How does the Heat Metal spell interact with a follow-up Frostbite spell?What is the source of the “spells do only what they say they do” rules interpretation principle?Is there a rule for how to handle creative use of spells?How is an 'enemy' defined for the purpose of spell targeting?How does Overchannel work with Cantrips?How long would it take to doff armour heated by the Heat Metal spell?Does going outside of range or line of sight after casting a spell have any effect?Does heat metal continue to function regardless of range?How many rounds does a 1 minute spell last?How does the Berserker Axe's curse interact with Calm Emotions, Suggestion, and Dispel Magic?How does the Skillful Moment spell interact with skills taking time to use?If the Heat Metal spell is cast on a mounted character's armor, does it hurt their mount?How does the secondary effect of the Heat Metal spell interact with a creature resistant/immune to fire damage?

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How does the Heat Metal spell interact with a follow-up Frostbite spell?


What is the source of the “spells do only what they say they do” rules interpretation principle?Is there a rule for how to handle creative use of spells?How is an 'enemy' defined for the purpose of spell targeting?How does Overchannel work with Cantrips?How long would it take to doff armour heated by the Heat Metal spell?Does going outside of range or line of sight after casting a spell have any effect?Does heat metal continue to function regardless of range?How many rounds does a 1 minute spell last?How does the Berserker Axe's curse interact with Calm Emotions, Suggestion, and Dispel Magic?How does the Skillful Moment spell interact with skills taking time to use?If the Heat Metal spell is cast on a mounted character's armor, does it hurt their mount?How does the secondary effect of the Heat Metal spell interact with a creature resistant/immune to fire damage?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








12












$begingroup$


Are there any rules around spells nullifying each other? For example, I cast heat metal on a target's armour in round 1. In round 2, I use a bonus action to make the target take the burning damage again, and cast frostbite on the target.



Does the frostbite damage and effect have any adverse effect on the heat metal spell or vice versa?










share|improve this question











$endgroup$







  • 1




    $begingroup$
    I am asking as a general rule. This was just a specific example I came across last night in a game.
    $endgroup$
    – Daryn Wilkinson
    May 15 at 14:42






  • 2




    $begingroup$
    @DarynWilkinson are you the DM?
    $endgroup$
    – enkryptor
    May 15 at 14:57






  • 1




    $begingroup$
    Related: Is there a rule for how to handle creative use of spells?
    $endgroup$
    – Sdjz
    May 15 at 14:58










  • $begingroup$
    @enkryptor I am the player. The DM didn't allow the damages to stack which I fully accept as the DM has final say on these sorts of things. It was just an interesting situation I thought.
    $endgroup$
    – Daryn Wilkinson
    May 15 at 15:04






  • 1




    $begingroup$
    They did let me know it wouldn't work before casting the spell
    $endgroup$
    – Daryn Wilkinson
    May 15 at 16:21

















12












$begingroup$


Are there any rules around spells nullifying each other? For example, I cast heat metal on a target's armour in round 1. In round 2, I use a bonus action to make the target take the burning damage again, and cast frostbite on the target.



Does the frostbite damage and effect have any adverse effect on the heat metal spell or vice versa?










share|improve this question











$endgroup$







  • 1




    $begingroup$
    I am asking as a general rule. This was just a specific example I came across last night in a game.
    $endgroup$
    – Daryn Wilkinson
    May 15 at 14:42






  • 2




    $begingroup$
    @DarynWilkinson are you the DM?
    $endgroup$
    – enkryptor
    May 15 at 14:57






  • 1




    $begingroup$
    Related: Is there a rule for how to handle creative use of spells?
    $endgroup$
    – Sdjz
    May 15 at 14:58










  • $begingroup$
    @enkryptor I am the player. The DM didn't allow the damages to stack which I fully accept as the DM has final say on these sorts of things. It was just an interesting situation I thought.
    $endgroup$
    – Daryn Wilkinson
    May 15 at 15:04






  • 1




    $begingroup$
    They did let me know it wouldn't work before casting the spell
    $endgroup$
    – Daryn Wilkinson
    May 15 at 16:21













12












12








12





$begingroup$


Are there any rules around spells nullifying each other? For example, I cast heat metal on a target's armour in round 1. In round 2, I use a bonus action to make the target take the burning damage again, and cast frostbite on the target.



Does the frostbite damage and effect have any adverse effect on the heat metal spell or vice versa?










share|improve this question











$endgroup$




Are there any rules around spells nullifying each other? For example, I cast heat metal on a target's armour in round 1. In round 2, I use a bonus action to make the target take the burning damage again, and cast frostbite on the target.



Does the frostbite damage and effect have any adverse effect on the heat metal spell or vice versa?







dnd-5e spells






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited May 15 at 21:22









V2Blast

29.8k5108181




29.8k5108181










asked May 15 at 14:38









Daryn WilkinsonDaryn Wilkinson

635




635







  • 1




    $begingroup$
    I am asking as a general rule. This was just a specific example I came across last night in a game.
    $endgroup$
    – Daryn Wilkinson
    May 15 at 14:42






  • 2




    $begingroup$
    @DarynWilkinson are you the DM?
    $endgroup$
    – enkryptor
    May 15 at 14:57






  • 1




    $begingroup$
    Related: Is there a rule for how to handle creative use of spells?
    $endgroup$
    – Sdjz
    May 15 at 14:58










  • $begingroup$
    @enkryptor I am the player. The DM didn't allow the damages to stack which I fully accept as the DM has final say on these sorts of things. It was just an interesting situation I thought.
    $endgroup$
    – Daryn Wilkinson
    May 15 at 15:04






  • 1




    $begingroup$
    They did let me know it wouldn't work before casting the spell
    $endgroup$
    – Daryn Wilkinson
    May 15 at 16:21












  • 1




    $begingroup$
    I am asking as a general rule. This was just a specific example I came across last night in a game.
    $endgroup$
    – Daryn Wilkinson
    May 15 at 14:42






  • 2




    $begingroup$
    @DarynWilkinson are you the DM?
    $endgroup$
    – enkryptor
    May 15 at 14:57






  • 1




    $begingroup$
    Related: Is there a rule for how to handle creative use of spells?
    $endgroup$
    – Sdjz
    May 15 at 14:58










  • $begingroup$
    @enkryptor I am the player. The DM didn't allow the damages to stack which I fully accept as the DM has final say on these sorts of things. It was just an interesting situation I thought.
    $endgroup$
    – Daryn Wilkinson
    May 15 at 15:04






  • 1




    $begingroup$
    They did let me know it wouldn't work before casting the spell
    $endgroup$
    – Daryn Wilkinson
    May 15 at 16:21







1




1




$begingroup$
I am asking as a general rule. This was just a specific example I came across last night in a game.
$endgroup$
– Daryn Wilkinson
May 15 at 14:42




$begingroup$
I am asking as a general rule. This was just a specific example I came across last night in a game.
$endgroup$
– Daryn Wilkinson
May 15 at 14:42




2




2




$begingroup$
@DarynWilkinson are you the DM?
$endgroup$
– enkryptor
May 15 at 14:57




$begingroup$
@DarynWilkinson are you the DM?
$endgroup$
– enkryptor
May 15 at 14:57




1




1




$begingroup$
Related: Is there a rule for how to handle creative use of spells?
$endgroup$
– Sdjz
May 15 at 14:58




$begingroup$
Related: Is there a rule for how to handle creative use of spells?
$endgroup$
– Sdjz
May 15 at 14:58












$begingroup$
@enkryptor I am the player. The DM didn't allow the damages to stack which I fully accept as the DM has final say on these sorts of things. It was just an interesting situation I thought.
$endgroup$
– Daryn Wilkinson
May 15 at 15:04




$begingroup$
@enkryptor I am the player. The DM didn't allow the damages to stack which I fully accept as the DM has final say on these sorts of things. It was just an interesting situation I thought.
$endgroup$
– Daryn Wilkinson
May 15 at 15:04




1




1




$begingroup$
They did let me know it wouldn't work before casting the spell
$endgroup$
– Daryn Wilkinson
May 15 at 16:21




$begingroup$
They did let me know it wouldn't work before casting the spell
$endgroup$
– Daryn Wilkinson
May 15 at 16:21










3 Answers
3






active

oldest

votes


















14












$begingroup$

Spells do what they say they do, and this includes interactions between spells.



As mentioned in this question, spells do only what they say they do. If there is any special interaction between spells, the spell description will include it. An example would be the interaction between Wall of Force and Disintegrate. The description of Wall of Force states:




A disintegrate spell destroys the wall instantly




In the example mentioned in the question, where a spellcaster uses their bonus action to deal damage with an active Heat Metal spell, and then uses their action to cast Frostbite on the same target, the target will take fire damage from Heat Metal, followed by cold damage from Frostbite. The two spells will not cancel each other out or interact with each other in any way, because neither mentions the other in its description.



However,



A DM can always rule otherwise.



The DM always has the final say and can override RAW. They may decide that the super heating of the armor via Heat Metal immediately followed by the cooling from Frostbite cancels out the damage, or has some other effect like damaging or destroying the affected armor.






share|improve this answer











$endgroup$








  • 4




    $begingroup$
    While the DM can always do this, are you suggesting a cantrip can override a Level 2 spell? That generally isn't the way those types of mechanics work (darkness and light, for example.)
    $endgroup$
    – NautArch
    May 15 at 15:07






  • 8




    $begingroup$
    The main thrust of your argument is spot-on. However, I really think this answer needs to note that allowing a cantrip to cancel a 2nd level spell is in general a bad idea and a recipe for unhappy players. Destroying armor is also something that really should have a warning on it too. Yes, a DM can allow these things, but your answer implies little consequence to the actions.
    $endgroup$
    – Rubiksmoose
    May 15 at 15:47











  • $begingroup$
    In reference to not over-riding a level 2 with a cantrip with a level 2 spell, its also worth considering that frostbite has an instantaneous duration while heat metal is continuous. With that logic the target would likely just freeze for a second before the frost thawed or vanished and then the metal would reheat from the spell.
    $endgroup$
    – Falconer
    May 15 at 16:33


















10












$begingroup$

RAW (rules-as-written), there is no interaction



Spells do what they say. Neither Heat Metal nor Frostbite say that they are cancelled by, or interact with, each other, so they don't. Their effects are completely independent of each other, and don't depend on each other for anything.



If you need to keep up verisimilitude, imagine what would happen if your poured liquid nitrogen on your left hand, and then 6 seconds later covered the hand in gasoline and lit it on fire. The 'cold' and the 'hot' damage you took don't cancel out at all. You're left with a frostbitten, burned hand.



Your DM is well within their rights to house rule nullification between spells, but there is nothing in the rules that specifically allows for it.






share|improve this answer









$endgroup$








  • 3




    $begingroup$
    Also may be helpful to note that frostbite is instantaneous while heat metal is an ongoing effect (assuming concentration continues) - and there are general better ways to get 1d6 cold (the other effects are already provided by heat metal...and longer lasting)
    $endgroup$
    – NautArch
    May 15 at 14:59


















7












$begingroup$

RAW, frostbite has no adverse effect on heat metal for damage



There are no examples of a damage-causing spell nullifying the damage of another. It is, of course, possible for advantage/disadvantage granted by one spell to be negated by the opposite effect caused by another spell, and for non-damage effects such as darkness to be dispelled.



RAW, the target would take both fire and cold damage in your example.



Even in reality, it's possible to suffer from fire burns and ice burns simultaneously - take for example mountain climbers at very high altitude suffering both sunburn and frostbite. One type of burn doesn't negate the other.




What the spells say...



Frostbite says:




You cause numbing frost to form on one creature that you can see
within range. The target must make a Constitution saving throw. On a
failed save, the target takes 1d6 cold damage, and it has disadvantage
on the next weapon attack roll it makes before the end of its next
turn.




Heat Metal says:




Choose a manufactured metal object, such as a metal weapon or a suit
of heavy or medium metal armor, that you can see within range. You
cause the object to glow red-hot. Any creature in physical contact
with the object takes 2d8 fire damage when you cast the spell. Until
the spell ends, you can use a bonus action on each of your subsequent
turns to cause this damage again.



If a creature is holding or wearing the object and takes the damage
from it, the creature must succeed on a Constitution saving throw or
drop the object if it can. If it doesn’t drop the object, it has
disadvantage on attack rolls and ability checks until the start of
your next turn.




They say nothing about interference.






share|improve this answer











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    3 Answers
    3






    active

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    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    14












    $begingroup$

    Spells do what they say they do, and this includes interactions between spells.



    As mentioned in this question, spells do only what they say they do. If there is any special interaction between spells, the spell description will include it. An example would be the interaction between Wall of Force and Disintegrate. The description of Wall of Force states:




    A disintegrate spell destroys the wall instantly




    In the example mentioned in the question, where a spellcaster uses their bonus action to deal damage with an active Heat Metal spell, and then uses their action to cast Frostbite on the same target, the target will take fire damage from Heat Metal, followed by cold damage from Frostbite. The two spells will not cancel each other out or interact with each other in any way, because neither mentions the other in its description.



    However,



    A DM can always rule otherwise.



    The DM always has the final say and can override RAW. They may decide that the super heating of the armor via Heat Metal immediately followed by the cooling from Frostbite cancels out the damage, or has some other effect like damaging or destroying the affected armor.






    share|improve this answer











    $endgroup$








    • 4




      $begingroup$
      While the DM can always do this, are you suggesting a cantrip can override a Level 2 spell? That generally isn't the way those types of mechanics work (darkness and light, for example.)
      $endgroup$
      – NautArch
      May 15 at 15:07






    • 8




      $begingroup$
      The main thrust of your argument is spot-on. However, I really think this answer needs to note that allowing a cantrip to cancel a 2nd level spell is in general a bad idea and a recipe for unhappy players. Destroying armor is also something that really should have a warning on it too. Yes, a DM can allow these things, but your answer implies little consequence to the actions.
      $endgroup$
      – Rubiksmoose
      May 15 at 15:47











    • $begingroup$
      In reference to not over-riding a level 2 with a cantrip with a level 2 spell, its also worth considering that frostbite has an instantaneous duration while heat metal is continuous. With that logic the target would likely just freeze for a second before the frost thawed or vanished and then the metal would reheat from the spell.
      $endgroup$
      – Falconer
      May 15 at 16:33















    14












    $begingroup$

    Spells do what they say they do, and this includes interactions between spells.



    As mentioned in this question, spells do only what they say they do. If there is any special interaction between spells, the spell description will include it. An example would be the interaction between Wall of Force and Disintegrate. The description of Wall of Force states:




    A disintegrate spell destroys the wall instantly




    In the example mentioned in the question, where a spellcaster uses their bonus action to deal damage with an active Heat Metal spell, and then uses their action to cast Frostbite on the same target, the target will take fire damage from Heat Metal, followed by cold damage from Frostbite. The two spells will not cancel each other out or interact with each other in any way, because neither mentions the other in its description.



    However,



    A DM can always rule otherwise.



    The DM always has the final say and can override RAW. They may decide that the super heating of the armor via Heat Metal immediately followed by the cooling from Frostbite cancels out the damage, or has some other effect like damaging or destroying the affected armor.






    share|improve this answer











    $endgroup$








    • 4




      $begingroup$
      While the DM can always do this, are you suggesting a cantrip can override a Level 2 spell? That generally isn't the way those types of mechanics work (darkness and light, for example.)
      $endgroup$
      – NautArch
      May 15 at 15:07






    • 8




      $begingroup$
      The main thrust of your argument is spot-on. However, I really think this answer needs to note that allowing a cantrip to cancel a 2nd level spell is in general a bad idea and a recipe for unhappy players. Destroying armor is also something that really should have a warning on it too. Yes, a DM can allow these things, but your answer implies little consequence to the actions.
      $endgroup$
      – Rubiksmoose
      May 15 at 15:47











    • $begingroup$
      In reference to not over-riding a level 2 with a cantrip with a level 2 spell, its also worth considering that frostbite has an instantaneous duration while heat metal is continuous. With that logic the target would likely just freeze for a second before the frost thawed or vanished and then the metal would reheat from the spell.
      $endgroup$
      – Falconer
      May 15 at 16:33













    14












    14








    14





    $begingroup$

    Spells do what they say they do, and this includes interactions between spells.



    As mentioned in this question, spells do only what they say they do. If there is any special interaction between spells, the spell description will include it. An example would be the interaction between Wall of Force and Disintegrate. The description of Wall of Force states:




    A disintegrate spell destroys the wall instantly




    In the example mentioned in the question, where a spellcaster uses their bonus action to deal damage with an active Heat Metal spell, and then uses their action to cast Frostbite on the same target, the target will take fire damage from Heat Metal, followed by cold damage from Frostbite. The two spells will not cancel each other out or interact with each other in any way, because neither mentions the other in its description.



    However,



    A DM can always rule otherwise.



    The DM always has the final say and can override RAW. They may decide that the super heating of the armor via Heat Metal immediately followed by the cooling from Frostbite cancels out the damage, or has some other effect like damaging or destroying the affected armor.






    share|improve this answer











    $endgroup$



    Spells do what they say they do, and this includes interactions between spells.



    As mentioned in this question, spells do only what they say they do. If there is any special interaction between spells, the spell description will include it. An example would be the interaction between Wall of Force and Disintegrate. The description of Wall of Force states:




    A disintegrate spell destroys the wall instantly




    In the example mentioned in the question, where a spellcaster uses their bonus action to deal damage with an active Heat Metal spell, and then uses their action to cast Frostbite on the same target, the target will take fire damage from Heat Metal, followed by cold damage from Frostbite. The two spells will not cancel each other out or interact with each other in any way, because neither mentions the other in its description.



    However,



    A DM can always rule otherwise.



    The DM always has the final say and can override RAW. They may decide that the super heating of the armor via Heat Metal immediately followed by the cooling from Frostbite cancels out the damage, or has some other effect like damaging or destroying the affected armor.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited May 15 at 17:39









    Spitemaster

    2613




    2613










    answered May 15 at 14:52









    user48255user48255

    6,6631339




    6,6631339







    • 4




      $begingroup$
      While the DM can always do this, are you suggesting a cantrip can override a Level 2 spell? That generally isn't the way those types of mechanics work (darkness and light, for example.)
      $endgroup$
      – NautArch
      May 15 at 15:07






    • 8




      $begingroup$
      The main thrust of your argument is spot-on. However, I really think this answer needs to note that allowing a cantrip to cancel a 2nd level spell is in general a bad idea and a recipe for unhappy players. Destroying armor is also something that really should have a warning on it too. Yes, a DM can allow these things, but your answer implies little consequence to the actions.
      $endgroup$
      – Rubiksmoose
      May 15 at 15:47











    • $begingroup$
      In reference to not over-riding a level 2 with a cantrip with a level 2 spell, its also worth considering that frostbite has an instantaneous duration while heat metal is continuous. With that logic the target would likely just freeze for a second before the frost thawed or vanished and then the metal would reheat from the spell.
      $endgroup$
      – Falconer
      May 15 at 16:33












    • 4




      $begingroup$
      While the DM can always do this, are you suggesting a cantrip can override a Level 2 spell? That generally isn't the way those types of mechanics work (darkness and light, for example.)
      $endgroup$
      – NautArch
      May 15 at 15:07






    • 8




      $begingroup$
      The main thrust of your argument is spot-on. However, I really think this answer needs to note that allowing a cantrip to cancel a 2nd level spell is in general a bad idea and a recipe for unhappy players. Destroying armor is also something that really should have a warning on it too. Yes, a DM can allow these things, but your answer implies little consequence to the actions.
      $endgroup$
      – Rubiksmoose
      May 15 at 15:47











    • $begingroup$
      In reference to not over-riding a level 2 with a cantrip with a level 2 spell, its also worth considering that frostbite has an instantaneous duration while heat metal is continuous. With that logic the target would likely just freeze for a second before the frost thawed or vanished and then the metal would reheat from the spell.
      $endgroup$
      – Falconer
      May 15 at 16:33







    4




    4




    $begingroup$
    While the DM can always do this, are you suggesting a cantrip can override a Level 2 spell? That generally isn't the way those types of mechanics work (darkness and light, for example.)
    $endgroup$
    – NautArch
    May 15 at 15:07




    $begingroup$
    While the DM can always do this, are you suggesting a cantrip can override a Level 2 spell? That generally isn't the way those types of mechanics work (darkness and light, for example.)
    $endgroup$
    – NautArch
    May 15 at 15:07




    8




    8




    $begingroup$
    The main thrust of your argument is spot-on. However, I really think this answer needs to note that allowing a cantrip to cancel a 2nd level spell is in general a bad idea and a recipe for unhappy players. Destroying armor is also something that really should have a warning on it too. Yes, a DM can allow these things, but your answer implies little consequence to the actions.
    $endgroup$
    – Rubiksmoose
    May 15 at 15:47





    $begingroup$
    The main thrust of your argument is spot-on. However, I really think this answer needs to note that allowing a cantrip to cancel a 2nd level spell is in general a bad idea and a recipe for unhappy players. Destroying armor is also something that really should have a warning on it too. Yes, a DM can allow these things, but your answer implies little consequence to the actions.
    $endgroup$
    – Rubiksmoose
    May 15 at 15:47













    $begingroup$
    In reference to not over-riding a level 2 with a cantrip with a level 2 spell, its also worth considering that frostbite has an instantaneous duration while heat metal is continuous. With that logic the target would likely just freeze for a second before the frost thawed or vanished and then the metal would reheat from the spell.
    $endgroup$
    – Falconer
    May 15 at 16:33




    $begingroup$
    In reference to not over-riding a level 2 with a cantrip with a level 2 spell, its also worth considering that frostbite has an instantaneous duration while heat metal is continuous. With that logic the target would likely just freeze for a second before the frost thawed or vanished and then the metal would reheat from the spell.
    $endgroup$
    – Falconer
    May 15 at 16:33













    10












    $begingroup$

    RAW (rules-as-written), there is no interaction



    Spells do what they say. Neither Heat Metal nor Frostbite say that they are cancelled by, or interact with, each other, so they don't. Their effects are completely independent of each other, and don't depend on each other for anything.



    If you need to keep up verisimilitude, imagine what would happen if your poured liquid nitrogen on your left hand, and then 6 seconds later covered the hand in gasoline and lit it on fire. The 'cold' and the 'hot' damage you took don't cancel out at all. You're left with a frostbitten, burned hand.



    Your DM is well within their rights to house rule nullification between spells, but there is nothing in the rules that specifically allows for it.






    share|improve this answer









    $endgroup$








    • 3




      $begingroup$
      Also may be helpful to note that frostbite is instantaneous while heat metal is an ongoing effect (assuming concentration continues) - and there are general better ways to get 1d6 cold (the other effects are already provided by heat metal...and longer lasting)
      $endgroup$
      – NautArch
      May 15 at 14:59















    10












    $begingroup$

    RAW (rules-as-written), there is no interaction



    Spells do what they say. Neither Heat Metal nor Frostbite say that they are cancelled by, or interact with, each other, so they don't. Their effects are completely independent of each other, and don't depend on each other for anything.



    If you need to keep up verisimilitude, imagine what would happen if your poured liquid nitrogen on your left hand, and then 6 seconds later covered the hand in gasoline and lit it on fire. The 'cold' and the 'hot' damage you took don't cancel out at all. You're left with a frostbitten, burned hand.



    Your DM is well within their rights to house rule nullification between spells, but there is nothing in the rules that specifically allows for it.






    share|improve this answer









    $endgroup$








    • 3




      $begingroup$
      Also may be helpful to note that frostbite is instantaneous while heat metal is an ongoing effect (assuming concentration continues) - and there are general better ways to get 1d6 cold (the other effects are already provided by heat metal...and longer lasting)
      $endgroup$
      – NautArch
      May 15 at 14:59













    10












    10








    10





    $begingroup$

    RAW (rules-as-written), there is no interaction



    Spells do what they say. Neither Heat Metal nor Frostbite say that they are cancelled by, or interact with, each other, so they don't. Their effects are completely independent of each other, and don't depend on each other for anything.



    If you need to keep up verisimilitude, imagine what would happen if your poured liquid nitrogen on your left hand, and then 6 seconds later covered the hand in gasoline and lit it on fire. The 'cold' and the 'hot' damage you took don't cancel out at all. You're left with a frostbitten, burned hand.



    Your DM is well within their rights to house rule nullification between spells, but there is nothing in the rules that specifically allows for it.






    share|improve this answer









    $endgroup$



    RAW (rules-as-written), there is no interaction



    Spells do what they say. Neither Heat Metal nor Frostbite say that they are cancelled by, or interact with, each other, so they don't. Their effects are completely independent of each other, and don't depend on each other for anything.



    If you need to keep up verisimilitude, imagine what would happen if your poured liquid nitrogen on your left hand, and then 6 seconds later covered the hand in gasoline and lit it on fire. The 'cold' and the 'hot' damage you took don't cancel out at all. You're left with a frostbitten, burned hand.



    Your DM is well within their rights to house rule nullification between spells, but there is nothing in the rules that specifically allows for it.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered May 15 at 14:52









    PercivalPercival

    7,60212546




    7,60212546







    • 3




      $begingroup$
      Also may be helpful to note that frostbite is instantaneous while heat metal is an ongoing effect (assuming concentration continues) - and there are general better ways to get 1d6 cold (the other effects are already provided by heat metal...and longer lasting)
      $endgroup$
      – NautArch
      May 15 at 14:59












    • 3




      $begingroup$
      Also may be helpful to note that frostbite is instantaneous while heat metal is an ongoing effect (assuming concentration continues) - and there are general better ways to get 1d6 cold (the other effects are already provided by heat metal...and longer lasting)
      $endgroup$
      – NautArch
      May 15 at 14:59







    3




    3




    $begingroup$
    Also may be helpful to note that frostbite is instantaneous while heat metal is an ongoing effect (assuming concentration continues) - and there are general better ways to get 1d6 cold (the other effects are already provided by heat metal...and longer lasting)
    $endgroup$
    – NautArch
    May 15 at 14:59




    $begingroup$
    Also may be helpful to note that frostbite is instantaneous while heat metal is an ongoing effect (assuming concentration continues) - and there are general better ways to get 1d6 cold (the other effects are already provided by heat metal...and longer lasting)
    $endgroup$
    – NautArch
    May 15 at 14:59











    7












    $begingroup$

    RAW, frostbite has no adverse effect on heat metal for damage



    There are no examples of a damage-causing spell nullifying the damage of another. It is, of course, possible for advantage/disadvantage granted by one spell to be negated by the opposite effect caused by another spell, and for non-damage effects such as darkness to be dispelled.



    RAW, the target would take both fire and cold damage in your example.



    Even in reality, it's possible to suffer from fire burns and ice burns simultaneously - take for example mountain climbers at very high altitude suffering both sunburn and frostbite. One type of burn doesn't negate the other.




    What the spells say...



    Frostbite says:




    You cause numbing frost to form on one creature that you can see
    within range. The target must make a Constitution saving throw. On a
    failed save, the target takes 1d6 cold damage, and it has disadvantage
    on the next weapon attack roll it makes before the end of its next
    turn.




    Heat Metal says:




    Choose a manufactured metal object, such as a metal weapon or a suit
    of heavy or medium metal armor, that you can see within range. You
    cause the object to glow red-hot. Any creature in physical contact
    with the object takes 2d8 fire damage when you cast the spell. Until
    the spell ends, you can use a bonus action on each of your subsequent
    turns to cause this damage again.



    If a creature is holding or wearing the object and takes the damage
    from it, the creature must succeed on a Constitution saving throw or
    drop the object if it can. If it doesn’t drop the object, it has
    disadvantage on attack rolls and ability checks until the start of
    your next turn.




    They say nothing about interference.






    share|improve this answer











    $endgroup$

















      7












      $begingroup$

      RAW, frostbite has no adverse effect on heat metal for damage



      There are no examples of a damage-causing spell nullifying the damage of another. It is, of course, possible for advantage/disadvantage granted by one spell to be negated by the opposite effect caused by another spell, and for non-damage effects such as darkness to be dispelled.



      RAW, the target would take both fire and cold damage in your example.



      Even in reality, it's possible to suffer from fire burns and ice burns simultaneously - take for example mountain climbers at very high altitude suffering both sunburn and frostbite. One type of burn doesn't negate the other.




      What the spells say...



      Frostbite says:




      You cause numbing frost to form on one creature that you can see
      within range. The target must make a Constitution saving throw. On a
      failed save, the target takes 1d6 cold damage, and it has disadvantage
      on the next weapon attack roll it makes before the end of its next
      turn.




      Heat Metal says:




      Choose a manufactured metal object, such as a metal weapon or a suit
      of heavy or medium metal armor, that you can see within range. You
      cause the object to glow red-hot. Any creature in physical contact
      with the object takes 2d8 fire damage when you cast the spell. Until
      the spell ends, you can use a bonus action on each of your subsequent
      turns to cause this damage again.



      If a creature is holding or wearing the object and takes the damage
      from it, the creature must succeed on a Constitution saving throw or
      drop the object if it can. If it doesn’t drop the object, it has
      disadvantage on attack rolls and ability checks until the start of
      your next turn.




      They say nothing about interference.






      share|improve this answer











      $endgroup$















        7












        7








        7





        $begingroup$

        RAW, frostbite has no adverse effect on heat metal for damage



        There are no examples of a damage-causing spell nullifying the damage of another. It is, of course, possible for advantage/disadvantage granted by one spell to be negated by the opposite effect caused by another spell, and for non-damage effects such as darkness to be dispelled.



        RAW, the target would take both fire and cold damage in your example.



        Even in reality, it's possible to suffer from fire burns and ice burns simultaneously - take for example mountain climbers at very high altitude suffering both sunburn and frostbite. One type of burn doesn't negate the other.




        What the spells say...



        Frostbite says:




        You cause numbing frost to form on one creature that you can see
        within range. The target must make a Constitution saving throw. On a
        failed save, the target takes 1d6 cold damage, and it has disadvantage
        on the next weapon attack roll it makes before the end of its next
        turn.




        Heat Metal says:




        Choose a manufactured metal object, such as a metal weapon or a suit
        of heavy or medium metal armor, that you can see within range. You
        cause the object to glow red-hot. Any creature in physical contact
        with the object takes 2d8 fire damage when you cast the spell. Until
        the spell ends, you can use a bonus action on each of your subsequent
        turns to cause this damage again.



        If a creature is holding or wearing the object and takes the damage
        from it, the creature must succeed on a Constitution saving throw or
        drop the object if it can. If it doesn’t drop the object, it has
        disadvantage on attack rolls and ability checks until the start of
        your next turn.




        They say nothing about interference.






        share|improve this answer











        $endgroup$



        RAW, frostbite has no adverse effect on heat metal for damage



        There are no examples of a damage-causing spell nullifying the damage of another. It is, of course, possible for advantage/disadvantage granted by one spell to be negated by the opposite effect caused by another spell, and for non-damage effects such as darkness to be dispelled.



        RAW, the target would take both fire and cold damage in your example.



        Even in reality, it's possible to suffer from fire burns and ice burns simultaneously - take for example mountain climbers at very high altitude suffering both sunburn and frostbite. One type of burn doesn't negate the other.




        What the spells say...



        Frostbite says:




        You cause numbing frost to form on one creature that you can see
        within range. The target must make a Constitution saving throw. On a
        failed save, the target takes 1d6 cold damage, and it has disadvantage
        on the next weapon attack roll it makes before the end of its next
        turn.




        Heat Metal says:




        Choose a manufactured metal object, such as a metal weapon or a suit
        of heavy or medium metal armor, that you can see within range. You
        cause the object to glow red-hot. Any creature in physical contact
        with the object takes 2d8 fire damage when you cast the spell. Until
        the spell ends, you can use a bonus action on each of your subsequent
        turns to cause this damage again.



        If a creature is holding or wearing the object and takes the damage
        from it, the creature must succeed on a Constitution saving throw or
        drop the object if it can. If it doesn’t drop the object, it has
        disadvantage on attack rolls and ability checks until the start of
        your next turn.




        They say nothing about interference.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited May 15 at 21:25









        V2Blast

        29.8k5108181




        29.8k5108181










        answered May 15 at 14:58









        WarFlailWarFlail

        409210




        409210



























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