Subdividing a Mask The Next CEO of Stack OverflowIs it possible to take a mask clip and 'connect' it to a specific point on a moving object?Separate Masks in Node EditorConstrained depth of sculptingSky-only pass with the foreground knocked out?3D Model mask? ID?How to change the alpha blend amount with sideways transition?Mask not fully maskingWhy does my mask move when I zoom?my mask is not the right sizehow do i combine scenes with video footage in Blender VSE?Is it possible to use Blender mask modifier animations in Unity? Or other solution to making something disappear?Mask not moving with strip in vse properly

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Subdividing a Mask



The Next CEO of Stack OverflowIs it possible to take a mask clip and 'connect' it to a specific point on a moving object?Separate Masks in Node EditorConstrained depth of sculptingSky-only pass with the foreground knocked out?3D Model mask? ID?How to change the alpha blend amount with sideways transition?Mask not fully maskingWhy does my mask move when I zoom?my mask is not the right sizehow do i combine scenes with video footage in Blender VSE?Is it possible to use Blender mask modifier animations in Unity? Or other solution to making something disappear?Mask not moving with strip in vse properly










1












$begingroup$


Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?










share|improve this question









$endgroup$







  • 1




    $begingroup$
    What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
    $endgroup$
    – Leander
    yesterday










  • $begingroup$
    For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
    $endgroup$
    – TheCatalyst
    yesterday















1












$begingroup$


Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?










share|improve this question









$endgroup$







  • 1




    $begingroup$
    What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
    $endgroup$
    – Leander
    yesterday










  • $begingroup$
    For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
    $endgroup$
    – TheCatalyst
    yesterday













1












1








1





$begingroup$


Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?










share|improve this question









$endgroup$




Is there any way to subdivide an already created mask. I'm working on a project where I have already manually masked about 50 frames (about 2 hours' worth of work), when i realized that there aren't enough vertices (is that the word?) in the mask. Is there any way to fix this without just making a separate mask?







masking






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked yesterday









TheCatalystTheCatalyst

364




364







  • 1




    $begingroup$
    What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
    $endgroup$
    – Leander
    yesterday










  • $begingroup$
    For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
    $endgroup$
    – TheCatalyst
    yesterday












  • 1




    $begingroup$
    What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
    $endgroup$
    – Leander
    yesterday










  • $begingroup$
    For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
    $endgroup$
    – TheCatalyst
    yesterday







1




1




$begingroup$
What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
$endgroup$
– Leander
yesterday




$begingroup$
What would the drawback be of creating an additional mask? When rotoscoping complex shapes, having multiple masks for various parts is quite usual.
$endgroup$
– Leander
yesterday












$begingroup$
For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
$endgroup$
– TheCatalyst
yesterday




$begingroup$
For this particular structure I'm rotoscoping a person, and don't have enough verticies for the legs, so I don't really know how to make it not look super awkward to have two separate masks
$endgroup$
– TheCatalyst
yesterday










1 Answer
1






active

oldest

votes


















4












$begingroup$

You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





or:



enter image description here



You can combine different masks directly as layers



as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



Or you can combine them in the compositor.



Use a color mix node to subtract, multiply or combine different masks in different ways.



Related: Separate Masks in Node Editor



Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



See:



Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?






share|improve this answer











$endgroup$













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    1 Answer
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    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    4












    $begingroup$

    You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



    Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



    See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





    or:



    enter image description here



    You can combine different masks directly as layers



    as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



    Or you can combine them in the compositor.



    Use a color mix node to subtract, multiply or combine different masks in different ways.



    Related: Separate Masks in Node Editor



    Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



    See:



    Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?






    share|improve this answer











    $endgroup$

















      4












      $begingroup$

      You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



      Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



      See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





      or:



      enter image description here



      You can combine different masks directly as layers



      as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



      Or you can combine them in the compositor.



      Use a color mix node to subtract, multiply or combine different masks in different ways.



      Related: Separate Masks in Node Editor



      Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



      See:



      Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?






      share|improve this answer











      $endgroup$















        4












        4








        4





        $begingroup$

        You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



        Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



        See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





        or:



        enter image description here



        You can combine different masks directly as layers



        as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



        Or you can combine them in the compositor.



        Use a color mix node to subtract, multiply or combine different masks in different ways.



        Related: Separate Masks in Node Editor



        Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



        See:



        Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?






        share|improve this answer











        $endgroup$



        You should not be afraid of making more than one mask. It is a lot easier to rotoscope using multiple masks for different sections. Work with simpler shapes, they are a lot easier to manage than a single, larger, more complex one with lots of vertices (or control points).



        Having multiple masks will allow you much finer control: you can turn some on or off, vary the feathering and have detail only where you really need it.



        See how many masks are used in the following video: https://www.youtube.com/watch?v=NR9w2TRWRlI





        or:



        enter image description here



        You can combine different masks directly as layers



        as done in this video https://www.youtube.com/watch?time_continue=482&v=5ZnJLLB1P4M



        Or you can combine them in the compositor.



        Use a color mix node to subtract, multiply or combine different masks in different ways.



        Related: Separate Masks in Node Editor



        Another tip is to use the tracking tools in blender and associate the trackers with point of the mask to automate the process.



        See:



        Is it possible to take a mask clip and 'connect' it to a specific point on a moving object?







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited yesterday

























        answered yesterday









        cegatoncegaton

        65k10126279




        65k10126279



























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