingroup$
@JorgeCórdoba The movement you can do refers to the target's altitude change that was just described. That sentence is talking about using your action, to facilitate the movement, not describing an additional option. See Jeremy Crawford's tweet: sageadvice.eu/2017/01/27/…
$endgroup$
– Willem Renzema
May 24 at 7:26
$begingroup$
That’s weird. I would have thought that by saying “otherwise” it meant... well, otherwise... :)
$endgroup$
– Jorge Córdoba
May 24 at 8:48
2
$begingroup$
@JorgeCórdoba In this case, the "Otherwise" is used in relation to the "If you are the target...", and describes which part of your turn (Action, Bonus Acton, Reaction, or Movement) is consumed to change the target's altitude. So, those sentences are meant to be read as "If you are the target, you use your movement, otherwise (if another creature is the target), you use your action."
$endgroup$
– Willem Renzema
May 24 at 9:11
add a comment |
$begingroup$
TLDR: While levitating, a creature is not falling, therefore the rules for falling damage cannot be applied.
To answer your question, lets look at the rules for the two things involved here: Levitate and falling
Levitate (PHB 255)
One creature or object of your choice that you can see within range
rises vertically, up to 20 feet, and remains suspended there for the
duration. The spell can levitate a target that weighs up to 500
pounds. An unwilling creature that succeeds on a Constitution saving
throw is unaffected.
The target can move only by pushing or pulling
against a fixed object or surface within reach (such as a wall or a
ceiling), which allows it to move as if it were climbing. You can
change the target’s altitude by up to 20 feet in either direction on
your turn. If you are the target, you can move up or down as part of
your move. Otherwise, you can use your action to move the target,
which must remain within the spell’s range. When the spell ends, the
target floats gently to the ground if it is still aloft.
First partial problem with the idea is that slamming the target into walls doesn't work, because the caster can only change altitude.
Falling (PHB 183)
A fall from a great height is one of the most common hazards facing an
adventurer. At the end of a fall, a creature takes 1d6 bludgeoning
damage for every 10 feet it fell, to a maximum of 20d6. The creature
lands prone, unless it avoids taking damage from the fall.
Here is the big problem. Nothing in the description of falling says anything about acceleration, or gravity, or the like.
Instead, it says "At the end of a fall". While a fall is a change in altitude, a change is altitude is not necessarily a fall.
I would rule that while the levitate spell is active, no fall is taking place, and so no falling damage can occur.
Obligatory: 5e is not a physics simulator.
$endgroup$
TLDR: While levitating, a creature is not falling, therefore the rules for falling damage cannot be applied.
To answer your question, lets look at the rules for the two things involved here: Levitate and falling
Levitate (PHB 255)
One creature or object of your choice that you can see within range
rises vertically, up to 20 feet, and remains suspended there for the
duration. The spell can levitate a target that weighs up to 500
pounds. An unwilling creature that succeeds on a Constitution saving
throw is unaffected.
The target can move only by pushing or pulling
against a fixed object or surface within reach (such as a wall or a
ceiling), which allows it to move as if it were climbing. You can
change the target’s altitude by up to 20 feet in either direction on
your turn. If you are the target, you can move up or down as part of
your move. Otherwise, you can use your action to move the target,
which must remain within the spell’s range. When the spell ends, the
target floats gently to the ground if it is still aloft.
First partial problem with the idea is that slamming the target into walls doesn't work, because the caster can only change altitude.
Falling (PHB 183)
A fall from a great height is one of the most common hazards facing an
adventurer. At the end of a fall, a creature takes 1d6 bludgeoning
damage for every 10 feet it fell, to a maximum of 20d6. The creature
lands prone, unless it avoids taking damage from the fall.
Here is the big problem. Nothing in the description of falling says anything about acceleration, or gravity, or the like.
Instead, it says "At the end of a fall". While a fall is a change in altitude, a change is altitude is not necessarily a fall.
I would rule that while the levitate spell is active, no fall is taking place, and so no falling damage can occur.
Obligatory: 5e is not a physics simulator.
edited May 24 at 7:43
answered May 24 at 7:13
Willem RenzemaWillem Renzema
420311
420311
$begingroup$
“You can use your acción to move the target”. You can, therefore move them OR change their altitude.
$endgroup$
– Jorge Córdoba
May 24 at 7:19
1
$begingroup$
@JorgeCórdoba The movement you can do refers to the target's altitude change that was just described. That sentence is talking about using your action, to facilitate the movement, not describing an additional option. See Jeremy Crawford's tweet: sageadvice.eu/2017/01/27/…
$endgroup$
– Willem Renzema
May 24 at 7:26
$begingroup$
That’s weird. I would have thought that by saying “otherwise” it meant... well, otherwise... :)
$endgroup$
– Jorge Córdoba
May 24 at 8:48
2
$begingroup$
@JorgeCórdoba In this case, the "Otherwise" is used in relation to the "If you are the target...", and describes which part of your turn (Action, Bonus Acton, Reaction, or Movement) is consumed to change the target's altitude. So, those sentences are meant to be read as "If you are the target, you use your movement, otherwise (if another creature is the target), you use your action."
$endgroup$
– Willem Renzema
May 24 at 9:11
add a comment |
$begingroup$
“You can use your acción to move the target”. You can, therefore move them OR change their altitude.
$endgroup$
– Jorge Córdoba
May 24 at 7:19
1
$begingroup$
@JorgeCórdoba The movement you can do refers to the target's altitude change that was just described. That sentence is talking about using your action, to facilitate the movement, not describing an additional option. See Jeremy Crawford's tweet: sageadvice.eu/2017/01/27/…
$endgroup$
– Willem Renzema
May 24 at 7:26
$begingroup$
That’s weird. I would have thought that by saying “otherwise” it meant... well, otherwise... :)
$endgroup$
– Jorge Córdoba
May 24 at 8:48
2
$begingroup$
@JorgeCórdoba In this case, the "Otherwise" is used in relation to the "If you are the target...", and describes which part of your turn (Action, Bonus Acton, Reaction, or Movement) is consumed to change the target's altitude. So, those sentences are meant to be read as "If you are the target, you use your movement, otherwise (if another creature is the target), you use your action."
$endgroup$
– Willem Renzema
May 24 at 9:11
$begingroup$
“You can use your acción to move the target”. You can, therefore move them OR change their altitude.
$endgroup$
– Jorge Córdoba
May 24 at 7:19
$begingroup$
“You can use your acción to move the target”. You can, therefore move them OR change their altitude.
$endgroup$
– Jorge Córdoba
May 24 at 7:19
1
1
$begingroup$
@JorgeCórdoba The movement you can do refers to the target's altitude change that was just described. That sentence is talking about using your action, to facilitate the movement, not describing an additional option. See Jeremy Crawford's tweet: sageadvice.eu/2017/01/27/…
$endgroup$
– Willem Renzema
May 24 at 7:26
$begingroup$
@JorgeCórdoba The movement you can do refers to the target's altitude change that was just described. That sentence is talking about using your action, to facilitate the movement, not describing an additional option. See Jeremy Crawford's tweet: sageadvice.eu/2017/01/27/…
$endgroup$
– Willem Renzema
May 24 at 7:26
$begingroup$
That’s weird. I would have thought that by saying “otherwise” it meant... well, otherwise... :)
$endgroup$
– Jorge Córdoba
May 24 at 8:48
$begingroup$
That’s weird. I would have thought that by saying “otherwise” it meant... well, otherwise... :)
$endgroup$
– Jorge Córdoba
May 24 at 8:48
2
2
$begingroup$
@JorgeCórdoba In this case, the "Otherwise" is used in relation to the "If you are the target...", and describes which part of your turn (Action, Bonus Acton, Reaction, or Movement) is consumed to change the target's altitude. So, those sentences are meant to be read as "If you are the target, you use your movement, otherwise (if another creature is the target), you use your action."
$endgroup$
– Willem Renzema
May 24 at 9:11
$begingroup$
@JorgeCórdoba In this case, the "Otherwise" is used in relation to the "If you are the target...", and describes which part of your turn (Action, Bonus Acton, Reaction, or Movement) is consumed to change the target's altitude. So, those sentences are meant to be read as "If you are the target, you use your movement, otherwise (if another creature is the target), you use your action."
$endgroup$
– Willem Renzema
May 24 at 9:11
add a comment |
$begingroup$
No
The relevant parts of levitate are:
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
You can change the target's altitude by up to 20 feet in either direction on your turn.
When the spell ends, the target floats gently to the ground if it is still aloft.
It’s remarkably silent about slamming or dropping people for damage.
$endgroup$
1
$begingroup$
Remarkably, or unremarkably? :D
$endgroup$
– NautArch
May 24 at 13:07
$begingroup$
@NautArch sarcasm or not sarcasm (by me) :-)
$endgroup$
– Dale M
May 24 at 21:58
add a comment |
$begingroup$
No
The relevant parts of levitate are:
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
You can change the target's altitude by up to 20 feet in either direction on your turn.
When the spell ends, the target floats gently to the ground if it is still aloft.
It’s remarkably silent about slamming or dropping people for damage.
$endgroup$
1
$begingroup$
Remarkably, or unremarkably? :D
$endgroup$
– NautArch
May 24 at 13:07
$begingroup$
@NautArch sarcasm or not sarcasm (by me) :-)
$endgroup$
– Dale M
May 24 at 21:58
add a comment |
$begingroup$
No
The relevant parts of levitate are:
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
You can change the target's altitude by up to 20 feet in either direction on your turn.
When the spell ends, the target floats gently to the ground if it is still aloft.
It’s remarkably silent about slamming or dropping people for damage.
$endgroup$
No
The relevant parts of levitate are:
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
You can change the target's altitude by up to 20 feet in either direction on your turn.
When the spell ends, the target floats gently to the ground if it is still aloft.
It’s remarkably silent about slamming or dropping people for damage.
edited May 24 at 7:15
V2Blast
30.3k5111184
30.3k5111184
answered May 24 at 7:12
Dale MDale M
115k25301511
115k25301511
1
$begingroup$
Remarkably, or unremarkably? :D
$endgroup$
– NautArch
May 24 at 13:07
$begingroup$
@NautArch sarcasm or not sarcasm (by me) :-)
$endgroup$
– Dale M
May 24 at 21:58
add a comment |
1
$begingroup$
Remarkably, or unremarkably? :D
$endgroup$
– NautArch
May 24 at 13:07
$begingroup$
@NautArch sarcasm or not sarcasm (by me) :-)
$endgroup$
– Dale M
May 24 at 21:58
1
1
$begingroup$
Remarkably, or unremarkably? :D
$endgroup$
– NautArch
May 24 at 13:07
$begingroup$
Remarkably, or unremarkably? :D
$endgroup$
– NautArch
May 24 at 13:07
$begingroup$
@NautArch sarcasm or not sarcasm (by me) :-)
$endgroup$
– Dale M
May 24 at 21:58
$begingroup$
@NautArch sarcasm or not sarcasm (by me) :-)
$endgroup$
– Dale M
May 24 at 21:58
add a comment |
$begingroup$
No, but the wording is ambiguous
You cannot use Levitate to move a creature in any direction other than up & down. Slamming them into a wall isn't one of the capabilities of this spell, that is something even Telekinesis cannot do.
And while the wording is somewhat ambiguous, you're also unable to drop them to the ground, only change their altitude, as per the description of the spell:
You can change the target’s altitude by up to 20 feet in either direction on your turn.
You're also unable to raise them up to a height then drop them by cancelling the spell - as described here:
When the spell ends, the target floats gently to the ground if it is still aloft.
$endgroup$
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
May 24 at 8:28
$begingroup$
Short and sweet, and answers the question. I'm pretty sure this spell was specifically designed to be a non-damaging spell (hence the floating gently to the ground bit, and only being able to adjust altitude). Of course it has utility of taking combatants out of play (enemy barbarian? float him into the air and watch him flail futilely trying to get close enough to smack you; meanwhile your allies take care of the remaining threats, then form a welcoming party below him as you end the spell)
$endgroup$
– Doktor J
May 24 at 19:08
$begingroup$
@DoktorJ short?
$endgroup$
– András
May 24 at 19:51
$begingroup$
@András "Short and sweet, and answers the question" refers to Whambulance's answer. Myself, I have a tendency toward verbosity... (my comment is almost as long as the answer, LOL) but I tend to not talk about myself and my writings unless asked :)
$endgroup$
– Doktor J
May 24 at 19:56
add a comment |
$begingroup$
No, but the wording is ambiguous
You cannot use Levitate to move a creature in any direction other than up & down. Slamming them into a wall isn't one of the capabilities of this spell, that is something even Telekinesis cannot do.
And while the wording is somewhat ambiguous, you're also unable to drop them to the ground, only change their altitude, as per the description of the spell:
You can change the target’s altitude by up to 20 feet in either direction on your turn.
You're also unable to raise them up to a height then drop them by cancelling the spell - as described here:
When the spell ends, the target floats gently to the ground if it is still aloft.
$endgroup$
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
May 24 at 8:28
$begingroup$
Short and sweet, and answers the question. I'm pretty sure this spell was specifically designed to be a non-damaging spell (hence the floating gently to the ground bit, and only being able to adjust altitude). Of course it has utility of taking combatants out of play (enemy barbarian? float him into the air and watch him flail futilely trying to get close enough to smack you; meanwhile your allies take care of the remaining threats, then form a welcoming party below him as you end the spell)
$endgroup$
– Doktor J
May 24 at 19:08
$begingroup$
@DoktorJ short?
$endgroup$
– András
May 24 at 19:51
$begingroup$
@András "Short and sweet, and answers the question" refers to Whambulance's answer. Myself, I have a tendency toward verbosity... (my comment is almost as long as the answer, LOL) but I tend to not talk about myself and my writings unless asked :)
$endgroup$
– Doktor J
May 24 at 19:56
add a comment |
$begingroup$
No, but the wording is ambiguous
You cannot use Levitate to move a creature in any direction other than up & down. Slamming them into a wall isn't one of the capabilities of this spell, that is something even Telekinesis cannot do.
And while the wording is somewhat ambiguous, you're also unable to drop them to the ground, only change their altitude, as per the description of the spell:
You can change the target’s altitude by up to 20 feet in either direction on your turn.
You're also unable to raise them up to a height then drop them by cancelling the spell - as described here:
When the spell ends, the target floats gently to the ground if it is still aloft.
$endgroup$
No, but the wording is ambiguous
You cannot use Levitate to move a creature in any direction other than up & down. Slamming them into a wall isn't one of the capabilities of this spell, that is something even Telekinesis cannot do.
And while the wording is somewhat ambiguous, you're also unable to drop them to the ground, only change their altitude, as per the description of the spell:
You can change the target’s altitude by up to 20 feet in either direction on your turn.
You're also unable to raise them up to a height then drop them by cancelling the spell - as described here:
When the spell ends, the target floats gently to the ground if it is still aloft.
edited May 24 at 8:28
V2Blast
30.3k5111184
30.3k5111184
answered May 24 at 8:01
WhambulanceWhambulance
7831313
7831313
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
May 24 at 8:28
$begingroup$
Short and sweet, and answers the question. I'm pretty sure this spell was specifically designed to be a non-damaging spell (hence the floating gently to the ground bit, and only being able to adjust altitude). Of course it has utility of taking combatants out of play (enemy barbarian? float him into the air and watch him flail futilely trying to get close enough to smack you; meanwhile your allies take care of the remaining threats, then form a welcoming party below him as you end the spell)
$endgroup$
– Doktor J
May 24 at 19:08
$begingroup$
@DoktorJ short?
$endgroup$
– András
May 24 at 19:51
$begingroup$
@András "Short and sweet, and answers the question" refers to Whambulance's answer. Myself, I have a tendency toward verbosity... (my comment is almost as long as the answer, LOL) but I tend to not talk about myself and my writings unless asked :)
$endgroup$
– Doktor J
May 24 at 19:56
add a comment |
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
May 24 at 8:28
$begingroup$
Short and sweet, and answers the question. I'm pretty sure this spell was specifically designed to be a non-damaging spell (hence the floating gently to the ground bit, and only being able to adjust altitude). Of course it has utility of taking combatants out of play (enemy barbarian? float him into the air and watch him flail futilely trying to get close enough to smack you; meanwhile your allies take care of the remaining threats, then form a welcoming party below him as you end the spell)
$endgroup$
– Doktor J
May 24 at 19:08
$begingroup$
@DoktorJ short?
$endgroup$
– András
May 24 at 19:51
$begingroup$
@András "Short and sweet, and answers the question" refers to Whambulance's answer. Myself, I have a tendency toward verbosity... (my comment is almost as long as the answer, LOL) but I tend to not talk about myself and my writings unless asked :)
$endgroup$
– Doktor J
May 24 at 19:56
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
May 24 at 8:28
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
May 24 at 8:28
$begingroup$
Short and sweet, and answers the question. I'm pretty sure this spell was specifically designed to be a non-damaging spell (hence the floating gently to the ground bit, and only being able to adjust altitude). Of course it has utility of taking combatants out of play (enemy barbarian? float him into the air and watch him flail futilely trying to get close enough to smack you; meanwhile your allies take care of the remaining threats, then form a welcoming party below him as you end the spell)
$endgroup$
– Doktor J
May 24 at 19:08
$begingroup$
Short and sweet, and answers the question. I'm pretty sure this spell was specifically designed to be a non-damaging spell (hence the floating gently to the ground bit, and only being able to adjust altitude). Of course it has utility of taking combatants out of play (enemy barbarian? float him into the air and watch him flail futilely trying to get close enough to smack you; meanwhile your allies take care of the remaining threats, then form a welcoming party below him as you end the spell)
$endgroup$
– Doktor J
May 24 at 19:08
$begingroup$
@DoktorJ short?
$endgroup$
– András
May 24 at 19:51
$begingroup$
@DoktorJ short?
$endgroup$
– András
May 24 at 19:51
$begingroup$
@András "Short and sweet, and answers the question" refers to Whambulance's answer. Myself, I have a tendency toward verbosity... (my comment is almost as long as the answer, LOL) but I tend to not talk about myself and my writings unless asked :)
$endgroup$
– Doktor J
May 24 at 19:56
$begingroup$
@András "Short and sweet, and answers the question" refers to Whambulance's answer. Myself, I have a tendency toward verbosity... (my comment is almost as long as the answer, LOL) but I tend to not talk about myself and my writings unless asked :)
$endgroup$
– Doktor J
May 24 at 19:56
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f148577%2fcan-the-levitate-spell-be-used-to-cause-damage-by-slamming-a-creature%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown