Can you pick an advanced rogue talent with the Extra Rogue Talent feat?Regarding the Rogue Talent “Resiliency”Can a Rogue (Scoundrel) with Sharpshooter Talent and Moonbow Stalker apply the crossbow bonus to her shortbow?What is the purpose of Finesse Rogue when core rules state a rogue can take any feat naturally?Can Slayers pick the Combat Trick talent multiple times?Does Improved Precise Shot negate the need for the the Sniper's Eye rogue talent concerning sneak attack and concealment?Can a multiclassed Gunslinger/Slayer take the Grit rogue talent? If so, how does that work with Amateur Gunslinger?Can a rogue with minor/major magic talent use wizard wands without UMDCan a rogue take the feat Extra Rogue Talent at level 1?Can I pick a different saving throw proficiency for Slippery Mind if I already have proficiency with Wisdom saves?Can Rogues get the Arcane Strike feat using Rogue Talents?
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Can you pick an advanced rogue talent with the Extra Rogue Talent feat?
Regarding the Rogue Talent “Resiliency”Can a Rogue (Scoundrel) with Sharpshooter Talent and Moonbow Stalker apply the crossbow bonus to her shortbow?What is the purpose of Finesse Rogue when core rules state a rogue can take any feat naturally?Can Slayers pick the Combat Trick talent multiple times?Does Improved Precise Shot negate the need for the the Sniper's Eye rogue talent concerning sneak attack and concealment?Can a multiclassed Gunslinger/Slayer take the Grit rogue talent? If so, how does that work with Amateur Gunslinger?Can a rogue with minor/major magic talent use wizard wands without UMDCan a rogue take the feat Extra Rogue Talent at level 1?Can I pick a different saving throw proficiency for Slippery Mind if I already have proficiency with Wisdom saves?Can Rogues get the Arcane Strike feat using Rogue Talents?
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If you are level 11 (or above) and you take the Extra Rogue Talent feat (as rogue), can you pick an advanced talent instead of just a normal rogue talent?
pathfinder feats rogue pathfinder-society
$endgroup$
add a comment |
$begingroup$
If you are level 11 (or above) and you take the Extra Rogue Talent feat (as rogue), can you pick an advanced talent instead of just a normal rogue talent?
pathfinder feats rogue pathfinder-society
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$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
May 13 at 22:13
add a comment |
$begingroup$
If you are level 11 (or above) and you take the Extra Rogue Talent feat (as rogue), can you pick an advanced talent instead of just a normal rogue talent?
pathfinder feats rogue pathfinder-society
$endgroup$
If you are level 11 (or above) and you take the Extra Rogue Talent feat (as rogue), can you pick an advanced talent instead of just a normal rogue talent?
pathfinder feats rogue pathfinder-society
pathfinder feats rogue pathfinder-society
edited May 13 at 22:13
V2Blast
29.5k5106179
29.5k5106179
asked May 13 at 16:50
twolfetwolfe
461
461
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
May 13 at 22:13
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
May 13 at 22:13
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
May 13 at 22:13
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1 Answer
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It is unclear
The Rogue Talent class ability says:
As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level.
The feat Extra Rogue Talent says:
Benefit: You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.
Finally, the Advanced Talents class ability says:
At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.
I bolded the relevant parts, which state that the rogue talents gained every 2 levels can be advanced talents, and you replace a talent normally gained at those levels by an advanced talent instead. This is controversial, however, and I have never seen any developer comment stating whether the Extra Talent should allow you to get advanced talents or not.
The only reference of rogue talents and advanced talents being different is on the (optional) retraining rules:
Rogue: Retrain one rogue talent or advanced rogue talent.
For the feat to work for advanced talents, it would have to mention something about it, similar to the wording about how Paladins add new Mercies to their list of options as they level up instead of modifying the Mercy class ability to allow you to pick more options every n levels.
However, I know that many GMs allow you to pick a new Advanced Talent when taking that feat after 11th level, just like allowing Major and Grand hexes for witches, or Master tricks for ninja, etc. The game doesn't really break apart because of that, and those classes (except the witch) should get some help to be competitive at later levels.
The Extra Amplification talent, for instance, says that this extra phrenic amplification cannot be a Major Amplification. The psychic class mechanic is similar to the Rogue's talents ability, except they are gained every 3 levels.
You gain one additional phrenic amplification. This can’t be a major amplification.
With this in mind, I personally would allow you to take Extra Talent to add an extra advanced talent to your character.
$endgroup$
$begingroup$
I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
$endgroup$
– Hey I Can Chan
May 13 at 22:48
$begingroup$
If you disagree with the premise of the answer, make a competing answer.
$endgroup$
– Ifusaso
May 14 at 1:39
$begingroup$
I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
$endgroup$
– ShadowKras
May 14 at 2:25
add a comment |
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1 Answer
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$begingroup$
It is unclear
The Rogue Talent class ability says:
As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level.
The feat Extra Rogue Talent says:
Benefit: You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.
Finally, the Advanced Talents class ability says:
At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.
I bolded the relevant parts, which state that the rogue talents gained every 2 levels can be advanced talents, and you replace a talent normally gained at those levels by an advanced talent instead. This is controversial, however, and I have never seen any developer comment stating whether the Extra Talent should allow you to get advanced talents or not.
The only reference of rogue talents and advanced talents being different is on the (optional) retraining rules:
Rogue: Retrain one rogue talent or advanced rogue talent.
For the feat to work for advanced talents, it would have to mention something about it, similar to the wording about how Paladins add new Mercies to their list of options as they level up instead of modifying the Mercy class ability to allow you to pick more options every n levels.
However, I know that many GMs allow you to pick a new Advanced Talent when taking that feat after 11th level, just like allowing Major and Grand hexes for witches, or Master tricks for ninja, etc. The game doesn't really break apart because of that, and those classes (except the witch) should get some help to be competitive at later levels.
The Extra Amplification talent, for instance, says that this extra phrenic amplification cannot be a Major Amplification. The psychic class mechanic is similar to the Rogue's talents ability, except they are gained every 3 levels.
You gain one additional phrenic amplification. This can’t be a major amplification.
With this in mind, I personally would allow you to take Extra Talent to add an extra advanced talent to your character.
$endgroup$
$begingroup$
I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
$endgroup$
– Hey I Can Chan
May 13 at 22:48
$begingroup$
If you disagree with the premise of the answer, make a competing answer.
$endgroup$
– Ifusaso
May 14 at 1:39
$begingroup$
I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
$endgroup$
– ShadowKras
May 14 at 2:25
add a comment |
$begingroup$
It is unclear
The Rogue Talent class ability says:
As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level.
The feat Extra Rogue Talent says:
Benefit: You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.
Finally, the Advanced Talents class ability says:
At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.
I bolded the relevant parts, which state that the rogue talents gained every 2 levels can be advanced talents, and you replace a talent normally gained at those levels by an advanced talent instead. This is controversial, however, and I have never seen any developer comment stating whether the Extra Talent should allow you to get advanced talents or not.
The only reference of rogue talents and advanced talents being different is on the (optional) retraining rules:
Rogue: Retrain one rogue talent or advanced rogue talent.
For the feat to work for advanced talents, it would have to mention something about it, similar to the wording about how Paladins add new Mercies to their list of options as they level up instead of modifying the Mercy class ability to allow you to pick more options every n levels.
However, I know that many GMs allow you to pick a new Advanced Talent when taking that feat after 11th level, just like allowing Major and Grand hexes for witches, or Master tricks for ninja, etc. The game doesn't really break apart because of that, and those classes (except the witch) should get some help to be competitive at later levels.
The Extra Amplification talent, for instance, says that this extra phrenic amplification cannot be a Major Amplification. The psychic class mechanic is similar to the Rogue's talents ability, except they are gained every 3 levels.
You gain one additional phrenic amplification. This can’t be a major amplification.
With this in mind, I personally would allow you to take Extra Talent to add an extra advanced talent to your character.
$endgroup$
$begingroup$
I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
$endgroup$
– Hey I Can Chan
May 13 at 22:48
$begingroup$
If you disagree with the premise of the answer, make a competing answer.
$endgroup$
– Ifusaso
May 14 at 1:39
$begingroup$
I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
$endgroup$
– ShadowKras
May 14 at 2:25
add a comment |
$begingroup$
It is unclear
The Rogue Talent class ability says:
As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level.
The feat Extra Rogue Talent says:
Benefit: You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.
Finally, the Advanced Talents class ability says:
At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.
I bolded the relevant parts, which state that the rogue talents gained every 2 levels can be advanced talents, and you replace a talent normally gained at those levels by an advanced talent instead. This is controversial, however, and I have never seen any developer comment stating whether the Extra Talent should allow you to get advanced talents or not.
The only reference of rogue talents and advanced talents being different is on the (optional) retraining rules:
Rogue: Retrain one rogue talent or advanced rogue talent.
For the feat to work for advanced talents, it would have to mention something about it, similar to the wording about how Paladins add new Mercies to their list of options as they level up instead of modifying the Mercy class ability to allow you to pick more options every n levels.
However, I know that many GMs allow you to pick a new Advanced Talent when taking that feat after 11th level, just like allowing Major and Grand hexes for witches, or Master tricks for ninja, etc. The game doesn't really break apart because of that, and those classes (except the witch) should get some help to be competitive at later levels.
The Extra Amplification talent, for instance, says that this extra phrenic amplification cannot be a Major Amplification. The psychic class mechanic is similar to the Rogue's talents ability, except they are gained every 3 levels.
You gain one additional phrenic amplification. This can’t be a major amplification.
With this in mind, I personally would allow you to take Extra Talent to add an extra advanced talent to your character.
$endgroup$
It is unclear
The Rogue Talent class ability says:
As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level.
The feat Extra Rogue Talent says:
Benefit: You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.
Finally, the Advanced Talents class ability says:
At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.
I bolded the relevant parts, which state that the rogue talents gained every 2 levels can be advanced talents, and you replace a talent normally gained at those levels by an advanced talent instead. This is controversial, however, and I have never seen any developer comment stating whether the Extra Talent should allow you to get advanced talents or not.
The only reference of rogue talents and advanced talents being different is on the (optional) retraining rules:
Rogue: Retrain one rogue talent or advanced rogue talent.
For the feat to work for advanced talents, it would have to mention something about it, similar to the wording about how Paladins add new Mercies to their list of options as they level up instead of modifying the Mercy class ability to allow you to pick more options every n levels.
However, I know that many GMs allow you to pick a new Advanced Talent when taking that feat after 11th level, just like allowing Major and Grand hexes for witches, or Master tricks for ninja, etc. The game doesn't really break apart because of that, and those classes (except the witch) should get some help to be competitive at later levels.
The Extra Amplification talent, for instance, says that this extra phrenic amplification cannot be a Major Amplification. The psychic class mechanic is similar to the Rogue's talents ability, except they are gained every 3 levels.
You gain one additional phrenic amplification. This can’t be a major amplification.
With this in mind, I personally would allow you to take Extra Talent to add an extra advanced talent to your character.
answered May 13 at 17:28
ShadowKrasShadowKras
55.7k379143
55.7k379143
$begingroup$
I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
$endgroup$
– Hey I Can Chan
May 13 at 22:48
$begingroup$
If you disagree with the premise of the answer, make a competing answer.
$endgroup$
– Ifusaso
May 14 at 1:39
$begingroup$
I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
$endgroup$
– ShadowKras
May 14 at 2:25
add a comment |
$begingroup$
I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
$endgroup$
– Hey I Can Chan
May 13 at 22:48
$begingroup$
If you disagree with the premise of the answer, make a competing answer.
$endgroup$
– Ifusaso
May 14 at 1:39
$begingroup$
I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
$endgroup$
– ShadowKras
May 14 at 2:25
$begingroup$
I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
$endgroup$
– Hey I Can Chan
May 13 at 22:48
$begingroup$
I know it's technically unclear, but—seriously—does the game ever allow every variation of X to be picked when it says X can be picked and when X exists independently? I mean, a wizard can pick a familiar, but that doesn't entitle a wizard to an improved or tumor familiar, and a fighter can deal with his sword damage, but that doesn't entitle the fighter to deal with his sword sonic or Charisma ability damage. I appreciate you accommodating those "many GMs," but that doesn't make 'em right!
$endgroup$
– Hey I Can Chan
May 13 at 22:48
$begingroup$
If you disagree with the premise of the answer, make a competing answer.
$endgroup$
– Ifusaso
May 14 at 1:39
$begingroup$
If you disagree with the premise of the answer, make a competing answer.
$endgroup$
– Ifusaso
May 14 at 1:39
$begingroup$
I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
$endgroup$
– ShadowKras
May 14 at 2:25
$begingroup$
I looked up for PFS specific rulings and found nothing concrete. I know this hardly comes up in PFS due yo the level range, but I honestly expected this to have been addressed at least once by a venture captain or coordinator. My issue with this is due to how they worded it for psychics.
$endgroup$
– ShadowKras
May 14 at 2:25
add a comment |
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