Why are values I enter in the interface getting halved?Ideal camera settings to approximate human eye?How to change the grid's length values?Change Unit/Increment SizesRuler disagrees with verticesWhy is the camera in the viewport smaller than the focal length suggests it should be?Depth in meters for rendered imagesWhat units are the hair particles' diameter are measured in?Change units , and respect the scale of the scene?Is there a way to make the scale an actual representation of the measure system (metric) I use?Blender models export to unity rotation problem
Why am I getting a strange double quote (“) in Open Office instead of the ordinary one (")?
Who won a Game of Bar Dice?
The origin of the Russian proverb about two hares
Russian word for a male zebra
Who voices the small round football sized demon In Good Omens
Should I put programming books I wrote a few years ago on my resume?
Solving ‘Null geometry…’ error during distance matrix operation?
Was Self-modifying-code possible just using BASIC?
What differences exist between adamantine and adamantite in all editions of D&D?
What would be the way to say "just saying" in German? (Not the literal translation)
The usage of kelvin in formulas
Why does this query, missing a FROM clause, not error out?
Why is Na5 not played in this line of the French Defense, Advance Variation?
CircuiTikZ: How to draw contactor coil?
If there's something that implicates the president why is there then a national security issue? (John Dowd)
How to write a convincing religious myth?
Varying the size of dots in a plot according to information contained in list
Is there a DSLR/mirorless camera with minimal options like a classic, simple SLR?
What aircraft was used as Air Force One for the flight between Southampton and Shannon?
Amplitude of a crest and trough in a sound wave?
Why was this person allowed to become Grand Maester?
Why do radiation hardened IC packages often have long leads?
Grep Match and extract
Write a function that checks if a string starts with or contains something
Why are values I enter in the interface getting halved?
Ideal camera settings to approximate human eye?How to change the grid's length values?Change Unit/Increment SizesRuler disagrees with verticesWhy is the camera in the viewport smaller than the focal length suggests it should be?Depth in meters for rendered imagesWhat units are the hair particles' diameter are measured in?Change units , and respect the scale of the scene?Is there a way to make the scale an actual representation of the measure system (metric) I use?Blender models export to unity rotation problem
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$


After I enter a value of '1', it gets divided by '2'. Why does this happen, and how do I get rid of it? This happens everywhere where I enter a value. Enter '4' it becomes '2', enter '16', it becomes '8'. Are one of my settings wrong or something?
units
$endgroup$
add a comment |
$begingroup$


After I enter a value of '1', it gets divided by '2'. Why does this happen, and how do I get rid of it? This happens everywhere where I enter a value. Enter '4' it becomes '2', enter '16', it becomes '8'. Are one of my settings wrong or something?
units
$endgroup$
add a comment |
$begingroup$


After I enter a value of '1', it gets divided by '2'. Why does this happen, and how do I get rid of it? This happens everywhere where I enter a value. Enter '4' it becomes '2', enter '16', it becomes '8'. Are one of my settings wrong or something?
units
$endgroup$


After I enter a value of '1', it gets divided by '2'. Why does this happen, and how do I get rid of it? This happens everywhere where I enter a value. Enter '4' it becomes '2', enter '16', it becomes '8'. Are one of my settings wrong or something?
units
units
edited May 25 at 17:27
Ray Mairlot
22.9k57099
22.9k57099
asked May 25 at 6:29
Natalie MendelsohnNatalie Mendelsohn
111
111
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
You must have accidentally set the Unit Scale property to 0.5. It can be found in the Scene tab, in the Properties Editor under Units. You should set it to 1.

$endgroup$
$begingroup$
Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
$endgroup$
– Hikariztw
May 25 at 7:35
1
$begingroup$
What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
$endgroup$
– Martin Z
May 25 at 7:59
$begingroup$
In my setting(2.80.64), I use0.5Unit Scale and set to metric. When I directly enter1in Transform panel, it set to1mand the actual value isbpy.context.object.location[i] = 2
$endgroup$
– Hikariztw
May 25 at 8:18
$begingroup$
That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
$endgroup$
– Martin Z
May 25 at 16:04
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "502"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f141429%2fwhy-are-values-i-enter-in-the-interface-getting-halved%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You must have accidentally set the Unit Scale property to 0.5. It can be found in the Scene tab, in the Properties Editor under Units. You should set it to 1.

$endgroup$
$begingroup$
Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
$endgroup$
– Hikariztw
May 25 at 7:35
1
$begingroup$
What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
$endgroup$
– Martin Z
May 25 at 7:59
$begingroup$
In my setting(2.80.64), I use0.5Unit Scale and set to metric. When I directly enter1in Transform panel, it set to1mand the actual value isbpy.context.object.location[i] = 2
$endgroup$
– Hikariztw
May 25 at 8:18
$begingroup$
That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
$endgroup$
– Martin Z
May 25 at 16:04
add a comment |
$begingroup$
You must have accidentally set the Unit Scale property to 0.5. It can be found in the Scene tab, in the Properties Editor under Units. You should set it to 1.

$endgroup$
$begingroup$
Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
$endgroup$
– Hikariztw
May 25 at 7:35
1
$begingroup$
What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
$endgroup$
– Martin Z
May 25 at 7:59
$begingroup$
In my setting(2.80.64), I use0.5Unit Scale and set to metric. When I directly enter1in Transform panel, it set to1mand the actual value isbpy.context.object.location[i] = 2
$endgroup$
– Hikariztw
May 25 at 8:18
$begingroup$
That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
$endgroup$
– Martin Z
May 25 at 16:04
add a comment |
$begingroup$
You must have accidentally set the Unit Scale property to 0.5. It can be found in the Scene tab, in the Properties Editor under Units. You should set it to 1.

$endgroup$
You must have accidentally set the Unit Scale property to 0.5. It can be found in the Scene tab, in the Properties Editor under Units. You should set it to 1.

answered May 25 at 7:06
Martin ZMartin Z
6,8001831
6,8001831
$begingroup$
Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
$endgroup$
– Hikariztw
May 25 at 7:35
1
$begingroup$
What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
$endgroup$
– Martin Z
May 25 at 7:59
$begingroup$
In my setting(2.80.64), I use0.5Unit Scale and set to metric. When I directly enter1in Transform panel, it set to1mand the actual value isbpy.context.object.location[i] = 2
$endgroup$
– Hikariztw
May 25 at 8:18
$begingroup$
That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
$endgroup$
– Martin Z
May 25 at 16:04
add a comment |
$begingroup$
Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
$endgroup$
– Hikariztw
May 25 at 7:35
1
$begingroup$
What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
$endgroup$
– Martin Z
May 25 at 7:59
$begingroup$
In my setting(2.80.64), I use0.5Unit Scale and set to metric. When I directly enter1in Transform panel, it set to1mand the actual value isbpy.context.object.location[i] = 2
$endgroup$
– Hikariztw
May 25 at 8:18
$begingroup$
That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
$endgroup$
– Martin Z
May 25 at 16:04
$begingroup$
Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
$endgroup$
– Hikariztw
May 25 at 7:35
$begingroup$
Did Blender 2.80 fixed this problem? The parser now only accept the number as the unit you set
$endgroup$
– Hikariztw
May 25 at 7:35
1
1
$begingroup$
What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
$endgroup$
– Martin Z
May 25 at 7:59
$begingroup$
What problem? Accidentally setting things to wrong values? That is not fixed in 2.80 I'm afraid, you can still do that.
$endgroup$
– Martin Z
May 25 at 7:59
$begingroup$
In my setting(2.80.64), I use
0.5 Unit Scale and set to metric. When I directly enter 1 in Transform panel, it set to 1m and the actual value is bpy.context.object.location[i] = 2$endgroup$
– Hikariztw
May 25 at 8:18
$begingroup$
In my setting(2.80.64), I use
0.5 Unit Scale and set to metric. When I directly enter 1 in Transform panel, it set to 1m and the actual value is bpy.context.object.location[i] = 2$endgroup$
– Hikariztw
May 25 at 8:18
$begingroup$
That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
$endgroup$
– Martin Z
May 25 at 16:04
$begingroup$
That feature is an improvement in Blender's handling of units, it is not a solution to some problem and certainly not this one. One still needs to know what values they set and why if you ask me...
$endgroup$
– Martin Z
May 25 at 16:04
add a comment |
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f141429%2fwhy-are-values-i-enter-in-the-interface-getting-halved%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown