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Can the Tidal Wave spell trigger a vampire's weakness to running water?


Constitution drain, energy drain, dominating gaze - but incapable of crossing running water?Can the Create Water spell create “running water”?Would Gust of Wind affect a Vampire in Gaseous Form?Would a Wall of Water count as 'running water' for purposes of a vampire's weakness to running water?Will an Antimagic Field on a target of a “Haste” spell trigger the wave of lethargy?Can the spell Create Food and Water create meat?Can the contingency spell trigger a cantrip?Is rain considered Running Water for a Vampire's weakness?Can you take fall damage falling into water under the effects of the Water Walk spell?Is this homebrew Wind Wave spell balanced?






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8












$begingroup$


In my last session as a player, me and the rest of the party found a bunch of vampire spawns, and at the start of the battle, the group's druid cast Tidal Wave.



Me and another friend at the table, we both experienced DMs, remembered "hey, that's running water!" and got excited with it. The DM at the table agreed with our claim, and the water conjured by the druid spell was able to trigger the vampire weakness to running water, as the spell is unclear of when the water vanishes (in terms of turns, rounds, etc).



The space where we fought the vampire was reasonably small and "sealed", so there wasn't that much space for the water to escape after the spell was cast. The location where the fight happened was (Curse of Strahd spoiler ahead):




the room full of vampires at the Coffin Maker Shop in Vallaki.




So, can the Tidal Wave spell trigger a vampire weakness to running water? If not, why?










share|improve this question











$endgroup$


















    8












    $begingroup$


    In my last session as a player, me and the rest of the party found a bunch of vampire spawns, and at the start of the battle, the group's druid cast Tidal Wave.



    Me and another friend at the table, we both experienced DMs, remembered "hey, that's running water!" and got excited with it. The DM at the table agreed with our claim, and the water conjured by the druid spell was able to trigger the vampire weakness to running water, as the spell is unclear of when the water vanishes (in terms of turns, rounds, etc).



    The space where we fought the vampire was reasonably small and "sealed", so there wasn't that much space for the water to escape after the spell was cast. The location where the fight happened was (Curse of Strahd spoiler ahead):




    the room full of vampires at the Coffin Maker Shop in Vallaki.




    So, can the Tidal Wave spell trigger a vampire weakness to running water? If not, why?










    share|improve this question











    $endgroup$














      8












      8








      8





      $begingroup$


      In my last session as a player, me and the rest of the party found a bunch of vampire spawns, and at the start of the battle, the group's druid cast Tidal Wave.



      Me and another friend at the table, we both experienced DMs, remembered "hey, that's running water!" and got excited with it. The DM at the table agreed with our claim, and the water conjured by the druid spell was able to trigger the vampire weakness to running water, as the spell is unclear of when the water vanishes (in terms of turns, rounds, etc).



      The space where we fought the vampire was reasonably small and "sealed", so there wasn't that much space for the water to escape after the spell was cast. The location where the fight happened was (Curse of Strahd spoiler ahead):




      the room full of vampires at the Coffin Maker Shop in Vallaki.




      So, can the Tidal Wave spell trigger a vampire weakness to running water? If not, why?










      share|improve this question











      $endgroup$




      In my last session as a player, me and the rest of the party found a bunch of vampire spawns, and at the start of the battle, the group's druid cast Tidal Wave.



      Me and another friend at the table, we both experienced DMs, remembered "hey, that's running water!" and got excited with it. The DM at the table agreed with our claim, and the water conjured by the druid spell was able to trigger the vampire weakness to running water, as the spell is unclear of when the water vanishes (in terms of turns, rounds, etc).



      The space where we fought the vampire was reasonably small and "sealed", so there wasn't that much space for the water to escape after the spell was cast. The location where the fight happened was (Curse of Strahd spoiler ahead):




      the room full of vampires at the Coffin Maker Shop in Vallaki.




      So, can the Tidal Wave spell trigger a vampire weakness to running water? If not, why?







      dnd-5e spells druid undead






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited May 5 at 12:09







      Kuerten

















      asked May 5 at 1:30









      KuertenKuerten

      1,5932533




      1,5932533




















          2 Answers
          2






          active

          oldest

          votes


















          18












          $begingroup$

          I think most people would probably agree that Tidal Wave counts as running water, and there's no definition of running water in D&D 5e to prove them wrong. More importantly, your DM agreed, and its their opinion that matters. So Tidal Wave does count as running water. Unfortunately, for the most part it doesn't actually matter.



          Tidal Wave has a duration of instantaneous, and ends with this sentence:




          The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.




          Importantly, the "and then it vanishes" was not present in the original Elemental Evil Player's Companion, which might be why you weren't sure how long the water lasts.



          So the vampire will only be in running water at the moment the Tidal Wave spell happens. Therefore, there's no way for Tidal Wave to trigger this:




          The vampire takes 20 acid damage if it ends its turn in running water.




          Similarly, there's no way for Tidal Wave to trigger this:




          The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water.




          However, there is some good news:




          When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.




          So if you reduce a vampire to 0 using the Tidal Wave spell, it will probably be destroyed instead of escaping to its coffin. Obviously, this will require some pretty serious metagaming (or just getting really lucky).






          share|improve this answer











          $endgroup$




















            5












            $begingroup$

            Personally, I would side with the Rule of Cool and allow Tidal Wave to trigger the weakness. However...



            By RAW, the combo is impossible.



            The tidal wave spell description says:




            The water then spreads out across the ground [...] and then it vanishes.




            Regardless of real world concepts like velocity or drainage, the wave appears, crashes, spreads, and magically vanishes, all in an instant.



            The vampire's "Harmed by Running Water" weakness says:




            The vampire takes 20 acid damage when it ends its turn in running water.




            There is no water remaining at the end of their turn. Thus, they can't be damaged by tidal wave in this way.






            share|improve this answer











            $endgroup$













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              2 Answers
              2






              active

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              active

              oldest

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              18












              $begingroup$

              I think most people would probably agree that Tidal Wave counts as running water, and there's no definition of running water in D&D 5e to prove them wrong. More importantly, your DM agreed, and its their opinion that matters. So Tidal Wave does count as running water. Unfortunately, for the most part it doesn't actually matter.



              Tidal Wave has a duration of instantaneous, and ends with this sentence:




              The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.




              Importantly, the "and then it vanishes" was not present in the original Elemental Evil Player's Companion, which might be why you weren't sure how long the water lasts.



              So the vampire will only be in running water at the moment the Tidal Wave spell happens. Therefore, there's no way for Tidal Wave to trigger this:




              The vampire takes 20 acid damage if it ends its turn in running water.




              Similarly, there's no way for Tidal Wave to trigger this:




              The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water.




              However, there is some good news:




              When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.




              So if you reduce a vampire to 0 using the Tidal Wave spell, it will probably be destroyed instead of escaping to its coffin. Obviously, this will require some pretty serious metagaming (or just getting really lucky).






              share|improve this answer











              $endgroup$

















                18












                $begingroup$

                I think most people would probably agree that Tidal Wave counts as running water, and there's no definition of running water in D&D 5e to prove them wrong. More importantly, your DM agreed, and its their opinion that matters. So Tidal Wave does count as running water. Unfortunately, for the most part it doesn't actually matter.



                Tidal Wave has a duration of instantaneous, and ends with this sentence:




                The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.




                Importantly, the "and then it vanishes" was not present in the original Elemental Evil Player's Companion, which might be why you weren't sure how long the water lasts.



                So the vampire will only be in running water at the moment the Tidal Wave spell happens. Therefore, there's no way for Tidal Wave to trigger this:




                The vampire takes 20 acid damage if it ends its turn in running water.




                Similarly, there's no way for Tidal Wave to trigger this:




                The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water.




                However, there is some good news:




                When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.




                So if you reduce a vampire to 0 using the Tidal Wave spell, it will probably be destroyed instead of escaping to its coffin. Obviously, this will require some pretty serious metagaming (or just getting really lucky).






                share|improve this answer











                $endgroup$















                  18












                  18








                  18





                  $begingroup$

                  I think most people would probably agree that Tidal Wave counts as running water, and there's no definition of running water in D&D 5e to prove them wrong. More importantly, your DM agreed, and its their opinion that matters. So Tidal Wave does count as running water. Unfortunately, for the most part it doesn't actually matter.



                  Tidal Wave has a duration of instantaneous, and ends with this sentence:




                  The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.




                  Importantly, the "and then it vanishes" was not present in the original Elemental Evil Player's Companion, which might be why you weren't sure how long the water lasts.



                  So the vampire will only be in running water at the moment the Tidal Wave spell happens. Therefore, there's no way for Tidal Wave to trigger this:




                  The vampire takes 20 acid damage if it ends its turn in running water.




                  Similarly, there's no way for Tidal Wave to trigger this:




                  The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water.




                  However, there is some good news:




                  When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.




                  So if you reduce a vampire to 0 using the Tidal Wave spell, it will probably be destroyed instead of escaping to its coffin. Obviously, this will require some pretty serious metagaming (or just getting really lucky).






                  share|improve this answer











                  $endgroup$



                  I think most people would probably agree that Tidal Wave counts as running water, and there's no definition of running water in D&D 5e to prove them wrong. More importantly, your DM agreed, and its their opinion that matters. So Tidal Wave does count as running water. Unfortunately, for the most part it doesn't actually matter.



                  Tidal Wave has a duration of instantaneous, and ends with this sentence:




                  The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.




                  Importantly, the "and then it vanishes" was not present in the original Elemental Evil Player's Companion, which might be why you weren't sure how long the water lasts.



                  So the vampire will only be in running water at the moment the Tidal Wave spell happens. Therefore, there's no way for Tidal Wave to trigger this:




                  The vampire takes 20 acid damage if it ends its turn in running water.




                  Similarly, there's no way for Tidal Wave to trigger this:




                  The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water.




                  However, there is some good news:




                  When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.




                  So if you reduce a vampire to 0 using the Tidal Wave spell, it will probably be destroyed instead of escaping to its coffin. Obviously, this will require some pretty serious metagaming (or just getting really lucky).







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited May 5 at 2:42

























                  answered May 5 at 2:05









                  MinimanMiniman

                  116k29528718




                  116k29528718























                      5












                      $begingroup$

                      Personally, I would side with the Rule of Cool and allow Tidal Wave to trigger the weakness. However...



                      By RAW, the combo is impossible.



                      The tidal wave spell description says:




                      The water then spreads out across the ground [...] and then it vanishes.




                      Regardless of real world concepts like velocity or drainage, the wave appears, crashes, spreads, and magically vanishes, all in an instant.



                      The vampire's "Harmed by Running Water" weakness says:




                      The vampire takes 20 acid damage when it ends its turn in running water.




                      There is no water remaining at the end of their turn. Thus, they can't be damaged by tidal wave in this way.






                      share|improve this answer











                      $endgroup$

















                        5












                        $begingroup$

                        Personally, I would side with the Rule of Cool and allow Tidal Wave to trigger the weakness. However...



                        By RAW, the combo is impossible.



                        The tidal wave spell description says:




                        The water then spreads out across the ground [...] and then it vanishes.




                        Regardless of real world concepts like velocity or drainage, the wave appears, crashes, spreads, and magically vanishes, all in an instant.



                        The vampire's "Harmed by Running Water" weakness says:




                        The vampire takes 20 acid damage when it ends its turn in running water.




                        There is no water remaining at the end of their turn. Thus, they can't be damaged by tidal wave in this way.






                        share|improve this answer











                        $endgroup$















                          5












                          5








                          5





                          $begingroup$

                          Personally, I would side with the Rule of Cool and allow Tidal Wave to trigger the weakness. However...



                          By RAW, the combo is impossible.



                          The tidal wave spell description says:




                          The water then spreads out across the ground [...] and then it vanishes.




                          Regardless of real world concepts like velocity or drainage, the wave appears, crashes, spreads, and magically vanishes, all in an instant.



                          The vampire's "Harmed by Running Water" weakness says:




                          The vampire takes 20 acid damage when it ends its turn in running water.




                          There is no water remaining at the end of their turn. Thus, they can't be damaged by tidal wave in this way.






                          share|improve this answer











                          $endgroup$



                          Personally, I would side with the Rule of Cool and allow Tidal Wave to trigger the weakness. However...



                          By RAW, the combo is impossible.



                          The tidal wave spell description says:




                          The water then spreads out across the ground [...] and then it vanishes.




                          Regardless of real world concepts like velocity or drainage, the wave appears, crashes, spreads, and magically vanishes, all in an instant.



                          The vampire's "Harmed by Running Water" weakness says:




                          The vampire takes 20 acid damage when it ends its turn in running water.




                          There is no water remaining at the end of their turn. Thus, they can't be damaged by tidal wave in this way.







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited May 5 at 4:18









                          V2Blast

                          29.2k5105177




                          29.2k5105177










                          answered May 5 at 2:21









                          Foo BarFoo Bar

                          886515




                          886515



























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