Magical attacks and overcoming damage resistanceAre Flameskulls resistant to magical piercing damage?Where are the rules for creatures attacking creatures immune to nonmagical weapon attacks?Do attacks from Conjure Animals creatures count as magical?Do attacks from Bag of Tricks creatures count as magical?Important encounters and always facing resistanceDoes hitting a creature with a magical creature count as magical damage?Should my fighter really punch that werewolf?Damage Resistance / Vulnerability: Double Damage or Dice?Is there a creature that is resistant or immune to damage from a non-magical source other than bludgeoning, slashing, and piercing?Is the war cleric's divine strike considered non-magical damage?Are Flameskulls resistant to magical piercing damage?

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Magical attacks and overcoming damage resistance


Are Flameskulls resistant to magical piercing damage?Where are the rules for creatures attacking creatures immune to nonmagical weapon attacks?Do attacks from Conjure Animals creatures count as magical?Do attacks from Bag of Tricks creatures count as magical?Important encounters and always facing resistanceDoes hitting a creature with a magical creature count as magical damage?Should my fighter really punch that werewolf?Damage Resistance / Vulnerability: Double Damage or Dice?Is there a creature that is resistant or immune to damage from a non-magical source other than bludgeoning, slashing, and piercing?Is the war cleric's divine strike considered non-magical damage?Are Flameskulls resistant to magical piercing damage?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








14












$begingroup$


I got hit with an argument from one of my players the other day, and it goes like this:



He is playing a Monk and his unarmed attacks count as magical attacks. He was trying to punch a Web. I told him his bludgeoning attacks did no damage since it was immune to bludgeoning damage. My party disagreed with me, on the basis that his unarmed attacks are magical.



My question to this group is... In cases like fighting a werewolf it says 'resistance bludgeoning from non-magical attacks' but other creatures in the game it just say it is 'resistant to bludgeoning'.



Do magical weapons and attacks cancel out the resistance if it does not specifically say so?

Or

Are these creatures resistance or immune to that damage type regardless of the weapon used?










share|improve this question











$endgroup$







  • 2




    $begingroup$
    Possibly Related: rpg.stackexchange.com/questions/145625/…
    $endgroup$
    – Nicolas Budig
    Apr 25 at 20:33











  • $begingroup$
    I've cleaned your question up a bit, but i'm not sure if you want a confirmation on the attack on the web or if you're asking the more general question you provide at the end.
    $endgroup$
    – NautArch
    Apr 25 at 20:33










  • $begingroup$
    Just asking If magical weapons go through all Bludgeoning Slashing and Piercing damage resistance or just the ones that state 'from non-magical attacks &weapons'. Thank you for the help
    $endgroup$
    – Rob Roth
    Apr 25 at 20:39

















14












$begingroup$


I got hit with an argument from one of my players the other day, and it goes like this:



He is playing a Monk and his unarmed attacks count as magical attacks. He was trying to punch a Web. I told him his bludgeoning attacks did no damage since it was immune to bludgeoning damage. My party disagreed with me, on the basis that his unarmed attacks are magical.



My question to this group is... In cases like fighting a werewolf it says 'resistance bludgeoning from non-magical attacks' but other creatures in the game it just say it is 'resistant to bludgeoning'.



Do magical weapons and attacks cancel out the resistance if it does not specifically say so?

Or

Are these creatures resistance or immune to that damage type regardless of the weapon used?










share|improve this question











$endgroup$







  • 2




    $begingroup$
    Possibly Related: rpg.stackexchange.com/questions/145625/…
    $endgroup$
    – Nicolas Budig
    Apr 25 at 20:33











  • $begingroup$
    I've cleaned your question up a bit, but i'm not sure if you want a confirmation on the attack on the web or if you're asking the more general question you provide at the end.
    $endgroup$
    – NautArch
    Apr 25 at 20:33










  • $begingroup$
    Just asking If magical weapons go through all Bludgeoning Slashing and Piercing damage resistance or just the ones that state 'from non-magical attacks &weapons'. Thank you for the help
    $endgroup$
    – Rob Roth
    Apr 25 at 20:39













14












14








14





$begingroup$


I got hit with an argument from one of my players the other day, and it goes like this:



He is playing a Monk and his unarmed attacks count as magical attacks. He was trying to punch a Web. I told him his bludgeoning attacks did no damage since it was immune to bludgeoning damage. My party disagreed with me, on the basis that his unarmed attacks are magical.



My question to this group is... In cases like fighting a werewolf it says 'resistance bludgeoning from non-magical attacks' but other creatures in the game it just say it is 'resistant to bludgeoning'.



Do magical weapons and attacks cancel out the resistance if it does not specifically say so?

Or

Are these creatures resistance or immune to that damage type regardless of the weapon used?










share|improve this question











$endgroup$




I got hit with an argument from one of my players the other day, and it goes like this:



He is playing a Monk and his unarmed attacks count as magical attacks. He was trying to punch a Web. I told him his bludgeoning attacks did no damage since it was immune to bludgeoning damage. My party disagreed with me, on the basis that his unarmed attacks are magical.



My question to this group is... In cases like fighting a werewolf it says 'resistance bludgeoning from non-magical attacks' but other creatures in the game it just say it is 'resistant to bludgeoning'.



Do magical weapons and attacks cancel out the resistance if it does not specifically say so?

Or

Are these creatures resistance or immune to that damage type regardless of the weapon used?







dnd-5e magic attack damage-resistance






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Apr 25 at 23:14









V2Blast

28.7k5103174




28.7k5103174










asked Apr 25 at 20:31









Rob RothRob Roth

713




713







  • 2




    $begingroup$
    Possibly Related: rpg.stackexchange.com/questions/145625/…
    $endgroup$
    – Nicolas Budig
    Apr 25 at 20:33











  • $begingroup$
    I've cleaned your question up a bit, but i'm not sure if you want a confirmation on the attack on the web or if you're asking the more general question you provide at the end.
    $endgroup$
    – NautArch
    Apr 25 at 20:33










  • $begingroup$
    Just asking If magical weapons go through all Bludgeoning Slashing and Piercing damage resistance or just the ones that state 'from non-magical attacks &weapons'. Thank you for the help
    $endgroup$
    – Rob Roth
    Apr 25 at 20:39












  • 2




    $begingroup$
    Possibly Related: rpg.stackexchange.com/questions/145625/…
    $endgroup$
    – Nicolas Budig
    Apr 25 at 20:33











  • $begingroup$
    I've cleaned your question up a bit, but i'm not sure if you want a confirmation on the attack on the web or if you're asking the more general question you provide at the end.
    $endgroup$
    – NautArch
    Apr 25 at 20:33










  • $begingroup$
    Just asking If magical weapons go through all Bludgeoning Slashing and Piercing damage resistance or just the ones that state 'from non-magical attacks &weapons'. Thank you for the help
    $endgroup$
    – Rob Roth
    Apr 25 at 20:39







2




2




$begingroup$
Possibly Related: rpg.stackexchange.com/questions/145625/…
$endgroup$
– Nicolas Budig
Apr 25 at 20:33





$begingroup$
Possibly Related: rpg.stackexchange.com/questions/145625/…
$endgroup$
– Nicolas Budig
Apr 25 at 20:33













$begingroup$
I've cleaned your question up a bit, but i'm not sure if you want a confirmation on the attack on the web or if you're asking the more general question you provide at the end.
$endgroup$
– NautArch
Apr 25 at 20:33




$begingroup$
I've cleaned your question up a bit, but i'm not sure if you want a confirmation on the attack on the web or if you're asking the more general question you provide at the end.
$endgroup$
– NautArch
Apr 25 at 20:33












$begingroup$
Just asking If magical weapons go through all Bludgeoning Slashing and Piercing damage resistance or just the ones that state 'from non-magical attacks &weapons'. Thank you for the help
$endgroup$
– Rob Roth
Apr 25 at 20:39




$begingroup$
Just asking If magical weapons go through all Bludgeoning Slashing and Piercing damage resistance or just the ones that state 'from non-magical attacks &weapons'. Thank you for the help
$endgroup$
– Rob Roth
Apr 25 at 20:39










3 Answers
3






active

oldest

votes


















20












$begingroup$

Webs are immune to Bludgeoning Damage, Magical or not



The statblock for Webs found in the Dungeon Master's Guide doesn't qualify the damage immunity as non-magical:




Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage.



Webs, Dungeon Master's Guide, pg. 105




Normally, when damage immunity is meant to be qualified against whether the damage is magical or not, the statblock will expressly say so, like with this devil I pulled out of Mordenkainen's Tome of Foes:




Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered



Amnizu, Mordenkainen's Tome of Foes, pg. 164




Because this qualifier doesn't appear for webs, then the monk's damage being magical doesn't matter; they do not deal damage using their unarmed strikes.



Bear in mind that, at least for basic webs, it's possible for creatures to break out of them with a relatively easy Strength or Dexterity check. So if the monk were themselves trapped, I would encourage them to just break free with what should be a relatively good Dexterity score.



Alternately, tell them to keep a Sickle (a valid Monk weapon) on hand in the future, since they'll be allowed to use their Monk damage when using the Sickle.






share|improve this answer











$endgroup$








  • 3




    $begingroup$
    Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
    $endgroup$
    – Nicolas Budig
    Apr 25 at 20:50






  • 1




    $begingroup$
    @NicolasBudig Whoop. Good catch.
    $endgroup$
    – Xirema
    Apr 25 at 20:52










  • $begingroup$
    I think it's perfectly reasonable to use a short sword as an improvised slashing weapon.
    $endgroup$
    – Luke
    Apr 26 at 6:53



















8












$begingroup$

It's all about the stat block



Each Monster's stat block will provide you with what is resistant/immune and what it takes to bypass that.



Those blocks are not universal and each one is specific to the creature defined within.



If something lists "resistant to bludgeoning", it is resistant to all types, including magical.



If it contains the phrase "from non-magical", then magical attacks bypass.



If it contains "silvered", then a non-magical, but silvered weapon will bypass.



The case of Web (the spell)



I'm not sure if the Web your player was targeting was from the spell, but if it was, the only listed way to destroy it by fire:




The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.




It doesn't have HP, AC, or anything else. It only has a mechanic that involves it being burned.



The case of Webs (as Dungeon Hazards...DMG 105)



These webs from Giant Spiders do have a more specific stat block (my emphasis):




Each 10-foot cube of giant webs has AC10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing and psychic damage.




In this case, the Giant Spiders webs are immune to all bludgeoning damage from your PC - magical or not.






share|improve this answer











$endgroup$




















    6












    $begingroup$

    Your party does not understand magic weapons



    The damage inflicted by a magic weapon is not "magic damage". It is still physical damage of the same type that a non-magical version of the same weapon would inflict. The magic makes swords cut deeper and hammers hit harder but it does nothing to change the type of damage inflicted.



    The Ki-Empowered Strikes of a monk do not even do bonus damage, they are simply able to overcome resistance and immunity to non-magical weapons. Since the description of webs says nothing about resistance or immunity to non-magical weapons there is nothing about Ki-Empowered Strikes that will make any difference in attacking the web.



    There are many creatures with immunity or resistance to non-magical weapons. Some undead such as wights and wraiths as well as many of the various devils and other fiends are immune to non-magical weapons. There are some monsters immune to non-magical bludgeoning damage such as the werewolf. The Ki-Empowered Strikes ability allows a monk to damage these opponents.






    share|improve this answer











    $endgroup$












    • $begingroup$
      Fiend is a general term for demons and devils
      $endgroup$
      – András
      Apr 26 at 6:57











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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    20












    $begingroup$

    Webs are immune to Bludgeoning Damage, Magical or not



    The statblock for Webs found in the Dungeon Master's Guide doesn't qualify the damage immunity as non-magical:




    Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage.



    Webs, Dungeon Master's Guide, pg. 105




    Normally, when damage immunity is meant to be qualified against whether the damage is magical or not, the statblock will expressly say so, like with this devil I pulled out of Mordenkainen's Tome of Foes:




    Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered



    Amnizu, Mordenkainen's Tome of Foes, pg. 164




    Because this qualifier doesn't appear for webs, then the monk's damage being magical doesn't matter; they do not deal damage using their unarmed strikes.



    Bear in mind that, at least for basic webs, it's possible for creatures to break out of them with a relatively easy Strength or Dexterity check. So if the monk were themselves trapped, I would encourage them to just break free with what should be a relatively good Dexterity score.



    Alternately, tell them to keep a Sickle (a valid Monk weapon) on hand in the future, since they'll be allowed to use their Monk damage when using the Sickle.






    share|improve this answer











    $endgroup$








    • 3




      $begingroup$
      Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
      $endgroup$
      – Nicolas Budig
      Apr 25 at 20:50






    • 1




      $begingroup$
      @NicolasBudig Whoop. Good catch.
      $endgroup$
      – Xirema
      Apr 25 at 20:52










    • $begingroup$
      I think it's perfectly reasonable to use a short sword as an improvised slashing weapon.
      $endgroup$
      – Luke
      Apr 26 at 6:53
















    20












    $begingroup$

    Webs are immune to Bludgeoning Damage, Magical or not



    The statblock for Webs found in the Dungeon Master's Guide doesn't qualify the damage immunity as non-magical:




    Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage.



    Webs, Dungeon Master's Guide, pg. 105




    Normally, when damage immunity is meant to be qualified against whether the damage is magical or not, the statblock will expressly say so, like with this devil I pulled out of Mordenkainen's Tome of Foes:




    Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered



    Amnizu, Mordenkainen's Tome of Foes, pg. 164




    Because this qualifier doesn't appear for webs, then the monk's damage being magical doesn't matter; they do not deal damage using their unarmed strikes.



    Bear in mind that, at least for basic webs, it's possible for creatures to break out of them with a relatively easy Strength or Dexterity check. So if the monk were themselves trapped, I would encourage them to just break free with what should be a relatively good Dexterity score.



    Alternately, tell them to keep a Sickle (a valid Monk weapon) on hand in the future, since they'll be allowed to use their Monk damage when using the Sickle.






    share|improve this answer











    $endgroup$








    • 3




      $begingroup$
      Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
      $endgroup$
      – Nicolas Budig
      Apr 25 at 20:50






    • 1




      $begingroup$
      @NicolasBudig Whoop. Good catch.
      $endgroup$
      – Xirema
      Apr 25 at 20:52










    • $begingroup$
      I think it's perfectly reasonable to use a short sword as an improvised slashing weapon.
      $endgroup$
      – Luke
      Apr 26 at 6:53














    20












    20








    20





    $begingroup$

    Webs are immune to Bludgeoning Damage, Magical or not



    The statblock for Webs found in the Dungeon Master's Guide doesn't qualify the damage immunity as non-magical:




    Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage.



    Webs, Dungeon Master's Guide, pg. 105




    Normally, when damage immunity is meant to be qualified against whether the damage is magical or not, the statblock will expressly say so, like with this devil I pulled out of Mordenkainen's Tome of Foes:




    Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered



    Amnizu, Mordenkainen's Tome of Foes, pg. 164




    Because this qualifier doesn't appear for webs, then the monk's damage being magical doesn't matter; they do not deal damage using their unarmed strikes.



    Bear in mind that, at least for basic webs, it's possible for creatures to break out of them with a relatively easy Strength or Dexterity check. So if the monk were themselves trapped, I would encourage them to just break free with what should be a relatively good Dexterity score.



    Alternately, tell them to keep a Sickle (a valid Monk weapon) on hand in the future, since they'll be allowed to use their Monk damage when using the Sickle.






    share|improve this answer











    $endgroup$



    Webs are immune to Bludgeoning Damage, Magical or not



    The statblock for Webs found in the Dungeon Master's Guide doesn't qualify the damage immunity as non-magical:




    Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage.



    Webs, Dungeon Master's Guide, pg. 105




    Normally, when damage immunity is meant to be qualified against whether the damage is magical or not, the statblock will expressly say so, like with this devil I pulled out of Mordenkainen's Tome of Foes:




    Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered



    Amnizu, Mordenkainen's Tome of Foes, pg. 164




    Because this qualifier doesn't appear for webs, then the monk's damage being magical doesn't matter; they do not deal damage using their unarmed strikes.



    Bear in mind that, at least for basic webs, it's possible for creatures to break out of them with a relatively easy Strength or Dexterity check. So if the monk were themselves trapped, I would encourage them to just break free with what should be a relatively good Dexterity score.



    Alternately, tell them to keep a Sickle (a valid Monk weapon) on hand in the future, since they'll be allowed to use their Monk damage when using the Sickle.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Apr 25 at 21:26

























    answered Apr 25 at 20:44









    XiremaXirema

    25.7k373151




    25.7k373151







    • 3




      $begingroup$
      Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
      $endgroup$
      – Nicolas Budig
      Apr 25 at 20:50






    • 1




      $begingroup$
      @NicolasBudig Whoop. Good catch.
      $endgroup$
      – Xirema
      Apr 25 at 20:52










    • $begingroup$
      I think it's perfectly reasonable to use a short sword as an improvised slashing weapon.
      $endgroup$
      – Luke
      Apr 26 at 6:53













    • 3




      $begingroup$
      Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
      $endgroup$
      – Nicolas Budig
      Apr 25 at 20:50






    • 1




      $begingroup$
      @NicolasBudig Whoop. Good catch.
      $endgroup$
      – Xirema
      Apr 25 at 20:52










    • $begingroup$
      I think it's perfectly reasonable to use a short sword as an improvised slashing weapon.
      $endgroup$
      – Luke
      Apr 26 at 6:53








    3




    3




    $begingroup$
    Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
    $endgroup$
    – Nicolas Budig
    Apr 25 at 20:50




    $begingroup$
    Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
    $endgroup$
    – Nicolas Budig
    Apr 25 at 20:50




    1




    1




    $begingroup$
    @NicolasBudig Whoop. Good catch.
    $endgroup$
    – Xirema
    Apr 25 at 20:52




    $begingroup$
    @NicolasBudig Whoop. Good catch.
    $endgroup$
    – Xirema
    Apr 25 at 20:52












    $begingroup$
    I think it's perfectly reasonable to use a short sword as an improvised slashing weapon.
    $endgroup$
    – Luke
    Apr 26 at 6:53





    $begingroup$
    I think it's perfectly reasonable to use a short sword as an improvised slashing weapon.
    $endgroup$
    – Luke
    Apr 26 at 6:53














    8












    $begingroup$

    It's all about the stat block



    Each Monster's stat block will provide you with what is resistant/immune and what it takes to bypass that.



    Those blocks are not universal and each one is specific to the creature defined within.



    If something lists "resistant to bludgeoning", it is resistant to all types, including magical.



    If it contains the phrase "from non-magical", then magical attacks bypass.



    If it contains "silvered", then a non-magical, but silvered weapon will bypass.



    The case of Web (the spell)



    I'm not sure if the Web your player was targeting was from the spell, but if it was, the only listed way to destroy it by fire:




    The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.




    It doesn't have HP, AC, or anything else. It only has a mechanic that involves it being burned.



    The case of Webs (as Dungeon Hazards...DMG 105)



    These webs from Giant Spiders do have a more specific stat block (my emphasis):




    Each 10-foot cube of giant webs has AC10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing and psychic damage.




    In this case, the Giant Spiders webs are immune to all bludgeoning damage from your PC - magical or not.






    share|improve this answer











    $endgroup$

















      8












      $begingroup$

      It's all about the stat block



      Each Monster's stat block will provide you with what is resistant/immune and what it takes to bypass that.



      Those blocks are not universal and each one is specific to the creature defined within.



      If something lists "resistant to bludgeoning", it is resistant to all types, including magical.



      If it contains the phrase "from non-magical", then magical attacks bypass.



      If it contains "silvered", then a non-magical, but silvered weapon will bypass.



      The case of Web (the spell)



      I'm not sure if the Web your player was targeting was from the spell, but if it was, the only listed way to destroy it by fire:




      The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.




      It doesn't have HP, AC, or anything else. It only has a mechanic that involves it being burned.



      The case of Webs (as Dungeon Hazards...DMG 105)



      These webs from Giant Spiders do have a more specific stat block (my emphasis):




      Each 10-foot cube of giant webs has AC10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing and psychic damage.




      In this case, the Giant Spiders webs are immune to all bludgeoning damage from your PC - magical or not.






      share|improve this answer











      $endgroup$















        8












        8








        8





        $begingroup$

        It's all about the stat block



        Each Monster's stat block will provide you with what is resistant/immune and what it takes to bypass that.



        Those blocks are not universal and each one is specific to the creature defined within.



        If something lists "resistant to bludgeoning", it is resistant to all types, including magical.



        If it contains the phrase "from non-magical", then magical attacks bypass.



        If it contains "silvered", then a non-magical, but silvered weapon will bypass.



        The case of Web (the spell)



        I'm not sure if the Web your player was targeting was from the spell, but if it was, the only listed way to destroy it by fire:




        The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.




        It doesn't have HP, AC, or anything else. It only has a mechanic that involves it being burned.



        The case of Webs (as Dungeon Hazards...DMG 105)



        These webs from Giant Spiders do have a more specific stat block (my emphasis):




        Each 10-foot cube of giant webs has AC10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing and psychic damage.




        In this case, the Giant Spiders webs are immune to all bludgeoning damage from your PC - magical or not.






        share|improve this answer











        $endgroup$



        It's all about the stat block



        Each Monster's stat block will provide you with what is resistant/immune and what it takes to bypass that.



        Those blocks are not universal and each one is specific to the creature defined within.



        If something lists "resistant to bludgeoning", it is resistant to all types, including magical.



        If it contains the phrase "from non-magical", then magical attacks bypass.



        If it contains "silvered", then a non-magical, but silvered weapon will bypass.



        The case of Web (the spell)



        I'm not sure if the Web your player was targeting was from the spell, but if it was, the only listed way to destroy it by fire:




        The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.




        It doesn't have HP, AC, or anything else. It only has a mechanic that involves it being burned.



        The case of Webs (as Dungeon Hazards...DMG 105)



        These webs from Giant Spiders do have a more specific stat block (my emphasis):




        Each 10-foot cube of giant webs has AC10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing and psychic damage.




        In this case, the Giant Spiders webs are immune to all bludgeoning damage from your PC - magical or not.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Apr 25 at 21:17

























        answered Apr 25 at 20:44









        NautArchNautArch

        64.3k10236427




        64.3k10236427





















            6












            $begingroup$

            Your party does not understand magic weapons



            The damage inflicted by a magic weapon is not "magic damage". It is still physical damage of the same type that a non-magical version of the same weapon would inflict. The magic makes swords cut deeper and hammers hit harder but it does nothing to change the type of damage inflicted.



            The Ki-Empowered Strikes of a monk do not even do bonus damage, they are simply able to overcome resistance and immunity to non-magical weapons. Since the description of webs says nothing about resistance or immunity to non-magical weapons there is nothing about Ki-Empowered Strikes that will make any difference in attacking the web.



            There are many creatures with immunity or resistance to non-magical weapons. Some undead such as wights and wraiths as well as many of the various devils and other fiends are immune to non-magical weapons. There are some monsters immune to non-magical bludgeoning damage such as the werewolf. The Ki-Empowered Strikes ability allows a monk to damage these opponents.






            share|improve this answer











            $endgroup$












            • $begingroup$
              Fiend is a general term for demons and devils
              $endgroup$
              – András
              Apr 26 at 6:57















            6












            $begingroup$

            Your party does not understand magic weapons



            The damage inflicted by a magic weapon is not "magic damage". It is still physical damage of the same type that a non-magical version of the same weapon would inflict. The magic makes swords cut deeper and hammers hit harder but it does nothing to change the type of damage inflicted.



            The Ki-Empowered Strikes of a monk do not even do bonus damage, they are simply able to overcome resistance and immunity to non-magical weapons. Since the description of webs says nothing about resistance or immunity to non-magical weapons there is nothing about Ki-Empowered Strikes that will make any difference in attacking the web.



            There are many creatures with immunity or resistance to non-magical weapons. Some undead such as wights and wraiths as well as many of the various devils and other fiends are immune to non-magical weapons. There are some monsters immune to non-magical bludgeoning damage such as the werewolf. The Ki-Empowered Strikes ability allows a monk to damage these opponents.






            share|improve this answer











            $endgroup$












            • $begingroup$
              Fiend is a general term for demons and devils
              $endgroup$
              – András
              Apr 26 at 6:57













            6












            6








            6





            $begingroup$

            Your party does not understand magic weapons



            The damage inflicted by a magic weapon is not "magic damage". It is still physical damage of the same type that a non-magical version of the same weapon would inflict. The magic makes swords cut deeper and hammers hit harder but it does nothing to change the type of damage inflicted.



            The Ki-Empowered Strikes of a monk do not even do bonus damage, they are simply able to overcome resistance and immunity to non-magical weapons. Since the description of webs says nothing about resistance or immunity to non-magical weapons there is nothing about Ki-Empowered Strikes that will make any difference in attacking the web.



            There are many creatures with immunity or resistance to non-magical weapons. Some undead such as wights and wraiths as well as many of the various devils and other fiends are immune to non-magical weapons. There are some monsters immune to non-magical bludgeoning damage such as the werewolf. The Ki-Empowered Strikes ability allows a monk to damage these opponents.






            share|improve this answer











            $endgroup$



            Your party does not understand magic weapons



            The damage inflicted by a magic weapon is not "magic damage". It is still physical damage of the same type that a non-magical version of the same weapon would inflict. The magic makes swords cut deeper and hammers hit harder but it does nothing to change the type of damage inflicted.



            The Ki-Empowered Strikes of a monk do not even do bonus damage, they are simply able to overcome resistance and immunity to non-magical weapons. Since the description of webs says nothing about resistance or immunity to non-magical weapons there is nothing about Ki-Empowered Strikes that will make any difference in attacking the web.



            There are many creatures with immunity or resistance to non-magical weapons. Some undead such as wights and wraiths as well as many of the various devils and other fiends are immune to non-magical weapons. There are some monsters immune to non-magical bludgeoning damage such as the werewolf. The Ki-Empowered Strikes ability allows a monk to damage these opponents.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Apr 26 at 6:59









            András

            29.9k16113210




            29.9k16113210










            answered Apr 25 at 21:52









            krbkrb

            1,756212




            1,756212











            • $begingroup$
              Fiend is a general term for demons and devils
              $endgroup$
              – András
              Apr 26 at 6:57
















            • $begingroup$
              Fiend is a general term for demons and devils
              $endgroup$
              – András
              Apr 26 at 6:57















            $begingroup$
            Fiend is a general term for demons and devils
            $endgroup$
            – András
            Apr 26 at 6:57




            $begingroup$
            Fiend is a general term for demons and devils
            $endgroup$
            – András
            Apr 26 at 6:57

















            draft saved

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