Why are values I enter in the interface getting halved?Ideal camera settings to approximate human eye?How to change the grid's length values?Change Unit/Increment SizesRuler disagrees with verticesWhy is the camera in the viewport smaller than the focal length suggests it should be?Depth in meters for rendered imagesWhat units are the hair particles' diameter are measured in?Change units , and respect the scale of the scene?Is there a way to make the scale an actual representation of the measure system (metric) I use?Blender models export to unity rotation problem

Why am I getting a strange double quote (“) in Open Office instead of the ordinary one (")?

Who won a Game of Bar Dice?

The origin of the Russian proverb about two hares

Russian word for a male zebra

Who voices the small round football sized demon In Good Omens

Should I put programming books I wrote a few years ago on my resume?

Solving ‘Null geometry…’ error during distance matrix operation?

Was Self-modifying-code possible just using BASIC?

What differences exist between adamantine and adamantite in all editions of D&D?

What would be the way to say "just saying" in German? (Not the literal translation)

The usage of kelvin in formulas

Why does this query, missing a FROM clause, not error out?

Why is Na5 not played in this line of the French Defense, Advance Variation?

CircuiTikZ: How to draw contactor coil?

If there's something that implicates the president why is there then a national security issue? (John Dowd)

How to write a convincing religious myth?

Varying the size of dots in a plot according to information contained in list

Is there a DSLR/mirorless camera with minimal options like a classic, simple SLR?

What aircraft was used as Air Force One for the flight between Southampton and Shannon?

Amplitude of a crest and trough in a sound wave?

Why was this person allowed to become Grand Maester?

Why do radiation hardened IC packages often have long leads?

Grep Match and extract

Write a function that checks if a string starts with or contains something



Why are values I enter in the interface getting halved?


Ideal camera settings to approximate human eye?How to change the grid's length values?Change Unit/Increment SizesRuler disagrees with verticesWhy is the camera in the viewport smaller than the focal length suggests it should be?Depth in meters for rendered imagesWhat units are the hair particles' diameter are measured in?Change units , and respect the scale of the scene?Is there a way to make the scale an actual representation of the measure system (metric) I use?Blender models export to unity rotation problem






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


enter image description here



enter image description here



After I enter a value of '1', it gets divided by '2'. Why does this happen, and how do I get rid of it? This happens everywhere where I enter a value. Enter '4' it becomes '2', enter '16', it becomes '8'. Are one of my settings wrong or something?










share|improve this question











$endgroup$


















    2












    $begingroup$


    enter image description here



    enter image description here



    After I enter a value of '1', it gets divided by '2'. Why does this happen, and how do I get rid of it? This happens everywhere where I enter a value. Enter '4' it becomes '2', enter '16', it becomes '8'. Are one of my settings wrong or something?










    share|improve this question











    $endgroup$














      2












      2








      2





      $begingroup$


      enter image description here



      enter image description here



      After I enter a value of '1', it gets divided by '2'. Why does this happen, and how do I get rid of it? This happens everywhere where I enter a value. Enter '4' it becomes '2', enter '16', it becomes '8'. Are one of my settings wrong or something?










      share|improve this question











      $endgroup$




      enter image description here



      enter image description here



      After I enter a value of '1', it gets divided by '2'. Why does this happen, and how do I get rid of it? This happens everywhere where I enter a value. Enter '4' it becomes '2', enter '16', it becomes '8'. Are one of my settings wrong or something?







      units






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited May 25 at 17:27









      Ray Mairlot

      22.9k57099




      22.9k57099










      asked May 25 at 6:29









      Natalie MendelsohnNatalie Mendelsohn

      111




      111




















          1 Answer
          1






          active

          oldest

          votes


















          5












          $begingroup$

          You must have accidentally set the Unit Scale property to 0.5. It can be found in the Scene tab, in the Properties Editor under Units. You should set it to 1.



          enter image description here






          share|improve this answer









          $endgroup$












          • $begingroup$
            Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
            $endgroup$
            – Hikariztw
            May 25 at 7:35






          • 1




            $begingroup$
            What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
            $endgroup$
            – Martin Z
            May 25 at 7:59










          • $begingroup$
            In my setting(2.80.64), I use 0.5 Unit Scale and set to metric. When I directly enter 1 in Transform panel, it set to 1m and the actual value is bpy.context.object.location[i] = 2
            $endgroup$
            – Hikariztw
            May 25 at 8:18











          • $begingroup$
            That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
            $endgroup$
            – Martin Z
            May 25 at 16:04












          Your Answer








          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "502"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f141429%2fwhy-are-values-i-enter-in-the-interface-getting-halved%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          5












          $begingroup$

          You must have accidentally set the Unit Scale property to 0.5. It can be found in the Scene tab, in the Properties Editor under Units. You should set it to 1.



          enter image description here






          share|improve this answer









          $endgroup$












          • $begingroup$
            Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
            $endgroup$
            – Hikariztw
            May 25 at 7:35






          • 1




            $begingroup$
            What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
            $endgroup$
            – Martin Z
            May 25 at 7:59










          • $begingroup$
            In my setting(2.80.64), I use 0.5 Unit Scale and set to metric. When I directly enter 1 in Transform panel, it set to 1m and the actual value is bpy.context.object.location[i] = 2
            $endgroup$
            – Hikariztw
            May 25 at 8:18











          • $begingroup$
            That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
            $endgroup$
            – Martin Z
            May 25 at 16:04
















          5












          $begingroup$

          You must have accidentally set the Unit Scale property to 0.5. It can be found in the Scene tab, in the Properties Editor under Units. You should set it to 1.



          enter image description here






          share|improve this answer









          $endgroup$












          • $begingroup$
            Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
            $endgroup$
            – Hikariztw
            May 25 at 7:35






          • 1




            $begingroup$
            What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
            $endgroup$
            – Martin Z
            May 25 at 7:59










          • $begingroup$
            In my setting(2.80.64), I use 0.5 Unit Scale and set to metric. When I directly enter 1 in Transform panel, it set to 1m and the actual value is bpy.context.object.location[i] = 2
            $endgroup$
            – Hikariztw
            May 25 at 8:18











          • $begingroup$
            That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
            $endgroup$
            – Martin Z
            May 25 at 16:04














          5












          5








          5





          $begingroup$

          You must have accidentally set the Unit Scale property to 0.5. It can be found in the Scene tab, in the Properties Editor under Units. You should set it to 1.



          enter image description here






          share|improve this answer









          $endgroup$



          You must have accidentally set the Unit Scale property to 0.5. It can be found in the Scene tab, in the Properties Editor under Units. You should set it to 1.



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered May 25 at 7:06









          Martin ZMartin Z

          6,8001831




          6,8001831











          • $begingroup$
            Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
            $endgroup$
            – Hikariztw
            May 25 at 7:35






          • 1




            $begingroup$
            What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
            $endgroup$
            – Martin Z
            May 25 at 7:59










          • $begingroup$
            In my setting(2.80.64), I use 0.5 Unit Scale and set to metric. When I directly enter 1 in Transform panel, it set to 1m and the actual value is bpy.context.object.location[i] = 2
            $endgroup$
            – Hikariztw
            May 25 at 8:18











          • $begingroup$
            That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
            $endgroup$
            – Martin Z
            May 25 at 16:04

















          • $begingroup$
            Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
            $endgroup$
            – Hikariztw
            May 25 at 7:35






          • 1




            $begingroup$
            What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
            $endgroup$
            – Martin Z
            May 25 at 7:59










          • $begingroup$
            In my setting(2.80.64), I use 0.5 Unit Scale and set to metric. When I directly enter 1 in Transform panel, it set to 1m and the actual value is bpy.context.object.location[i] = 2
            $endgroup$
            – Hikariztw
            May 25 at 8:18











          • $begingroup$
            That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
            $endgroup$
            – Martin Z
            May 25 at 16:04
















          $begingroup$
          Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
          $endgroup$
          – Hikariztw
          May 25 at 7:35




          $begingroup$
          Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
          $endgroup$
          – Hikariztw
          May 25 at 7:35




          1




          1




          $begingroup$
          What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
          $endgroup$
          – Martin Z
          May 25 at 7:59




          $begingroup$
          What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
          $endgroup$
          – Martin Z
          May 25 at 7:59












          $begingroup$
          In my setting(2.80.64), I use 0.5 Unit Scale and set to metric. When I directly enter 1 in Transform panel, it set to 1m and the actual value is bpy.context.object.location[i] = 2
          $endgroup$
          – Hikariztw
          May 25 at 8:18





          $begingroup$
          In my setting(2.80.64), I use 0.5 Unit Scale and set to metric. When I directly enter 1 in Transform panel, it set to 1m and the actual value is bpy.context.object.location[i] = 2
          $endgroup$
          – Hikariztw
          May 25 at 8:18













          $begingroup$
          That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
          $endgroup$
          – Martin Z
          May 25 at 16:04





          $begingroup$
          That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
          $endgroup$
          – Martin Z
          May 25 at 16:04


















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Blender Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f141429%2fwhy-are-values-i-enter-in-the-interface-getting-halved%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          How to write a 12-bar blues melodyI-IV-V blues progressionHow to play the bridges in a standard blues progressionHow does Gdim7 fit in C# minor?question on a certain chord progressionMusicology of Melody12 bar blues, spread rhythm: alternative to 6th chord to avoid finger stretchChord progressions/ Root key/ MelodiesHow to put chords (POP-EDM) under a given lead vocal melody (starting from a good knowledge in music theory)Are there “rules” for improvising with the minor pentatonic scale over 12-bar shuffle?Confusion about blues scale and chords

          What if the end-user didn't have the required library?What is setup.py?What is a clean, pythonic way to have multiple constructors in Python?What does Ruby have that Python doesn't, and vice versa?What is the reason for having '//' in Python?How do I create a namespace package in Python?How to package shared objects that python modules depend on?setuptools vs. distutils: why is distutils still a thing?Navigation in Windows 10 vs code not going to virtualenv library when the same library is installed at user levelPython create package for local usePackaging a project that uses multiple python versionsWhy is permission denied on pip install except for when “--user” is included at end of command?

          Esgonzo ibérico Índice Descrición Distribución Hábitat Ameazas Notas Véxase tamén "Acerca dos nomes dos anfibios e réptiles galegos""Chalcides bedriagai"Chalcides bedriagai en Carrascal, L. M. Salvador, A. (Eds). Enciclopedia virtual de los vertebrados españoles. Museo Nacional de Ciencias Naturales, Madrid. España.Fotos