Subdividing a Mask The Next CEO of Stack OverflowIs it possible to take a mask clip and 'connect' it to a specific point on a moving object?Separate Masks in Node EditorConstrained depth of sculptingSky-only pass with the foreground knocked out?3D Model mask? ID?How to change the alpha blend amount with sideways transition?Mask not fully maskingWhy does my mask move when I zoom?my mask is not the right sizehow do i combine scenes with video footage in Blender VSE?Is it possible to use Blender mask modifier animations in Unity? Or other solution to making something disappear?Mask not moving with strip in vse properly
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Subdividing a Mask
The Next CEO of Stack OverflowIs it possible to take a mask clip and 'connect' it to a specific point on a moving object?Separate Masks in Node EditorConstrained depth of sculptingSky-only pass with the foreground knocked out?3D Model mask? ID?How to change the alpha blend amount with sideways transition?Mask not fully maskingWhy does my mask move when I zoom?my mask is not the right sizehow do i combine scenes with video footage in Blender VSE?Is it possible to use Blender mask modifier animations in Unity? Or other solution to making something disappear?Mask not moving with strip in vse properly
$begingroup$
Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?
masking
$endgroup$
add a comment |
$begingroup$
Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?
masking
$endgroup$
1
$begingroup$
What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
$endgroup$
– Leander
yesterday
$begingroup$
For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
$endgroup$
– TheCatalyst
yesterday
add a comment |
$begingroup$
Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?
masking
$endgroup$
Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?
masking
masking
asked yesterday
TheCatalystTheCatalyst
364
364
1
$begingroup$
What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
$endgroup$
– Leander
yesterday
$begingroup$
For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
$endgroup$
– TheCatalyst
yesterday
add a comment |
1
$begingroup$
What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
$endgroup$
– Leander
yesterday
$begingroup$
For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
$endgroup$
– TheCatalyst
yesterday
1
1
$begingroup$
What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
$endgroup$
– Leander
yesterday
$begingroup$
What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
$endgroup$
– Leander
yesterday
$begingroup$
For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
$endgroup$
– TheCatalyst
yesterday
$begingroup$
For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
$endgroup$
– TheCatalyst
yesterday
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).
Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.
See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI
or:
You can combine different masks directly as layers
as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M
Or you can combine them in the compositor.
Use a color mix node to subtract, multiply or combine different masks in different ways.
Related: Separate Masks in Node Editor
Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.
See:
Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?
$endgroup$
add a comment |
Your Answer
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1 Answer
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active
oldest
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1 Answer
1
active
oldest
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active
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votes
$begingroup$
You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).
Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.
See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI
or:
You can combine different masks directly as layers
as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M
Or you can combine them in the compositor.
Use a color mix node to subtract, multiply or combine different masks in different ways.
Related: Separate Masks in Node Editor
Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.
See:
Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?
$endgroup$
add a comment |
$begingroup$
You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).
Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.
See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI
or:
You can combine different masks directly as layers
as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M
Or you can combine them in the compositor.
Use a color mix node to subtract, multiply or combine different masks in different ways.
Related: Separate Masks in Node Editor
Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.
See:
Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?
$endgroup$
add a comment |
$begingroup$
You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).
Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.
See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI
or:
You can combine different masks directly as layers
as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M
Or you can combine them in the compositor.
Use a color mix node to subtract, multiply or combine different masks in different ways.
Related: Separate Masks in Node Editor
Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.
See:
Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?
$endgroup$
You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).
Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.
See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI
or:
You can combine different masks directly as layers
as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M
Or you can combine them in the compositor.
Use a color mix node to subtract, multiply or combine different masks in different ways.
Related: Separate Masks in Node Editor
Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.
See:
Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?
edited yesterday
answered yesterday
cegatoncegaton
65k10126279
65k10126279
add a comment |
add a comment |
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$begingroup$
What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
$endgroup$
– Leander
yesterday
$begingroup$
For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
$endgroup$
– TheCatalyst
yesterday