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Plot Taylor–Couette flow ilustratation plot


Why are these flow lines cut short?Strange opacity behaviorWhite Lines in Contour Plot and 3D PlotRemove the extra white-space padding introduced by implicit use of Inset in GraphicsColumncdf player poiseuille flow3D flow charts / block diagrams?Plot: 2D potential vortex embedded in 2D uniform flowTrouble with discrete MeshRegions: Integrating over plane slicesProblem with plotting Taylor polynomialsPlotting a 3d surface along the vector field flow













6












$begingroup$


enter image description here



I am trying to plot a set up for a classic problem of physics of fluids using Mathematica, see Wikipedia for a reference.



The problem is the movement of two concentric cylinders with two radii and velocities, as is shown in the figure.



I could generate two concentric cylinders using the following lines



 u1 = ContourPlot3D[4 == x^2 + y^2, x, -3, 3, y, -3, 3, z, -2, 2,
Mesh -> None, PlotPoints -> 20, ColorFunction -> Black];

u2 = ContourPlot3D[x^2 + y^2 == 1, x, -3, 3, y, -3, 3, z, -2, 2,
Mesh -> None, ColorFunction -> Blue];

Show[u1, u2]


It is possible to add vectors, radii, velocities? Any suggestions are welcome.










share|improve this question











$endgroup$







  • 1




    $begingroup$
    It's funny that I found a video just two days ago which is actually really nice and demonstrates this: Unmixing Color Machine (Ultra Laminar Reversible Flow)
    $endgroup$
    – halirutan
    May 30 at 14:46










  • $begingroup$
    @halirutan Same, that cannot be a coincidence!
    $endgroup$
    – IllidanS4
    May 30 at 22:22















6












$begingroup$


enter image description here



I am trying to plot a set up for a classic problem of physics of fluids using Mathematica, see Wikipedia for a reference.



The problem is the movement of two concentric cylinders with two radii and velocities, as is shown in the figure.



I could generate two concentric cylinders using the following lines



 u1 = ContourPlot3D[4 == x^2 + y^2, x, -3, 3, y, -3, 3, z, -2, 2,
Mesh -> None, PlotPoints -> 20, ColorFunction -> Black];

u2 = ContourPlot3D[x^2 + y^2 == 1, x, -3, 3, y, -3, 3, z, -2, 2,
Mesh -> None, ColorFunction -> Blue];

Show[u1, u2]


It is possible to add vectors, radii, velocities? Any suggestions are welcome.










share|improve this question











$endgroup$







  • 1




    $begingroup$
    It's funny that I found a video just two days ago which is actually really nice and demonstrates this: Unmixing Color Machine (Ultra Laminar Reversible Flow)
    $endgroup$
    – halirutan
    May 30 at 14:46










  • $begingroup$
    @halirutan Same, that cannot be a coincidence!
    $endgroup$
    – IllidanS4
    May 30 at 22:22













6












6








6


2



$begingroup$


enter image description here



I am trying to plot a set up for a classic problem of physics of fluids using Mathematica, see Wikipedia for a reference.



The problem is the movement of two concentric cylinders with two radii and velocities, as is shown in the figure.



I could generate two concentric cylinders using the following lines



 u1 = ContourPlot3D[4 == x^2 + y^2, x, -3, 3, y, -3, 3, z, -2, 2,
Mesh -> None, PlotPoints -> 20, ColorFunction -> Black];

u2 = ContourPlot3D[x^2 + y^2 == 1, x, -3, 3, y, -3, 3, z, -2, 2,
Mesh -> None, ColorFunction -> Blue];

Show[u1, u2]


It is possible to add vectors, radii, velocities? Any suggestions are welcome.










share|improve this question











$endgroup$




enter image description here



I am trying to plot a set up for a classic problem of physics of fluids using Mathematica, see Wikipedia for a reference.



The problem is the movement of two concentric cylinders with two radii and velocities, as is shown in the figure.



I could generate two concentric cylinders using the following lines



 u1 = ContourPlot3D[4 == x^2 + y^2, x, -3, 3, y, -3, 3, z, -2, 2,
Mesh -> None, PlotPoints -> 20, ColorFunction -> Black];

u2 = ContourPlot3D[x^2 + y^2 == 1, x, -3, 3, y, -3, 3, z, -2, 2,
Mesh -> None, ColorFunction -> Blue];

Show[u1, u2]


It is possible to add vectors, radii, velocities? Any suggestions are welcome.







plotting graphics graphics3d






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited May 30 at 8:15









C. E.

52.4k3102209




52.4k3102209










asked May 30 at 8:08









irondonioirondonio

814




814







  • 1




    $begingroup$
    It's funny that I found a video just two days ago which is actually really nice and demonstrates this: Unmixing Color Machine (Ultra Laminar Reversible Flow)
    $endgroup$
    – halirutan
    May 30 at 14:46










  • $begingroup$
    @halirutan Same, that cannot be a coincidence!
    $endgroup$
    – IllidanS4
    May 30 at 22:22












  • 1




    $begingroup$
    It's funny that I found a video just two days ago which is actually really nice and demonstrates this: Unmixing Color Machine (Ultra Laminar Reversible Flow)
    $endgroup$
    – halirutan
    May 30 at 14:46










  • $begingroup$
    @halirutan Same, that cannot be a coincidence!
    $endgroup$
    – IllidanS4
    May 30 at 22:22







1




1




$begingroup$
It's funny that I found a video just two days ago which is actually really nice and demonstrates this: Unmixing Color Machine (Ultra Laminar Reversible Flow)
$endgroup$
– halirutan
May 30 at 14:46




$begingroup$
It's funny that I found a video just two days ago which is actually really nice and demonstrates this: Unmixing Color Machine (Ultra Laminar Reversible Flow)
$endgroup$
– halirutan
May 30 at 14:46












$begingroup$
@halirutan Same, that cannot be a coincidence!
$endgroup$
– IllidanS4
May 30 at 22:22




$begingroup$
@halirutan Same, that cannot be a coincidence!
$endgroup$
– IllidanS4
May 30 at 22:22










2 Answers
2






active

oldest

votes


















6












$begingroup$

color = RGBColor[0.454, 0.695, 0.875];
u1u2 = ContourPlot3D[4 == x^2 + y^2, x^2 + y^2 == 1,
x, -3, 3, y, -3, 3, z, -2, 2,
Mesh -> None, PlotPoints -> 20, Lighting -> "Ambient", White,
ContourStyle -> FaceForm[Opacity[0], Opacity[1, color]],
Opacity[1, LightGray]];
arrows = Graphics3D[FaceForm[Opacity[1, color]],
Polygon[Append[#, -2] & /@ CirclePoints[0, 0, 2, Pi, 100]],
Arrowheads[Large, Appearance -> "Projected"],
Arrow[0, 0, 2, #2 Cos@#, #2 Sin@#, 2 & @@@ Transpose[0, - Pi/2, 2, 1]],
Arrow[Append[Reverse@#, 3] & /@ CirclePoints[0, 0, 1, 0, 100]],
Arrow[Append[#, -3] & /@ CirclePoints[0, 0, 2, 0, 100]],
Arrowheads[.03, 1, .03, 1/3, .03, 2/3, Appearance -> "Projected"] ,
Table[Arrow[Append[#, i] & /@ CirclePoints[0, 0, 1.5, Pi, 100]],
i, Subdivide[-1, 1, 2]]];

Show[u1u2, arrows, PlotRange -> All, Boxed -> False, Axes -> False, BoxRatios -> 1, 1, 2]


enter image description here






share|improve this answer











$endgroup$




















    4












    $begingroup$

    You can do this with graphics primitives. The only real problem I encountered was the size of the arrowheads. For some reason, they blow up randomly...



    polygonPts = 
    Table[Cos[th], Sin[th], z, z, 0, 3, th, 0, Pi, Pi/50];
    polygons =
    MapThread[Polygon@Join[#, Reverse[#2]] &,
    Partition[#, 2, 1] & /@ polygonPts];
    arrowPts =
    Transpose@
    Table[((1 + r)/2) Cos[th], ((1 + r)/2) Sin[th], z, th, 0, 2 Pi,
    Pi/50, z, 0.8, 1.6, 2.4];
    cylinderOutlinePts =
    Table[Cos[th], Sin[th], 3, th, 0, Pi, Pi/50];
    lowerArrowPts =
    Table[0.9 Cos[th], 0.9 Sin[th], -0.5, th, -Pi/2, 2 Pi - Pi/2,
    Pi/50];
    upperArrowPts =
    Table[0.5 Cos[th], 0.5 Sin[th], 3.25, th, -Pi/2, 2 Pi - Pi/2,
    Pi/50];

    r = 0.6;
    Graphics3D[
    Line[-r, 0, 0, -r, 0, 3],
    Line[r, 0, 0, r, 0, 3],
    Line[-1, 0, 0, -1, 0, 3],
    Line[1, 0, 0, 1, 0, 3],
    Line[cylinderOutlinePts],
    Arrow[lowerArrowPts],
    Arrow[upperArrowPts],
    Arrowheads[Automatic, 0, Automatic, 0.5,
    Appearance -> "Projected"],
    Arrow[arrowPts],
    LightGray,
    Cylinder[0, 0, 0, 0, 0, 3, r],
    LightBlue,
    Cylinder[0, 0, 0, 0, 0, 0.001],
    EdgeForm[None],
    polygons
    , Lighting -> "Ambient", White, Boxed -> False]


    Mathematica graphics






    share|improve this answer











    $endgroup$













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      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      6












      $begingroup$

      color = RGBColor[0.454, 0.695, 0.875];
      u1u2 = ContourPlot3D[4 == x^2 + y^2, x^2 + y^2 == 1,
      x, -3, 3, y, -3, 3, z, -2, 2,
      Mesh -> None, PlotPoints -> 20, Lighting -> "Ambient", White,
      ContourStyle -> FaceForm[Opacity[0], Opacity[1, color]],
      Opacity[1, LightGray]];
      arrows = Graphics3D[FaceForm[Opacity[1, color]],
      Polygon[Append[#, -2] & /@ CirclePoints[0, 0, 2, Pi, 100]],
      Arrowheads[Large, Appearance -> "Projected"],
      Arrow[0, 0, 2, #2 Cos@#, #2 Sin@#, 2 & @@@ Transpose[0, - Pi/2, 2, 1]],
      Arrow[Append[Reverse@#, 3] & /@ CirclePoints[0, 0, 1, 0, 100]],
      Arrow[Append[#, -3] & /@ CirclePoints[0, 0, 2, 0, 100]],
      Arrowheads[.03, 1, .03, 1/3, .03, 2/3, Appearance -> "Projected"] ,
      Table[Arrow[Append[#, i] & /@ CirclePoints[0, 0, 1.5, Pi, 100]],
      i, Subdivide[-1, 1, 2]]];

      Show[u1u2, arrows, PlotRange -> All, Boxed -> False, Axes -> False, BoxRatios -> 1, 1, 2]


      enter image description here






      share|improve this answer











      $endgroup$

















        6












        $begingroup$

        color = RGBColor[0.454, 0.695, 0.875];
        u1u2 = ContourPlot3D[4 == x^2 + y^2, x^2 + y^2 == 1,
        x, -3, 3, y, -3, 3, z, -2, 2,
        Mesh -> None, PlotPoints -> 20, Lighting -> "Ambient", White,
        ContourStyle -> FaceForm[Opacity[0], Opacity[1, color]],
        Opacity[1, LightGray]];
        arrows = Graphics3D[FaceForm[Opacity[1, color]],
        Polygon[Append[#, -2] & /@ CirclePoints[0, 0, 2, Pi, 100]],
        Arrowheads[Large, Appearance -> "Projected"],
        Arrow[0, 0, 2, #2 Cos@#, #2 Sin@#, 2 & @@@ Transpose[0, - Pi/2, 2, 1]],
        Arrow[Append[Reverse@#, 3] & /@ CirclePoints[0, 0, 1, 0, 100]],
        Arrow[Append[#, -3] & /@ CirclePoints[0, 0, 2, 0, 100]],
        Arrowheads[.03, 1, .03, 1/3, .03, 2/3, Appearance -> "Projected"] ,
        Table[Arrow[Append[#, i] & /@ CirclePoints[0, 0, 1.5, Pi, 100]],
        i, Subdivide[-1, 1, 2]]];

        Show[u1u2, arrows, PlotRange -> All, Boxed -> False, Axes -> False, BoxRatios -> 1, 1, 2]


        enter image description here






        share|improve this answer











        $endgroup$















          6












          6








          6





          $begingroup$

          color = RGBColor[0.454, 0.695, 0.875];
          u1u2 = ContourPlot3D[4 == x^2 + y^2, x^2 + y^2 == 1,
          x, -3, 3, y, -3, 3, z, -2, 2,
          Mesh -> None, PlotPoints -> 20, Lighting -> "Ambient", White,
          ContourStyle -> FaceForm[Opacity[0], Opacity[1, color]],
          Opacity[1, LightGray]];
          arrows = Graphics3D[FaceForm[Opacity[1, color]],
          Polygon[Append[#, -2] & /@ CirclePoints[0, 0, 2, Pi, 100]],
          Arrowheads[Large, Appearance -> "Projected"],
          Arrow[0, 0, 2, #2 Cos@#, #2 Sin@#, 2 & @@@ Transpose[0, - Pi/2, 2, 1]],
          Arrow[Append[Reverse@#, 3] & /@ CirclePoints[0, 0, 1, 0, 100]],
          Arrow[Append[#, -3] & /@ CirclePoints[0, 0, 2, 0, 100]],
          Arrowheads[.03, 1, .03, 1/3, .03, 2/3, Appearance -> "Projected"] ,
          Table[Arrow[Append[#, i] & /@ CirclePoints[0, 0, 1.5, Pi, 100]],
          i, Subdivide[-1, 1, 2]]];

          Show[u1u2, arrows, PlotRange -> All, Boxed -> False, Axes -> False, BoxRatios -> 1, 1, 2]


          enter image description here






          share|improve this answer











          $endgroup$



          color = RGBColor[0.454, 0.695, 0.875];
          u1u2 = ContourPlot3D[4 == x^2 + y^2, x^2 + y^2 == 1,
          x, -3, 3, y, -3, 3, z, -2, 2,
          Mesh -> None, PlotPoints -> 20, Lighting -> "Ambient", White,
          ContourStyle -> FaceForm[Opacity[0], Opacity[1, color]],
          Opacity[1, LightGray]];
          arrows = Graphics3D[FaceForm[Opacity[1, color]],
          Polygon[Append[#, -2] & /@ CirclePoints[0, 0, 2, Pi, 100]],
          Arrowheads[Large, Appearance -> "Projected"],
          Arrow[0, 0, 2, #2 Cos@#, #2 Sin@#, 2 & @@@ Transpose[0, - Pi/2, 2, 1]],
          Arrow[Append[Reverse@#, 3] & /@ CirclePoints[0, 0, 1, 0, 100]],
          Arrow[Append[#, -3] & /@ CirclePoints[0, 0, 2, 0, 100]],
          Arrowheads[.03, 1, .03, 1/3, .03, 2/3, Appearance -> "Projected"] ,
          Table[Arrow[Append[#, i] & /@ CirclePoints[0, 0, 1.5, Pi, 100]],
          i, Subdivide[-1, 1, 2]]];

          Show[u1u2, arrows, PlotRange -> All, Boxed -> False, Axes -> False, BoxRatios -> 1, 1, 2]


          enter image description here







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited May 30 at 13:19

























          answered May 30 at 9:09









          kglrkglr

          198k10223449




          198k10223449





















              4












              $begingroup$

              You can do this with graphics primitives. The only real problem I encountered was the size of the arrowheads. For some reason, they blow up randomly...



              polygonPts = 
              Table[Cos[th], Sin[th], z, z, 0, 3, th, 0, Pi, Pi/50];
              polygons =
              MapThread[Polygon@Join[#, Reverse[#2]] &,
              Partition[#, 2, 1] & /@ polygonPts];
              arrowPts =
              Transpose@
              Table[((1 + r)/2) Cos[th], ((1 + r)/2) Sin[th], z, th, 0, 2 Pi,
              Pi/50, z, 0.8, 1.6, 2.4];
              cylinderOutlinePts =
              Table[Cos[th], Sin[th], 3, th, 0, Pi, Pi/50];
              lowerArrowPts =
              Table[0.9 Cos[th], 0.9 Sin[th], -0.5, th, -Pi/2, 2 Pi - Pi/2,
              Pi/50];
              upperArrowPts =
              Table[0.5 Cos[th], 0.5 Sin[th], 3.25, th, -Pi/2, 2 Pi - Pi/2,
              Pi/50];

              r = 0.6;
              Graphics3D[
              Line[-r, 0, 0, -r, 0, 3],
              Line[r, 0, 0, r, 0, 3],
              Line[-1, 0, 0, -1, 0, 3],
              Line[1, 0, 0, 1, 0, 3],
              Line[cylinderOutlinePts],
              Arrow[lowerArrowPts],
              Arrow[upperArrowPts],
              Arrowheads[Automatic, 0, Automatic, 0.5,
              Appearance -> "Projected"],
              Arrow[arrowPts],
              LightGray,
              Cylinder[0, 0, 0, 0, 0, 3, r],
              LightBlue,
              Cylinder[0, 0, 0, 0, 0, 0.001],
              EdgeForm[None],
              polygons
              , Lighting -> "Ambient", White, Boxed -> False]


              Mathematica graphics






              share|improve this answer











              $endgroup$

















                4












                $begingroup$

                You can do this with graphics primitives. The only real problem I encountered was the size of the arrowheads. For some reason, they blow up randomly...



                polygonPts = 
                Table[Cos[th], Sin[th], z, z, 0, 3, th, 0, Pi, Pi/50];
                polygons =
                MapThread[Polygon@Join[#, Reverse[#2]] &,
                Partition[#, 2, 1] & /@ polygonPts];
                arrowPts =
                Transpose@
                Table[((1 + r)/2) Cos[th], ((1 + r)/2) Sin[th], z, th, 0, 2 Pi,
                Pi/50, z, 0.8, 1.6, 2.4];
                cylinderOutlinePts =
                Table[Cos[th], Sin[th], 3, th, 0, Pi, Pi/50];
                lowerArrowPts =
                Table[0.9 Cos[th], 0.9 Sin[th], -0.5, th, -Pi/2, 2 Pi - Pi/2,
                Pi/50];
                upperArrowPts =
                Table[0.5 Cos[th], 0.5 Sin[th], 3.25, th, -Pi/2, 2 Pi - Pi/2,
                Pi/50];

                r = 0.6;
                Graphics3D[
                Line[-r, 0, 0, -r, 0, 3],
                Line[r, 0, 0, r, 0, 3],
                Line[-1, 0, 0, -1, 0, 3],
                Line[1, 0, 0, 1, 0, 3],
                Line[cylinderOutlinePts],
                Arrow[lowerArrowPts],
                Arrow[upperArrowPts],
                Arrowheads[Automatic, 0, Automatic, 0.5,
                Appearance -> "Projected"],
                Arrow[arrowPts],
                LightGray,
                Cylinder[0, 0, 0, 0, 0, 3, r],
                LightBlue,
                Cylinder[0, 0, 0, 0, 0, 0.001],
                EdgeForm[None],
                polygons
                , Lighting -> "Ambient", White, Boxed -> False]


                Mathematica graphics






                share|improve this answer











                $endgroup$















                  4












                  4








                  4





                  $begingroup$

                  You can do this with graphics primitives. The only real problem I encountered was the size of the arrowheads. For some reason, they blow up randomly...



                  polygonPts = 
                  Table[Cos[th], Sin[th], z, z, 0, 3, th, 0, Pi, Pi/50];
                  polygons =
                  MapThread[Polygon@Join[#, Reverse[#2]] &,
                  Partition[#, 2, 1] & /@ polygonPts];
                  arrowPts =
                  Transpose@
                  Table[((1 + r)/2) Cos[th], ((1 + r)/2) Sin[th], z, th, 0, 2 Pi,
                  Pi/50, z, 0.8, 1.6, 2.4];
                  cylinderOutlinePts =
                  Table[Cos[th], Sin[th], 3, th, 0, Pi, Pi/50];
                  lowerArrowPts =
                  Table[0.9 Cos[th], 0.9 Sin[th], -0.5, th, -Pi/2, 2 Pi - Pi/2,
                  Pi/50];
                  upperArrowPts =
                  Table[0.5 Cos[th], 0.5 Sin[th], 3.25, th, -Pi/2, 2 Pi - Pi/2,
                  Pi/50];

                  r = 0.6;
                  Graphics3D[
                  Line[-r, 0, 0, -r, 0, 3],
                  Line[r, 0, 0, r, 0, 3],
                  Line[-1, 0, 0, -1, 0, 3],
                  Line[1, 0, 0, 1, 0, 3],
                  Line[cylinderOutlinePts],
                  Arrow[lowerArrowPts],
                  Arrow[upperArrowPts],
                  Arrowheads[Automatic, 0, Automatic, 0.5,
                  Appearance -> "Projected"],
                  Arrow[arrowPts],
                  LightGray,
                  Cylinder[0, 0, 0, 0, 0, 3, r],
                  LightBlue,
                  Cylinder[0, 0, 0, 0, 0, 0.001],
                  EdgeForm[None],
                  polygons
                  , Lighting -> "Ambient", White, Boxed -> False]


                  Mathematica graphics






                  share|improve this answer











                  $endgroup$



                  You can do this with graphics primitives. The only real problem I encountered was the size of the arrowheads. For some reason, they blow up randomly...



                  polygonPts = 
                  Table[Cos[th], Sin[th], z, z, 0, 3, th, 0, Pi, Pi/50];
                  polygons =
                  MapThread[Polygon@Join[#, Reverse[#2]] &,
                  Partition[#, 2, 1] & /@ polygonPts];
                  arrowPts =
                  Transpose@
                  Table[((1 + r)/2) Cos[th], ((1 + r)/2) Sin[th], z, th, 0, 2 Pi,
                  Pi/50, z, 0.8, 1.6, 2.4];
                  cylinderOutlinePts =
                  Table[Cos[th], Sin[th], 3, th, 0, Pi, Pi/50];
                  lowerArrowPts =
                  Table[0.9 Cos[th], 0.9 Sin[th], -0.5, th, -Pi/2, 2 Pi - Pi/2,
                  Pi/50];
                  upperArrowPts =
                  Table[0.5 Cos[th], 0.5 Sin[th], 3.25, th, -Pi/2, 2 Pi - Pi/2,
                  Pi/50];

                  r = 0.6;
                  Graphics3D[
                  Line[-r, 0, 0, -r, 0, 3],
                  Line[r, 0, 0, r, 0, 3],
                  Line[-1, 0, 0, -1, 0, 3],
                  Line[1, 0, 0, 1, 0, 3],
                  Line[cylinderOutlinePts],
                  Arrow[lowerArrowPts],
                  Arrow[upperArrowPts],
                  Arrowheads[Automatic, 0, Automatic, 0.5,
                  Appearance -> "Projected"],
                  Arrow[arrowPts],
                  LightGray,
                  Cylinder[0, 0, 0, 0, 0, 3, r],
                  LightBlue,
                  Cylinder[0, 0, 0, 0, 0, 0.001],
                  EdgeForm[None],
                  polygons
                  , Lighting -> "Ambient", White, Boxed -> False]


                  Mathematica graphics







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                  edited May 30 at 12:00

























                  answered May 30 at 9:58









                  C. E.C. E.

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