How do I construct this japanese bowl? The Next CEO of Stack Overflowvanishing displacement maps shortly after bakingDrawing/sketches in blenderWhy won't Difference subtract the geometry of this mesh?How to smooth extremely dense mesh?Modelling a Dagger (1): How to bend straight facesFill hole between a mesh and a planeHow to merge intersection of an object with itself?Modeling curved/round bulge on a flat surface?How do i manipulate a cylinder i have insertedHow can I keep the smoothness of an object when exporting it?

If the heap is initialized for security, then why is the stack uninitialized?

Would a galaxy be visible from outside, but nearby?

Why do remote companies require working in the US?

How do I go from 300 unfinished/half written blog posts, to published posts?

What flight has the highest ratio of time difference to flight time?

Inappropriate reference requests from Journal reviewers

Why does the UK parliament need a vote on the political declaration?

How to make a variable always equal to the result of some calculations?

What exact does MIB represent in SNMP? How is it different from OID?

Why do airplanes bank sharply to the right after air-to-air refueling?

How fast would a person need to move to trick the eye?

Unreliable Magic - Is it worth it?

WOW air has ceased operation, can I get my tickets refunded?

If a black hole is created from light, can this black hole then move at speed of light?

Why don't programming languages automatically manage the synchronous/asynchronous problem?

Is it professional to write unrelated content in an almost-empty email?

Which tube will fit a -(700 x 25c) wheel?

Do I need to enable Dev Hub in my PROD Org?

Is micro rebar a better way to reinforce concrete than rebar?

Complex fractions

What benefits would be gained by using human laborers instead of drones in deep sea mining?

Is there an analogue of projective spaces for proper schemes?

Different harmonic changes implied by a simple descending scale

Why do we use the plural of movies in this phrase "We went to the movies last night."?



How do I construct this japanese bowl?



The Next CEO of Stack Overflowvanishing displacement maps shortly after bakingDrawing/sketches in blenderWhy won't Difference subtract the geometry of this mesh?How to smooth extremely dense mesh?Modelling a Dagger (1): How to bend straight facesFill hole between a mesh and a planeHow to merge intersection of an object with itself?Modeling curved/round bulge on a flat surface?How do i manipulate a cylinder i have insertedHow can I keep the smoothness of an object when exporting it?










8












$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question









New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    yesterday















8












$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question









New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    yesterday













8












8








8


3



$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question









New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl







modeling modifiers






share|improve this question









New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited yesterday









metaphor_set

4,3471718




4,3471718






New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked yesterday









SkemiSkemi

433




433




New contributor




Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    yesterday












  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    yesterday







1




1




$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
yesterday




$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
yesterday










2 Answers
2






active

oldest

votes


















16












$begingroup$

You could try it this way:



  • Put your picture as a Background image.

  • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

  • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

  • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

  • Come back to Object mode. Create an empty at the same point as the object origin.

  • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

  • Rotate the empty 45° on the Z axis.

  • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

  • Duplicate the empty + object to keep a copy somewhere on another layer.

  • Apply the modifiers.

  • Go in Edit mode, remove doubles.

  • Dissolve the useless vertical edges.

  • Make some corrections.

  • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

enter image description here






share|improve this answer











$endgroup$








  • 4




    $begingroup$
    I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
    $endgroup$
    – HelloHiHola
    yesterday










  • $begingroup$
    oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
    $endgroup$
    – moonboots
    yesterday






  • 2




    $begingroup$
    I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
    $endgroup$
    – Adam Barnes
    yesterday










  • $begingroup$
    it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
    $endgroup$
    – moonboots
    yesterday


















7












$begingroup$

Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



Adjust the following:



Hedron: Icosahedron



Shape: hex



Frequency: as you want.



enter image description here






share|improve this answer









$endgroup$













    Your Answer





    StackExchange.ifUsing("editor", function ()
    return StackExchange.using("mathjaxEditing", function ()
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
    );
    );
    , "mathjax-editing");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "502"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );






    Skemi is a new contributor. Be nice, and check out our Code of Conduct.









    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135551%2fhow-do-i-construct-this-japanese-bowl%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    16












    $begingroup$

    You could try it this way:



    • Put your picture as a Background image.

    • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

    • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

    • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

    • Come back to Object mode. Create an empty at the same point as the object origin.

    • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

    • Rotate the empty 45° on the Z axis.

    • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

    • Duplicate the empty + object to keep a copy somewhere on another layer.

    • Apply the modifiers.

    • Go in Edit mode, remove doubles.

    • Dissolve the useless vertical edges.

    • Make some corrections.

    • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

    enter image description here






    share|improve this answer











    $endgroup$








    • 4




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      yesterday










    • $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      yesterday






    • 2




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      yesterday










    • $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      yesterday















    16












    $begingroup$

    You could try it this way:



    • Put your picture as a Background image.

    • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

    • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

    • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

    • Come back to Object mode. Create an empty at the same point as the object origin.

    • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

    • Rotate the empty 45° on the Z axis.

    • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

    • Duplicate the empty + object to keep a copy somewhere on another layer.

    • Apply the modifiers.

    • Go in Edit mode, remove doubles.

    • Dissolve the useless vertical edges.

    • Make some corrections.

    • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

    enter image description here






    share|improve this answer











    $endgroup$








    • 4




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      yesterday










    • $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      yesterday






    • 2




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      yesterday










    • $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      yesterday













    16












    16








    16





    $begingroup$

    You could try it this way:



    • Put your picture as a Background image.

    • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

    • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

    • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

    • Come back to Object mode. Create an empty at the same point as the object origin.

    • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

    • Rotate the empty 45° on the Z axis.

    • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

    • Duplicate the empty + object to keep a copy somewhere on another layer.

    • Apply the modifiers.

    • Go in Edit mode, remove doubles.

    • Dissolve the useless vertical edges.

    • Make some corrections.

    • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

    enter image description here






    share|improve this answer











    $endgroup$



    You could try it this way:



    • Put your picture as a Background image.

    • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

    • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

    • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

    • Come back to Object mode. Create an empty at the same point as the object origin.

    • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

    • Rotate the empty 45° on the Z axis.

    • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

    • Duplicate the empty + object to keep a copy somewhere on another layer.

    • Apply the modifiers.

    • Go in Edit mode, remove doubles.

    • Dissolve the useless vertical edges.

    • Make some corrections.

    • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

    enter image description here







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited yesterday

























    answered yesterday









    moonbootsmoonboots

    13.6k21025




    13.6k21025







    • 4




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      yesterday










    • $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      yesterday






    • 2




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      yesterday










    • $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      yesterday












    • 4




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      yesterday










    • $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      yesterday






    • 2




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      yesterday










    • $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      yesterday







    4




    4




    $begingroup$
    I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
    $endgroup$
    – HelloHiHola
    yesterday




    $begingroup$
    I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
    $endgroup$
    – HelloHiHola
    yesterday












    $begingroup$
    oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
    $endgroup$
    – moonboots
    yesterday




    $begingroup$
    oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
    $endgroup$
    – moonboots
    yesterday




    2




    2




    $begingroup$
    I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
    $endgroup$
    – Adam Barnes
    yesterday




    $begingroup$
    I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
    $endgroup$
    – Adam Barnes
    yesterday












    $begingroup$
    it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
    $endgroup$
    – moonboots
    yesterday




    $begingroup$
    it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
    $endgroup$
    – moonboots
    yesterday













    7












    $begingroup$

    Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



    Adjust the following:



    Hedron: Icosahedron



    Shape: hex



    Frequency: as you want.



    enter image description here






    share|improve this answer









    $endgroup$

















      7












      $begingroup$

      Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



      Adjust the following:



      Hedron: Icosahedron



      Shape: hex



      Frequency: as you want.



      enter image description here






      share|improve this answer









      $endgroup$















        7












        7








        7





        $begingroup$

        Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



        Adjust the following:



        Hedron: Icosahedron



        Shape: hex



        Frequency: as you want.



        enter image description here






        share|improve this answer









        $endgroup$



        Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



        Adjust the following:



        Hedron: Icosahedron



        Shape: hex



        Frequency: as you want.



        enter image description here







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered yesterday









        FFellerFFeller

        1,28437




        1,28437




















            Skemi is a new contributor. Be nice, and check out our Code of Conduct.









            draft saved

            draft discarded


















            Skemi is a new contributor. Be nice, and check out our Code of Conduct.












            Skemi is a new contributor. Be nice, and check out our Code of Conduct.











            Skemi is a new contributor. Be nice, and check out our Code of Conduct.














            Thanks for contributing an answer to Blender Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135551%2fhow-do-i-construct-this-japanese-bowl%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            How to write a 12-bar blues melodyI-IV-V blues progressionHow to play the bridges in a standard blues progressionHow does Gdim7 fit in C# minor?question on a certain chord progressionMusicology of Melody12 bar blues, spread rhythm: alternative to 6th chord to avoid finger stretchChord progressions/ Root key/ MelodiesHow to put chords (POP-EDM) under a given lead vocal melody (starting from a good knowledge in music theory)Are there “rules” for improvising with the minor pentatonic scale over 12-bar shuffle?Confusion about blues scale and chords

            What if the end-user didn't have the required library?What is setup.py?What is a clean, pythonic way to have multiple constructors in Python?What does Ruby have that Python doesn't, and vice versa?What is the reason for having '//' in Python?How do I create a namespace package in Python?How to package shared objects that python modules depend on?setuptools vs. distutils: why is distutils still a thing?Navigation in Windows 10 vs code not going to virtualenv library when the same library is installed at user levelPython create package for local usePackaging a project that uses multiple python versionsWhy is permission denied on pip install except for when “--user” is included at end of command?

            Esgonzo ibérico Índice Descrición Distribución Hábitat Ameazas Notas Véxase tamén "Acerca dos nomes dos anfibios e réptiles galegos""Chalcides bedriagai"Chalcides bedriagai en Carrascal, L. M. Salvador, A. (Eds). Enciclopedia virtual de los vertebrados españoles. Museo Nacional de Ciencias Naturales, Madrid. España.Fotos