Can you pick an advanced rogue talent with the Extra Rogue Talent feat?Regarding the Rogue Talent “Resiliency”Can a Rogue (Scoundrel) with Sharpshooter Talent and Moonbow Stalker apply the crossbow bonus to her shortbow?What is the purpose of Finesse Rogue when core rules state a rogue can take any feat naturally?Can Slayers pick the Combat Trick talent multiple times?Does Improved Precise Shot negate the need for the the Sniper's Eye rogue talent concerning sneak attack and concealment?Can a multiclassed Gunslinger/Slayer take the Grit rogue talent? If so, how does that work with Amateur Gunslinger?Can a rogue with minor/major magic talent use wizard wands without UMDCan a rogue take the feat Extra Rogue Talent at level 1?Can I pick a different saving throw proficiency for Slippery Mind if I already have proficiency with Wisdom saves?Can Rogues get the Arcane Strike feat using Rogue Talents?

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Can you pick an advanced rogue talent with the Extra Rogue Talent feat?


Regarding the Rogue Talent “Resiliency”Can a Rogue (Scoundrel) with Sharpshooter Talent and Moonbow Stalker apply the crossbow bonus to her shortbow?What is the purpose of Finesse Rogue when core rules state a rogue can take any feat naturally?Can Slayers pick the Combat Trick talent multiple times?Does Improved Precise Shot negate the need for the the Sniper's Eye rogue talent concerning sneak attack and concealment?Can a multiclassed Gunslinger/Slayer take the Grit rogue talent? If so, how does that work with Amateur Gunslinger?Can a rogue with minor/major magic talent use wizard wands without UMDCan a rogue take the feat Extra Rogue Talent at level 1?Can I pick a different saving throw proficiency for Slippery Mind if I already have proficiency with Wisdom saves?Can Rogues get the Arcane Strike feat using Rogue Talents?






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9












$begingroup$


If you are level 11 (or above) and you take the Extra Rogue Talent feat (as rogue), can you pick an advanced talent instead of just a normal rogue talent?










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9












$begingroup$


If you are level 11 (or above) and you take the Extra Rogue Talent feat (as rogue), can you pick an advanced talent instead of just a normal rogue talent?










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$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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    – V2Blast
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9












9








9





$begingroup$


If you are level 11 (or above) and you take the Extra Rogue Talent feat (as rogue), can you pick an advanced talent instead of just a normal rogue talent?










share|improve this question











$endgroup$




If you are level 11 (or above) and you take the Extra Rogue Talent feat (as rogue), can you pick an advanced talent instead of just a normal rogue talent?







pathfinder feats rogue pathfinder-society






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share|improve this question













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edited May 13 at 22:13









V2Blast

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29.5k5106179










asked May 13 at 16:50









twolfetwolfe

461




461











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    May 13 at 22:13
















  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    May 13 at 22:13















$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
May 13 at 22:13




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
May 13 at 22:13










1 Answer
1






active

oldest

votes


















7












$begingroup$

It is unclear



The Rogue Talent class ability says:




As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level.




The feat Extra Rogue Talent says:




Benefit: You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.




Finally, the Advanced Talents class ability says:




At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.




I bolded the relevant parts, which state that the rogue talents gained every 2 levels can be advanced talents, and you replace a talent normally gained at those levels by an advanced talent instead. This is controversial, however, and I have never seen any developer comment stating whether the Extra Talent should allow you to get advanced talents or not.



The only reference of rogue talents and advanced talents being different is on the (optional) retraining rules:




Rogue: Retrain one rogue talent or advanced rogue talent.




For the feat to work for advanced talents, it would have to mention something about it, similar to the wording about how Paladins add new Mercies to their list of options as they level up instead of modifying the Mercy class ability to allow you to pick more options every n levels.



However, I know that many GMs allow you to pick a new Advanced Talent when taking that feat after 11th level, just like allowing Major and Grand hexes for witches, or Master tricks for ninja, etc. The game doesn't really break apart because of that, and those classes (except the witch) should get some help to be competitive at later levels.



The Extra Amplification talent, for instance, says that this extra phrenic amplification cannot be a Major Amplification. The psychic class mechanic is similar to the Rogue's talents ability, except they are gained every 3 levels.




You gain one additional phrenic amplification. This can’t be a major amplification.




With this in mind, I personally would allow you to take Extra Talent to add an extra advanced talent to your character.






share|improve this answer









$endgroup$












  • $begingroup$
    I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
    $endgroup$
    – Hey I Can Chan
    May 13 at 22:48










  • $begingroup$
    If you disagree with the premise of the answer, make a competing answer.
    $endgroup$
    – Ifusaso
    May 14 at 1:39










  • $begingroup$
    I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
    $endgroup$
    – ShadowKras
    May 14 at 2:25












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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









7












$begingroup$

It is unclear



The Rogue Talent class ability says:




As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level.




The feat Extra Rogue Talent says:




Benefit: You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.




Finally, the Advanced Talents class ability says:




At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.




I bolded the relevant parts, which state that the rogue talents gained every 2 levels can be advanced talents, and you replace a talent normally gained at those levels by an advanced talent instead. This is controversial, however, and I have never seen any developer comment stating whether the Extra Talent should allow you to get advanced talents or not.



The only reference of rogue talents and advanced talents being different is on the (optional) retraining rules:




Rogue: Retrain one rogue talent or advanced rogue talent.




For the feat to work for advanced talents, it would have to mention something about it, similar to the wording about how Paladins add new Mercies to their list of options as they level up instead of modifying the Mercy class ability to allow you to pick more options every n levels.



However, I know that many GMs allow you to pick a new Advanced Talent when taking that feat after 11th level, just like allowing Major and Grand hexes for witches, or Master tricks for ninja, etc. The game doesn't really break apart because of that, and those classes (except the witch) should get some help to be competitive at later levels.



The Extra Amplification talent, for instance, says that this extra phrenic amplification cannot be a Major Amplification. The psychic class mechanic is similar to the Rogue's talents ability, except they are gained every 3 levels.




You gain one additional phrenic amplification. This can’t be a major amplification.




With this in mind, I personally would allow you to take Extra Talent to add an extra advanced talent to your character.






share|improve this answer









$endgroup$












  • $begingroup$
    I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
    $endgroup$
    – Hey I Can Chan
    May 13 at 22:48










  • $begingroup$
    If you disagree with the premise of the answer, make a competing answer.
    $endgroup$
    – Ifusaso
    May 14 at 1:39










  • $begingroup$
    I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
    $endgroup$
    – ShadowKras
    May 14 at 2:25
















7












$begingroup$

It is unclear



The Rogue Talent class ability says:




As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level.




The feat Extra Rogue Talent says:




Benefit: You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.




Finally, the Advanced Talents class ability says:




At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.




I bolded the relevant parts, which state that the rogue talents gained every 2 levels can be advanced talents, and you replace a talent normally gained at those levels by an advanced talent instead. This is controversial, however, and I have never seen any developer comment stating whether the Extra Talent should allow you to get advanced talents or not.



The only reference of rogue talents and advanced talents being different is on the (optional) retraining rules:




Rogue: Retrain one rogue talent or advanced rogue talent.




For the feat to work for advanced talents, it would have to mention something about it, similar to the wording about how Paladins add new Mercies to their list of options as they level up instead of modifying the Mercy class ability to allow you to pick more options every n levels.



However, I know that many GMs allow you to pick a new Advanced Talent when taking that feat after 11th level, just like allowing Major and Grand hexes for witches, or Master tricks for ninja, etc. The game doesn't really break apart because of that, and those classes (except the witch) should get some help to be competitive at later levels.



The Extra Amplification talent, for instance, says that this extra phrenic amplification cannot be a Major Amplification. The psychic class mechanic is similar to the Rogue's talents ability, except they are gained every 3 levels.




You gain one additional phrenic amplification. This can’t be a major amplification.




With this in mind, I personally would allow you to take Extra Talent to add an extra advanced talent to your character.






share|improve this answer









$endgroup$












  • $begingroup$
    I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
    $endgroup$
    – Hey I Can Chan
    May 13 at 22:48










  • $begingroup$
    If you disagree with the premise of the answer, make a competing answer.
    $endgroup$
    – Ifusaso
    May 14 at 1:39










  • $begingroup$
    I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
    $endgroup$
    – ShadowKras
    May 14 at 2:25














7












7








7





$begingroup$

It is unclear



The Rogue Talent class ability says:




As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level.




The feat Extra Rogue Talent says:




Benefit: You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.




Finally, the Advanced Talents class ability says:




At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.




I bolded the relevant parts, which state that the rogue talents gained every 2 levels can be advanced talents, and you replace a talent normally gained at those levels by an advanced talent instead. This is controversial, however, and I have never seen any developer comment stating whether the Extra Talent should allow you to get advanced talents or not.



The only reference of rogue talents and advanced talents being different is on the (optional) retraining rules:




Rogue: Retrain one rogue talent or advanced rogue talent.




For the feat to work for advanced talents, it would have to mention something about it, similar to the wording about how Paladins add new Mercies to their list of options as they level up instead of modifying the Mercy class ability to allow you to pick more options every n levels.



However, I know that many GMs allow you to pick a new Advanced Talent when taking that feat after 11th level, just like allowing Major and Grand hexes for witches, or Master tricks for ninja, etc. The game doesn't really break apart because of that, and those classes (except the witch) should get some help to be competitive at later levels.



The Extra Amplification talent, for instance, says that this extra phrenic amplification cannot be a Major Amplification. The psychic class mechanic is similar to the Rogue's talents ability, except they are gained every 3 levels.




You gain one additional phrenic amplification. This can’t be a major amplification.




With this in mind, I personally would allow you to take Extra Talent to add an extra advanced talent to your character.






share|improve this answer









$endgroup$



It is unclear



The Rogue Talent class ability says:




As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level.




The feat Extra Rogue Talent says:




Benefit: You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.




Finally, the Advanced Talents class ability says:




At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.




I bolded the relevant parts, which state that the rogue talents gained every 2 levels can be advanced talents, and you replace a talent normally gained at those levels by an advanced talent instead. This is controversial, however, and I have never seen any developer comment stating whether the Extra Talent should allow you to get advanced talents or not.



The only reference of rogue talents and advanced talents being different is on the (optional) retraining rules:




Rogue: Retrain one rogue talent or advanced rogue talent.




For the feat to work for advanced talents, it would have to mention something about it, similar to the wording about how Paladins add new Mercies to their list of options as they level up instead of modifying the Mercy class ability to allow you to pick more options every n levels.



However, I know that many GMs allow you to pick a new Advanced Talent when taking that feat after 11th level, just like allowing Major and Grand hexes for witches, or Master tricks for ninja, etc. The game doesn't really break apart because of that, and those classes (except the witch) should get some help to be competitive at later levels.



The Extra Amplification talent, for instance, says that this extra phrenic amplification cannot be a Major Amplification. The psychic class mechanic is similar to the Rogue's talents ability, except they are gained every 3 levels.




You gain one additional phrenic amplification. This can’t be a major amplification.




With this in mind, I personally would allow you to take Extra Talent to add an extra advanced talent to your character.







share|improve this answer












share|improve this answer



share|improve this answer










answered May 13 at 17:28









ShadowKrasShadowKras

55.7k379143




55.7k379143











  • $begingroup$
    I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
    $endgroup$
    – Hey I Can Chan
    May 13 at 22:48










  • $begingroup$
    If you disagree with the premise of the answer, make a competing answer.
    $endgroup$
    – Ifusaso
    May 14 at 1:39










  • $begingroup$
    I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
    $endgroup$
    – ShadowKras
    May 14 at 2:25

















  • $begingroup$
    I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
    $endgroup$
    – Hey I Can Chan
    May 13 at 22:48










  • $begingroup$
    If you disagree with the premise of the answer, make a competing answer.
    $endgroup$
    – Ifusaso
    May 14 at 1:39










  • $begingroup$
    I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
    $endgroup$
    – ShadowKras
    May 14 at 2:25
















$begingroup$
I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
$endgroup$
– Hey I Can Chan
May 13 at 22:48




$begingroup$
I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
$endgroup$
– Hey I Can Chan
May 13 at 22:48












$begingroup$
If you disagree with the premise of the answer, make a competing answer.
$endgroup$
– Ifusaso
May 14 at 1:39




$begingroup$
If you disagree with the premise of the answer, make a competing answer.
$endgroup$
– Ifusaso
May 14 at 1:39












$begingroup$
I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
$endgroup$
– ShadowKras
May 14 at 2:25





$begingroup$
I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
$endgroup$
– ShadowKras
May 14 at 2:25


















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Club Baloncesto Breogán Índice Historia | Pavillón | Nome | O Breogán na cultura popular | Xogadores | Adestradores | Presidentes | Palmarés | Historial | Líderes | Notas | Véxase tamén | Menú de navegacióncbbreogan.galCadroGuía oficial da ACB 2009-10, páxina 201Guía oficial ACB 1992, páxina 183. Editorial DB.É de 6.500 espectadores sentados axeitándose á última normativa"Estudiantes Junior, entre as mellores canteiras"o orixinalHemeroteca El Mundo Deportivo, 16 setembro de 1970, páxina 12Historia do BreogánAlfredo Pérez, o último canoneiroHistoria C.B. BreogánHemeroteca de El Mundo DeportivoJimmy Wright, norteamericano do Breogán deixará Lugo por ameazas de morteResultados de Breogán en 1986-87Resultados de Breogán en 1990-91Ficha de Velimir Perasović en acb.comResultados de Breogán en 1994-95Breogán arrasa al Barça. "El Mundo Deportivo", 27 de setembro de 1999, páxina 58CB Breogán - FC BarcelonaA FEB invita a participar nunha nova Liga EuropeaCharlie Bell na prensa estatalMáximos anotadores 2005Tempada 2005-06 : Tódolos Xogadores da Xornada""Non quero pensar nunha man negra, mais pregúntome que está a pasar""o orixinalRaúl López, orgulloso dos xogadores, presume da boa saúde económica do BreogánJulio González confirma que cesa como presidente del BreogánHomenaxe a Lisardo GómezA tempada do rexurdimento celesteEntrevista a Lisardo GómezEl COB dinamita el Pazo para forzar el quinto (69-73)Cafés Candelas, patrocinador del CB Breogán"Suso Lázare, novo presidente do Breogán"o orixinalCafés Candelas Breogán firma el mayor triunfo de la historiaEl Breogán realizará 17 homenajes por su cincuenta aniversario"O Breogán honra ao seu fundador e primeiro presidente"o orixinalMiguel Giao recibiu a homenaxe do PazoHomenaxe aos primeiros gladiadores celestesO home que nos amosa como ver o Breo co corazónTita Franco será homenaxeada polos #50anosdeBreoJulio Vila recibirá unha homenaxe in memoriam polos #50anosdeBreo"O Breogán homenaxeará aos seus aboados máis veteráns"Pechada ovación a «Capi» Sanmartín e Ricardo «Corazón de González»Homenaxe por décadas de informaciónPaco García volve ao Pazo con motivo do 50 aniversario"Resultados y clasificaciones""O Cafés Candelas Breogán, campión da Copa Princesa""O Cafés Candelas Breogán, equipo ACB"C.B. Breogán"Proxecto social"o orixinal"Centros asociados"o orixinalFicha en imdb.comMario Camus trata la recuperación del amor en 'La vieja música', su última película"Páxina web oficial""Club Baloncesto Breogán""C. B. Breogán S.A.D."eehttp://www.fegaba.com

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Cegueira Índice Epidemioloxía | Deficiencia visual | Tipos de cegueira | Principais causas de cegueira | Tratamento | Técnicas de adaptación e axudas | Vida dos cegos | Primeiros auxilios | Crenzas respecto das persoas cegas | Crenzas das persoas cegas | O neno deficiente visual | Aspectos psicolóxicos da cegueira | Notas | Véxase tamén | Menú de navegación54.054.154.436928256blindnessDicionario da Real Academia GalegaPortal das Palabras"International Standards: Visual Standards — Aspects and Ranges of Vision Loss with Emphasis on Population Surveys.""Visual impairment and blindness""Presentan un plan para previr a cegueira"o orixinalACCDV Associació Catalana de Cecs i Disminuïts Visuals - PMFTrachoma"Effect of gene therapy on visual function in Leber's congenital amaurosis"1844137110.1056/NEJMoa0802268Cans guía - os mellores amigos dos cegosArquivadoEscola de cans guía para cegos en Mortágua, PortugalArquivado"Tecnología para ciegos y deficientes visuales. Recopilación de recursos gratuitos en la Red""Colorino""‘COL.diesis’, escuchar los sonidos del color""COL.diesis: Transforming Colour into Melody and Implementing the Result in a Colour Sensor Device"o orixinal"Sistema de desarrollo de sinestesia color-sonido para invidentes utilizando un protocolo de audio""Enseñanza táctil - geometría y color. Juegos didácticos para niños ciegos y videntes""Sistema Constanz"L'ocupació laboral dels cecs a l'Estat espanyol està pràcticament equiparada a la de les persones amb visió, entrevista amb Pedro ZuritaONCE (Organización Nacional de Cegos de España)Prevención da cegueiraDescrición de deficiencias visuais (Disc@pnet)Braillín, un boneco atractivo para calquera neno, con ou sen discapacidade, que permite familiarizarse co sistema de escritura e lectura brailleAxudas Técnicas36838ID00897494007150-90057129528256DOID:1432HP:0000618D001766C10.597.751.941.162C97109C0155020