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Why doesn't my simple mesh wall “difference boolean cut” the door away?


Union partially overlapping cubes without boolean modifier






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1












$begingroup$


I am new in Blender. I have basically done mesh walls, and I want to cut away doors.



So I select each wall, take boolean "difference" and select the red rectable (that should represent a door)..



But something weird happens. I can see the wall has been slightly changed at the door, but no cut out.



What I am missing?



Download link to .blend file



https://www.dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0



I have also done a video



https://youtu.be/hIt52h4-bRs



I can upload the Blender project if needed.



enter image description here



enter image description here










share|improve this question











$endgroup$











  • $begingroup$
    Please upload the blender project. It would help a lot.
    $endgroup$
    – caleb lee
    Jun 1 at 17:52










  • $begingroup$
    Ive updated the question with the file dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0
    $endgroup$
    – corgrath
    Jun 1 at 17:57










  • $begingroup$
    If you are "new to blender" do yourself a favor and avoid using booleans. Learn how to model without it.
    $endgroup$
    – cegaton
    Jun 2 at 3:30

















1












$begingroup$


I am new in Blender. I have basically done mesh walls, and I want to cut away doors.



So I select each wall, take boolean "difference" and select the red rectable (that should represent a door)..



But something weird happens. I can see the wall has been slightly changed at the door, but no cut out.



What I am missing?



Download link to .blend file



https://www.dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0



I have also done a video



https://youtu.be/hIt52h4-bRs



I can upload the Blender project if needed.



enter image description here



enter image description here










share|improve this question











$endgroup$











  • $begingroup$
    Please upload the blender project. It would help a lot.
    $endgroup$
    – caleb lee
    Jun 1 at 17:52










  • $begingroup$
    Ive updated the question with the file dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0
    $endgroup$
    – corgrath
    Jun 1 at 17:57










  • $begingroup$
    If you are "new to blender" do yourself a favor and avoid using booleans. Learn how to model without it.
    $endgroup$
    – cegaton
    Jun 2 at 3:30













1












1








1





$begingroup$


I am new in Blender. I have basically done mesh walls, and I want to cut away doors.



So I select each wall, take boolean "difference" and select the red rectable (that should represent a door)..



But something weird happens. I can see the wall has been slightly changed at the door, but no cut out.



What I am missing?



Download link to .blend file



https://www.dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0



I have also done a video



https://youtu.be/hIt52h4-bRs



I can upload the Blender project if needed.



enter image description here



enter image description here










share|improve this question











$endgroup$




I am new in Blender. I have basically done mesh walls, and I want to cut away doors.



So I select each wall, take boolean "difference" and select the red rectable (that should represent a door)..



But something weird happens. I can see the wall has been slightly changed at the door, but no cut out.



What I am missing?



Download link to .blend file



https://www.dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0



I have also done a video



https://youtu.be/hIt52h4-bRs



I can upload the Blender project if needed.



enter image description here



enter image description here







modifiers






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jun 1 at 17:57







corgrath

















asked Jun 1 at 17:48









corgrathcorgrath

1084




1084











  • $begingroup$
    Please upload the blender project. It would help a lot.
    $endgroup$
    – caleb lee
    Jun 1 at 17:52










  • $begingroup$
    Ive updated the question with the file dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0
    $endgroup$
    – corgrath
    Jun 1 at 17:57










  • $begingroup$
    If you are "new to blender" do yourself a favor and avoid using booleans. Learn how to model without it.
    $endgroup$
    – cegaton
    Jun 2 at 3:30
















  • $begingroup$
    Please upload the blender project. It would help a lot.
    $endgroup$
    – caleb lee
    Jun 1 at 17:52










  • $begingroup$
    Ive updated the question with the file dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0
    $endgroup$
    – corgrath
    Jun 1 at 17:57










  • $begingroup$
    If you are "new to blender" do yourself a favor and avoid using booleans. Learn how to model without it.
    $endgroup$
    – cegaton
    Jun 2 at 3:30















$begingroup$
Please upload the blender project. It would help a lot.
$endgroup$
– caleb lee
Jun 1 at 17:52




$begingroup$
Please upload the blender project. It would help a lot.
$endgroup$
– caleb lee
Jun 1 at 17:52












$begingroup$
Ive updated the question with the file dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0
$endgroup$
– corgrath
Jun 1 at 17:57




$begingroup$
Ive updated the question with the file dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0
$endgroup$
– corgrath
Jun 1 at 17:57












$begingroup$
If you are "new to blender" do yourself a favor and avoid using booleans. Learn how to model without it.
$endgroup$
– cegaton
Jun 2 at 3:30




$begingroup$
If you are "new to blender" do yourself a favor and avoid using booleans. Learn how to model without it.
$endgroup$
– cegaton
Jun 2 at 3:30










1 Answer
1






active

oldest

votes


















3












$begingroup$

BMesh solver (the one used by default by the boolean modifier) don't like when two faces are coplanar, like the lower faces of your wall and door.



You can move down your door a bit (or just move down it's lower face).



You can also change the solver used by the modifier. In Solver, instead of BMesh, select Carve.






share|improve this answer









$endgroup$












  • $begingroup$
    It worked, thank you!
    $endgroup$
    – corgrath
    Jun 2 at 5:43











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









3












$begingroup$

BMesh solver (the one used by default by the boolean modifier) don't like when two faces are coplanar, like the lower faces of your wall and door.



You can move down your door a bit (or just move down it's lower face).



You can also change the solver used by the modifier. In Solver, instead of BMesh, select Carve.






share|improve this answer









$endgroup$












  • $begingroup$
    It worked, thank you!
    $endgroup$
    – corgrath
    Jun 2 at 5:43















3












$begingroup$

BMesh solver (the one used by default by the boolean modifier) don't like when two faces are coplanar, like the lower faces of your wall and door.



You can move down your door a bit (or just move down it's lower face).



You can also change the solver used by the modifier. In Solver, instead of BMesh, select Carve.






share|improve this answer









$endgroup$












  • $begingroup$
    It worked, thank you!
    $endgroup$
    – corgrath
    Jun 2 at 5:43













3












3








3





$begingroup$

BMesh solver (the one used by default by the boolean modifier) don't like when two faces are coplanar, like the lower faces of your wall and door.



You can move down your door a bit (or just move down it's lower face).



You can also change the solver used by the modifier. In Solver, instead of BMesh, select Carve.






share|improve this answer









$endgroup$



BMesh solver (the one used by default by the boolean modifier) don't like when two faces are coplanar, like the lower faces of your wall and door.



You can move down your door a bit (or just move down it's lower face).



You can also change the solver used by the modifier. In Solver, instead of BMesh, select Carve.







share|improve this answer












share|improve this answer



share|improve this answer










answered Jun 1 at 21:57









thibsertthibsert

2,2791512




2,2791512











  • $begingroup$
    It worked, thank you!
    $endgroup$
    – corgrath
    Jun 2 at 5:43
















  • $begingroup$
    It worked, thank you!
    $endgroup$
    – corgrath
    Jun 2 at 5:43















$begingroup$
It worked, thank you!
$endgroup$
– corgrath
Jun 2 at 5:43




$begingroup$
It worked, thank you!
$endgroup$
– corgrath
Jun 2 at 5:43

















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