How do I construct this japanese bowl? The Next CEO of Stack Overflowvanishing displacement maps shortly after bakingDrawing/sketches in blenderWhy won't Difference subtract the geometry of this mesh?How to smooth extremely dense mesh?Modelling a Dagger (1): How to bend straight facesFill hole between a mesh and a planeHow to merge intersection of an object with itself?Modeling curved/round bulge on a flat surface?How do i manipulate a cylinder i have insertedHow can I keep the smoothness of an object when exporting it?
If the heap is initialized for security, then why is the stack uninitialized?
Would a galaxy be visible from outside, but nearby?
Why do remote companies require working in the US?
How do I go from 300 unfinished/half written blog posts, to published posts?
What flight has the highest ratio of time difference to flight time?
Inappropriate reference requests from Journal reviewers
Why does the UK parliament need a vote on the political declaration?
How to make a variable always equal to the result of some calculations?
What exact does MIB represent in SNMP? How is it different from OID?
Why do airplanes bank sharply to the right after air-to-air refueling?
How fast would a person need to move to trick the eye?
Unreliable Magic - Is it worth it?
WOW air has ceased operation, can I get my tickets refunded?
If a black hole is created from light, can this black hole then move at speed of light?
Why don't programming languages automatically manage the synchronous/asynchronous problem?
Is it professional to write unrelated content in an almost-empty email?
Which tube will fit a -(700 x 25c) wheel?
Do I need to enable Dev Hub in my PROD Org?
Is micro rebar a better way to reinforce concrete than rebar?
Complex fractions
What benefits would be gained by using human laborers instead of drones in deep sea mining?
Is there an analogue of projective spaces for proper schemes?
Different harmonic changes implied by a simple descending scale
Why do we use the plural of movies in this phrase "We went to the movies last night."?
How do I construct this japanese bowl?
The Next CEO of Stack Overflowvanishing displacement maps shortly after bakingDrawing/sketches in blenderWhy won't Difference subtract the geometry of this mesh?How to smooth extremely dense mesh?Modelling a Dagger (1): How to bend straight facesFill hole between a mesh and a planeHow to merge intersection of an object with itself?Modeling curved/round bulge on a flat surface?How do i manipulate a cylinder i have insertedHow can I keep the smoothness of an object when exporting it?
$begingroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.

modeling modifiers
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.

modeling modifiers
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
yesterday
add a comment |
$begingroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.

modeling modifiers
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.

modeling modifiers
modeling modifiers
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited yesterday
metaphor_set
4,3471718
4,3471718
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked yesterday
SkemiSkemi
433
433
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Skemi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
yesterday
add a comment |
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
yesterday
1
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
yesterday
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
yesterday
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

$endgroup$
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
yesterday
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
yesterday
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
yesterday
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
yesterday
add a comment |
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.

$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
);
);
, "mathjax-editing");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "502"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Skemi is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135551%2fhow-do-i-construct-this-japanese-bowl%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

$endgroup$
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
yesterday
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
yesterday
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
yesterday
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
yesterday
add a comment |
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

$endgroup$
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
yesterday
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
yesterday
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
yesterday
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
yesterday
add a comment |
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

$endgroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

edited yesterday
answered yesterday
moonbootsmoonboots
13.6k21025
13.6k21025
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
yesterday
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
yesterday
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
yesterday
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
yesterday
add a comment |
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
yesterday
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
yesterday
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
yesterday
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
yesterday
4
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
yesterday
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
yesterday
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
yesterday
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
yesterday
2
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
yesterday
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
yesterday
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
yesterday
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
yesterday
add a comment |
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.

$endgroup$
add a comment |
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.

$endgroup$
add a comment |
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.

$endgroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.

answered yesterday
FFellerFFeller
1,28437
1,28437
add a comment |
add a comment |
Skemi is a new contributor. Be nice, and check out our Code of Conduct.
Skemi is a new contributor. Be nice, and check out our Code of Conduct.
Skemi is a new contributor. Be nice, and check out our Code of Conduct.
Skemi is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135551%2fhow-do-i-construct-this-japanese-bowl%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
yesterday