What is the purpose of the Evocation wizard's Potent Cantrip feature? The Next CEO of Stack OverflowPotent Cantrip vs EvasionBenign Transposition on an unwilling creatureDoes feeblemind change the effect of Command Undead on high intelligence targets?Potent Cantrip with Toll the Dead vs EvasionDoes the Flail Snail's “burst of destructive force” do no damage if it's triggered by a cantrip such as Eldritch Blast?Can a paralyzed creature targeted by an Evocation Wizard's Sculpt Spells feature actually succeed a Dex save?What is the purpose of the Evocation wizard's Sculpt Spells feature?Can an Abjuration Wizard's Arcane Ward only absorb damage from one attack using Projected Ward?Does the Evocation wizard's Empowered Evocation feature increase the damage of the Booming Blade cantrip?Can the Necromancy wizard's Command Undead feature be used on the Nightwalker from Mordenkainen's Tome of Foes?

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What is the purpose of the Evocation wizard's Potent Cantrip feature?



The Next CEO of Stack OverflowPotent Cantrip vs EvasionBenign Transposition on an unwilling creatureDoes feeblemind change the effect of Command Undead on high intelligence targets?Potent Cantrip with Toll the Dead vs EvasionDoes the Flail Snail's “burst of destructive force” do no damage if it's triggered by a cantrip such as Eldritch Blast?Can a paralyzed creature targeted by an Evocation Wizard's Sculpt Spells feature actually succeed a Dex save?What is the purpose of the Evocation wizard's Sculpt Spells feature?Can an Abjuration Wizard's Arcane Ward only absorb damage from one attack using Projected Ward?Does the Evocation wizard's Empowered Evocation feature increase the damage of the Booming Blade cantrip?Can the Necromancy wizard's Command Undead feature be used on the Nightwalker from Mordenkainen's Tome of Foes?










9












$begingroup$


The School of Evocation wizard's Potent Cantrip feature (PHB, p. 117) says:




Starting at 6th level, when a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.




As I read it, the feature only affects evocation cantrips that require a saving throw. There are none of these in the basic rule book. Is this a typo?










share|improve this question











$endgroup$
















    9












    $begingroup$


    The School of Evocation wizard's Potent Cantrip feature (PHB, p. 117) says:




    Starting at 6th level, when a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.




    As I read it, the feature only affects evocation cantrips that require a saving throw. There are none of these in the basic rule book. Is this a typo?










    share|improve this question











    $endgroup$














      9












      9








      9





      $begingroup$


      The School of Evocation wizard's Potent Cantrip feature (PHB, p. 117) says:




      Starting at 6th level, when a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.




      As I read it, the feature only affects evocation cantrips that require a saving throw. There are none of these in the basic rule book. Is this a typo?










      share|improve this question











      $endgroup$




      The School of Evocation wizard's Potent Cantrip feature (PHB, p. 117) says:




      Starting at 6th level, when a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.




      As I read it, the feature only affects evocation cantrips that require a saving throw. There are none of these in the basic rule book. Is this a typo?







      dnd-5e class-feature wizard saving-throw cantrips






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 10 hours ago







      Wes F.

















      asked yesterday









      Wes F.Wes F.

      753




      753




















          3 Answers
          3






          active

          oldest

          votes


















          42












          $begingroup$

          The Feature does not only apply to Evocation Spells



          The feature you are talking about says the following:




          Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.




          There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.



          For comparison, see the Level 10 Evoker Feature




          Empowered Evocation



          Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.




          Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature




          Sculpt Spells



          Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.




          Source for all quotes



          Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."



          Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:



          • Acid Splash

          • Poison Spray

          Once you extend out to the rest of the Rulebooks, you also add the following to the list.



          • Create Bonfire

          • Frostbite

          • Infestation

          • Lightning Lure

          • Sword Burst

          • Thunderclap

          • Toll the Dead

          An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.






          share|improve this answer









          $endgroup$












          • $begingroup$
            Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
            $endgroup$
            – Wes F.
            10 hours ago






          • 1




            $begingroup$
            Also, Poison Spray already has a saving throw for half-damage.
            $endgroup$
            – Wes F.
            9 hours ago










          • $begingroup$
            @WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
            $endgroup$
            – Peter Cordes
            9 hours ago










          • $begingroup$
            @WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
            $endgroup$
            – Cireo
            7 hours ago


















          15












          $begingroup$

          A cantrip doesn't need to be evocation to be affected by Potent Cantrip



          Potent Cantrip simply states




          Your damaging cantrips ...




          So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.






          share|improve this answer









          $endgroup$




















            10












            $begingroup$

            It doesn't have to be an Evocation cantrip.



            From the School of Evocation:




            Potent Cantrip



            Starting at 6th level, your damaging cantrips affect
            even creatures that avoid the brunt of the effect. When
            a creature succeeds on a saving throw against your
            cantrip, the creature takes half the cantrip's damage (if
            any) but suffers no additional effect from the cantrip.



            --- Player's Handbook, p. 117




            There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.






            share|improve this answer











            $endgroup$













              Your Answer





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              3 Answers
              3






              active

              oldest

              votes








              3 Answers
              3






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              42












              $begingroup$

              The Feature does not only apply to Evocation Spells



              The feature you are talking about says the following:




              Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.




              There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.



              For comparison, see the Level 10 Evoker Feature




              Empowered Evocation



              Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.




              Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature




              Sculpt Spells



              Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.




              Source for all quotes



              Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."



              Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:



              • Acid Splash

              • Poison Spray

              Once you extend out to the rest of the Rulebooks, you also add the following to the list.



              • Create Bonfire

              • Frostbite

              • Infestation

              • Lightning Lure

              • Sword Burst

              • Thunderclap

              • Toll the Dead

              An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.






              share|improve this answer









              $endgroup$












              • $begingroup$
                Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
                $endgroup$
                – Wes F.
                10 hours ago






              • 1




                $begingroup$
                Also, Poison Spray already has a saving throw for half-damage.
                $endgroup$
                – Wes F.
                9 hours ago










              • $begingroup$
                @WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
                $endgroup$
                – Peter Cordes
                9 hours ago










              • $begingroup$
                @WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
                $endgroup$
                – Cireo
                7 hours ago















              42












              $begingroup$

              The Feature does not only apply to Evocation Spells



              The feature you are talking about says the following:




              Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.




              There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.



              For comparison, see the Level 10 Evoker Feature




              Empowered Evocation



              Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.




              Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature




              Sculpt Spells



              Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.




              Source for all quotes



              Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."



              Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:



              • Acid Splash

              • Poison Spray

              Once you extend out to the rest of the Rulebooks, you also add the following to the list.



              • Create Bonfire

              • Frostbite

              • Infestation

              • Lightning Lure

              • Sword Burst

              • Thunderclap

              • Toll the Dead

              An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.






              share|improve this answer









              $endgroup$












              • $begingroup$
                Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
                $endgroup$
                – Wes F.
                10 hours ago






              • 1




                $begingroup$
                Also, Poison Spray already has a saving throw for half-damage.
                $endgroup$
                – Wes F.
                9 hours ago










              • $begingroup$
                @WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
                $endgroup$
                – Peter Cordes
                9 hours ago










              • $begingroup$
                @WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
                $endgroup$
                – Cireo
                7 hours ago













              42












              42








              42





              $begingroup$

              The Feature does not only apply to Evocation Spells



              The feature you are talking about says the following:




              Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.




              There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.



              For comparison, see the Level 10 Evoker Feature




              Empowered Evocation



              Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.




              Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature




              Sculpt Spells



              Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.




              Source for all quotes



              Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."



              Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:



              • Acid Splash

              • Poison Spray

              Once you extend out to the rest of the Rulebooks, you also add the following to the list.



              • Create Bonfire

              • Frostbite

              • Infestation

              • Lightning Lure

              • Sword Burst

              • Thunderclap

              • Toll the Dead

              An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.






              share|improve this answer









              $endgroup$



              The Feature does not only apply to Evocation Spells



              The feature you are talking about says the following:




              Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.




              There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.



              For comparison, see the Level 10 Evoker Feature




              Empowered Evocation



              Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.




              Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature




              Sculpt Spells



              Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.




              Source for all quotes



              Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."



              Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:



              • Acid Splash

              • Poison Spray

              Once you extend out to the rest of the Rulebooks, you also add the following to the list.



              • Create Bonfire

              • Frostbite

              • Infestation

              • Lightning Lure

              • Sword Burst

              • Thunderclap

              • Toll the Dead

              An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.







              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered yesterday









              guildsbountyguildsbounty

              36.5k7150181




              36.5k7150181











              • $begingroup$
                Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
                $endgroup$
                – Wes F.
                10 hours ago






              • 1




                $begingroup$
                Also, Poison Spray already has a saving throw for half-damage.
                $endgroup$
                – Wes F.
                9 hours ago










              • $begingroup$
                @WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
                $endgroup$
                – Peter Cordes
                9 hours ago










              • $begingroup$
                @WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
                $endgroup$
                – Cireo
                7 hours ago
















              • $begingroup$
                Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
                $endgroup$
                – Wes F.
                10 hours ago






              • 1




                $begingroup$
                Also, Poison Spray already has a saving throw for half-damage.
                $endgroup$
                – Wes F.
                9 hours ago










              • $begingroup$
                @WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
                $endgroup$
                – Peter Cordes
                9 hours ago










              • $begingroup$
                @WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
                $endgroup$
                – Cireo
                7 hours ago















              $begingroup$
              Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
              $endgroup$
              – Wes F.
              10 hours ago




              $begingroup$
              Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
              $endgroup$
              – Wes F.
              10 hours ago




              1




              1




              $begingroup$
              Also, Poison Spray already has a saving throw for half-damage.
              $endgroup$
              – Wes F.
              9 hours ago




              $begingroup$
              Also, Poison Spray already has a saving throw for half-damage.
              $endgroup$
              – Wes F.
              9 hours ago












              $begingroup$
              @WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
              $endgroup$
              – Peter Cordes
              9 hours ago




              $begingroup$
              @WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
              $endgroup$
              – Peter Cordes
              9 hours ago












              $begingroup$
              @WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
              $endgroup$
              – Cireo
              7 hours ago




              $begingroup$
              @WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
              $endgroup$
              – Cireo
              7 hours ago













              15












              $begingroup$

              A cantrip doesn't need to be evocation to be affected by Potent Cantrip



              Potent Cantrip simply states




              Your damaging cantrips ...




              So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.






              share|improve this answer









              $endgroup$

















                15












                $begingroup$

                A cantrip doesn't need to be evocation to be affected by Potent Cantrip



                Potent Cantrip simply states




                Your damaging cantrips ...




                So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.






                share|improve this answer









                $endgroup$















                  15












                  15








                  15





                  $begingroup$

                  A cantrip doesn't need to be evocation to be affected by Potent Cantrip



                  Potent Cantrip simply states




                  Your damaging cantrips ...




                  So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.






                  share|improve this answer









                  $endgroup$



                  A cantrip doesn't need to be evocation to be affected by Potent Cantrip



                  Potent Cantrip simply states




                  Your damaging cantrips ...




                  So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered yesterday









                  Blake SteelBlake Steel

                  4,3181951




                  4,3181951





















                      10












                      $begingroup$

                      It doesn't have to be an Evocation cantrip.



                      From the School of Evocation:




                      Potent Cantrip



                      Starting at 6th level, your damaging cantrips affect
                      even creatures that avoid the brunt of the effect. When
                      a creature succeeds on a saving throw against your
                      cantrip, the creature takes half the cantrip's damage (if
                      any) but suffers no additional effect from the cantrip.



                      --- Player's Handbook, p. 117




                      There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.






                      share|improve this answer











                      $endgroup$

















                        10












                        $begingroup$

                        It doesn't have to be an Evocation cantrip.



                        From the School of Evocation:




                        Potent Cantrip



                        Starting at 6th level, your damaging cantrips affect
                        even creatures that avoid the brunt of the effect. When
                        a creature succeeds on a saving throw against your
                        cantrip, the creature takes half the cantrip's damage (if
                        any) but suffers no additional effect from the cantrip.



                        --- Player's Handbook, p. 117




                        There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.






                        share|improve this answer











                        $endgroup$















                          10












                          10








                          10





                          $begingroup$

                          It doesn't have to be an Evocation cantrip.



                          From the School of Evocation:




                          Potent Cantrip



                          Starting at 6th level, your damaging cantrips affect
                          even creatures that avoid the brunt of the effect. When
                          a creature succeeds on a saving throw against your
                          cantrip, the creature takes half the cantrip's damage (if
                          any) but suffers no additional effect from the cantrip.



                          --- Player's Handbook, p. 117




                          There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.






                          share|improve this answer











                          $endgroup$



                          It doesn't have to be an Evocation cantrip.



                          From the School of Evocation:




                          Potent Cantrip



                          Starting at 6th level, your damaging cantrips affect
                          even creatures that avoid the brunt of the effect. When
                          a creature succeeds on a saving throw against your
                          cantrip, the creature takes half the cantrip's damage (if
                          any) but suffers no additional effect from the cantrip.



                          --- Player's Handbook, p. 117




                          There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited yesterday









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