What is current status of using tikz with tex4ht?Using htlatex with tikz-dependencyRotate a node but not its content: the case of the ellipse decorationHow to define the default vertical distance between nodes?Numerical conditional within tikz keys?TikZ: Drawing an arc from an intersection to an intersectionHow to prevent rounded and duplicated tick labels in pgfplots with fixed precision?Drawing rectilinear curves in Tikz, aka an Etch-a-Sketch drawingtex4ht and listings: lines don't break when using escapeinsideLine up nested tikz enviroments or how to get rid of themHow to draw a square and its diagonals with arrows?torn paper problem compile

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What is current status of using tikz with tex4ht?


Using htlatex with tikz-dependencyRotate a node but not its content: the case of the ellipse decorationHow to define the default vertical distance between nodes?Numerical conditional within tikz keys?TikZ: Drawing an arc from an intersection to an intersectionHow to prevent rounded and duplicated tick labels in pgfplots with fixed precision?Drawing rectilinear curves in Tikz, aka an Etch-a-Sketch drawingtex4ht and listings: lines don't break when using escapeinsideLine up nested tikz enviroments or how to get rid of themHow to draw a square and its diagonals with arrows?torn paper problem compile













2















I am completely confused now about how to use tikz with tex4ht, since there seems to be some latest changes and not able to figure what is the way to make it work.



Here is a MWE, which I'd like to compile with make4ht in mathjax mode. But the output does not look correct compared to the PDF



documentclass[11pt]article
usepackagetikz
usepackageamsmath
begindocument

begintikzpicture
coordinate[label =above:$0$, label =below:$u=0$] (A) at (0,0);
coordinate[label =above:$pi$, label =below:$u_x=0$] (B) at (4,0);

draw (A) -- node[above] $u_t = k u_xx $ node[below] $f(x)$ ++ (B);

node at (A)[circle,fill,inner sep=1pt];
node at (B)[circle,fill,inner sep=1pt];

endtikzpicture
enddocument


Now lualatex produces this



Mathematica graphics



And make4ht foo.tex "mathjax" or make4ht foo.tex produces this



Mathematica graphics



The math does not look as good as the PDF. And if I do this make4ht -ulm foo.tex "mathjax" it produces this



Mathematica graphics



Changing the MWE to have this



documentclass[11pt]article
usepackagetikz,graphicx,tikz-dependency
defpgfsysdriverpgfsys-tex4ht.def
usepackageamsmath
begindocument
%as before
enddocument


Produces same output which is



Mathematica graphics



ALso adding



ifdefinedHCode
defpgfsysdriverpgfsys-tex4ht.def
fi


Had no effect.



I looked at using-htlatex-with-tikz-dependency but answers given are way too complicated and could not follow it. It needs external tools to make them work. inkscape and so on. Which I do not want to use.



What is the simplest way to make tikz work with make4ht these days? I am using TL 2018.



Will things change in TL 2019 for tex4ht?










share|improve this question

















  • 1





    It's worth mentioning that there are multiple issues with the tex4ht driver at the moment. See github.com/pgf-tikz/pgf/issues/651. The dvisvgm4ht(used in the answer below) is not without problems either and I gather is slower.

    – David Purton
    May 2 at 10:12











  • @DavidPurton Oh no :( well. Will try it once 2019 is installed. If all is lost and it is still not working, I could always generate the PDF's of the pictures using tikz standalone, then use includegraphics to load the output pdf image with tex4ht.

    – Nasser
    May 2 at 10:17











  • Don't despair :) The dvisvgm4ht driver definitely does a better job. I think it's still a work in progress though.

    – David Purton
    May 2 at 10:19











  • @DavidPurton I think the dvisvgm4ht works in most cases, I don't recall any open issues. but maybe I just forgot about something. The compilation time can be saved using the dvisvgm_hashes extension for make4ht. It compiles only changed images and support multiple CPU cores.

    – michal.h21
    May 2 at 11:19











  • @michal.h21, I found an issue while working on shadings. I'll put in a bug report for you.

    – David Purton
    May 2 at 11:28















2















I am completely confused now about how to use tikz with tex4ht, since there seems to be some latest changes and not able to figure what is the way to make it work.



Here is a MWE, which I'd like to compile with make4ht in mathjax mode. But the output does not look correct compared to the PDF



documentclass[11pt]article
usepackagetikz
usepackageamsmath
begindocument

begintikzpicture
coordinate[label =above:$0$, label =below:$u=0$] (A) at (0,0);
coordinate[label =above:$pi$, label =below:$u_x=0$] (B) at (4,0);

draw (A) -- node[above] $u_t = k u_xx $ node[below] $f(x)$ ++ (B);

node at (A)[circle,fill,inner sep=1pt];
node at (B)[circle,fill,inner sep=1pt];

endtikzpicture
enddocument


Now lualatex produces this



Mathematica graphics



And make4ht foo.tex "mathjax" or make4ht foo.tex produces this



Mathematica graphics



The math does not look as good as the PDF. And if I do this make4ht -ulm foo.tex "mathjax" it produces this



Mathematica graphics



Changing the MWE to have this



documentclass[11pt]article
usepackagetikz,graphicx,tikz-dependency
defpgfsysdriverpgfsys-tex4ht.def
usepackageamsmath
begindocument
%as before
enddocument


Produces same output which is



Mathematica graphics



ALso adding



ifdefinedHCode
defpgfsysdriverpgfsys-tex4ht.def
fi


Had no effect.



I looked at using-htlatex-with-tikz-dependency but answers given are way too complicated and could not follow it. It needs external tools to make them work. inkscape and so on. Which I do not want to use.



What is the simplest way to make tikz work with make4ht these days? I am using TL 2018.



Will things change in TL 2019 for tex4ht?










share|improve this question

















  • 1





    It's worth mentioning that there are multiple issues with the tex4ht driver at the moment. See github.com/pgf-tikz/pgf/issues/651. The dvisvgm4ht(used in the answer below) is not without problems either and I gather is slower.

    – David Purton
    May 2 at 10:12











  • @DavidPurton Oh no :( well. Will try it once 2019 is installed. If all is lost and it is still not working, I could always generate the PDF's of the pictures using tikz standalone, then use includegraphics to load the output pdf image with tex4ht.

    – Nasser
    May 2 at 10:17











  • Don't despair :) The dvisvgm4ht driver definitely does a better job. I think it's still a work in progress though.

    – David Purton
    May 2 at 10:19











  • @DavidPurton I think the dvisvgm4ht works in most cases, I don't recall any open issues. but maybe I just forgot about something. The compilation time can be saved using the dvisvgm_hashes extension for make4ht. It compiles only changed images and support multiple CPU cores.

    – michal.h21
    May 2 at 11:19











  • @michal.h21, I found an issue while working on shadings. I'll put in a bug report for you.

    – David Purton
    May 2 at 11:28













2












2








2








I am completely confused now about how to use tikz with tex4ht, since there seems to be some latest changes and not able to figure what is the way to make it work.



Here is a MWE, which I'd like to compile with make4ht in mathjax mode. But the output does not look correct compared to the PDF



documentclass[11pt]article
usepackagetikz
usepackageamsmath
begindocument

begintikzpicture
coordinate[label =above:$0$, label =below:$u=0$] (A) at (0,0);
coordinate[label =above:$pi$, label =below:$u_x=0$] (B) at (4,0);

draw (A) -- node[above] $u_t = k u_xx $ node[below] $f(x)$ ++ (B);

node at (A)[circle,fill,inner sep=1pt];
node at (B)[circle,fill,inner sep=1pt];

endtikzpicture
enddocument


Now lualatex produces this



Mathematica graphics



And make4ht foo.tex "mathjax" or make4ht foo.tex produces this



Mathematica graphics



The math does not look as good as the PDF. And if I do this make4ht -ulm foo.tex "mathjax" it produces this



Mathematica graphics



Changing the MWE to have this



documentclass[11pt]article
usepackagetikz,graphicx,tikz-dependency
defpgfsysdriverpgfsys-tex4ht.def
usepackageamsmath
begindocument
%as before
enddocument


Produces same output which is



Mathematica graphics



ALso adding



ifdefinedHCode
defpgfsysdriverpgfsys-tex4ht.def
fi


Had no effect.



I looked at using-htlatex-with-tikz-dependency but answers given are way too complicated and could not follow it. It needs external tools to make them work. inkscape and so on. Which I do not want to use.



What is the simplest way to make tikz work with make4ht these days? I am using TL 2018.



Will things change in TL 2019 for tex4ht?










share|improve this question














I am completely confused now about how to use tikz with tex4ht, since there seems to be some latest changes and not able to figure what is the way to make it work.



Here is a MWE, which I'd like to compile with make4ht in mathjax mode. But the output does not look correct compared to the PDF



documentclass[11pt]article
usepackagetikz
usepackageamsmath
begindocument

begintikzpicture
coordinate[label =above:$0$, label =below:$u=0$] (A) at (0,0);
coordinate[label =above:$pi$, label =below:$u_x=0$] (B) at (4,0);

draw (A) -- node[above] $u_t = k u_xx $ node[below] $f(x)$ ++ (B);

node at (A)[circle,fill,inner sep=1pt];
node at (B)[circle,fill,inner sep=1pt];

endtikzpicture
enddocument


Now lualatex produces this



Mathematica graphics



And make4ht foo.tex "mathjax" or make4ht foo.tex produces this



Mathematica graphics



The math does not look as good as the PDF. And if I do this make4ht -ulm foo.tex "mathjax" it produces this



Mathematica graphics



Changing the MWE to have this



documentclass[11pt]article
usepackagetikz,graphicx,tikz-dependency
defpgfsysdriverpgfsys-tex4ht.def
usepackageamsmath
begindocument
%as before
enddocument


Produces same output which is



Mathematica graphics



ALso adding



ifdefinedHCode
defpgfsysdriverpgfsys-tex4ht.def
fi


Had no effect.



I looked at using-htlatex-with-tikz-dependency but answers given are way too complicated and could not follow it. It needs external tools to make them work. inkscape and so on. Which I do not want to use.



What is the simplest way to make tikz work with make4ht these days? I am using TL 2018.



Will things change in TL 2019 for tex4ht?







tikz-pgf tex4ht






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked May 2 at 9:26









NasserNasser

8,41073290




8,41073290







  • 1





    It's worth mentioning that there are multiple issues with the tex4ht driver at the moment. See github.com/pgf-tikz/pgf/issues/651. The dvisvgm4ht(used in the answer below) is not without problems either and I gather is slower.

    – David Purton
    May 2 at 10:12











  • @DavidPurton Oh no :( well. Will try it once 2019 is installed. If all is lost and it is still not working, I could always generate the PDF's of the pictures using tikz standalone, then use includegraphics to load the output pdf image with tex4ht.

    – Nasser
    May 2 at 10:17











  • Don't despair :) The dvisvgm4ht driver definitely does a better job. I think it's still a work in progress though.

    – David Purton
    May 2 at 10:19











  • @DavidPurton I think the dvisvgm4ht works in most cases, I don't recall any open issues. but maybe I just forgot about something. The compilation time can be saved using the dvisvgm_hashes extension for make4ht. It compiles only changed images and support multiple CPU cores.

    – michal.h21
    May 2 at 11:19











  • @michal.h21, I found an issue while working on shadings. I'll put in a bug report for you.

    – David Purton
    May 2 at 11:28












  • 1





    It's worth mentioning that there are multiple issues with the tex4ht driver at the moment. See github.com/pgf-tikz/pgf/issues/651. The dvisvgm4ht(used in the answer below) is not without problems either and I gather is slower.

    – David Purton
    May 2 at 10:12











  • @DavidPurton Oh no :( well. Will try it once 2019 is installed. If all is lost and it is still not working, I could always generate the PDF's of the pictures using tikz standalone, then use includegraphics to load the output pdf image with tex4ht.

    – Nasser
    May 2 at 10:17











  • Don't despair :) The dvisvgm4ht driver definitely does a better job. I think it's still a work in progress though.

    – David Purton
    May 2 at 10:19











  • @DavidPurton I think the dvisvgm4ht works in most cases, I don't recall any open issues. but maybe I just forgot about something. The compilation time can be saved using the dvisvgm_hashes extension for make4ht. It compiles only changed images and support multiple CPU cores.

    – michal.h21
    May 2 at 11:19











  • @michal.h21, I found an issue while working on shadings. I'll put in a bug report for you.

    – David Purton
    May 2 at 11:28







1




1





It's worth mentioning that there are multiple issues with the tex4ht driver at the moment. See github.com/pgf-tikz/pgf/issues/651. The dvisvgm4ht(used in the answer below) is not without problems either and I gather is slower.

– David Purton
May 2 at 10:12





It's worth mentioning that there are multiple issues with the tex4ht driver at the moment. See github.com/pgf-tikz/pgf/issues/651. The dvisvgm4ht(used in the answer below) is not without problems either and I gather is slower.

– David Purton
May 2 at 10:12













@DavidPurton Oh no :( well. Will try it once 2019 is installed. If all is lost and it is still not working, I could always generate the PDF's of the pictures using tikz standalone, then use includegraphics to load the output pdf image with tex4ht.

– Nasser
May 2 at 10:17





@DavidPurton Oh no :( well. Will try it once 2019 is installed. If all is lost and it is still not working, I could always generate the PDF's of the pictures using tikz standalone, then use includegraphics to load the output pdf image with tex4ht.

– Nasser
May 2 at 10:17













Don't despair :) The dvisvgm4ht driver definitely does a better job. I think it's still a work in progress though.

– David Purton
May 2 at 10:19





Don't despair :) The dvisvgm4ht driver definitely does a better job. I think it's still a work in progress though.

– David Purton
May 2 at 10:19













@DavidPurton I think the dvisvgm4ht works in most cases, I don't recall any open issues. but maybe I just forgot about something. The compilation time can be saved using the dvisvgm_hashes extension for make4ht. It compiles only changed images and support multiple CPU cores.

– michal.h21
May 2 at 11:19





@DavidPurton I think the dvisvgm4ht works in most cases, I don't recall any open issues. but maybe I just forgot about something. The compilation time can be saved using the dvisvgm_hashes extension for make4ht. It compiles only changed images and support multiple CPU cores.

– michal.h21
May 2 at 11:19













@michal.h21, I found an issue while working on shadings. I'll put in a bug report for you.

– David Purton
May 2 at 11:28





@michal.h21, I found an issue while working on shadings. I'll put in a bug report for you.

– David Purton
May 2 at 11:28










1 Answer
1






active

oldest

votes


















4














If you compile this file "correctly" with tex4ht then it produces the expected HTML file:



enter image description here



Here "correctly" means that you need to tell pgf the "correct" driver to use by adding the line:



 defpgfsysdriverpgfsys-dvisvgm4ht.def


to the top of the tex file. If you are using TeXLive 2019 then you will have this file as it is included as part of the webquiz package, but this driver file is actually written by Michal Hoftich, who is one of the tex4ht maintainers. You can download the latest version of this driver from https://github.com/michal-h21/dvisvgm4ht.



Here is the modified MWE:



documentclass[11pt]article
ifdefinedHCode
defpgfsysdriverpgfsys-dvisvgm4ht.def
fi

usepackagetikz
usepackageamsmath
begindocument

begintikzpicture
coordinate[label =above:$0$, label =below:$u=0$] (A) at (0,0);
coordinate[label =above:$pi$, label =below:$u_x=0$] (B) at (4,0);

draw (A) -- node[above] $u_t = k u_xx $ node[below] $f(x)$ ++ (B);

node at (A)[circle,fill,inner sep=1pt];
node at (B)[circle,fill,inner sep=1pt];

endtikzpicture
enddocument


The easiest way to compile this file with tex4ht is to use Michal Hoftich's make4ht:




make4ht filename







share|improve this answer

























  • Thanks. I am installing TL 2019 at this moment. It will take 2-3 hrs to finish. Will try with defpgfsysdriverpgfsys-dvisvgm4ht.def then. I prefer not to download individual files so installing 2019 would be better option.

    – Nasser
    May 2 at 10:08






  • 1





    I've send mail to Henri Menke to use the alternative driver as a default one for TikZ and tex4ht.

    – michal.h21
    May 2 at 10:36











  • @michal.h21 Thanks. When it hits texlive I'll have to update my package so that it no longer uses it.

    – Andrew
    May 2 at 11:18











  • Great, it works! Thanks to to your help and ofcourse thanks to Michal.h21 for all his great work on this.

    – Nasser
    May 2 at 18:56






  • 1





    @Andrew I've fixed some bugs in the dvisvgm4ht driver, it can can compile most tikz pictures without compilation errors. The output is sometimes wrong for some more complex images, but it is OK in most cases

    – michal.h21
    May 6 at 16:20











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









4














If you compile this file "correctly" with tex4ht then it produces the expected HTML file:



enter image description here



Here "correctly" means that you need to tell pgf the "correct" driver to use by adding the line:



 defpgfsysdriverpgfsys-dvisvgm4ht.def


to the top of the tex file. If you are using TeXLive 2019 then you will have this file as it is included as part of the webquiz package, but this driver file is actually written by Michal Hoftich, who is one of the tex4ht maintainers. You can download the latest version of this driver from https://github.com/michal-h21/dvisvgm4ht.



Here is the modified MWE:



documentclass[11pt]article
ifdefinedHCode
defpgfsysdriverpgfsys-dvisvgm4ht.def
fi

usepackagetikz
usepackageamsmath
begindocument

begintikzpicture
coordinate[label =above:$0$, label =below:$u=0$] (A) at (0,0);
coordinate[label =above:$pi$, label =below:$u_x=0$] (B) at (4,0);

draw (A) -- node[above] $u_t = k u_xx $ node[below] $f(x)$ ++ (B);

node at (A)[circle,fill,inner sep=1pt];
node at (B)[circle,fill,inner sep=1pt];

endtikzpicture
enddocument


The easiest way to compile this file with tex4ht is to use Michal Hoftich's make4ht:




make4ht filename







share|improve this answer

























  • Thanks. I am installing TL 2019 at this moment. It will take 2-3 hrs to finish. Will try with defpgfsysdriverpgfsys-dvisvgm4ht.def then. I prefer not to download individual files so installing 2019 would be better option.

    – Nasser
    May 2 at 10:08






  • 1





    I've send mail to Henri Menke to use the alternative driver as a default one for TikZ and tex4ht.

    – michal.h21
    May 2 at 10:36











  • @michal.h21 Thanks. When it hits texlive I'll have to update my package so that it no longer uses it.

    – Andrew
    May 2 at 11:18











  • Great, it works! Thanks to to your help and ofcourse thanks to Michal.h21 for all his great work on this.

    – Nasser
    May 2 at 18:56






  • 1





    @Andrew I've fixed some bugs in the dvisvgm4ht driver, it can can compile most tikz pictures without compilation errors. The output is sometimes wrong for some more complex images, but it is OK in most cases

    – michal.h21
    May 6 at 16:20















4














If you compile this file "correctly" with tex4ht then it produces the expected HTML file:



enter image description here



Here "correctly" means that you need to tell pgf the "correct" driver to use by adding the line:



 defpgfsysdriverpgfsys-dvisvgm4ht.def


to the top of the tex file. If you are using TeXLive 2019 then you will have this file as it is included as part of the webquiz package, but this driver file is actually written by Michal Hoftich, who is one of the tex4ht maintainers. You can download the latest version of this driver from https://github.com/michal-h21/dvisvgm4ht.



Here is the modified MWE:



documentclass[11pt]article
ifdefinedHCode
defpgfsysdriverpgfsys-dvisvgm4ht.def
fi

usepackagetikz
usepackageamsmath
begindocument

begintikzpicture
coordinate[label =above:$0$, label =below:$u=0$] (A) at (0,0);
coordinate[label =above:$pi$, label =below:$u_x=0$] (B) at (4,0);

draw (A) -- node[above] $u_t = k u_xx $ node[below] $f(x)$ ++ (B);

node at (A)[circle,fill,inner sep=1pt];
node at (B)[circle,fill,inner sep=1pt];

endtikzpicture
enddocument


The easiest way to compile this file with tex4ht is to use Michal Hoftich's make4ht:




make4ht filename







share|improve this answer

























  • Thanks. I am installing TL 2019 at this moment. It will take 2-3 hrs to finish. Will try with defpgfsysdriverpgfsys-dvisvgm4ht.def then. I prefer not to download individual files so installing 2019 would be better option.

    – Nasser
    May 2 at 10:08






  • 1





    I've send mail to Henri Menke to use the alternative driver as a default one for TikZ and tex4ht.

    – michal.h21
    May 2 at 10:36











  • @michal.h21 Thanks. When it hits texlive I'll have to update my package so that it no longer uses it.

    – Andrew
    May 2 at 11:18











  • Great, it works! Thanks to to your help and ofcourse thanks to Michal.h21 for all his great work on this.

    – Nasser
    May 2 at 18:56






  • 1





    @Andrew I've fixed some bugs in the dvisvgm4ht driver, it can can compile most tikz pictures without compilation errors. The output is sometimes wrong for some more complex images, but it is OK in most cases

    – michal.h21
    May 6 at 16:20













4












4








4







If you compile this file "correctly" with tex4ht then it produces the expected HTML file:



enter image description here



Here "correctly" means that you need to tell pgf the "correct" driver to use by adding the line:



 defpgfsysdriverpgfsys-dvisvgm4ht.def


to the top of the tex file. If you are using TeXLive 2019 then you will have this file as it is included as part of the webquiz package, but this driver file is actually written by Michal Hoftich, who is one of the tex4ht maintainers. You can download the latest version of this driver from https://github.com/michal-h21/dvisvgm4ht.



Here is the modified MWE:



documentclass[11pt]article
ifdefinedHCode
defpgfsysdriverpgfsys-dvisvgm4ht.def
fi

usepackagetikz
usepackageamsmath
begindocument

begintikzpicture
coordinate[label =above:$0$, label =below:$u=0$] (A) at (0,0);
coordinate[label =above:$pi$, label =below:$u_x=0$] (B) at (4,0);

draw (A) -- node[above] $u_t = k u_xx $ node[below] $f(x)$ ++ (B);

node at (A)[circle,fill,inner sep=1pt];
node at (B)[circle,fill,inner sep=1pt];

endtikzpicture
enddocument


The easiest way to compile this file with tex4ht is to use Michal Hoftich's make4ht:




make4ht filename







share|improve this answer















If you compile this file "correctly" with tex4ht then it produces the expected HTML file:



enter image description here



Here "correctly" means that you need to tell pgf the "correct" driver to use by adding the line:



 defpgfsysdriverpgfsys-dvisvgm4ht.def


to the top of the tex file. If you are using TeXLive 2019 then you will have this file as it is included as part of the webquiz package, but this driver file is actually written by Michal Hoftich, who is one of the tex4ht maintainers. You can download the latest version of this driver from https://github.com/michal-h21/dvisvgm4ht.



Here is the modified MWE:



documentclass[11pt]article
ifdefinedHCode
defpgfsysdriverpgfsys-dvisvgm4ht.def
fi

usepackagetikz
usepackageamsmath
begindocument

begintikzpicture
coordinate[label =above:$0$, label =below:$u=0$] (A) at (0,0);
coordinate[label =above:$pi$, label =below:$u_x=0$] (B) at (4,0);

draw (A) -- node[above] $u_t = k u_xx $ node[below] $f(x)$ ++ (B);

node at (A)[circle,fill,inner sep=1pt];
node at (B)[circle,fill,inner sep=1pt];

endtikzpicture
enddocument


The easiest way to compile this file with tex4ht is to use Michal Hoftich's make4ht:




make4ht filename








share|improve this answer














share|improve this answer



share|improve this answer








edited May 2 at 10:12

























answered May 2 at 9:58









AndrewAndrew

32.5k34684




32.5k34684












  • Thanks. I am installing TL 2019 at this moment. It will take 2-3 hrs to finish. Will try with defpgfsysdriverpgfsys-dvisvgm4ht.def then. I prefer not to download individual files so installing 2019 would be better option.

    – Nasser
    May 2 at 10:08






  • 1





    I've send mail to Henri Menke to use the alternative driver as a default one for TikZ and tex4ht.

    – michal.h21
    May 2 at 10:36











  • @michal.h21 Thanks. When it hits texlive I'll have to update my package so that it no longer uses it.

    – Andrew
    May 2 at 11:18











  • Great, it works! Thanks to to your help and ofcourse thanks to Michal.h21 for all his great work on this.

    – Nasser
    May 2 at 18:56






  • 1





    @Andrew I've fixed some bugs in the dvisvgm4ht driver, it can can compile most tikz pictures without compilation errors. The output is sometimes wrong for some more complex images, but it is OK in most cases

    – michal.h21
    May 6 at 16:20

















  • Thanks. I am installing TL 2019 at this moment. It will take 2-3 hrs to finish. Will try with defpgfsysdriverpgfsys-dvisvgm4ht.def then. I prefer not to download individual files so installing 2019 would be better option.

    – Nasser
    May 2 at 10:08






  • 1





    I've send mail to Henri Menke to use the alternative driver as a default one for TikZ and tex4ht.

    – michal.h21
    May 2 at 10:36











  • @michal.h21 Thanks. When it hits texlive I'll have to update my package so that it no longer uses it.

    – Andrew
    May 2 at 11:18











  • Great, it works! Thanks to to your help and ofcourse thanks to Michal.h21 for all his great work on this.

    – Nasser
    May 2 at 18:56






  • 1





    @Andrew I've fixed some bugs in the dvisvgm4ht driver, it can can compile most tikz pictures without compilation errors. The output is sometimes wrong for some more complex images, but it is OK in most cases

    – michal.h21
    May 6 at 16:20
















Thanks. I am installing TL 2019 at this moment. It will take 2-3 hrs to finish. Will try with defpgfsysdriverpgfsys-dvisvgm4ht.def then. I prefer not to download individual files so installing 2019 would be better option.

– Nasser
May 2 at 10:08





Thanks. I am installing TL 2019 at this moment. It will take 2-3 hrs to finish. Will try with defpgfsysdriverpgfsys-dvisvgm4ht.def then. I prefer not to download individual files so installing 2019 would be better option.

– Nasser
May 2 at 10:08




1




1





I've send mail to Henri Menke to use the alternative driver as a default one for TikZ and tex4ht.

– michal.h21
May 2 at 10:36





I've send mail to Henri Menke to use the alternative driver as a default one for TikZ and tex4ht.

– michal.h21
May 2 at 10:36













@michal.h21 Thanks. When it hits texlive I'll have to update my package so that it no longer uses it.

– Andrew
May 2 at 11:18





@michal.h21 Thanks. When it hits texlive I'll have to update my package so that it no longer uses it.

– Andrew
May 2 at 11:18













Great, it works! Thanks to to your help and ofcourse thanks to Michal.h21 for all his great work on this.

– Nasser
May 2 at 18:56





Great, it works! Thanks to to your help and ofcourse thanks to Michal.h21 for all his great work on this.

– Nasser
May 2 at 18:56




1




1





@Andrew I've fixed some bugs in the dvisvgm4ht driver, it can can compile most tikz pictures without compilation errors. The output is sometimes wrong for some more complex images, but it is OK in most cases

– michal.h21
May 6 at 16:20





@Andrew I've fixed some bugs in the dvisvgm4ht driver, it can can compile most tikz pictures without compilation errors. The output is sometimes wrong for some more complex images, but it is OK in most cases

– michal.h21
May 6 at 16:20

















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