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Does the shape of a die affect the probability of a number being rolled?



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
Time to retire the [rules-as-written] tag?Are there 12-sided d4 dice?3d6 vs a d20: What is the effect of a different probability curve?What is the probability for a thousand with 3 D10Dice pool success probability with one exploding dieImproving “fumbles” when using pools dice in TROS, part 2Does the chance of rolling a 1 in a pool of d10s increase as the number of dice increases?Help with probability for a complicated dice pool mechanicHow can I calculate the probability of being able to purchase a card in my custom die system?I need a dice system with a unique behavior and rate of growth (preferably in ANYDICE to verify)Converting this action resolution mechanic from total rolled to highest die rolledHow to calculate Yahtzee-like probability without too much by-hand work



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18












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Let's say I have a standard D4 and a custom D8 that has printed 1-4 and then 1-4 again (for a total of 8 sides).



Would both of these dice distribute the probably of rolling any given number equally?



I noticed recently that the D4 is really the only dice that doesn't "roll" and I am curious if this actually affects the probability of rolling a given number.



I am considering buying a custom D8 as described if nothing else because I hate trying to pick up D4s, but I wanted to make sure that the probability of rolling X is still the same before purchasing. I wouldn't want any form of advantage when rolling.



Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice? IMO the D8 should increase my probability of rolling X because the D8 can roll after it hits the surface. So any weight inconsistencies wont matter as much as the D4 where the heavy side fall first and because the bottom is complete flat, I would be less likely to roll anything that is not "the heavy side".










share|improve this question











$endgroup$







  • 4




    $begingroup$
    while I don't have any myself (ordering from the US is expensive), a few of my fellow players use 12-sided d4. I recently found them here. Note: I am not in any way affiliated with the linked shop, nor do I mean to advertise it (in fact, their 12-sided d4 are about their only item I would buy). It's just that, in my experience, it's not easy to find 12-sided d4 at all, and this site has them, so I want to save OP (and others) the time in finding them.
    $endgroup$
    – PixelMaster
    Apr 10 at 11:51







  • 1




    $begingroup$
    @KorvinStarmast not really? It just takes the concept of replacing a d4 with d8 one step further. This is beneficial not only because d4s don't really roll and rolling is nice (regardless of whether that affects the result or not), but also because d4s - especially metal d4s - are murderous weapons of deadly vicious torturous vile evil death, and d8s/d12s are not ^^
    $endgroup$
    – PixelMaster
    Apr 10 at 12:26







  • 2




    $begingroup$
    @PixelMaster I think it's an alternate answer to the d8 proposal, and I'd hate to see that good information on alternatives to the vile and pernicious d4 (sorry, carpet caltrops) be lost to posterity when comments get cleaned up. Up to you.
    $endgroup$
    – KorvinStarmast
    Apr 10 at 12:27







  • 4




    $begingroup$
    @KorvinStarmast We are strong. We are everywhere.
    $endgroup$
    – Hey I Can Chan
    Apr 10 at 13:14







  • 1




    $begingroup$
    Another D4 substitute is to flip two coins of different value, say a dime and a penny. Each head is worth 2, tails on the penny is worth 0, and tails on the dime is 1. Add the two coins' results to give an equal chance at 1, 2, 3, or 4.
    $endgroup$
    – Monty Harder
    Apr 10 at 16:03

















18












$begingroup$


Let's say I have a standard D4 and a custom D8 that has printed 1-4 and then 1-4 again (for a total of 8 sides).



Would both of these dice distribute the probably of rolling any given number equally?



I noticed recently that the D4 is really the only dice that doesn't "roll" and I am curious if this actually affects the probability of rolling a given number.



I am considering buying a custom D8 as described if nothing else because I hate trying to pick up D4s, but I wanted to make sure that the probability of rolling X is still the same before purchasing. I wouldn't want any form of advantage when rolling.



Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice? IMO the D8 should increase my probability of rolling X because the D8 can roll after it hits the surface. So any weight inconsistencies wont matter as much as the D4 where the heavy side fall first and because the bottom is complete flat, I would be less likely to roll anything that is not "the heavy side".










share|improve this question











$endgroup$







  • 4




    $begingroup$
    while I don't have any myself (ordering from the US is expensive), a few of my fellow players use 12-sided d4. I recently found them here. Note: I am not in any way affiliated with the linked shop, nor do I mean to advertise it (in fact, their 12-sided d4 are about their only item I would buy). It's just that, in my experience, it's not easy to find 12-sided d4 at all, and this site has them, so I want to save OP (and others) the time in finding them.
    $endgroup$
    – PixelMaster
    Apr 10 at 11:51







  • 1




    $begingroup$
    @KorvinStarmast not really? It just takes the concept of replacing a d4 with d8 one step further. This is beneficial not only because d4s don't really roll and rolling is nice (regardless of whether that affects the result or not), but also because d4s - especially metal d4s - are murderous weapons of deadly vicious torturous vile evil death, and d8s/d12s are not ^^
    $endgroup$
    – PixelMaster
    Apr 10 at 12:26







  • 2




    $begingroup$
    @PixelMaster I think it's an alternate answer to the d8 proposal, and I'd hate to see that good information on alternatives to the vile and pernicious d4 (sorry, carpet caltrops) be lost to posterity when comments get cleaned up. Up to you.
    $endgroup$
    – KorvinStarmast
    Apr 10 at 12:27







  • 4




    $begingroup$
    @KorvinStarmast We are strong. We are everywhere.
    $endgroup$
    – Hey I Can Chan
    Apr 10 at 13:14







  • 1




    $begingroup$
    Another D4 substitute is to flip two coins of different value, say a dime and a penny. Each head is worth 2, tails on the penny is worth 0, and tails on the dime is 1. Add the two coins' results to give an equal chance at 1, 2, 3, or 4.
    $endgroup$
    – Monty Harder
    Apr 10 at 16:03













18












18








18


1



$begingroup$


Let's say I have a standard D4 and a custom D8 that has printed 1-4 and then 1-4 again (for a total of 8 sides).



Would both of these dice distribute the probably of rolling any given number equally?



I noticed recently that the D4 is really the only dice that doesn't "roll" and I am curious if this actually affects the probability of rolling a given number.



I am considering buying a custom D8 as described if nothing else because I hate trying to pick up D4s, but I wanted to make sure that the probability of rolling X is still the same before purchasing. I wouldn't want any form of advantage when rolling.



Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice? IMO the D8 should increase my probability of rolling X because the D8 can roll after it hits the surface. So any weight inconsistencies wont matter as much as the D4 where the heavy side fall first and because the bottom is complete flat, I would be less likely to roll anything that is not "the heavy side".










share|improve this question











$endgroup$




Let's say I have a standard D4 and a custom D8 that has printed 1-4 and then 1-4 again (for a total of 8 sides).



Would both of these dice distribute the probably of rolling any given number equally?



I noticed recently that the D4 is really the only dice that doesn't "roll" and I am curious if this actually affects the probability of rolling a given number.



I am considering buying a custom D8 as described if nothing else because I hate trying to pick up D4s, but I wanted to make sure that the probability of rolling X is still the same before purchasing. I wouldn't want any form of advantage when rolling.



Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice? IMO the D8 should increase my probability of rolling X because the D8 can roll after it hits the surface. So any weight inconsistencies wont matter as much as the D4 where the heavy side fall first and because the bottom is complete flat, I would be less likely to roll anything that is not "the heavy side".







dice statistics






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Apr 10 at 13:30









Bloodcinder

24.2k390145




24.2k390145










asked Apr 10 at 11:40









SaggingRufusSaggingRufus

2,61421833




2,61421833







  • 4




    $begingroup$
    while I don't have any myself (ordering from the US is expensive), a few of my fellow players use 12-sided d4. I recently found them here. Note: I am not in any way affiliated with the linked shop, nor do I mean to advertise it (in fact, their 12-sided d4 are about their only item I would buy). It's just that, in my experience, it's not easy to find 12-sided d4 at all, and this site has them, so I want to save OP (and others) the time in finding them.
    $endgroup$
    – PixelMaster
    Apr 10 at 11:51







  • 1




    $begingroup$
    @KorvinStarmast not really? It just takes the concept of replacing a d4 with d8 one step further. This is beneficial not only because d4s don't really roll and rolling is nice (regardless of whether that affects the result or not), but also because d4s - especially metal d4s - are murderous weapons of deadly vicious torturous vile evil death, and d8s/d12s are not ^^
    $endgroup$
    – PixelMaster
    Apr 10 at 12:26







  • 2




    $begingroup$
    @PixelMaster I think it's an alternate answer to the d8 proposal, and I'd hate to see that good information on alternatives to the vile and pernicious d4 (sorry, carpet caltrops) be lost to posterity when comments get cleaned up. Up to you.
    $endgroup$
    – KorvinStarmast
    Apr 10 at 12:27







  • 4




    $begingroup$
    @KorvinStarmast We are strong. We are everywhere.
    $endgroup$
    – Hey I Can Chan
    Apr 10 at 13:14







  • 1




    $begingroup$
    Another D4 substitute is to flip two coins of different value, say a dime and a penny. Each head is worth 2, tails on the penny is worth 0, and tails on the dime is 1. Add the two coins' results to give an equal chance at 1, 2, 3, or 4.
    $endgroup$
    – Monty Harder
    Apr 10 at 16:03












  • 4




    $begingroup$
    while I don't have any myself (ordering from the US is expensive), a few of my fellow players use 12-sided d4. I recently found them here. Note: I am not in any way affiliated with the linked shop, nor do I mean to advertise it (in fact, their 12-sided d4 are about their only item I would buy). It's just that, in my experience, it's not easy to find 12-sided d4 at all, and this site has them, so I want to save OP (and others) the time in finding them.
    $endgroup$
    – PixelMaster
    Apr 10 at 11:51







  • 1




    $begingroup$
    @KorvinStarmast not really? It just takes the concept of replacing a d4 with d8 one step further. This is beneficial not only because d4s don't really roll and rolling is nice (regardless of whether that affects the result or not), but also because d4s - especially metal d4s - are murderous weapons of deadly vicious torturous vile evil death, and d8s/d12s are not ^^
    $endgroup$
    – PixelMaster
    Apr 10 at 12:26







  • 2




    $begingroup$
    @PixelMaster I think it's an alternate answer to the d8 proposal, and I'd hate to see that good information on alternatives to the vile and pernicious d4 (sorry, carpet caltrops) be lost to posterity when comments get cleaned up. Up to you.
    $endgroup$
    – KorvinStarmast
    Apr 10 at 12:27







  • 4




    $begingroup$
    @KorvinStarmast We are strong. We are everywhere.
    $endgroup$
    – Hey I Can Chan
    Apr 10 at 13:14







  • 1




    $begingroup$
    Another D4 substitute is to flip two coins of different value, say a dime and a penny. Each head is worth 2, tails on the penny is worth 0, and tails on the dime is 1. Add the two coins' results to give an equal chance at 1, 2, 3, or 4.
    $endgroup$
    – Monty Harder
    Apr 10 at 16:03







4




4




$begingroup$
while I don't have any myself (ordering from the US is expensive), a few of my fellow players use 12-sided d4. I recently found them here. Note: I am not in any way affiliated with the linked shop, nor do I mean to advertise it (in fact, their 12-sided d4 are about their only item I would buy). It's just that, in my experience, it's not easy to find 12-sided d4 at all, and this site has them, so I want to save OP (and others) the time in finding them.
$endgroup$
– PixelMaster
Apr 10 at 11:51





$begingroup$
while I don't have any myself (ordering from the US is expensive), a few of my fellow players use 12-sided d4. I recently found them here. Note: I am not in any way affiliated with the linked shop, nor do I mean to advertise it (in fact, their 12-sided d4 are about their only item I would buy). It's just that, in my experience, it's not easy to find 12-sided d4 at all, and this site has them, so I want to save OP (and others) the time in finding them.
$endgroup$
– PixelMaster
Apr 10 at 11:51





1




1




$begingroup$
@KorvinStarmast not really? It just takes the concept of replacing a d4 with d8 one step further. This is beneficial not only because d4s don't really roll and rolling is nice (regardless of whether that affects the result or not), but also because d4s - especially metal d4s - are murderous weapons of deadly vicious torturous vile evil death, and d8s/d12s are not ^^
$endgroup$
– PixelMaster
Apr 10 at 12:26





$begingroup$
@KorvinStarmast not really? It just takes the concept of replacing a d4 with d8 one step further. This is beneficial not only because d4s don't really roll and rolling is nice (regardless of whether that affects the result or not), but also because d4s - especially metal d4s - are murderous weapons of deadly vicious torturous vile evil death, and d8s/d12s are not ^^
$endgroup$
– PixelMaster
Apr 10 at 12:26





2




2




$begingroup$
@PixelMaster I think it's an alternate answer to the d8 proposal, and I'd hate to see that good information on alternatives to the vile and pernicious d4 (sorry, carpet caltrops) be lost to posterity when comments get cleaned up. Up to you.
$endgroup$
– KorvinStarmast
Apr 10 at 12:27





$begingroup$
@PixelMaster I think it's an alternate answer to the d8 proposal, and I'd hate to see that good information on alternatives to the vile and pernicious d4 (sorry, carpet caltrops) be lost to posterity when comments get cleaned up. Up to you.
$endgroup$
– KorvinStarmast
Apr 10 at 12:27





4




4




$begingroup$
@KorvinStarmast We are strong. We are everywhere.
$endgroup$
– Hey I Can Chan
Apr 10 at 13:14





$begingroup$
@KorvinStarmast We are strong. We are everywhere.
$endgroup$
– Hey I Can Chan
Apr 10 at 13:14





1




1




$begingroup$
Another D4 substitute is to flip two coins of different value, say a dime and a penny. Each head is worth 2, tails on the penny is worth 0, and tails on the dime is 1. Add the two coins' results to give an equal chance at 1, 2, 3, or 4.
$endgroup$
– Monty Harder
Apr 10 at 16:03




$begingroup$
Another D4 substitute is to flip two coins of different value, say a dime and a penny. Each head is worth 2, tails on the penny is worth 0, and tails on the dime is 1. Add the two coins' results to give an equal chance at 1, 2, 3, or 4.
$endgroup$
– Monty Harder
Apr 10 at 16:03










6 Answers
6






active

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31












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Statistically speaking, the probabilities of a d4 aren't affected by the shape, i.e. whether it's 4-sided, 8-sided, 12-sided etc.



This is basic statistic knowledge, but you can alternatively also verify it using sites such as anydice.com. See Sdjz's answer for details.



In real-world terms, ignoring statistics, the shape of your "d4" won't affect the result either, assuming that you use e.g. a dice shaker. If you roll with your hands only, though, it is easier to cheat with a standard d4 as opposed to 8- or more-sided d4s.



This is basic logic - if you try to throw a die in a certain way so that it lands on a specific number, you will have an easier time the fewer times the dice rolls / the fewer sides it has. Therefore, it's easier to cheat with a 4-sided d4 as opposed to an 8- or 12-sided d4, and it would be easier to cheat with a 20-sided d20 than with an 80-sided one.



Even if you don't intend to cheat, 8- or 12-sided d4s are probably a good choice.



Why, you ask? Because 4-sided d4s, especially metal ones, are notoriously murderous weapons of deadly vicious torturous vile evil death, and are probably better of being called carpet caltrops (credit goes to Korvin Starmast). These little f***ers are worse than Legos Lego bricks.



For illustration, I found the following image of a d4 on boardgamegeek.com:



d4 caltrop



I don't personally have d4s with more than 4 sides, since I have pretty cool metal d4s with rounded corners that are not as murderous. However, a few of my fellow players have 12-sided d4s, which can be found here.

Note: I am not in any way affiliated with the linked shop, nor do I mean to advertise it (in fact, their 12-sided d4 are about their only item I would buy). It's just that, in my experience, it's not easy to find 12-sided d4 at all, and this site has them, so I want to save OP (and others) the time in finding them.






share|improve this answer











$endgroup$








  • 21




    $begingroup$
    That die is painful just to look at oO
    $endgroup$
    – Pierre Cathé
    Apr 10 at 14:25






  • 1




    $begingroup$
    remember, it is "Lego bricks", not "legos." See bricks.meta.stackexchange.com/q/9/32 :-)
    $endgroup$
    – Rory Alsop
    Apr 10 at 22:58






  • 1




    $begingroup$
    @RoryAlsop, in colloquial English, it is often (perhaps usually) "Legos", not "Lego bricks".
    $endgroup$
    – Joe
    Apr 11 at 1:15






  • 1




    $begingroup$
    Only in colloquial US English, @Joe. And you will see from the link over on our Lego Stack Exchange site, Legos is definitively incorrect :-)
    $endgroup$
    – Rory Alsop
    Apr 11 at 6:46






  • 2




    $begingroup$
    In British English, the plural taking the singular "lego" is also fairly common :)
    $endgroup$
    – Prodigle
    Apr 11 at 8:10


















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D4's don't really "roll" which has always been a puzzle



There are a couple of ways around this, which include the d8 idea that you have, and the more "rolly" d12 approach which can be applied in two different ways.



  1. Get a custom d12 from a place like this (I have no affiliation
    with that site, but I just ordered some thanks to PixelMaster's
    link). Those only come up with a 1-4 result.

  2. Use a d12 and divide the result by 3, rounding up. As was shown for the d8 example by @Sdjz, the stats side of this works out.

Experience with d4 disdain (aka avoiding the Carpet Caltrops)



I have had a number of players and DM's, over the years, prefer method 2 due to how that pyramid shaped carpet caltrop of death, aka the d4, doesn't roll. It also got us rolling our d12's since they don't get a lot of love in general but we had bought them with the pack.



We had a player in the 90's who hated the d4 shape - possibly for similar reasons expressed in your question - who rolled a d20 and divided by 5, rounding up. The mental math isn't hard. It worked, but as often as a d20 gets rolled already, my preference for a sub was the d12 as explained in item 2.



We had one DM in the 80's who insisted that for a d4 we hold it by the top, and toss it into the air so that it would spin, before falling. I recommend against that, thougH. If you have a large area to roll dice that can work out, but at a typical table that led to a "flying d4" problem that could knock over minis or bounce off of things and onto the floor. (And then there's the old "you'll put someone's eye out!" problem with an over exuberant tossing moment).



The "roll a rollier die" solution was generally more satisfying. Dice shaker cups (as @PixelMaster pointed out) can also help with 'rolling' the d4. @HeyICanChan pointed to another "custom" option here. (No affiliation with that site either).






share|improve this answer











$endgroup$












  • $begingroup$
    toss a d4 in the air? Better not have metal d4s, or your table is going to look like a world war 3 battle field by the time your session is over.
    $endgroup$
    – PixelMaster
    Apr 10 at 12:48










  • $begingroup$
    @PixelMaster We only had plastic dice in those days: the 1980's, before the fancier stuff was available. That tossing thing was, I always thought, 'manipulable by someone who practiced a lot' ... but we never did a conclusive test.
    $endgroup$
    – KorvinStarmast
    Apr 10 at 12:53






  • 2




    $begingroup$
    RE: "We had one DM in the 80's…" That's because in either the Dungeon Master's Guide or Player's Handbook for AD&D that's pretty much how Gygax says to roll a d4: not pick it up by the point and throw it up — that's dumb and dangerous —, but to pick up a d4 by the point and drop it. I'm not kidding. (I remember being a young 'un baffled by the d4 until reading that section.)
    $endgroup$
    – Hey I Can Chan
    Apr 10 at 13:59










  • $begingroup$
    could also buy a d100 and divide by 25 and round up. Very "rolly."
    $endgroup$
    – tox123
    Apr 11 at 2:45










  • $begingroup$
    @tox123 I was the only one of our group who ever got a d100 - nobody else liked them at all.
    $endgroup$
    – KorvinStarmast
    Apr 11 at 10:53


















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Such a custom d8 is statistically equivalent to a d4



Assuming that the d8 is fair, the odds of getting each result are 1/8. Since each number (1-4) appears twice in the custom d8, the probability of rolling each of the numbers is 1/8 + 1/8 = 1/4 which is the same as in a normal fair d4.



You can also see this anydice program that illustrates this:



output 1d4 named "normal d4"
output 1,1,2,2,3,3,4,4 named "custom d8"





share|improve this answer











$endgroup$








  • 9




    $begingroup$
    I think OP might be more interested in how the non-rolling property of standard d4s affects their results, rather than statistics. Unfortunately, that's not clearly answerable, except maybe that it's easier to cheat with 4-sided d4s than 8-sided ones.
    $endgroup$
    – PixelMaster
    Apr 10 at 11:53







  • 3




    $begingroup$
    @PixelMaster Perhaps you are right that it is what OP is actually interested in but I read the question as a statistics so I answered from a purely statistical point of view. I will keep an eye out for any feedback from OP in this regard though.
    $endgroup$
    – Sdjz
    Apr 10 at 11:59







  • 1




    $begingroup$
    I'm not saying that your answer is inappropriate. In fact, this question needs an answer from a statistical point of view, since that's the only really observable factor. However, I would add a paragraph mentioning that the rolling behavior of d4s or d8s doesn't influence the results in any predictable or statistically significant way.
    $endgroup$
    – PixelMaster
    Apr 10 at 12:03







  • 2




    $begingroup$
    This answer is correct for the stats portion (which I do appreciate), I was more wondering if the shape of the dice itself will affect the probability of rolling X. Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice? IMO the D8 should increase my probability of rolling X because the D8 can roll after it hits the surface. So any weight inconsistencies wont matter as much as the D4 where the heavy side fall first and because the bottom is complete flat, I would be less likely to roll anything that is not "the heavy side".
    $endgroup$
    – SaggingRufus
    Apr 10 at 12:22










  • $begingroup$
    @SaggingRufus Ah that does make sense but unfortunately anything I add to that effect would be just my opinion. I will leave it to people that are more knowladgeable than me in that regard.
    $endgroup$
    – Sdjz
    Apr 10 at 12:32


















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Theoretically not, but



how the dice rolls is an important factor in randomization.
There is an excellent numberphile video where a mathematician explain the factors that lead to a dice being biased or not.



A summary of the video: There are many factors that contribute to randomization of dice results and the more of them are present in a roll, the better (or more random) are the results. If a dice doesn't roll you get a less random result. So you will probably have a small bias towards some numbers because of your individual way of throwing a dice.



If you want to know the details it's best if you watch the video.






share|improve this answer











$endgroup$












  • $begingroup$
    Having watched both video parts again, there is an important factor worth noting which is only mentioned in passing in the videos: the density of the finished dice is uniform or is geometrically similar; a different material density could significantly affect the resulting probability.
    $endgroup$
    – FluxIX
    Apr 10 at 15:31


















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$begingroup$

The probabilities of getting various values with dice can't be proved statistically. Statistical calculations assume things about these probabilities. The probabilities are what they are because of physics and symmetry.



IIRC there is a user on here named "seven-sided die." With all due respect to this user, the ... er ... typical dice we use are either regular polyhedra or shapes with almost as much symmetry as regular polyhedra. If you have such a die with no markings or etched numbers on it, then any face is equivalent to any other face, in the sense that you can rotate the die so that face A comes on top of face B, and when you have done so, the new state of the unmarked die is indistinguishable from the old state. The new surface coincides with the old surface, the center of mass is in the same place, and so on.



This symmetry implies that if you pick up the die without paying any attention to its orientation, and then throw it, then any initial throw you do is no more or less likely than any other throw in which the die has been reoriented to have B in place of A. Even if the way you throw is not random (e.g., you always throw your d6 from a certain orientation, with 5 on top), the physics of rolling dice is that the motion is exponentially sensitive to the initial conditions, so your choice doesn't actually influence the probabilities. There are a lot of processes that are random for this reason, including weather (on long time scales) or the fall of a pencil balanced on its tip.



This sensitivity to initial conditions could fail if the die doesn't really roll well, and that would be a reason not to use four-sided dice. (Or you could just make a habit of shaking them in your hand.) But the issue would be that a player could cheat, not that the die would intrinsically favor one side over the other if the player is honest.



Sagging Rufus wrote:




Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice?




If you pick up the d4 without looking at it or intentionally trying to orient it in a particular way, then by symmetry, for any motion you could trace out that leads to rolling 1, you would have some other motion that would lead to rolling 2. By symmetry, these initial conditions would be equally likely, and therefore the final results would be equally likely.






share|improve this answer











$endgroup$




















    1












    $begingroup$

    The "fairness" of dice can be divided into two factors. The fairness of the throw, and the fairness of the dice themselves.



    If the dice themselves aren't fair then it makes a difference. So pragmatically yes there is a difference between a D4 and a D8. The more faces and the more edges the greater probability of having a geometric defect in manufacturing.






    share|improve this answer








    New contributor




    MaxW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$












    • $begingroup$
      Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Can you elaborate on your answer and support your claims by citing evidence?
      $endgroup$
      – V2Blast
      Apr 11 at 5:10










    • $begingroup$
      @V2Blast - For manufacturing problems see for instance youtube.com/watch?v=MRzg_M8pQms // Fair roll? - To prevent some rolling techniques is why gamblers must bounce the dice of the wall when playing craps.
      $endgroup$
      – MaxW
      Apr 11 at 5:17











    • $begingroup$
      Please edit that information into your answer. :)
      $endgroup$
      – V2Blast
      Apr 11 at 5:44











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    31












    $begingroup$

    Statistically speaking, the probabilities of a d4 aren't affected by the shape, i.e. whether it's 4-sided, 8-sided, 12-sided etc.



    This is basic statistic knowledge, but you can alternatively also verify it using sites such as anydice.com. See Sdjz's answer for details.



    In real-world terms, ignoring statistics, the shape of your "d4" won't affect the result either, assuming that you use e.g. a dice shaker. If you roll with your hands only, though, it is easier to cheat with a standard d4 as opposed to 8- or more-sided d4s.



    This is basic logic - if you try to throw a die in a certain way so that it lands on a specific number, you will have an easier time the fewer times the dice rolls / the fewer sides it has. Therefore, it's easier to cheat with a 4-sided d4 as opposed to an 8- or 12-sided d4, and it would be easier to cheat with a 20-sided d20 than with an 80-sided one.



    Even if you don't intend to cheat, 8- or 12-sided d4s are probably a good choice.



    Why, you ask? Because 4-sided d4s, especially metal ones, are notoriously murderous weapons of deadly vicious torturous vile evil death, and are probably better of being called carpet caltrops (credit goes to Korvin Starmast). These little f***ers are worse than Legos Lego bricks.



    For illustration, I found the following image of a d4 on boardgamegeek.com:



    d4 caltrop



    I don't personally have d4s with more than 4 sides, since I have pretty cool metal d4s with rounded corners that are not as murderous. However, a few of my fellow players have 12-sided d4s, which can be found here.

    Note: I am not in any way affiliated with the linked shop, nor do I mean to advertise it (in fact, their 12-sided d4 are about their only item I would buy). It's just that, in my experience, it's not easy to find 12-sided d4 at all, and this site has them, so I want to save OP (and others) the time in finding them.






    share|improve this answer











    $endgroup$








    • 21




      $begingroup$
      That die is painful just to look at oO
      $endgroup$
      – Pierre Cathé
      Apr 10 at 14:25






    • 1




      $begingroup$
      remember, it is "Lego bricks", not "legos." See bricks.meta.stackexchange.com/q/9/32 :-)
      $endgroup$
      – Rory Alsop
      Apr 10 at 22:58






    • 1




      $begingroup$
      @RoryAlsop, in colloquial English, it is often (perhaps usually) "Legos", not "Lego bricks".
      $endgroup$
      – Joe
      Apr 11 at 1:15






    • 1




      $begingroup$
      Only in colloquial US English, @Joe. And you will see from the link over on our Lego Stack Exchange site, Legos is definitively incorrect :-)
      $endgroup$
      – Rory Alsop
      Apr 11 at 6:46






    • 2




      $begingroup$
      In British English, the plural taking the singular "lego" is also fairly common :)
      $endgroup$
      – Prodigle
      Apr 11 at 8:10















    31












    $begingroup$

    Statistically speaking, the probabilities of a d4 aren't affected by the shape, i.e. whether it's 4-sided, 8-sided, 12-sided etc.



    This is basic statistic knowledge, but you can alternatively also verify it using sites such as anydice.com. See Sdjz's answer for details.



    In real-world terms, ignoring statistics, the shape of your "d4" won't affect the result either, assuming that you use e.g. a dice shaker. If you roll with your hands only, though, it is easier to cheat with a standard d4 as opposed to 8- or more-sided d4s.



    This is basic logic - if you try to throw a die in a certain way so that it lands on a specific number, you will have an easier time the fewer times the dice rolls / the fewer sides it has. Therefore, it's easier to cheat with a 4-sided d4 as opposed to an 8- or 12-sided d4, and it would be easier to cheat with a 20-sided d20 than with an 80-sided one.



    Even if you don't intend to cheat, 8- or 12-sided d4s are probably a good choice.



    Why, you ask? Because 4-sided d4s, especially metal ones, are notoriously murderous weapons of deadly vicious torturous vile evil death, and are probably better of being called carpet caltrops (credit goes to Korvin Starmast). These little f***ers are worse than Legos Lego bricks.



    For illustration, I found the following image of a d4 on boardgamegeek.com:



    d4 caltrop



    I don't personally have d4s with more than 4 sides, since I have pretty cool metal d4s with rounded corners that are not as murderous. However, a few of my fellow players have 12-sided d4s, which can be found here.

    Note: I am not in any way affiliated with the linked shop, nor do I mean to advertise it (in fact, their 12-sided d4 are about their only item I would buy). It's just that, in my experience, it's not easy to find 12-sided d4 at all, and this site has them, so I want to save OP (and others) the time in finding them.






    share|improve this answer











    $endgroup$








    • 21




      $begingroup$
      That die is painful just to look at oO
      $endgroup$
      – Pierre Cathé
      Apr 10 at 14:25






    • 1




      $begingroup$
      remember, it is "Lego bricks", not "legos." See bricks.meta.stackexchange.com/q/9/32 :-)
      $endgroup$
      – Rory Alsop
      Apr 10 at 22:58






    • 1




      $begingroup$
      @RoryAlsop, in colloquial English, it is often (perhaps usually) "Legos", not "Lego bricks".
      $endgroup$
      – Joe
      Apr 11 at 1:15






    • 1




      $begingroup$
      Only in colloquial US English, @Joe. And you will see from the link over on our Lego Stack Exchange site, Legos is definitively incorrect :-)
      $endgroup$
      – Rory Alsop
      Apr 11 at 6:46






    • 2




      $begingroup$
      In British English, the plural taking the singular "lego" is also fairly common :)
      $endgroup$
      – Prodigle
      Apr 11 at 8:10













    31












    31








    31





    $begingroup$

    Statistically speaking, the probabilities of a d4 aren't affected by the shape, i.e. whether it's 4-sided, 8-sided, 12-sided etc.



    This is basic statistic knowledge, but you can alternatively also verify it using sites such as anydice.com. See Sdjz's answer for details.



    In real-world terms, ignoring statistics, the shape of your "d4" won't affect the result either, assuming that you use e.g. a dice shaker. If you roll with your hands only, though, it is easier to cheat with a standard d4 as opposed to 8- or more-sided d4s.



    This is basic logic - if you try to throw a die in a certain way so that it lands on a specific number, you will have an easier time the fewer times the dice rolls / the fewer sides it has. Therefore, it's easier to cheat with a 4-sided d4 as opposed to an 8- or 12-sided d4, and it would be easier to cheat with a 20-sided d20 than with an 80-sided one.



    Even if you don't intend to cheat, 8- or 12-sided d4s are probably a good choice.



    Why, you ask? Because 4-sided d4s, especially metal ones, are notoriously murderous weapons of deadly vicious torturous vile evil death, and are probably better of being called carpet caltrops (credit goes to Korvin Starmast). These little f***ers are worse than Legos Lego bricks.



    For illustration, I found the following image of a d4 on boardgamegeek.com:



    d4 caltrop



    I don't personally have d4s with more than 4 sides, since I have pretty cool metal d4s with rounded corners that are not as murderous. However, a few of my fellow players have 12-sided d4s, which can be found here.

    Note: I am not in any way affiliated with the linked shop, nor do I mean to advertise it (in fact, their 12-sided d4 are about their only item I would buy). It's just that, in my experience, it's not easy to find 12-sided d4 at all, and this site has them, so I want to save OP (and others) the time in finding them.






    share|improve this answer











    $endgroup$



    Statistically speaking, the probabilities of a d4 aren't affected by the shape, i.e. whether it's 4-sided, 8-sided, 12-sided etc.



    This is basic statistic knowledge, but you can alternatively also verify it using sites such as anydice.com. See Sdjz's answer for details.



    In real-world terms, ignoring statistics, the shape of your "d4" won't affect the result either, assuming that you use e.g. a dice shaker. If you roll with your hands only, though, it is easier to cheat with a standard d4 as opposed to 8- or more-sided d4s.



    This is basic logic - if you try to throw a die in a certain way so that it lands on a specific number, you will have an easier time the fewer times the dice rolls / the fewer sides it has. Therefore, it's easier to cheat with a 4-sided d4 as opposed to an 8- or 12-sided d4, and it would be easier to cheat with a 20-sided d20 than with an 80-sided one.



    Even if you don't intend to cheat, 8- or 12-sided d4s are probably a good choice.



    Why, you ask? Because 4-sided d4s, especially metal ones, are notoriously murderous weapons of deadly vicious torturous vile evil death, and are probably better of being called carpet caltrops (credit goes to Korvin Starmast). These little f***ers are worse than Legos Lego bricks.



    For illustration, I found the following image of a d4 on boardgamegeek.com:



    d4 caltrop



    I don't personally have d4s with more than 4 sides, since I have pretty cool metal d4s with rounded corners that are not as murderous. However, a few of my fellow players have 12-sided d4s, which can be found here.

    Note: I am not in any way affiliated with the linked shop, nor do I mean to advertise it (in fact, their 12-sided d4 are about their only item I would buy). It's just that, in my experience, it's not easy to find 12-sided d4 at all, and this site has them, so I want to save OP (and others) the time in finding them.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Apr 11 at 12:02

























    answered Apr 10 at 12:45









    PixelMasterPixelMaster

    13.3k350122




    13.3k350122







    • 21




      $begingroup$
      That die is painful just to look at oO
      $endgroup$
      – Pierre Cathé
      Apr 10 at 14:25






    • 1




      $begingroup$
      remember, it is "Lego bricks", not "legos." See bricks.meta.stackexchange.com/q/9/32 :-)
      $endgroup$
      – Rory Alsop
      Apr 10 at 22:58






    • 1




      $begingroup$
      @RoryAlsop, in colloquial English, it is often (perhaps usually) "Legos", not "Lego bricks".
      $endgroup$
      – Joe
      Apr 11 at 1:15






    • 1




      $begingroup$
      Only in colloquial US English, @Joe. And you will see from the link over on our Lego Stack Exchange site, Legos is definitively incorrect :-)
      $endgroup$
      – Rory Alsop
      Apr 11 at 6:46






    • 2




      $begingroup$
      In British English, the plural taking the singular "lego" is also fairly common :)
      $endgroup$
      – Prodigle
      Apr 11 at 8:10












    • 21




      $begingroup$
      That die is painful just to look at oO
      $endgroup$
      – Pierre Cathé
      Apr 10 at 14:25






    • 1




      $begingroup$
      remember, it is "Lego bricks", not "legos." See bricks.meta.stackexchange.com/q/9/32 :-)
      $endgroup$
      – Rory Alsop
      Apr 10 at 22:58






    • 1




      $begingroup$
      @RoryAlsop, in colloquial English, it is often (perhaps usually) "Legos", not "Lego bricks".
      $endgroup$
      – Joe
      Apr 11 at 1:15






    • 1




      $begingroup$
      Only in colloquial US English, @Joe. And you will see from the link over on our Lego Stack Exchange site, Legos is definitively incorrect :-)
      $endgroup$
      – Rory Alsop
      Apr 11 at 6:46






    • 2




      $begingroup$
      In British English, the plural taking the singular "lego" is also fairly common :)
      $endgroup$
      – Prodigle
      Apr 11 at 8:10







    21




    21




    $begingroup$
    That die is painful just to look at oO
    $endgroup$
    – Pierre Cathé
    Apr 10 at 14:25




    $begingroup$
    That die is painful just to look at oO
    $endgroup$
    – Pierre Cathé
    Apr 10 at 14:25




    1




    1




    $begingroup$
    remember, it is "Lego bricks", not "legos." See bricks.meta.stackexchange.com/q/9/32 :-)
    $endgroup$
    – Rory Alsop
    Apr 10 at 22:58




    $begingroup$
    remember, it is "Lego bricks", not "legos." See bricks.meta.stackexchange.com/q/9/32 :-)
    $endgroup$
    – Rory Alsop
    Apr 10 at 22:58




    1




    1




    $begingroup$
    @RoryAlsop, in colloquial English, it is often (perhaps usually) "Legos", not "Lego bricks".
    $endgroup$
    – Joe
    Apr 11 at 1:15




    $begingroup$
    @RoryAlsop, in colloquial English, it is often (perhaps usually) "Legos", not "Lego bricks".
    $endgroup$
    – Joe
    Apr 11 at 1:15




    1




    1




    $begingroup$
    Only in colloquial US English, @Joe. And you will see from the link over on our Lego Stack Exchange site, Legos is definitively incorrect :-)
    $endgroup$
    – Rory Alsop
    Apr 11 at 6:46




    $begingroup$
    Only in colloquial US English, @Joe. And you will see from the link over on our Lego Stack Exchange site, Legos is definitively incorrect :-)
    $endgroup$
    – Rory Alsop
    Apr 11 at 6:46




    2




    2




    $begingroup$
    In British English, the plural taking the singular "lego" is also fairly common :)
    $endgroup$
    – Prodigle
    Apr 11 at 8:10




    $begingroup$
    In British English, the plural taking the singular "lego" is also fairly common :)
    $endgroup$
    – Prodigle
    Apr 11 at 8:10













    12












    $begingroup$

    D4's don't really "roll" which has always been a puzzle



    There are a couple of ways around this, which include the d8 idea that you have, and the more "rolly" d12 approach which can be applied in two different ways.



    1. Get a custom d12 from a place like this (I have no affiliation
      with that site, but I just ordered some thanks to PixelMaster's
      link). Those only come up with a 1-4 result.

    2. Use a d12 and divide the result by 3, rounding up. As was shown for the d8 example by @Sdjz, the stats side of this works out.

    Experience with d4 disdain (aka avoiding the Carpet Caltrops)



    I have had a number of players and DM's, over the years, prefer method 2 due to how that pyramid shaped carpet caltrop of death, aka the d4, doesn't roll. It also got us rolling our d12's since they don't get a lot of love in general but we had bought them with the pack.



    We had a player in the 90's who hated the d4 shape - possibly for similar reasons expressed in your question - who rolled a d20 and divided by 5, rounding up. The mental math isn't hard. It worked, but as often as a d20 gets rolled already, my preference for a sub was the d12 as explained in item 2.



    We had one DM in the 80's who insisted that for a d4 we hold it by the top, and toss it into the air so that it would spin, before falling. I recommend against that, thougH. If you have a large area to roll dice that can work out, but at a typical table that led to a "flying d4" problem that could knock over minis or bounce off of things and onto the floor. (And then there's the old "you'll put someone's eye out!" problem with an over exuberant tossing moment).



    The "roll a rollier die" solution was generally more satisfying. Dice shaker cups (as @PixelMaster pointed out) can also help with 'rolling' the d4. @HeyICanChan pointed to another "custom" option here. (No affiliation with that site either).






    share|improve this answer











    $endgroup$












    • $begingroup$
      toss a d4 in the air? Better not have metal d4s, or your table is going to look like a world war 3 battle field by the time your session is over.
      $endgroup$
      – PixelMaster
      Apr 10 at 12:48










    • $begingroup$
      @PixelMaster We only had plastic dice in those days: the 1980's, before the fancier stuff was available. That tossing thing was, I always thought, 'manipulable by someone who practiced a lot' ... but we never did a conclusive test.
      $endgroup$
      – KorvinStarmast
      Apr 10 at 12:53






    • 2




      $begingroup$
      RE: "We had one DM in the 80's…" That's because in either the Dungeon Master's Guide or Player's Handbook for AD&D that's pretty much how Gygax says to roll a d4: not pick it up by the point and throw it up — that's dumb and dangerous —, but to pick up a d4 by the point and drop it. I'm not kidding. (I remember being a young 'un baffled by the d4 until reading that section.)
      $endgroup$
      – Hey I Can Chan
      Apr 10 at 13:59










    • $begingroup$
      could also buy a d100 and divide by 25 and round up. Very "rolly."
      $endgroup$
      – tox123
      Apr 11 at 2:45










    • $begingroup$
      @tox123 I was the only one of our group who ever got a d100 - nobody else liked them at all.
      $endgroup$
      – KorvinStarmast
      Apr 11 at 10:53















    12












    $begingroup$

    D4's don't really "roll" which has always been a puzzle



    There are a couple of ways around this, which include the d8 idea that you have, and the more "rolly" d12 approach which can be applied in two different ways.



    1. Get a custom d12 from a place like this (I have no affiliation
      with that site, but I just ordered some thanks to PixelMaster's
      link). Those only come up with a 1-4 result.

    2. Use a d12 and divide the result by 3, rounding up. As was shown for the d8 example by @Sdjz, the stats side of this works out.

    Experience with d4 disdain (aka avoiding the Carpet Caltrops)



    I have had a number of players and DM's, over the years, prefer method 2 due to how that pyramid shaped carpet caltrop of death, aka the d4, doesn't roll. It also got us rolling our d12's since they don't get a lot of love in general but we had bought them with the pack.



    We had a player in the 90's who hated the d4 shape - possibly for similar reasons expressed in your question - who rolled a d20 and divided by 5, rounding up. The mental math isn't hard. It worked, but as often as a d20 gets rolled already, my preference for a sub was the d12 as explained in item 2.



    We had one DM in the 80's who insisted that for a d4 we hold it by the top, and toss it into the air so that it would spin, before falling. I recommend against that, thougH. If you have a large area to roll dice that can work out, but at a typical table that led to a "flying d4" problem that could knock over minis or bounce off of things and onto the floor. (And then there's the old "you'll put someone's eye out!" problem with an over exuberant tossing moment).



    The "roll a rollier die" solution was generally more satisfying. Dice shaker cups (as @PixelMaster pointed out) can also help with 'rolling' the d4. @HeyICanChan pointed to another "custom" option here. (No affiliation with that site either).






    share|improve this answer











    $endgroup$












    • $begingroup$
      toss a d4 in the air? Better not have metal d4s, or your table is going to look like a world war 3 battle field by the time your session is over.
      $endgroup$
      – PixelMaster
      Apr 10 at 12:48










    • $begingroup$
      @PixelMaster We only had plastic dice in those days: the 1980's, before the fancier stuff was available. That tossing thing was, I always thought, 'manipulable by someone who practiced a lot' ... but we never did a conclusive test.
      $endgroup$
      – KorvinStarmast
      Apr 10 at 12:53






    • 2




      $begingroup$
      RE: "We had one DM in the 80's…" That's because in either the Dungeon Master's Guide or Player's Handbook for AD&D that's pretty much how Gygax says to roll a d4: not pick it up by the point and throw it up — that's dumb and dangerous —, but to pick up a d4 by the point and drop it. I'm not kidding. (I remember being a young 'un baffled by the d4 until reading that section.)
      $endgroup$
      – Hey I Can Chan
      Apr 10 at 13:59










    • $begingroup$
      could also buy a d100 and divide by 25 and round up. Very "rolly."
      $endgroup$
      – tox123
      Apr 11 at 2:45










    • $begingroup$
      @tox123 I was the only one of our group who ever got a d100 - nobody else liked them at all.
      $endgroup$
      – KorvinStarmast
      Apr 11 at 10:53













    12












    12








    12





    $begingroup$

    D4's don't really "roll" which has always been a puzzle



    There are a couple of ways around this, which include the d8 idea that you have, and the more "rolly" d12 approach which can be applied in two different ways.



    1. Get a custom d12 from a place like this (I have no affiliation
      with that site, but I just ordered some thanks to PixelMaster's
      link). Those only come up with a 1-4 result.

    2. Use a d12 and divide the result by 3, rounding up. As was shown for the d8 example by @Sdjz, the stats side of this works out.

    Experience with d4 disdain (aka avoiding the Carpet Caltrops)



    I have had a number of players and DM's, over the years, prefer method 2 due to how that pyramid shaped carpet caltrop of death, aka the d4, doesn't roll. It also got us rolling our d12's since they don't get a lot of love in general but we had bought them with the pack.



    We had a player in the 90's who hated the d4 shape - possibly for similar reasons expressed in your question - who rolled a d20 and divided by 5, rounding up. The mental math isn't hard. It worked, but as often as a d20 gets rolled already, my preference for a sub was the d12 as explained in item 2.



    We had one DM in the 80's who insisted that for a d4 we hold it by the top, and toss it into the air so that it would spin, before falling. I recommend against that, thougH. If you have a large area to roll dice that can work out, but at a typical table that led to a "flying d4" problem that could knock over minis or bounce off of things and onto the floor. (And then there's the old "you'll put someone's eye out!" problem with an over exuberant tossing moment).



    The "roll a rollier die" solution was generally more satisfying. Dice shaker cups (as @PixelMaster pointed out) can also help with 'rolling' the d4. @HeyICanChan pointed to another "custom" option here. (No affiliation with that site either).






    share|improve this answer











    $endgroup$



    D4's don't really "roll" which has always been a puzzle



    There are a couple of ways around this, which include the d8 idea that you have, and the more "rolly" d12 approach which can be applied in two different ways.



    1. Get a custom d12 from a place like this (I have no affiliation
      with that site, but I just ordered some thanks to PixelMaster's
      link). Those only come up with a 1-4 result.

    2. Use a d12 and divide the result by 3, rounding up. As was shown for the d8 example by @Sdjz, the stats side of this works out.

    Experience with d4 disdain (aka avoiding the Carpet Caltrops)



    I have had a number of players and DM's, over the years, prefer method 2 due to how that pyramid shaped carpet caltrop of death, aka the d4, doesn't roll. It also got us rolling our d12's since they don't get a lot of love in general but we had bought them with the pack.



    We had a player in the 90's who hated the d4 shape - possibly for similar reasons expressed in your question - who rolled a d20 and divided by 5, rounding up. The mental math isn't hard. It worked, but as often as a d20 gets rolled already, my preference for a sub was the d12 as explained in item 2.



    We had one DM in the 80's who insisted that for a d4 we hold it by the top, and toss it into the air so that it would spin, before falling. I recommend against that, thougH. If you have a large area to roll dice that can work out, but at a typical table that led to a "flying d4" problem that could knock over minis or bounce off of things and onto the floor. (And then there's the old "you'll put someone's eye out!" problem with an over exuberant tossing moment).



    The "roll a rollier die" solution was generally more satisfying. Dice shaker cups (as @PixelMaster pointed out) can also help with 'rolling' the d4. @HeyICanChan pointed to another "custom" option here. (No affiliation with that site either).







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Apr 10 at 14:20

























    answered Apr 10 at 12:36









    KorvinStarmastKorvinStarmast

    84k20261455




    84k20261455











    • $begingroup$
      toss a d4 in the air? Better not have metal d4s, or your table is going to look like a world war 3 battle field by the time your session is over.
      $endgroup$
      – PixelMaster
      Apr 10 at 12:48










    • $begingroup$
      @PixelMaster We only had plastic dice in those days: the 1980's, before the fancier stuff was available. That tossing thing was, I always thought, 'manipulable by someone who practiced a lot' ... but we never did a conclusive test.
      $endgroup$
      – KorvinStarmast
      Apr 10 at 12:53






    • 2




      $begingroup$
      RE: "We had one DM in the 80's…" That's because in either the Dungeon Master's Guide or Player's Handbook for AD&D that's pretty much how Gygax says to roll a d4: not pick it up by the point and throw it up — that's dumb and dangerous —, but to pick up a d4 by the point and drop it. I'm not kidding. (I remember being a young 'un baffled by the d4 until reading that section.)
      $endgroup$
      – Hey I Can Chan
      Apr 10 at 13:59










    • $begingroup$
      could also buy a d100 and divide by 25 and round up. Very "rolly."
      $endgroup$
      – tox123
      Apr 11 at 2:45










    • $begingroup$
      @tox123 I was the only one of our group who ever got a d100 - nobody else liked them at all.
      $endgroup$
      – KorvinStarmast
      Apr 11 at 10:53
















    • $begingroup$
      toss a d4 in the air? Better not have metal d4s, or your table is going to look like a world war 3 battle field by the time your session is over.
      $endgroup$
      – PixelMaster
      Apr 10 at 12:48










    • $begingroup$
      @PixelMaster We only had plastic dice in those days: the 1980's, before the fancier stuff was available. That tossing thing was, I always thought, 'manipulable by someone who practiced a lot' ... but we never did a conclusive test.
      $endgroup$
      – KorvinStarmast
      Apr 10 at 12:53






    • 2




      $begingroup$
      RE: "We had one DM in the 80's…" That's because in either the Dungeon Master's Guide or Player's Handbook for AD&D that's pretty much how Gygax says to roll a d4: not pick it up by the point and throw it up — that's dumb and dangerous —, but to pick up a d4 by the point and drop it. I'm not kidding. (I remember being a young 'un baffled by the d4 until reading that section.)
      $endgroup$
      – Hey I Can Chan
      Apr 10 at 13:59










    • $begingroup$
      could also buy a d100 and divide by 25 and round up. Very "rolly."
      $endgroup$
      – tox123
      Apr 11 at 2:45










    • $begingroup$
      @tox123 I was the only one of our group who ever got a d100 - nobody else liked them at all.
      $endgroup$
      – KorvinStarmast
      Apr 11 at 10:53















    $begingroup$
    toss a d4 in the air? Better not have metal d4s, or your table is going to look like a world war 3 battle field by the time your session is over.
    $endgroup$
    – PixelMaster
    Apr 10 at 12:48




    $begingroup$
    toss a d4 in the air? Better not have metal d4s, or your table is going to look like a world war 3 battle field by the time your session is over.
    $endgroup$
    – PixelMaster
    Apr 10 at 12:48












    $begingroup$
    @PixelMaster We only had plastic dice in those days: the 1980's, before the fancier stuff was available. That tossing thing was, I always thought, 'manipulable by someone who practiced a lot' ... but we never did a conclusive test.
    $endgroup$
    – KorvinStarmast
    Apr 10 at 12:53




    $begingroup$
    @PixelMaster We only had plastic dice in those days: the 1980's, before the fancier stuff was available. That tossing thing was, I always thought, 'manipulable by someone who practiced a lot' ... but we never did a conclusive test.
    $endgroup$
    – KorvinStarmast
    Apr 10 at 12:53




    2




    2




    $begingroup$
    RE: "We had one DM in the 80's…" That's because in either the Dungeon Master's Guide or Player's Handbook for AD&D that's pretty much how Gygax says to roll a d4: not pick it up by the point and throw it up — that's dumb and dangerous —, but to pick up a d4 by the point and drop it. I'm not kidding. (I remember being a young 'un baffled by the d4 until reading that section.)
    $endgroup$
    – Hey I Can Chan
    Apr 10 at 13:59




    $begingroup$
    RE: "We had one DM in the 80's…" That's because in either the Dungeon Master's Guide or Player's Handbook for AD&D that's pretty much how Gygax says to roll a d4: not pick it up by the point and throw it up — that's dumb and dangerous —, but to pick up a d4 by the point and drop it. I'm not kidding. (I remember being a young 'un baffled by the d4 until reading that section.)
    $endgroup$
    – Hey I Can Chan
    Apr 10 at 13:59












    $begingroup$
    could also buy a d100 and divide by 25 and round up. Very "rolly."
    $endgroup$
    – tox123
    Apr 11 at 2:45




    $begingroup$
    could also buy a d100 and divide by 25 and round up. Very "rolly."
    $endgroup$
    – tox123
    Apr 11 at 2:45












    $begingroup$
    @tox123 I was the only one of our group who ever got a d100 - nobody else liked them at all.
    $endgroup$
    – KorvinStarmast
    Apr 11 at 10:53




    $begingroup$
    @tox123 I was the only one of our group who ever got a d100 - nobody else liked them at all.
    $endgroup$
    – KorvinStarmast
    Apr 11 at 10:53











    11












    $begingroup$

    Such a custom d8 is statistically equivalent to a d4



    Assuming that the d8 is fair, the odds of getting each result are 1/8. Since each number (1-4) appears twice in the custom d8, the probability of rolling each of the numbers is 1/8 + 1/8 = 1/4 which is the same as in a normal fair d4.



    You can also see this anydice program that illustrates this:



    output 1d4 named "normal d4"
    output 1,1,2,2,3,3,4,4 named "custom d8"





    share|improve this answer











    $endgroup$








    • 9




      $begingroup$
      I think OP might be more interested in how the non-rolling property of standard d4s affects their results, rather than statistics. Unfortunately, that's not clearly answerable, except maybe that it's easier to cheat with 4-sided d4s than 8-sided ones.
      $endgroup$
      – PixelMaster
      Apr 10 at 11:53







    • 3




      $begingroup$
      @PixelMaster Perhaps you are right that it is what OP is actually interested in but I read the question as a statistics so I answered from a purely statistical point of view. I will keep an eye out for any feedback from OP in this regard though.
      $endgroup$
      – Sdjz
      Apr 10 at 11:59







    • 1




      $begingroup$
      I'm not saying that your answer is inappropriate. In fact, this question needs an answer from a statistical point of view, since that's the only really observable factor. However, I would add a paragraph mentioning that the rolling behavior of d4s or d8s doesn't influence the results in any predictable or statistically significant way.
      $endgroup$
      – PixelMaster
      Apr 10 at 12:03







    • 2




      $begingroup$
      This answer is correct for the stats portion (which I do appreciate), I was more wondering if the shape of the dice itself will affect the probability of rolling X. Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice? IMO the D8 should increase my probability of rolling X because the D8 can roll after it hits the surface. So any weight inconsistencies wont matter as much as the D4 where the heavy side fall first and because the bottom is complete flat, I would be less likely to roll anything that is not "the heavy side".
      $endgroup$
      – SaggingRufus
      Apr 10 at 12:22










    • $begingroup$
      @SaggingRufus Ah that does make sense but unfortunately anything I add to that effect would be just my opinion. I will leave it to people that are more knowladgeable than me in that regard.
      $endgroup$
      – Sdjz
      Apr 10 at 12:32















    11












    $begingroup$

    Such a custom d8 is statistically equivalent to a d4



    Assuming that the d8 is fair, the odds of getting each result are 1/8. Since each number (1-4) appears twice in the custom d8, the probability of rolling each of the numbers is 1/8 + 1/8 = 1/4 which is the same as in a normal fair d4.



    You can also see this anydice program that illustrates this:



    output 1d4 named "normal d4"
    output 1,1,2,2,3,3,4,4 named "custom d8"





    share|improve this answer











    $endgroup$








    • 9




      $begingroup$
      I think OP might be more interested in how the non-rolling property of standard d4s affects their results, rather than statistics. Unfortunately, that's not clearly answerable, except maybe that it's easier to cheat with 4-sided d4s than 8-sided ones.
      $endgroup$
      – PixelMaster
      Apr 10 at 11:53







    • 3




      $begingroup$
      @PixelMaster Perhaps you are right that it is what OP is actually interested in but I read the question as a statistics so I answered from a purely statistical point of view. I will keep an eye out for any feedback from OP in this regard though.
      $endgroup$
      – Sdjz
      Apr 10 at 11:59







    • 1




      $begingroup$
      I'm not saying that your answer is inappropriate. In fact, this question needs an answer from a statistical point of view, since that's the only really observable factor. However, I would add a paragraph mentioning that the rolling behavior of d4s or d8s doesn't influence the results in any predictable or statistically significant way.
      $endgroup$
      – PixelMaster
      Apr 10 at 12:03







    • 2




      $begingroup$
      This answer is correct for the stats portion (which I do appreciate), I was more wondering if the shape of the dice itself will affect the probability of rolling X. Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice? IMO the D8 should increase my probability of rolling X because the D8 can roll after it hits the surface. So any weight inconsistencies wont matter as much as the D4 where the heavy side fall first and because the bottom is complete flat, I would be less likely to roll anything that is not "the heavy side".
      $endgroup$
      – SaggingRufus
      Apr 10 at 12:22










    • $begingroup$
      @SaggingRufus Ah that does make sense but unfortunately anything I add to that effect would be just my opinion. I will leave it to people that are more knowladgeable than me in that regard.
      $endgroup$
      – Sdjz
      Apr 10 at 12:32













    11












    11








    11





    $begingroup$

    Such a custom d8 is statistically equivalent to a d4



    Assuming that the d8 is fair, the odds of getting each result are 1/8. Since each number (1-4) appears twice in the custom d8, the probability of rolling each of the numbers is 1/8 + 1/8 = 1/4 which is the same as in a normal fair d4.



    You can also see this anydice program that illustrates this:



    output 1d4 named "normal d4"
    output 1,1,2,2,3,3,4,4 named "custom d8"





    share|improve this answer











    $endgroup$



    Such a custom d8 is statistically equivalent to a d4



    Assuming that the d8 is fair, the odds of getting each result are 1/8. Since each number (1-4) appears twice in the custom d8, the probability of rolling each of the numbers is 1/8 + 1/8 = 1/4 which is the same as in a normal fair d4.



    You can also see this anydice program that illustrates this:



    output 1d4 named "normal d4"
    output 1,1,2,2,3,3,4,4 named "custom d8"






    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Apr 10 at 11:49

























    answered Apr 10 at 11:43









    SdjzSdjz

    14.1k468114




    14.1k468114







    • 9




      $begingroup$
      I think OP might be more interested in how the non-rolling property of standard d4s affects their results, rather than statistics. Unfortunately, that's not clearly answerable, except maybe that it's easier to cheat with 4-sided d4s than 8-sided ones.
      $endgroup$
      – PixelMaster
      Apr 10 at 11:53







    • 3




      $begingroup$
      @PixelMaster Perhaps you are right that it is what OP is actually interested in but I read the question as a statistics so I answered from a purely statistical point of view. I will keep an eye out for any feedback from OP in this regard though.
      $endgroup$
      – Sdjz
      Apr 10 at 11:59







    • 1




      $begingroup$
      I'm not saying that your answer is inappropriate. In fact, this question needs an answer from a statistical point of view, since that's the only really observable factor. However, I would add a paragraph mentioning that the rolling behavior of d4s or d8s doesn't influence the results in any predictable or statistically significant way.
      $endgroup$
      – PixelMaster
      Apr 10 at 12:03







    • 2




      $begingroup$
      This answer is correct for the stats portion (which I do appreciate), I was more wondering if the shape of the dice itself will affect the probability of rolling X. Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice? IMO the D8 should increase my probability of rolling X because the D8 can roll after it hits the surface. So any weight inconsistencies wont matter as much as the D4 where the heavy side fall first and because the bottom is complete flat, I would be less likely to roll anything that is not "the heavy side".
      $endgroup$
      – SaggingRufus
      Apr 10 at 12:22










    • $begingroup$
      @SaggingRufus Ah that does make sense but unfortunately anything I add to that effect would be just my opinion. I will leave it to people that are more knowladgeable than me in that regard.
      $endgroup$
      – Sdjz
      Apr 10 at 12:32












    • 9




      $begingroup$
      I think OP might be more interested in how the non-rolling property of standard d4s affects their results, rather than statistics. Unfortunately, that's not clearly answerable, except maybe that it's easier to cheat with 4-sided d4s than 8-sided ones.
      $endgroup$
      – PixelMaster
      Apr 10 at 11:53







    • 3




      $begingroup$
      @PixelMaster Perhaps you are right that it is what OP is actually interested in but I read the question as a statistics so I answered from a purely statistical point of view. I will keep an eye out for any feedback from OP in this regard though.
      $endgroup$
      – Sdjz
      Apr 10 at 11:59







    • 1




      $begingroup$
      I'm not saying that your answer is inappropriate. In fact, this question needs an answer from a statistical point of view, since that's the only really observable factor. However, I would add a paragraph mentioning that the rolling behavior of d4s or d8s doesn't influence the results in any predictable or statistically significant way.
      $endgroup$
      – PixelMaster
      Apr 10 at 12:03







    • 2




      $begingroup$
      This answer is correct for the stats portion (which I do appreciate), I was more wondering if the shape of the dice itself will affect the probability of rolling X. Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice? IMO the D8 should increase my probability of rolling X because the D8 can roll after it hits the surface. So any weight inconsistencies wont matter as much as the D4 where the heavy side fall first and because the bottom is complete flat, I would be less likely to roll anything that is not "the heavy side".
      $endgroup$
      – SaggingRufus
      Apr 10 at 12:22










    • $begingroup$
      @SaggingRufus Ah that does make sense but unfortunately anything I add to that effect would be just my opinion. I will leave it to people that are more knowladgeable than me in that regard.
      $endgroup$
      – Sdjz
      Apr 10 at 12:32







    9




    9




    $begingroup$
    I think OP might be more interested in how the non-rolling property of standard d4s affects their results, rather than statistics. Unfortunately, that's not clearly answerable, except maybe that it's easier to cheat with 4-sided d4s than 8-sided ones.
    $endgroup$
    – PixelMaster
    Apr 10 at 11:53





    $begingroup$
    I think OP might be more interested in how the non-rolling property of standard d4s affects their results, rather than statistics. Unfortunately, that's not clearly answerable, except maybe that it's easier to cheat with 4-sided d4s than 8-sided ones.
    $endgroup$
    – PixelMaster
    Apr 10 at 11:53





    3




    3




    $begingroup$
    @PixelMaster Perhaps you are right that it is what OP is actually interested in but I read the question as a statistics so I answered from a purely statistical point of view. I will keep an eye out for any feedback from OP in this regard though.
    $endgroup$
    – Sdjz
    Apr 10 at 11:59





    $begingroup$
    @PixelMaster Perhaps you are right that it is what OP is actually interested in but I read the question as a statistics so I answered from a purely statistical point of view. I will keep an eye out for any feedback from OP in this regard though.
    $endgroup$
    – Sdjz
    Apr 10 at 11:59





    1




    1




    $begingroup$
    I'm not saying that your answer is inappropriate. In fact, this question needs an answer from a statistical point of view, since that's the only really observable factor. However, I would add a paragraph mentioning that the rolling behavior of d4s or d8s doesn't influence the results in any predictable or statistically significant way.
    $endgroup$
    – PixelMaster
    Apr 10 at 12:03





    $begingroup$
    I'm not saying that your answer is inappropriate. In fact, this question needs an answer from a statistical point of view, since that's the only really observable factor. However, I would add a paragraph mentioning that the rolling behavior of d4s or d8s doesn't influence the results in any predictable or statistically significant way.
    $endgroup$
    – PixelMaster
    Apr 10 at 12:03





    2




    2




    $begingroup$
    This answer is correct for the stats portion (which I do appreciate), I was more wondering if the shape of the dice itself will affect the probability of rolling X. Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice? IMO the D8 should increase my probability of rolling X because the D8 can roll after it hits the surface. So any weight inconsistencies wont matter as much as the D4 where the heavy side fall first and because the bottom is complete flat, I would be less likely to roll anything that is not "the heavy side".
    $endgroup$
    – SaggingRufus
    Apr 10 at 12:22




    $begingroup$
    This answer is correct for the stats portion (which I do appreciate), I was more wondering if the shape of the dice itself will affect the probability of rolling X. Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice? IMO the D8 should increase my probability of rolling X because the D8 can roll after it hits the surface. So any weight inconsistencies wont matter as much as the D4 where the heavy side fall first and because the bottom is complete flat, I would be less likely to roll anything that is not "the heavy side".
    $endgroup$
    – SaggingRufus
    Apr 10 at 12:22












    $begingroup$
    @SaggingRufus Ah that does make sense but unfortunately anything I add to that effect would be just my opinion. I will leave it to people that are more knowladgeable than me in that regard.
    $endgroup$
    – Sdjz
    Apr 10 at 12:32




    $begingroup$
    @SaggingRufus Ah that does make sense but unfortunately anything I add to that effect would be just my opinion. I will leave it to people that are more knowladgeable than me in that regard.
    $endgroup$
    – Sdjz
    Apr 10 at 12:32











    9












    $begingroup$

    Theoretically not, but



    how the dice rolls is an important factor in randomization.
    There is an excellent numberphile video where a mathematician explain the factors that lead to a dice being biased or not.



    A summary of the video: There are many factors that contribute to randomization of dice results and the more of them are present in a roll, the better (or more random) are the results. If a dice doesn't roll you get a less random result. So you will probably have a small bias towards some numbers because of your individual way of throwing a dice.



    If you want to know the details it's best if you watch the video.






    share|improve this answer











    $endgroup$












    • $begingroup$
      Having watched both video parts again, there is an important factor worth noting which is only mentioned in passing in the videos: the density of the finished dice is uniform or is geometrically similar; a different material density could significantly affect the resulting probability.
      $endgroup$
      – FluxIX
      Apr 10 at 15:31















    9












    $begingroup$

    Theoretically not, but



    how the dice rolls is an important factor in randomization.
    There is an excellent numberphile video where a mathematician explain the factors that lead to a dice being biased or not.



    A summary of the video: There are many factors that contribute to randomization of dice results and the more of them are present in a roll, the better (or more random) are the results. If a dice doesn't roll you get a less random result. So you will probably have a small bias towards some numbers because of your individual way of throwing a dice.



    If you want to know the details it's best if you watch the video.






    share|improve this answer











    $endgroup$












    • $begingroup$
      Having watched both video parts again, there is an important factor worth noting which is only mentioned in passing in the videos: the density of the finished dice is uniform or is geometrically similar; a different material density could significantly affect the resulting probability.
      $endgroup$
      – FluxIX
      Apr 10 at 15:31













    9












    9








    9





    $begingroup$

    Theoretically not, but



    how the dice rolls is an important factor in randomization.
    There is an excellent numberphile video where a mathematician explain the factors that lead to a dice being biased or not.



    A summary of the video: There are many factors that contribute to randomization of dice results and the more of them are present in a roll, the better (or more random) are the results. If a dice doesn't roll you get a less random result. So you will probably have a small bias towards some numbers because of your individual way of throwing a dice.



    If you want to know the details it's best if you watch the video.






    share|improve this answer











    $endgroup$



    Theoretically not, but



    how the dice rolls is an important factor in randomization.
    There is an excellent numberphile video where a mathematician explain the factors that lead to a dice being biased or not.



    A summary of the video: There are many factors that contribute to randomization of dice results and the more of them are present in a roll, the better (or more random) are the results. If a dice doesn't roll you get a less random result. So you will probably have a small bias towards some numbers because of your individual way of throwing a dice.



    If you want to know the details it's best if you watch the video.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Apr 10 at 12:55

























    answered Apr 10 at 12:46









    CKACKA

    356110




    356110











    • $begingroup$
      Having watched both video parts again, there is an important factor worth noting which is only mentioned in passing in the videos: the density of the finished dice is uniform or is geometrically similar; a different material density could significantly affect the resulting probability.
      $endgroup$
      – FluxIX
      Apr 10 at 15:31
















    • $begingroup$
      Having watched both video parts again, there is an important factor worth noting which is only mentioned in passing in the videos: the density of the finished dice is uniform or is geometrically similar; a different material density could significantly affect the resulting probability.
      $endgroup$
      – FluxIX
      Apr 10 at 15:31















    $begingroup$
    Having watched both video parts again, there is an important factor worth noting which is only mentioned in passing in the videos: the density of the finished dice is uniform or is geometrically similar; a different material density could significantly affect the resulting probability.
    $endgroup$
    – FluxIX
    Apr 10 at 15:31




    $begingroup$
    Having watched both video parts again, there is an important factor worth noting which is only mentioned in passing in the videos: the density of the finished dice is uniform or is geometrically similar; a different material density could significantly affect the resulting probability.
    $endgroup$
    – FluxIX
    Apr 10 at 15:31











    1












    $begingroup$

    The probabilities of getting various values with dice can't be proved statistically. Statistical calculations assume things about these probabilities. The probabilities are what they are because of physics and symmetry.



    IIRC there is a user on here named "seven-sided die." With all due respect to this user, the ... er ... typical dice we use are either regular polyhedra or shapes with almost as much symmetry as regular polyhedra. If you have such a die with no markings or etched numbers on it, then any face is equivalent to any other face, in the sense that you can rotate the die so that face A comes on top of face B, and when you have done so, the new state of the unmarked die is indistinguishable from the old state. The new surface coincides with the old surface, the center of mass is in the same place, and so on.



    This symmetry implies that if you pick up the die without paying any attention to its orientation, and then throw it, then any initial throw you do is no more or less likely than any other throw in which the die has been reoriented to have B in place of A. Even if the way you throw is not random (e.g., you always throw your d6 from a certain orientation, with 5 on top), the physics of rolling dice is that the motion is exponentially sensitive to the initial conditions, so your choice doesn't actually influence the probabilities. There are a lot of processes that are random for this reason, including weather (on long time scales) or the fall of a pencil balanced on its tip.



    This sensitivity to initial conditions could fail if the die doesn't really roll well, and that would be a reason not to use four-sided dice. (Or you could just make a habit of shaking them in your hand.) But the issue would be that a player could cheat, not that the die would intrinsically favor one side over the other if the player is honest.



    Sagging Rufus wrote:




    Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice?




    If you pick up the d4 without looking at it or intentionally trying to orient it in a particular way, then by symmetry, for any motion you could trace out that leads to rolling 1, you would have some other motion that would lead to rolling 2. By symmetry, these initial conditions would be equally likely, and therefore the final results would be equally likely.






    share|improve this answer











    $endgroup$

















      1












      $begingroup$

      The probabilities of getting various values with dice can't be proved statistically. Statistical calculations assume things about these probabilities. The probabilities are what they are because of physics and symmetry.



      IIRC there is a user on here named "seven-sided die." With all due respect to this user, the ... er ... typical dice we use are either regular polyhedra or shapes with almost as much symmetry as regular polyhedra. If you have such a die with no markings or etched numbers on it, then any face is equivalent to any other face, in the sense that you can rotate the die so that face A comes on top of face B, and when you have done so, the new state of the unmarked die is indistinguishable from the old state. The new surface coincides with the old surface, the center of mass is in the same place, and so on.



      This symmetry implies that if you pick up the die without paying any attention to its orientation, and then throw it, then any initial throw you do is no more or less likely than any other throw in which the die has been reoriented to have B in place of A. Even if the way you throw is not random (e.g., you always throw your d6 from a certain orientation, with 5 on top), the physics of rolling dice is that the motion is exponentially sensitive to the initial conditions, so your choice doesn't actually influence the probabilities. There are a lot of processes that are random for this reason, including weather (on long time scales) or the fall of a pencil balanced on its tip.



      This sensitivity to initial conditions could fail if the die doesn't really roll well, and that would be a reason not to use four-sided dice. (Or you could just make a habit of shaking them in your hand.) But the issue would be that a player could cheat, not that the die would intrinsically favor one side over the other if the player is honest.



      Sagging Rufus wrote:




      Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice?




      If you pick up the d4 without looking at it or intentionally trying to orient it in a particular way, then by symmetry, for any motion you could trace out that leads to rolling 1, you would have some other motion that would lead to rolling 2. By symmetry, these initial conditions would be equally likely, and therefore the final results would be equally likely.






      share|improve this answer











      $endgroup$















        1












        1








        1





        $begingroup$

        The probabilities of getting various values with dice can't be proved statistically. Statistical calculations assume things about these probabilities. The probabilities are what they are because of physics and symmetry.



        IIRC there is a user on here named "seven-sided die." With all due respect to this user, the ... er ... typical dice we use are either regular polyhedra or shapes with almost as much symmetry as regular polyhedra. If you have such a die with no markings or etched numbers on it, then any face is equivalent to any other face, in the sense that you can rotate the die so that face A comes on top of face B, and when you have done so, the new state of the unmarked die is indistinguishable from the old state. The new surface coincides with the old surface, the center of mass is in the same place, and so on.



        This symmetry implies that if you pick up the die without paying any attention to its orientation, and then throw it, then any initial throw you do is no more or less likely than any other throw in which the die has been reoriented to have B in place of A. Even if the way you throw is not random (e.g., you always throw your d6 from a certain orientation, with 5 on top), the physics of rolling dice is that the motion is exponentially sensitive to the initial conditions, so your choice doesn't actually influence the probabilities. There are a lot of processes that are random for this reason, including weather (on long time scales) or the fall of a pencil balanced on its tip.



        This sensitivity to initial conditions could fail if the die doesn't really roll well, and that would be a reason not to use four-sided dice. (Or you could just make a habit of shaking them in your hand.) But the issue would be that a player could cheat, not that the die would intrinsically favor one side over the other if the player is honest.



        Sagging Rufus wrote:




        Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice?




        If you pick up the d4 without looking at it or intentionally trying to orient it in a particular way, then by symmetry, for any motion you could trace out that leads to rolling 1, you would have some other motion that would lead to rolling 2. By symmetry, these initial conditions would be equally likely, and therefore the final results would be equally likely.






        share|improve this answer











        $endgroup$



        The probabilities of getting various values with dice can't be proved statistically. Statistical calculations assume things about these probabilities. The probabilities are what they are because of physics and symmetry.



        IIRC there is a user on here named "seven-sided die." With all due respect to this user, the ... er ... typical dice we use are either regular polyhedra or shapes with almost as much symmetry as regular polyhedra. If you have such a die with no markings or etched numbers on it, then any face is equivalent to any other face, in the sense that you can rotate the die so that face A comes on top of face B, and when you have done so, the new state of the unmarked die is indistinguishable from the old state. The new surface coincides with the old surface, the center of mass is in the same place, and so on.



        This symmetry implies that if you pick up the die without paying any attention to its orientation, and then throw it, then any initial throw you do is no more or less likely than any other throw in which the die has been reoriented to have B in place of A. Even if the way you throw is not random (e.g., you always throw your d6 from a certain orientation, with 5 on top), the physics of rolling dice is that the motion is exponentially sensitive to the initial conditions, so your choice doesn't actually influence the probabilities. There are a lot of processes that are random for this reason, including weather (on long time scales) or the fall of a pencil balanced on its tip.



        This sensitivity to initial conditions could fail if the die doesn't really roll well, and that would be a reason not to use four-sided dice. (Or you could just make a habit of shaking them in your hand.) But the issue would be that a player could cheat, not that the die would intrinsically favor one side over the other if the player is honest.



        Sagging Rufus wrote:




        Because the D4 kind of just falls into positions, does that lower my chances of rolling X on generic dice?




        If you pick up the d4 without looking at it or intentionally trying to orient it in a particular way, then by symmetry, for any motion you could trace out that leads to rolling 1, you would have some other motion that would lead to rolling 2. By symmetry, these initial conditions would be equally likely, and therefore the final results would be equally likely.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Apr 10 at 23:11

























        answered Apr 10 at 23:04









        Ben CrowellBen Crowell

        1265




        1265





















            1












            $begingroup$

            The "fairness" of dice can be divided into two factors. The fairness of the throw, and the fairness of the dice themselves.



            If the dice themselves aren't fair then it makes a difference. So pragmatically yes there is a difference between a D4 and a D8. The more faces and the more edges the greater probability of having a geometric defect in manufacturing.






            share|improve this answer








            New contributor




            MaxW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            $endgroup$












            • $begingroup$
              Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Can you elaborate on your answer and support your claims by citing evidence?
              $endgroup$
              – V2Blast
              Apr 11 at 5:10










            • $begingroup$
              @V2Blast - For manufacturing problems see for instance youtube.com/watch?v=MRzg_M8pQms // Fair roll? - To prevent some rolling techniques is why gamblers must bounce the dice of the wall when playing craps.
              $endgroup$
              – MaxW
              Apr 11 at 5:17











            • $begingroup$
              Please edit that information into your answer. :)
              $endgroup$
              – V2Blast
              Apr 11 at 5:44















            1












            $begingroup$

            The "fairness" of dice can be divided into two factors. The fairness of the throw, and the fairness of the dice themselves.



            If the dice themselves aren't fair then it makes a difference. So pragmatically yes there is a difference between a D4 and a D8. The more faces and the more edges the greater probability of having a geometric defect in manufacturing.






            share|improve this answer








            New contributor




            MaxW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            $endgroup$












            • $begingroup$
              Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Can you elaborate on your answer and support your claims by citing evidence?
              $endgroup$
              – V2Blast
              Apr 11 at 5:10










            • $begingroup$
              @V2Blast - For manufacturing problems see for instance youtube.com/watch?v=MRzg_M8pQms // Fair roll? - To prevent some rolling techniques is why gamblers must bounce the dice of the wall when playing craps.
              $endgroup$
              – MaxW
              Apr 11 at 5:17











            • $begingroup$
              Please edit that information into your answer. :)
              $endgroup$
              – V2Blast
              Apr 11 at 5:44













            1












            1








            1





            $begingroup$

            The "fairness" of dice can be divided into two factors. The fairness of the throw, and the fairness of the dice themselves.



            If the dice themselves aren't fair then it makes a difference. So pragmatically yes there is a difference between a D4 and a D8. The more faces and the more edges the greater probability of having a geometric defect in manufacturing.






            share|improve this answer








            New contributor




            MaxW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            $endgroup$



            The "fairness" of dice can be divided into two factors. The fairness of the throw, and the fairness of the dice themselves.



            If the dice themselves aren't fair then it makes a difference. So pragmatically yes there is a difference between a D4 and a D8. The more faces and the more edges the greater probability of having a geometric defect in manufacturing.







            share|improve this answer








            New contributor




            MaxW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.









            share|improve this answer



            share|improve this answer






            New contributor




            MaxW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.









            answered Apr 11 at 4:59









            MaxWMaxW

            1191




            1191




            New contributor




            MaxW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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            New contributor





            MaxW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            MaxW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.











            • $begingroup$
              Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Can you elaborate on your answer and support your claims by citing evidence?
              $endgroup$
              – V2Blast
              Apr 11 at 5:10










            • $begingroup$
              @V2Blast - For manufacturing problems see for instance youtube.com/watch?v=MRzg_M8pQms // Fair roll? - To prevent some rolling techniques is why gamblers must bounce the dice of the wall when playing craps.
              $endgroup$
              – MaxW
              Apr 11 at 5:17











            • $begingroup$
              Please edit that information into your answer. :)
              $endgroup$
              – V2Blast
              Apr 11 at 5:44
















            • $begingroup$
              Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Can you elaborate on your answer and support your claims by citing evidence?
              $endgroup$
              – V2Blast
              Apr 11 at 5:10










            • $begingroup$
              @V2Blast - For manufacturing problems see for instance youtube.com/watch?v=MRzg_M8pQms // Fair roll? - To prevent some rolling techniques is why gamblers must bounce the dice of the wall when playing craps.
              $endgroup$
              – MaxW
              Apr 11 at 5:17











            • $begingroup$
              Please edit that information into your answer. :)
              $endgroup$
              – V2Blast
              Apr 11 at 5:44















            $begingroup$
            Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Can you elaborate on your answer and support your claims by citing evidence?
            $endgroup$
            – V2Blast
            Apr 11 at 5:10




            $begingroup$
            Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Can you elaborate on your answer and support your claims by citing evidence?
            $endgroup$
            – V2Blast
            Apr 11 at 5:10












            $begingroup$
            @V2Blast - For manufacturing problems see for instance youtube.com/watch?v=MRzg_M8pQms // Fair roll? - To prevent some rolling techniques is why gamblers must bounce the dice of the wall when playing craps.
            $endgroup$
            – MaxW
            Apr 11 at 5:17





            $begingroup$
            @V2Blast - For manufacturing problems see for instance youtube.com/watch?v=MRzg_M8pQms // Fair roll? - To prevent some rolling techniques is why gamblers must bounce the dice of the wall when playing craps.
            $endgroup$
            – MaxW
            Apr 11 at 5:17













            $begingroup$
            Please edit that information into your answer. :)
            $endgroup$
            – V2Blast
            Apr 11 at 5:44




            $begingroup$
            Please edit that information into your answer. :)
            $endgroup$
            – V2Blast
            Apr 11 at 5:44

















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