My player wants to cast multiple charges of magic missile from a wandWho can use magic items?Can a rogue with minor/major magic talent use wizard wands without UMDDoes a wand count as a 1-Handed Weapon or using one count as an attack?Can a Sublime Chord activate spell-trigger items of 1st-3rd level Sorc/Wiz spells without UMD?PC created magic items and how to scale chargesDoes feeblemind prevent characters from activating magic items when not using use magic device skill?Please simplify wand operations?Can a good cleric use a wand to cast an evil spell?Does the Wand of Magic Missiles completely overpower the regular Magic Missile spell?Can a spell being cast via a magic item be considered to be more than one class' spell at the same time?

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My player wants to cast multiple charges of magic missile from a wand


Who can use magic items?Can a rogue with minor/major magic talent use wizard wands without UMDDoes a wand count as a 1-Handed Weapon or using one count as an attack?Can a Sublime Chord activate spell-trigger items of 1st-3rd level Sorc/Wiz spells without UMD?PC created magic items and how to scale chargesDoes feeblemind prevent characters from activating magic items when not using use magic device skill?Please simplify wand operations?Can a good cleric use a wand to cast an evil spell?Does the Wand of Magic Missiles completely overpower the regular Magic Missile spell?Can a spell being cast via a magic item be considered to be more than one class' spell at the same time?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








15












$begingroup$


So I was GMing for the first time my custom Pathfinder campaign, and my Rogue uses a wand of magic missile with 8 charges left in it against the last opponent of the session, and vaporizes him. I instinctually said he couldn't do that, and he explained that he only needed to make his Use Magic Device (UMD) check to use the wand (which he succeeded) and he's using the wand, not the spell, so he can use multiple charges in the same turn with the same check. It was the end of the session so I didn't want to bog us down with an hour long rule check, so I allowed it and my villain was vaporized by the remaining 8 charges (we are low level still). I've been searching for a ruling on this all afternoon yesterday and this morning, and just cannot find a definitive answer.



My reasoning is:
Activating a wand




Wands use the spell trigger activation method, so casting a spell from
a wand is usually a standard action that doesn’t provoke attacks of
opportunity.




(We are in agreement here)



Spell Trigger Description:




Spell trigger activation is similar to spell completion, but it’s even
simpler. No gestures or spell finishing is needed, just a special
knowledge of spellcasting that an appropriate character would know,
and a single word that must be spoken. Spell trigger items can be used
by anyone whose class can cast the corresponding spell. This is the
case even for a character who can’t actually cast spells, such as a
3rd-level paladin. The user must still determine what spell is stored
in the item before she can activate it. Activating a spell trigger
item is a standard action and does not provoke attacks of opportunity.




(He still agrees with me up to this point)



UMD Description




Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a
wand, you must have the wand’s spell on your class spell list. This
use of the skill allows you to use a wand as if you had a particular
spell on your class spell list
. Failing the roll does not expend a
charge.




So magic missile is now as if it were on his class list. Magic Missile has a casting time of "1 standard action"



My understanding here is, is that you can only cast once per standard action. It would be the same in my mind, a wizard preparing magic missile 3x in one day, and expending them all in one turn just because he channeled the magic missile.



Neither of us can find anywhere it say that only 1 wand charge per round, and that is what I think his hangup is.



What stops someone from making a wand of magic missile and use all 50 charges from one turn on the next boss we fight?










share|improve this question











$endgroup$







  • 1




    $begingroup$
    Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. Good luck and happy gaming!
    $endgroup$
    – Sdjz
    May 28 at 16:13

















15












$begingroup$


So I was GMing for the first time my custom Pathfinder campaign, and my Rogue uses a wand of magic missile with 8 charges left in it against the last opponent of the session, and vaporizes him. I instinctually said he couldn't do that, and he explained that he only needed to make his Use Magic Device (UMD) check to use the wand (which he succeeded) and he's using the wand, not the spell, so he can use multiple charges in the same turn with the same check. It was the end of the session so I didn't want to bog us down with an hour long rule check, so I allowed it and my villain was vaporized by the remaining 8 charges (we are low level still). I've been searching for a ruling on this all afternoon yesterday and this morning, and just cannot find a definitive answer.



My reasoning is:
Activating a wand




Wands use the spell trigger activation method, so casting a spell from
a wand is usually a standard action that doesn’t provoke attacks of
opportunity.




(We are in agreement here)



Spell Trigger Description:




Spell trigger activation is similar to spell completion, but it’s even
simpler. No gestures or spell finishing is needed, just a special
knowledge of spellcasting that an appropriate character would know,
and a single word that must be spoken. Spell trigger items can be used
by anyone whose class can cast the corresponding spell. This is the
case even for a character who can’t actually cast spells, such as a
3rd-level paladin. The user must still determine what spell is stored
in the item before she can activate it. Activating a spell trigger
item is a standard action and does not provoke attacks of opportunity.




(He still agrees with me up to this point)



UMD Description




Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a
wand, you must have the wand’s spell on your class spell list. This
use of the skill allows you to use a wand as if you had a particular
spell on your class spell list
. Failing the roll does not expend a
charge.




So magic missile is now as if it were on his class list. Magic Missile has a casting time of "1 standard action"



My understanding here is, is that you can only cast once per standard action. It would be the same in my mind, a wizard preparing magic missile 3x in one day, and expending them all in one turn just because he channeled the magic missile.



Neither of us can find anywhere it say that only 1 wand charge per round, and that is what I think his hangup is.



What stops someone from making a wand of magic missile and use all 50 charges from one turn on the next boss we fight?










share|improve this question











$endgroup$







  • 1




    $begingroup$
    Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. Good luck and happy gaming!
    $endgroup$
    – Sdjz
    May 28 at 16:13













15












15








15


1



$begingroup$


So I was GMing for the first time my custom Pathfinder campaign, and my Rogue uses a wand of magic missile with 8 charges left in it against the last opponent of the session, and vaporizes him. I instinctually said he couldn't do that, and he explained that he only needed to make his Use Magic Device (UMD) check to use the wand (which he succeeded) and he's using the wand, not the spell, so he can use multiple charges in the same turn with the same check. It was the end of the session so I didn't want to bog us down with an hour long rule check, so I allowed it and my villain was vaporized by the remaining 8 charges (we are low level still). I've been searching for a ruling on this all afternoon yesterday and this morning, and just cannot find a definitive answer.



My reasoning is:
Activating a wand




Wands use the spell trigger activation method, so casting a spell from
a wand is usually a standard action that doesn’t provoke attacks of
opportunity.




(We are in agreement here)



Spell Trigger Description:




Spell trigger activation is similar to spell completion, but it’s even
simpler. No gestures or spell finishing is needed, just a special
knowledge of spellcasting that an appropriate character would know,
and a single word that must be spoken. Spell trigger items can be used
by anyone whose class can cast the corresponding spell. This is the
case even for a character who can’t actually cast spells, such as a
3rd-level paladin. The user must still determine what spell is stored
in the item before she can activate it. Activating a spell trigger
item is a standard action and does not provoke attacks of opportunity.




(He still agrees with me up to this point)



UMD Description




Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a
wand, you must have the wand’s spell on your class spell list. This
use of the skill allows you to use a wand as if you had a particular
spell on your class spell list
. Failing the roll does not expend a
charge.




So magic missile is now as if it were on his class list. Magic Missile has a casting time of "1 standard action"



My understanding here is, is that you can only cast once per standard action. It would be the same in my mind, a wizard preparing magic missile 3x in one day, and expending them all in one turn just because he channeled the magic missile.



Neither of us can find anywhere it say that only 1 wand charge per round, and that is what I think his hangup is.



What stops someone from making a wand of magic missile and use all 50 charges from one turn on the next boss we fight?










share|improve this question











$endgroup$




So I was GMing for the first time my custom Pathfinder campaign, and my Rogue uses a wand of magic missile with 8 charges left in it against the last opponent of the session, and vaporizes him. I instinctually said he couldn't do that, and he explained that he only needed to make his Use Magic Device (UMD) check to use the wand (which he succeeded) and he's using the wand, not the spell, so he can use multiple charges in the same turn with the same check. It was the end of the session so I didn't want to bog us down with an hour long rule check, so I allowed it and my villain was vaporized by the remaining 8 charges (we are low level still). I've been searching for a ruling on this all afternoon yesterday and this morning, and just cannot find a definitive answer.



My reasoning is:
Activating a wand




Wands use the spell trigger activation method, so casting a spell from
a wand is usually a standard action that doesn’t provoke attacks of
opportunity.




(We are in agreement here)



Spell Trigger Description:




Spell trigger activation is similar to spell completion, but it’s even
simpler. No gestures or spell finishing is needed, just a special
knowledge of spellcasting that an appropriate character would know,
and a single word that must be spoken. Spell trigger items can be used
by anyone whose class can cast the corresponding spell. This is the
case even for a character who can’t actually cast spells, such as a
3rd-level paladin. The user must still determine what spell is stored
in the item before she can activate it. Activating a spell trigger
item is a standard action and does not provoke attacks of opportunity.




(He still agrees with me up to this point)



UMD Description




Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a
wand, you must have the wand’s spell on your class spell list. This
use of the skill allows you to use a wand as if you had a particular
spell on your class spell list
. Failing the roll does not expend a
charge.




So magic missile is now as if it were on his class list. Magic Missile has a casting time of "1 standard action"



My understanding here is, is that you can only cast once per standard action. It would be the same in my mind, a wizard preparing magic missile 3x in one day, and expending them all in one turn just because he channeled the magic missile.



Neither of us can find anywhere it say that only 1 wand charge per round, and that is what I think his hangup is.



What stops someone from making a wand of magic missile and use all 50 charges from one turn on the next boss we fight?







pathfinder spells magic-items






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited May 28 at 16:08









Rubiksmoose

68k11331488




68k11331488










asked May 28 at 16:06









FaderFader

785




785







  • 1




    $begingroup$
    Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. Good luck and happy gaming!
    $endgroup$
    – Sdjz
    May 28 at 16:13












  • 1




    $begingroup$
    Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. Good luck and happy gaming!
    $endgroup$
    – Sdjz
    May 28 at 16:13







1




1




$begingroup$
Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. Good luck and happy gaming!
$endgroup$
– Sdjz
May 28 at 16:13




$begingroup$
Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. Good luck and happy gaming!
$endgroup$
– Sdjz
May 28 at 16:13










4 Answers
4






active

oldest

votes


















34












$begingroup$

You cast one instance of a spell at a time from a wand.



From the rules for wands:




Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for non-humanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.




When you use the wand to cast, you are casting a single instance of a spell, just as you are when you cast as a spellcaster. You cannot use up multiple charges at once to cast multiple instances of a spell.



Since you use 1 charge per instance of a spell you cast from a wand, and it takes at least a standard action to cast a spell from a wand (per the above rules), you can only use 1 charge a turn from a wand.†




:Pending other special abilities that let you do so, shorten the time to cast from a wand, or grant additional actions you can use to activate the wand.




share|improve this answer











$endgroup$








  • 1




    $begingroup$
    You posted when I was still writing. Still, +1
    $endgroup$
    – Mołot
    May 28 at 16:32






  • 1




    $begingroup$
    Gotta go fast :P
    $endgroup$
    – william porter
    May 28 at 16:34










  • $begingroup$
    There is one way how this can be done, by using an optional rule: You can BREAK the wand, which results in all remaining charges being released at once. The reason this rule is optional is because it's up to GM fiat what happens when all that magic power is released. A wand of magic missile - if new - has 50 charges on average. Having to resolve 50 casts of magic missile would take... forever.
    $endgroup$
    – khaoliang
    May 29 at 13:37






  • 1




    $begingroup$
    @khaoliang That's probably a house rule that needs to be worded up significantly to avoid being overpowered. That is, 375 gp buys a wand of ray of frost that's good for a 50d3 1-shot attack!
    $endgroup$
    – Hey I Can Chan
    May 30 at 1:33


















7












$begingroup$

You most certainly can use more than one charge per round when using magic items. Some effects of the staves even require you to so. You can't find a limit in the rules because it is not here.



The reason why you cannot fire more than one missile from a wands per action is different. Per your own quote:




Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity.




Emphasis mine. Even if you use UMD, you are still casting a spell, so all of the usual limits of casting spells apply. And you can't combine three identical castings of a spell into one action, casting a spell (singular) takes an action. This was already discussed on this site recently.




Rule of fun and what would be the ruling at my table



UMD is all about doing impossible things with magic items. Let him do this, but pump up the difficulty, make it use 3d4 charges instead of 3, and make mishap easier. If he still wants to try, yeah, I'd totally agree. But it has nothing to do with the rules as written.






share|improve this answer











$endgroup$












  • $begingroup$
    Just to clarify, with UMD, the PC ... is not required to meet the other spell requirements when using a wand via UMD... correct? Because it says use the spell as if it were in your list of spells... which couldnt be if you didnt meet the criteria. And especially given that a rogue, the only magic I posses is my silver tongue and nimble fingers.
    $endgroup$
    – Acts7Seven
    May 28 at 17:08











  • $begingroup$
    When casting from wand using umd you take casting rules, then apply changes made by wand rules, then changes made by UMD rules. Wand rules says that you don't need aby components as they are already spent by wand creator. Thus, you don't need that. UMD says you can cast from a wands as if you had this spell on your list so you can, no need to worry about this requirement. If spell had any requirements like you can only cast it if you are good — then you need to meet them.
    $endgroup$
    – Mołot
    May 28 at 18:08



















3












$begingroup$

No, you cannot use multiple charges from a Wand of Magic Missiles in one round.




Wand, Spell Trigger, and UMD citations all withstanding and agreed upon, using the wand is a standard action. The Caster Level (CL) would determine the power of the spell that can be released by the wand. If it is a standard magical item which is made using the minimal caster level required for the spell then it only releases one magic missile per casting/wand-use. If you want it to release 5 magic missiles per use of the wand then it needs to be manufactured with a CL9 with the appropriate raised costs.




Staves with options for using multiple charges at once do so to trigger spells higher than 4th level. Wands are restricted to 4th level spells or less. This allows Staves, which have a maximum of only 10 charges, to contain more powerful spells.




Using 50 charges would take 50 standard actions. Not possible in a single round.



The spell cap (4th) on wands prevents a quickened wand of magic missiles as the spell would be considered 5th level. You could quicken a wand of ray of frost I suppose as that only comes out to 4th level after the meta-magic. You could use the quickened wand of ray of frost twice in a round. Once as a swift action and once as a standard action.






share|improve this answer









$endgroup$




















    0












    $begingroup$

    So to wrap up, if the wand was crafted by a level 9 wizard,
    A wand of magic missle could
    cast 5 missiles as a single attack
    Via UMD (use magic device)
    from any PC succeeding at the UMD roll.
    Those could hit one or many targets
    As long as specified prior to the roll.
    And the lesser the level of the wizard crafting the wand,
    The less missiles could be fired.






    share|improve this answer









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      4 Answers
      4






      active

      oldest

      votes








      4 Answers
      4






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      34












      $begingroup$

      You cast one instance of a spell at a time from a wand.



      From the rules for wands:




      Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for non-humanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.




      When you use the wand to cast, you are casting a single instance of a spell, just as you are when you cast as a spellcaster. You cannot use up multiple charges at once to cast multiple instances of a spell.



      Since you use 1 charge per instance of a spell you cast from a wand, and it takes at least a standard action to cast a spell from a wand (per the above rules), you can only use 1 charge a turn from a wand.†




      :Pending other special abilities that let you do so, shorten the time to cast from a wand, or grant additional actions you can use to activate the wand.




      share|improve this answer











      $endgroup$








      • 1




        $begingroup$
        You posted when I was still writing. Still, +1
        $endgroup$
        – Mołot
        May 28 at 16:32






      • 1




        $begingroup$
        Gotta go fast :P
        $endgroup$
        – william porter
        May 28 at 16:34










      • $begingroup$
        There is one way how this can be done, by using an optional rule: You can BREAK the wand, which results in all remaining charges being released at once. The reason this rule is optional is because it's up to GM fiat what happens when all that magic power is released. A wand of magic missile - if new - has 50 charges on average. Having to resolve 50 casts of magic missile would take... forever.
        $endgroup$
        – khaoliang
        May 29 at 13:37






      • 1




        $begingroup$
        @khaoliang That's probably a house rule that needs to be worded up significantly to avoid being overpowered. That is, 375 gp buys a wand of ray of frost that's good for a 50d3 1-shot attack!
        $endgroup$
        – Hey I Can Chan
        May 30 at 1:33















      34












      $begingroup$

      You cast one instance of a spell at a time from a wand.



      From the rules for wands:




      Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for non-humanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.




      When you use the wand to cast, you are casting a single instance of a spell, just as you are when you cast as a spellcaster. You cannot use up multiple charges at once to cast multiple instances of a spell.



      Since you use 1 charge per instance of a spell you cast from a wand, and it takes at least a standard action to cast a spell from a wand (per the above rules), you can only use 1 charge a turn from a wand.†




      :Pending other special abilities that let you do so, shorten the time to cast from a wand, or grant additional actions you can use to activate the wand.




      share|improve this answer











      $endgroup$








      • 1




        $begingroup$
        You posted when I was still writing. Still, +1
        $endgroup$
        – Mołot
        May 28 at 16:32






      • 1




        $begingroup$
        Gotta go fast :P
        $endgroup$
        – william porter
        May 28 at 16:34










      • $begingroup$
        There is one way how this can be done, by using an optional rule: You can BREAK the wand, which results in all remaining charges being released at once. The reason this rule is optional is because it's up to GM fiat what happens when all that magic power is released. A wand of magic missile - if new - has 50 charges on average. Having to resolve 50 casts of magic missile would take... forever.
        $endgroup$
        – khaoliang
        May 29 at 13:37






      • 1




        $begingroup$
        @khaoliang That's probably a house rule that needs to be worded up significantly to avoid being overpowered. That is, 375 gp buys a wand of ray of frost that's good for a 50d3 1-shot attack!
        $endgroup$
        – Hey I Can Chan
        May 30 at 1:33













      34












      34








      34





      $begingroup$

      You cast one instance of a spell at a time from a wand.



      From the rules for wands:




      Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for non-humanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.




      When you use the wand to cast, you are casting a single instance of a spell, just as you are when you cast as a spellcaster. You cannot use up multiple charges at once to cast multiple instances of a spell.



      Since you use 1 charge per instance of a spell you cast from a wand, and it takes at least a standard action to cast a spell from a wand (per the above rules), you can only use 1 charge a turn from a wand.†




      :Pending other special abilities that let you do so, shorten the time to cast from a wand, or grant additional actions you can use to activate the wand.




      share|improve this answer











      $endgroup$



      You cast one instance of a spell at a time from a wand.



      From the rules for wands:




      Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for non-humanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.




      When you use the wand to cast, you are casting a single instance of a spell, just as you are when you cast as a spellcaster. You cannot use up multiple charges at once to cast multiple instances of a spell.



      Since you use 1 charge per instance of a spell you cast from a wand, and it takes at least a standard action to cast a spell from a wand (per the above rules), you can only use 1 charge a turn from a wand.†




      :Pending other special abilities that let you do so, shorten the time to cast from a wand, or grant additional actions you can use to activate the wand.





      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited May 28 at 16:20









      Sdjz

      16k579126




      16k579126










      answered May 28 at 16:13









      william porterwilliam porter

      3,138727




      3,138727







      • 1




        $begingroup$
        You posted when I was still writing. Still, +1
        $endgroup$
        – Mołot
        May 28 at 16:32






      • 1




        $begingroup$
        Gotta go fast :P
        $endgroup$
        – william porter
        May 28 at 16:34










      • $begingroup$
        There is one way how this can be done, by using an optional rule: You can BREAK the wand, which results in all remaining charges being released at once. The reason this rule is optional is because it's up to GM fiat what happens when all that magic power is released. A wand of magic missile - if new - has 50 charges on average. Having to resolve 50 casts of magic missile would take... forever.
        $endgroup$
        – khaoliang
        May 29 at 13:37






      • 1




        $begingroup$
        @khaoliang That's probably a house rule that needs to be worded up significantly to avoid being overpowered. That is, 375 gp buys a wand of ray of frost that's good for a 50d3 1-shot attack!
        $endgroup$
        – Hey I Can Chan
        May 30 at 1:33












      • 1




        $begingroup$
        You posted when I was still writing. Still, +1
        $endgroup$
        – Mołot
        May 28 at 16:32






      • 1




        $begingroup$
        Gotta go fast :P
        $endgroup$
        – william porter
        May 28 at 16:34










      • $begingroup$
        There is one way how this can be done, by using an optional rule: You can BREAK the wand, which results in all remaining charges being released at once. The reason this rule is optional is because it's up to GM fiat what happens when all that magic power is released. A wand of magic missile - if new - has 50 charges on average. Having to resolve 50 casts of magic missile would take... forever.
        $endgroup$
        – khaoliang
        May 29 at 13:37






      • 1




        $begingroup$
        @khaoliang That's probably a house rule that needs to be worded up significantly to avoid being overpowered. That is, 375 gp buys a wand of ray of frost that's good for a 50d3 1-shot attack!
        $endgroup$
        – Hey I Can Chan
        May 30 at 1:33







      1




      1




      $begingroup$
      You posted when I was still writing. Still, +1
      $endgroup$
      – Mołot
      May 28 at 16:32




      $begingroup$
      You posted when I was still writing. Still, +1
      $endgroup$
      – Mołot
      May 28 at 16:32




      1




      1




      $begingroup$
      Gotta go fast :P
      $endgroup$
      – william porter
      May 28 at 16:34




      $begingroup$
      Gotta go fast :P
      $endgroup$
      – william porter
      May 28 at 16:34












      $begingroup$
      There is one way how this can be done, by using an optional rule: You can BREAK the wand, which results in all remaining charges being released at once. The reason this rule is optional is because it's up to GM fiat what happens when all that magic power is released. A wand of magic missile - if new - has 50 charges on average. Having to resolve 50 casts of magic missile would take... forever.
      $endgroup$
      – khaoliang
      May 29 at 13:37




      $begingroup$
      There is one way how this can be done, by using an optional rule: You can BREAK the wand, which results in all remaining charges being released at once. The reason this rule is optional is because it's up to GM fiat what happens when all that magic power is released. A wand of magic missile - if new - has 50 charges on average. Having to resolve 50 casts of magic missile would take... forever.
      $endgroup$
      – khaoliang
      May 29 at 13:37




      1




      1




      $begingroup$
      @khaoliang That's probably a house rule that needs to be worded up significantly to avoid being overpowered. That is, 375 gp buys a wand of ray of frost that's good for a 50d3 1-shot attack!
      $endgroup$
      – Hey I Can Chan
      May 30 at 1:33




      $begingroup$
      @khaoliang That's probably a house rule that needs to be worded up significantly to avoid being overpowered. That is, 375 gp buys a wand of ray of frost that's good for a 50d3 1-shot attack!
      $endgroup$
      – Hey I Can Chan
      May 30 at 1:33













      7












      $begingroup$

      You most certainly can use more than one charge per round when using magic items. Some effects of the staves even require you to so. You can't find a limit in the rules because it is not here.



      The reason why you cannot fire more than one missile from a wands per action is different. Per your own quote:




      Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity.




      Emphasis mine. Even if you use UMD, you are still casting a spell, so all of the usual limits of casting spells apply. And you can't combine three identical castings of a spell into one action, casting a spell (singular) takes an action. This was already discussed on this site recently.




      Rule of fun and what would be the ruling at my table



      UMD is all about doing impossible things with magic items. Let him do this, but pump up the difficulty, make it use 3d4 charges instead of 3, and make mishap easier. If he still wants to try, yeah, I'd totally agree. But it has nothing to do with the rules as written.






      share|improve this answer











      $endgroup$












      • $begingroup$
        Just to clarify, with UMD, the PC ... is not required to meet the other spell requirements when using a wand via UMD... correct? Because it says use the spell as if it were in your list of spells... which couldnt be if you didnt meet the criteria. And especially given that a rogue, the only magic I posses is my silver tongue and nimble fingers.
        $endgroup$
        – Acts7Seven
        May 28 at 17:08











      • $begingroup$
        When casting from wand using umd you take casting rules, then apply changes made by wand rules, then changes made by UMD rules. Wand rules says that you don't need aby components as they are already spent by wand creator. Thus, you don't need that. UMD says you can cast from a wands as if you had this spell on your list so you can, no need to worry about this requirement. If spell had any requirements like you can only cast it if you are good — then you need to meet them.
        $endgroup$
        – Mołot
        May 28 at 18:08
















      7












      $begingroup$

      You most certainly can use more than one charge per round when using magic items. Some effects of the staves even require you to so. You can't find a limit in the rules because it is not here.



      The reason why you cannot fire more than one missile from a wands per action is different. Per your own quote:




      Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity.




      Emphasis mine. Even if you use UMD, you are still casting a spell, so all of the usual limits of casting spells apply. And you can't combine three identical castings of a spell into one action, casting a spell (singular) takes an action. This was already discussed on this site recently.




      Rule of fun and what would be the ruling at my table



      UMD is all about doing impossible things with magic items. Let him do this, but pump up the difficulty, make it use 3d4 charges instead of 3, and make mishap easier. If he still wants to try, yeah, I'd totally agree. But it has nothing to do with the rules as written.






      share|improve this answer











      $endgroup$












      • $begingroup$
        Just to clarify, with UMD, the PC ... is not required to meet the other spell requirements when using a wand via UMD... correct? Because it says use the spell as if it were in your list of spells... which couldnt be if you didnt meet the criteria. And especially given that a rogue, the only magic I posses is my silver tongue and nimble fingers.
        $endgroup$
        – Acts7Seven
        May 28 at 17:08











      • $begingroup$
        When casting from wand using umd you take casting rules, then apply changes made by wand rules, then changes made by UMD rules. Wand rules says that you don't need aby components as they are already spent by wand creator. Thus, you don't need that. UMD says you can cast from a wands as if you had this spell on your list so you can, no need to worry about this requirement. If spell had any requirements like you can only cast it if you are good — then you need to meet them.
        $endgroup$
        – Mołot
        May 28 at 18:08














      7












      7








      7





      $begingroup$

      You most certainly can use more than one charge per round when using magic items. Some effects of the staves even require you to so. You can't find a limit in the rules because it is not here.



      The reason why you cannot fire more than one missile from a wands per action is different. Per your own quote:




      Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity.




      Emphasis mine. Even if you use UMD, you are still casting a spell, so all of the usual limits of casting spells apply. And you can't combine three identical castings of a spell into one action, casting a spell (singular) takes an action. This was already discussed on this site recently.




      Rule of fun and what would be the ruling at my table



      UMD is all about doing impossible things with magic items. Let him do this, but pump up the difficulty, make it use 3d4 charges instead of 3, and make mishap easier. If he still wants to try, yeah, I'd totally agree. But it has nothing to do with the rules as written.






      share|improve this answer











      $endgroup$



      You most certainly can use more than one charge per round when using magic items. Some effects of the staves even require you to so. You can't find a limit in the rules because it is not here.



      The reason why you cannot fire more than one missile from a wands per action is different. Per your own quote:




      Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity.




      Emphasis mine. Even if you use UMD, you are still casting a spell, so all of the usual limits of casting spells apply. And you can't combine three identical castings of a spell into one action, casting a spell (singular) takes an action. This was already discussed on this site recently.




      Rule of fun and what would be the ruling at my table



      UMD is all about doing impossible things with magic items. Let him do this, but pump up the difficulty, make it use 3d4 charges instead of 3, and make mishap easier. If he still wants to try, yeah, I'd totally agree. But it has nothing to do with the rules as written.







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited May 28 at 16:29

























      answered May 28 at 16:22









      MołotMołot

      8,46724474




      8,46724474











      • $begingroup$
        Just to clarify, with UMD, the PC ... is not required to meet the other spell requirements when using a wand via UMD... correct? Because it says use the spell as if it were in your list of spells... which couldnt be if you didnt meet the criteria. And especially given that a rogue, the only magic I posses is my silver tongue and nimble fingers.
        $endgroup$
        – Acts7Seven
        May 28 at 17:08











      • $begingroup$
        When casting from wand using umd you take casting rules, then apply changes made by wand rules, then changes made by UMD rules. Wand rules says that you don't need aby components as they are already spent by wand creator. Thus, you don't need that. UMD says you can cast from a wands as if you had this spell on your list so you can, no need to worry about this requirement. If spell had any requirements like you can only cast it if you are good — then you need to meet them.
        $endgroup$
        – Mołot
        May 28 at 18:08

















      • $begingroup$
        Just to clarify, with UMD, the PC ... is not required to meet the other spell requirements when using a wand via UMD... correct? Because it says use the spell as if it were in your list of spells... which couldnt be if you didnt meet the criteria. And especially given that a rogue, the only magic I posses is my silver tongue and nimble fingers.
        $endgroup$
        – Acts7Seven
        May 28 at 17:08











      • $begingroup$
        When casting from wand using umd you take casting rules, then apply changes made by wand rules, then changes made by UMD rules. Wand rules says that you don't need aby components as they are already spent by wand creator. Thus, you don't need that. UMD says you can cast from a wands as if you had this spell on your list so you can, no need to worry about this requirement. If spell had any requirements like you can only cast it if you are good — then you need to meet them.
        $endgroup$
        – Mołot
        May 28 at 18:08
















      $begingroup$
      Just to clarify, with UMD, the PC ... is not required to meet the other spell requirements when using a wand via UMD... correct? Because it says use the spell as if it were in your list of spells... which couldnt be if you didnt meet the criteria. And especially given that a rogue, the only magic I posses is my silver tongue and nimble fingers.
      $endgroup$
      – Acts7Seven
      May 28 at 17:08





      $begingroup$
      Just to clarify, with UMD, the PC ... is not required to meet the other spell requirements when using a wand via UMD... correct? Because it says use the spell as if it were in your list of spells... which couldnt be if you didnt meet the criteria. And especially given that a rogue, the only magic I posses is my silver tongue and nimble fingers.
      $endgroup$
      – Acts7Seven
      May 28 at 17:08













      $begingroup$
      When casting from wand using umd you take casting rules, then apply changes made by wand rules, then changes made by UMD rules. Wand rules says that you don't need aby components as they are already spent by wand creator. Thus, you don't need that. UMD says you can cast from a wands as if you had this spell on your list so you can, no need to worry about this requirement. If spell had any requirements like you can only cast it if you are good — then you need to meet them.
      $endgroup$
      – Mołot
      May 28 at 18:08





      $begingroup$
      When casting from wand using umd you take casting rules, then apply changes made by wand rules, then changes made by UMD rules. Wand rules says that you don't need aby components as they are already spent by wand creator. Thus, you don't need that. UMD says you can cast from a wands as if you had this spell on your list so you can, no need to worry about this requirement. If spell had any requirements like you can only cast it if you are good — then you need to meet them.
      $endgroup$
      – Mołot
      May 28 at 18:08












      3












      $begingroup$

      No, you cannot use multiple charges from a Wand of Magic Missiles in one round.




      Wand, Spell Trigger, and UMD citations all withstanding and agreed upon, using the wand is a standard action. The Caster Level (CL) would determine the power of the spell that can be released by the wand. If it is a standard magical item which is made using the minimal caster level required for the spell then it only releases one magic missile per casting/wand-use. If you want it to release 5 magic missiles per use of the wand then it needs to be manufactured with a CL9 with the appropriate raised costs.




      Staves with options for using multiple charges at once do so to trigger spells higher than 4th level. Wands are restricted to 4th level spells or less. This allows Staves, which have a maximum of only 10 charges, to contain more powerful spells.




      Using 50 charges would take 50 standard actions. Not possible in a single round.



      The spell cap (4th) on wands prevents a quickened wand of magic missiles as the spell would be considered 5th level. You could quicken a wand of ray of frost I suppose as that only comes out to 4th level after the meta-magic. You could use the quickened wand of ray of frost twice in a round. Once as a swift action and once as a standard action.






      share|improve this answer









      $endgroup$

















        3












        $begingroup$

        No, you cannot use multiple charges from a Wand of Magic Missiles in one round.




        Wand, Spell Trigger, and UMD citations all withstanding and agreed upon, using the wand is a standard action. The Caster Level (CL) would determine the power of the spell that can be released by the wand. If it is a standard magical item which is made using the minimal caster level required for the spell then it only releases one magic missile per casting/wand-use. If you want it to release 5 magic missiles per use of the wand then it needs to be manufactured with a CL9 with the appropriate raised costs.




        Staves with options for using multiple charges at once do so to trigger spells higher than 4th level. Wands are restricted to 4th level spells or less. This allows Staves, which have a maximum of only 10 charges, to contain more powerful spells.




        Using 50 charges would take 50 standard actions. Not possible in a single round.



        The spell cap (4th) on wands prevents a quickened wand of magic missiles as the spell would be considered 5th level. You could quicken a wand of ray of frost I suppose as that only comes out to 4th level after the meta-magic. You could use the quickened wand of ray of frost twice in a round. Once as a swift action and once as a standard action.






        share|improve this answer









        $endgroup$















          3












          3








          3





          $begingroup$

          No, you cannot use multiple charges from a Wand of Magic Missiles in one round.




          Wand, Spell Trigger, and UMD citations all withstanding and agreed upon, using the wand is a standard action. The Caster Level (CL) would determine the power of the spell that can be released by the wand. If it is a standard magical item which is made using the minimal caster level required for the spell then it only releases one magic missile per casting/wand-use. If you want it to release 5 magic missiles per use of the wand then it needs to be manufactured with a CL9 with the appropriate raised costs.




          Staves with options for using multiple charges at once do so to trigger spells higher than 4th level. Wands are restricted to 4th level spells or less. This allows Staves, which have a maximum of only 10 charges, to contain more powerful spells.




          Using 50 charges would take 50 standard actions. Not possible in a single round.



          The spell cap (4th) on wands prevents a quickened wand of magic missiles as the spell would be considered 5th level. You could quicken a wand of ray of frost I suppose as that only comes out to 4th level after the meta-magic. You could use the quickened wand of ray of frost twice in a round. Once as a swift action and once as a standard action.






          share|improve this answer









          $endgroup$



          No, you cannot use multiple charges from a Wand of Magic Missiles in one round.




          Wand, Spell Trigger, and UMD citations all withstanding and agreed upon, using the wand is a standard action. The Caster Level (CL) would determine the power of the spell that can be released by the wand. If it is a standard magical item which is made using the minimal caster level required for the spell then it only releases one magic missile per casting/wand-use. If you want it to release 5 magic missiles per use of the wand then it needs to be manufactured with a CL9 with the appropriate raised costs.




          Staves with options for using multiple charges at once do so to trigger spells higher than 4th level. Wands are restricted to 4th level spells or less. This allows Staves, which have a maximum of only 10 charges, to contain more powerful spells.




          Using 50 charges would take 50 standard actions. Not possible in a single round.



          The spell cap (4th) on wands prevents a quickened wand of magic missiles as the spell would be considered 5th level. You could quicken a wand of ray of frost I suppose as that only comes out to 4th level after the meta-magic. You could use the quickened wand of ray of frost twice in a round. Once as a swift action and once as a standard action.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered May 29 at 1:49









          niekellniekell

          407312




          407312





















              0












              $begingroup$

              So to wrap up, if the wand was crafted by a level 9 wizard,
              A wand of magic missle could
              cast 5 missiles as a single attack
              Via UMD (use magic device)
              from any PC succeeding at the UMD roll.
              Those could hit one or many targets
              As long as specified prior to the roll.
              And the lesser the level of the wizard crafting the wand,
              The less missiles could be fired.






              share|improve this answer









              $endgroup$

















                0












                $begingroup$

                So to wrap up, if the wand was crafted by a level 9 wizard,
                A wand of magic missle could
                cast 5 missiles as a single attack
                Via UMD (use magic device)
                from any PC succeeding at the UMD roll.
                Those could hit one or many targets
                As long as specified prior to the roll.
                And the lesser the level of the wizard crafting the wand,
                The less missiles could be fired.






                share|improve this answer









                $endgroup$















                  0












                  0








                  0





                  $begingroup$

                  So to wrap up, if the wand was crafted by a level 9 wizard,
                  A wand of magic missle could
                  cast 5 missiles as a single attack
                  Via UMD (use magic device)
                  from any PC succeeding at the UMD roll.
                  Those could hit one or many targets
                  As long as specified prior to the roll.
                  And the lesser the level of the wizard crafting the wand,
                  The less missiles could be fired.






                  share|improve this answer









                  $endgroup$



                  So to wrap up, if the wand was crafted by a level 9 wizard,
                  A wand of magic missle could
                  cast 5 missiles as a single attack
                  Via UMD (use magic device)
                  from any PC succeeding at the UMD roll.
                  Those could hit one or many targets
                  As long as specified prior to the roll.
                  And the lesser the level of the wizard crafting the wand,
                  The less missiles could be fired.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered May 29 at 19:54









                  Acts7SevenActs7Seven

                  398115




                  398115



























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