Corner spot where three faces meetOrthographic camera mirrored in viewport?Full UV wrapping on a mirrored MeshProblem with object made from joining objects that both had mirror modifiersRotate the result of a mirror modifierHow do I model across a mirror modifier?Fixing line at mirrorHow to mirror part of an object but duplicate another part?Why does mirror modifiers mirrors on the same side of object that is to be mirrored?Separate Mirrored mesh when exporting?Mirrored object showing problems
How do I minimise waste on a flight?
How is it believable that Euron could so easily pull off this ambush?
Displaying an Estimated Execution Plan generates CXPACKET, PAGELATCH_SH, and LATCH_EX [ACCESS_METHODS_DATASET_PARENT] waits
Does restarting the SQL Services (on the machine) clear the server cache (for things like query plans and statistics)?
My C Drive is full without reason
Why is there a cap on 401k contributions?
What's the 2-minute timer on mobile Deutsche Bahn tickets?
Was there a dinosaur-counter in the original Jurassic Park movie?
Is there a reason why Turkey took the Balkan territories of the Ottoman Empire, instead of Greece or another of the Balkan states?
How to get the decimal part of a number in apex
Latex editor/compiler for Windows and Powerpoint
What chord could the notes 'F A♭ E♭' form?
Which "exotic salt" can lower water's freezing point by 70 °C?
Bash prompt takes only the first word of a hostname before the dot
Good introductory book to type theory?
What’s the interaction between darkvision and the Eagle Aspect of the beast, if you have Darkvision past 100 feet?
Why did Gendry call himself Gendry Rivers?
What's the difference between "ricochet" and "bounce"?
Extracting the parent, leaf, and extension from a valid path
Game artist computer workstation set-up – is this overkill?
Gift for mentor after his thesis defense?
Why was Gemini VIII terminated after recovering from the OAMS thruster failure?
GitLab account hacked and repo wiped
Where do 5 or more U.S. counties meet in a single point?
Corner spot where three faces meet
Orthographic camera mirrored in viewport?Full UV wrapping on a mirrored MeshProblem with object made from joining objects that both had mirror modifiersRotate the result of a mirror modifierHow do I model across a mirror modifier?Fixing line at mirrorHow to mirror part of an object but duplicate another part?Why does mirror modifiers mirrors on the same side of object that is to be mirrored?Separate Mirrored mesh when exporting?Mirrored object showing problems
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I tried modeling this with modifiers:

Ideally I want to create only the part on one side and have the other two added by modifiers.
How would you do this? I mirrored it 90 degrees once and then copied the original to the top. Can I apply two separate mirror modifiers on one object, so they don't apply on top of each other? That way I could mirror the original 90 degrees in Z and 90 degrees in Y direction without ending up with four objects.
mirror
$endgroup$
add a comment |
$begingroup$
I tried modeling this with modifiers:

Ideally I want to create only the part on one side and have the other two added by modifiers.
How would you do this? I mirrored it 90 degrees once and then copied the original to the top. Can I apply two separate mirror modifiers on one object, so they don't apply on top of each other? That way I could mirror the original 90 degrees in Z and 90 degrees in Y direction without ending up with four objects.
mirror
$endgroup$
add a comment |
$begingroup$
I tried modeling this with modifiers:

Ideally I want to create only the part on one side and have the other two added by modifiers.
How would you do this? I mirrored it 90 degrees once and then copied the original to the top. Can I apply two separate mirror modifiers on one object, so they don't apply on top of each other? That way I could mirror the original 90 degrees in Z and 90 degrees in Y direction without ending up with four objects.
mirror
$endgroup$
I tried modeling this with modifiers:

Ideally I want to create only the part on one side and have the other two added by modifiers.
How would you do this? I mirrored it 90 degrees once and then copied the original to the top. Can I apply two separate mirror modifiers on one object, so they don't apply on top of each other? That way I could mirror the original 90 degrees in Z and 90 degrees in Y direction without ending up with four objects.
mirror
mirror
asked Apr 28 at 13:54
itmuckelitmuckel
1285
1285
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:
- Create your shape. Put an empty on the axis.
- Give your shape a Mirror modifier, choose the empty as Mirror Object.
- Rotate the empty 45° on the Z axis.
- Create a second empty (perhaps another shape) at the exact same place as the first one.
- Give your shape a second Mirror modifier, choose the second empty as Mirror Object.
- Rotate the second empty 45° on the Y axis.
- You should be right.

$endgroup$
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
Apr 28 at 14:34
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "502"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f139268%2fcorner-spot-where-three-faces-meet%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:
- Create your shape. Put an empty on the axis.
- Give your shape a Mirror modifier, choose the empty as Mirror Object.
- Rotate the empty 45° on the Z axis.
- Create a second empty (perhaps another shape) at the exact same place as the first one.
- Give your shape a second Mirror modifier, choose the second empty as Mirror Object.
- Rotate the second empty 45° on the Y axis.
- You should be right.

$endgroup$
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
Apr 28 at 14:34
add a comment |
$begingroup$
I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:
- Create your shape. Put an empty on the axis.
- Give your shape a Mirror modifier, choose the empty as Mirror Object.
- Rotate the empty 45° on the Z axis.
- Create a second empty (perhaps another shape) at the exact same place as the first one.
- Give your shape a second Mirror modifier, choose the second empty as Mirror Object.
- Rotate the second empty 45° on the Y axis.
- You should be right.

$endgroup$
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
Apr 28 at 14:34
add a comment |
$begingroup$
I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:
- Create your shape. Put an empty on the axis.
- Give your shape a Mirror modifier, choose the empty as Mirror Object.
- Rotate the empty 45° on the Z axis.
- Create a second empty (perhaps another shape) at the exact same place as the first one.
- Give your shape a second Mirror modifier, choose the second empty as Mirror Object.
- Rotate the second empty 45° on the Y axis.
- You should be right.

$endgroup$
I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:
- Create your shape. Put an empty on the axis.
- Give your shape a Mirror modifier, choose the empty as Mirror Object.
- Rotate the empty 45° on the Z axis.
- Create a second empty (perhaps another shape) at the exact same place as the first one.
- Give your shape a second Mirror modifier, choose the second empty as Mirror Object.
- Rotate the second empty 45° on the Y axis.
- You should be right.

edited Apr 28 at 14:36
answered Apr 28 at 14:26
moonbootsmoonboots
15.7k21330
15.7k21330
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
Apr 28 at 14:34
add a comment |
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
Apr 28 at 14:34
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
Apr 28 at 14:34
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
Apr 28 at 14:34
add a comment |
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f139268%2fcorner-spot-where-three-faces-meet%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown